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Difficulty can be toggled via the options menu in Minecraft. Changing this option has a direct impact in the gameplay itself. There are currently four difficulties in the game: Peaceful, Easy, Normal and Hard

When the difficulty is set to Peaceful, hostile mobs don't spawn naturally, with the exception of the Ender Dragon. When they spawn from spawners, they are removed from the game instantaneously. Players regain health over time. Despite regaining health over time, it is still possible to die if damage is received quickly enough. Switching from any other difficulty setting to Peaceful results in existing hostile mobs, except for hostile wolves and iron golems, being removed from the world. The Food Bar never depletes and players cannot eat anything except Golden Apples, unless the player has switched to Peaceful when their Food Bar was below the maximum. If it is below the maximum, it quickly regenerates.

Hostile mobs spawn in Easy difficulty. Enemies deal less damage than on Normal difficulty. Creepers will cancel their explosions after moving only a short distance away. The Food Bar can deplete and will leave the player with Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg if it drains completely. Cave Spiders cannot poison players on Easy difficulty, and the Wither won't cause the Wither effect, although Wither Skeletons will.

On Normal difficulty, hostile mobs spawn. Enemies deal standard damage. The Food Bar can deplete and will leave the player with Half Heart.svg if it drains completely.

On Hard difficulty, hostile mobs also spawn. Enemies deal greater damage than on Normal difficulty. The Food Bar can deplete and will slowly kill the player if it drains completely. Creepers will not cancel their attack unless a large distance is between them and the player, making the explosion much harder to avoid. Zombies break through wooden doors. Spiders can spawn with potion effects.

Mob damage[edit]

Difficulty Zombie damage Skeleton arrow damage Spider damage Direct creeper explosion damage Zombie Pigman damage Enderman damage Wither Skeleton damage Wither wither skull damage
n/a n/a n/a n/a n/a n/a n/a n/a
2 (Heart.svg) 1 (Half Heart.svg) 2 (Heart.svg) ~25 (Heart.svg × 12.5) 5 (Heart.svgHeart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 4 (Withered Heart.svgWithered Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg)
3 (Heart.svgHalf Heart.svg) 1 (Half Heart.svg) 2 (Heart.svg) 49 (Heart.svg × 24.5) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 7 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Half Heart.svg) 8 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg)
4 (Heart.svgHeart.svg) 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) ~65 (Heart.svg × 32.5) 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 10 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg) 11 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Half Heart.svg)

Regional difficulty[edit]

Regional difficulty is the gradual increase of difficulty as players spend time in an area. This effect is capped and difficulty will not continue to grow after a chunk has contained players for more than 50 hours. Note that regional difficulty is a cumulative measure of time—if 50 players spend a single hour in a chunk, it will have maximum regional difficulty.

This effect can be simulated by running the command /time set 0, and then /time add 999999999 for a total of 9 times to reach day 250000. On this day, the moon phase is also at its highest, combining into these local difficulty levels:

  • Easy: 1,15
  • Normal: 2,59
  • Hard: 3,94

The effects of regional difficulty are limited to the mobs which naturally spawn in these chunks. If a mob is spawned due to lighting conditions, a spawn egg, or a naturally generated monster spawner, it will be affected by regional difficulty.

Moon phase[edit]

The phase of the moon has similar effects on the difficulty of naturally spawned mobs. The fuller the moon is, the higher the chance of naturally spawned mobs having various items and abilities and slimes are more likely to spawn aboveground in swamp biomes. Note that the moon does not actually have to be out for this effect to take place—the effect of the moon's phase exists even at daytime.

Effects which increase in response to various difficulty conditions[edit]

Effect Cause
Higher difficulty setting Regional difficulty Moon phase
Mobs are more likely to spawn with armor and weapons. Yes Yes Yes
Mobs which spawn with equipment are more likely to have enchantments, and these enchantments can have higher levels. Yes Yes Yes
Skeletons and Zombies are more likely to have the ability to pick up dropped items. Yes Yes Yes
Zombies are more likely to have the ability to spawn reinforcements. Yes Yes Yes
Spiders are more likely to have status effects. Hard Only Yes Yes
Villagers killed by a zombie have a greater chance of becoming zombies. Yes No No
Explosion damage to entities is higher. Yes No No
Zombie Pigmen spawn from Nether Portals in the Overworld more often. Yes No No
Slimes are more likely to spawn in swamp biomes. No No Yes

Hardcore gamemode[edit]

Hardcore causes the player to spawn in Hard difficulty and does not allow it to be changed. In single player, if the player dies, the world is deleted. In Multiplayer, if a player dies they are automatically banned from the server.



  • Notch made a tweet[1] on October 22nd 2010, stating that he's "changing difficulty to realism. Lowest setting = creative. Highest setting = starve". This was never implemented, however "hardcore" mode was added along with a creative gamemode.