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Yes (64)

Internal ID

PC: 9
PE: 83

Network ID

PC: none

Entity ID




First appearances

See History

Data value

dec: 321 hex: 141 bin: 101000001



Paintings are decorative entities that hang on walls.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Ingredients Crafting recipe
Stick +
Any Wool

Paintings can be crafted with any color of wool. The color of wool used does not influence the picture chosen when the painting is placed.

Breaking[edit | edit source]

To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting will then drop as an item. Arrows that hit paintings will disappear.

Usage[edit | edit source]

Placement[edit | edit source]

Paintings can be placed on the sides of solid blocks. There are several different sizes of painting (see below), and when placed, a painting that fits the available wall space is randomly chosen.

The wall itself must have a solid block where the painting is placed, but the other blocks can be almost anything.

All paintings larger than 1×1 will extend upwards and to the right of where the player placed them. If a painting is greater than 2 blocks high, it will start one block below where the player places it, before extending upward. Likewise, if it's over 2 blocks wide, it will start one block to the left before extending to the right. Practically speaking, this means that to get a larger painting, the painting must be placed one block above and to the right of the corner of the wall space; it should not be placed directly in the corner.

In 1.12 (upcoming)[edit | edit source]

When placed, a painting will check for the largest amount of space it has. It then chooses a random painting of that size. Therefore, the player can add blocks around the painting to ensure it is the size wanted.

Properties[edit | edit source]

Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.

Paintings are non-flammable.

Canvases[edit | edit source]

There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions. A random image from among these is chosen each time a painting is placed. In 1.12 [upcoming], it is a random painting of the maximum size that can be placed.

Canvas Size Original Name Description Version added
Canvas 16 1.png 1×1 blocks
16×16 pixels
Kebab med tre pepperoni Kebab A kebab with three green chili peppers. Indev
Canvas 16 2.png 1×1 blocks
16×16 pixels
de_aztec Aztec Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Canvas 16 3.png 1×1 blocks
16×16 pixels
Albanian Alban A man wearing a fez in a desert-type land stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. However Albania is mostly snowy mountains and there are no “deserts", therefore making it impossible to be located in Albania. Indev
Canvas 16 4.png 1×1 blocks
16×16 pixels
de_aztec Aztec2 Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Canvas 16 5.png 1×1 blocks
16×16 pixels
Target successfully bombed Bomb Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game. Indev
Canvas 16 6.png 1×1 blocks
16×16 pixels
Paradisträd Plant Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia. Indev
Canvas 16 7.png 1×1 blocks
16×16 pixels
Wasteland Wasteland Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. Indev
Canvas 16 s.png 1×2 blocks
16×32 pixels
Wanderer Wanderer A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. Indev
Painting new 1x2 man.png 1×2 blocks
16×32 pixels
Graham Graham A small picture of King Graham, the player character in the King's Quest series. Alpha 1.1.1
Canvas 32 1.png 2×1 blocks
32×16 pixels
The pool Pool Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. Indev
Canvas 32 2.png 2×1 blocks
32×16 pixels
Bonjour monsieur Courbet Courbet Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. Indev
Canvas 32 4.png 2×1 blocks
32×16 pixels
sunset_dense Sunset Painting of a view of mountains at sunset. Indev
Canvas 32 3.png 2×1 blocks
32×16 pixels
Seaside Sea Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge.
Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a more colorful plant.
Painting new 2x1 table.png
Painting new 2x1 table creeper.png 2×1 blocks
32×16 pixels
Seaside Creebet Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. Alpha 1.1.1
Canvas 32-2 1.png 2×2 blocks
32×32 pixels
Match Match A hand holding a match, causing pixelated fire on a white cubic gas fireplace. Indev
Canvas 32-2 2.png 2×2 blocks
32×32 pixels
Bust Bust Painting of a statue bust surrounded by pixelated fire. Indev
Canvas 32-2 3.png 2×2 blocks
32×32 pixels
The stage is set Stage Painting of scenery from Space Quest I, with the character Graham from King's Quest.
Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a larger spider.
Canvas 32-2 3b.png
Canvas 32-2 4.png 2×2 blocks
32×32 pixels
The Void Void Painting of an angel praying into what appears to be a void with pixelated fire below. Indev
Canvas 32-2 5.png 2×2 blocks
32×32 pixels
Moonlight Installation SkullAndRoses Painting of a skeleton at night with red flowers in the foreground. The original painting is very different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. Indev
Witherpainting.png 2×2 blocks
32×32 pixels
Wither Painting depicting the creation of a wither.

