Opaque blocks with a (Minimum) two block space above them.
Kill Adult: 1–3
|Sounds||Idle & Hurt
Pigs are passive mobs.
Pigs spawn on grass blocks at light level of 9 or more.
Pigs are 0.875 blocks tall, 0.650 blocks wide and 1.3 blocks long.
Pigs typically roam the Overworld in groups of 3 - 4.
When they encounter obstacles, pigs will often answer them by hopping up and down, apparently attempting to jump over them regardless of whether this is actually possible. They make no attempt to stay out of water, bobbing up and down to stay afloat. Pigs' pathfinding is similar to other passive mobs; they avoid harmful falls and attempt to go around obstructions. When led with carrots, pigs seem to "forget" their pathfinding skills.
Pigs tend to move more often, but in smaller strides, towards the North-East, without any other variables coming into play.
Pigs can be bred using carrots. It takes about 5 minutes before the parents can be bred once more, which applies to all farm animals. It takes at least one full Minecraft 'day' (20 minutes or more) for piglets to mature. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets mostly stay around their parents until they mature, although the parents cannot protect the piglet(s) from harm. In Pocket Edition, pigs can also be bred with potatoes and beetroots.
The growth of baby pigs can be slowly accelerated using carrots. Each use takes 10% off the remaining time to grow up.
- See also: Saddle
Saddled pigs are controllable with a carrot on a stick. They start slow but end up going up to 5 blocks per second (5m/sec). Pigs do not respond to carrots after entering a body of water. Pigs "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick. Using the carrot on a stick will cause them to have a burst of speed but take the durability off it by one quarter of the health. It is not necessary to hold the carrot on a stick while the pig is having the burst of speed. Damage is taken by the part that was hit; fall damage is taken by the pig. However, it does not cause any knockback nor any decrease of movement speed.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
||When Pigs Fly||Fly a pig off a cliff||Cow Tipper||Use a saddle to ride a pig, then have the pig take more than 2 () of fall damage (minimum 6 block fall).||None||40G||Gold|
|0.24_05||Added pigs. Pigs looked "cross-eyed" and both eyes were closer to each other.|
|0.24_SURVIVAL_TEST||Creepers were added based on a failed attempt to make a quadrupedal model for pigs, which Notch found amusing enough to make into a unique mob.|
|0.25 SURVIVAL TEST 2||Pigs now dropped 0 - 2 brown mushrooms and awarded a player 10 points each when killed.|
|Updated pig skin.|
|February 19, 2010||Pigs now dropped 0 - 2 raw porkchops upon death.|
|Seecret Friday 2||Saddles were added along with the ability to ride pigs.|
|1.0.4||Added sitting animation for riding pigs.|
|1.0.17||Added pigs in multiplayer.|
|1.5||Added achievement for riding a pig off a cliff.|
|Pigs struck by lightning now turn into zombie pigmen.|
|Pigs that die from being set on fire now drop cooked porkchops.|
|1.8||Pigs' snouts now protrude from their faces.|
|New AI system for passive mobs; pigs will run away when attacked.|
|1.0.0||Beta 1.9-pre3||Added baby pigs. They may be ridden like adult pigs with a saddle.|
|Pigs can be now be bred with wheat.|
|1.2.1||12w06a||Before this update, all monster spawners found in SMP had the pig model inside them instead of whatever creature they actually spawn, with the singular exception of the Cave Spider.|
|12w07b||Pigs now have new AI.|
|1.2.4||No longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.|
|1.3.1||12w25a||Pigs now drop 1-3 porkchops instead of 0-2.|
|1.4.2||12w36a||Pigs will now drop saddles upon death, only if saddled.|
|Added carrot on a stick to direct saddled pigs.|
|Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.|
|12w37a||Pigs are now able to jump when ridden.|
|Pigs now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.|
|It is no longer necessary to hold the carrot on a stick in your hand while the pig is having the burst of speed.|
|12w38a||Pigs have a new step sound.|
|1.8||14w02a||Baby pig growth can be accelerated using carrots.|
|Pocket Edition Alpha|
|0.2.0||Pigs were added.|
|0.8.0||Pigs can now be bred with carrots, potatoes, or beetroots.|
|Pigs have new mob AI.|
|TU5||Pigs' snouts now protrude from their faces.|
|Pigs will run away when attacked.|
|TU7||Added baby pigs.|
|Pigs can be bred with wheat.|
|TU14||Pigs now drop 1-3 porkchops instead of 0-2.|
|Added carrot on a stick to direct saddled pigs.
Pigs drop Saddles when killed (if equipped with one).Baby pigs can now be spawned by using on an adult form of that mob using a spawn egg.
Issues relating to "Pig" are maintained on the issue tracker. Report issues there.
- By default, any spawner placed by the player will be a pig spawner.
- Pigs have a separate "armor" file (for use with the saddle).
- Saddled pigs in minecarts behave strangely:
- If the player rides the pig, the speed of the minecart will be boosted.
- The minecart, ridden or not, will not come to a stop unless it hits a block. Other entities and unpowered gold rails will only slow it to a minimum speed.
- One of the splashes which shows up on the title screen reads "Ride the pig!".
- The house-music artist deadmau5 released a song titled "Get In The Cart, Pig", in a direct reference to Minecraft.