Height: 0.9 Blocks
Parrots spawn naturally in Jungle biomes.
Parrots come in five different colors: red, green, blue, cyan and gray.
When killed, they will drop 1 or 2 feathers.
Parrots are passive mobs, and will never attack, even if provoked. They are able to fly, and will usually fly upwards if struck. They will fly under normal conditions, but they can "tire" and return to the ground.
Parrots crowd and settle around other nearby mobs, including neutral and hostile mobs.
If they end up in water, they will swim by flapping their wings.
They can be tamed by feeding them seeds. Once tamed, they can be told to sit with a right-click.
Like tamed wolves and cats, a tamed parrot will follow the player unless told to sit, and may teleport if there is a sufficient distance. Like all tame animals, a death message will be displayed to their owner if they are killed.
Unlike other tamable mobs, parrots cannot be bred.
Perching on shoulders
A tamed parrot on the ground will perch on its player's shoulder, if the player moves through the parrot. A tamed parrot also sometimes will independently fly to and perch on its player's shoulder. A parrot that has been told to sit will not attempt to perch. A player can have one parrot on each shoulder. Parrots always prefer a player's left shoulder first, if it is empty.
A parrot will dismount if its player jumps and does not land on a high-enough surface (1⁄2 block up or higher), or if its player drops off a ledge of higher than 3⁄4 of a block, or if its player enters water of any height. This means, a parrot can ride a player's shoulder as the player jumps up blocks of natural terrain, but not down natural terrain.
A parrot on a shoulder cannot take any kind of damage.
Parrots sitting on shoulders will also display in the inventory interface.
Parrots may also imitate the idle sounds of hostile mobs nearby (including the hiss of creepers for example); they have a detection range of 20 blocks (cubical). The sound produced by the parrots are simply the same sound with a higher pitch. They tend to look in the direction of the mob they are mimicking.
- See also: Chunk format
Parrots have entity data associated with them that contain various properties of the mob. Their entity ID is
When a parrot is resting on the player's shoulder, it ceases to be a distinct entity, and its entity data is stored meanwhile in the player's
ShoulderEntityRight tags. See also Player.dat.
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
Variant: Specifies which color variant the parrot is. 0 = red, 1 = blue, 2 = green, 3 = cyan, 4 = silver.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Best Friends Forever||Tame an animal||Husbandry||Tame one of the 5 types of mob that are tamable.||
|1.12||March 23, 2017||Maria Lemón tweets that her new mob, created with the help of RazzleberryFox, will be showcased in the next snapshot. "It's flytastic!"|
|Later the same day, she revealed that the new mob will be parrots.|
|March 26, 2017||Maria reveals that parrots will be able to copy the sounds of other mobs around it.|
|Later the same day, she tweets an image of Steve "the parrot king" carrying parrots on his shoulder.|
|March 28, 2017||Maria tweets another image of parrots, showcasing their ability to fly and slowly drift downwards.|
|March 30, 2017||Shortly before the snapshot was released, Maria revealed that parrots are attracted to cookies. This is a reference to the popular phrase "Polly wants a cracker". In real life, parrots should not be fed chocolate chip cookies, as chocolate is toxic to parrots.|
|17w13b||Added gray-yellow parrot.|
|17w14a||Changed the right-click action: right-clicking on a tamed parrot tells it to sit down|
|Having a parrot sit on the player's shoulders now requires the player to walk through the parrot|
|Parrots now dance and change colors if music is playing on a nearby jukebox|
|Now make sounds when sitting on the player's shoulders|
|17w15a||Parrots no longer change colors while dancing.|
|pre3||Parrots are now tamed with seeds, instead of cookies, after outcry on Reddit.|
|Attempting to feed cookies to a parrot will now instantly kill the parrot, causing it to emit poison particles. In an e-mail to Motherboard, Jens Bergensten explained: "Our reasoning for originally using cookies was twofold; it gave cookies a reason to exist within Minecraft, and it was a subtle reference to the Nirvana song 'Polly.' However, we didn't consider what the chocolate ingredient would mean to real life parrots!"|
|TU54||CU44||1.52||Patch 24||Patch s4||Added parrots.|
Issues relating to “Parrot” are maintained on the issue tracker. Report issues there.
- Parrots are based on real-life macaws, "with a little Minecraft twist."
- Parrots dancing to jukebox music is a reference to the Party Parrot internet meme.
- Warnings against feeding chocolate or avocados to parrots are referenced in two different splash texts.
- The Minecraft team uses various party parrot emojis when communicating with each other.
Parrots riding on the shoulders of Steve.
Note how the parrots crowd around the villager in a tight circle.
They also crowd around hostile mobs, such as creepers.
- “Yes they fly, as high as they want to. :) But they do get tired and prefer to have somewhere to land.” – @MiaLem_n, March 29, 2017
- “Let me present the newest member of the Minecraft world! The parrot! Model by @RazzleberryFox” – @MiaLem_n, March 23, 2017
- “Steve is the parrot king!” – @MiaLem_n, March 26, 2017
- “+Michael sheehan it's just a reference to "Polly wants a cracker".” – slicedlime, March 31, 2017
- “Macaws with a little Minecraft twist.” – @MiaLem_n, March 23, 2017