This is the only painting not based on a real painting.

1.4.2 (Snapshot 12w36a)
Canvas 64 1.png 4×2 blocks
64×32 pixels
Fighters Fighters Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+". Indev
Painting new 4x3 skeleton.png 4×3 blocks
64×48 pixels
Mortal Coil Skeleton A painting of the “Mean Midget" from the adventure game Grim Fandango. Alpha 1.1.1
Painting new 4x3 building.png 4×3 blocks
64×48 pixels
Kong DonkeyKong A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game. Alpha 1.1.1
Canvas 64 2.png 4×4 blocks
64×64 pixels
Pointer Pointer A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as the two hands touching as seen in Michelangelo's Sistine Chapel painting. Indev
Painting new 4x4 rider.png 4×4 blocks
64×64 pixels
RGB Pigscene Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. Alpha 1.1.1
Flaming skull.png 4×4 blocks
64×64 pixels
Skull on Fire BurningSkull A Skull on pixelated fire; in the background there is a moon in a clear night sky. Beta 1.2_01

Pocket Edition[edit | edit source]

In Pocket Edition, there are four additional 2×2 tile paintings with no clear purpose or use. See Pocket Edition unused features#Paintings for more information.

Data values[edit | edit source]

See also: Chunk format

Paintings have entity data which define various properties of the entity. Their entity ID is Painting.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  TileX: The X coordinate of the block the painting/item frame is in.

    •  TileY: The Y coordinate of the block the painting/item frame is in.

    •  TileZ: The Z coordinate of the block the painting/item frame is in.

    •  Facing: The direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east.

    •  Direction (deprecated in 1.8): Prior to 1.8, the direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east. In 1.8 and later, this tag is removed on loading of the entity.

    •  Dir (deprecated in 1.8): Same as Direction, except the meaning of values 2 and 0 are swapped. Pre-1.8, it is ignored if Direction is present. In 1.8 and later, this tag is removed on loading of the entity.

    •  Motive: The name of the painting's artwork.

Video[edit | edit source]

Note: This video is outdated as it is now easier to get the painting you want

History[edit | edit source]

February 23, 2010 Added paintings with 19 canvases available.
The recipe used eight wood planks rather than using eight sticks
? The recipe changed so that it now uses sticks, rather than planks.
1.1.1 Added five more paintings and altered two of the originals.
1.2_01 Added code for a new painting.
1.3 Added image of the new painting, 'Flaming Skull'.
1.7.3 Paintings pushed by pistons will now pop off.
1.8 Players can now critical hit a painting by hitting it while jumping.
Official release
1.4.2 12w36a Added a new painting depicting the creation of a Wither.
Paintings can be placed overlapping one another.
1.5 Paintings unable to be placed.
1.5.1 Fixed the painting issue from 1.5.
1.8 14w10a Paintings can no longer be placed directly inside of each other.
1.9 15w49a Paintings can no longer be destroyed by Lightning.
15w50a Added sounds: and entity.painting.break.
1.11 16w32a Changed entity ID from Painting to painting
1.12 17w06a Paintings now have a more intuitive placement system. When placed, a painting will always utilize the maximum possible amount of available space.
Pocket Edition Alpha
0.5.0 Added paintings.
0.8.0 build 3 New painting rendering.
0.15.0 build 1 Paintings now have sounds when placed and broken.
Pocket Edition
1.0.7 Added the painting of the creation of a wither.
Console Edition
TU1 CU1 1.0 Patch 1 Added paintings.
TU11 Increased the limit for paintings in a world. A message is now displayed when the maximum paintings are reached.
TU14 1.04 Added new painting depicting the creation of a wither.
TU43 CU33 1.36 Patch 13 Added sounds for paintings.

Issues[edit | edit source]

Issues relating to “Painting” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • On 26 April 2011 Notch stated that the auto mapping code can be used to share custom paintings and books in the future.[1]
  • In SMP, if a player is standing behind a painting, other players do not see their name.
  • Paintings are not actually attached to the wall. If you look closely, there is a gap between the painting and the wall.
  • The texture on the back of a painting is the same texture of wooden planks, darkened slightly.
  • On Console Edition, paintings and item frames share the same spawn limit.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]