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Yes (64)

Network ID


Savegame ID




First appearances

See History

Data value

dec: 321 hex: 141 bin: 101000001



Paintings are simple, low-resolution versions of a canvas. Paintings are currently non-flammable and can protect flammable blocks from catching on fire.

Obtaining[edit | edit source]

To destroy a painting, attack it. If hit with a throwable item, the painting will drop from the wall and can be picked up and placed again. Arrows will disappear when they hit a painting, and explosions will also knock down paintings. Paintings will drop when any supporting block is removed.

Crafting[edit | edit source]

Ingredients Crafting recipe

Stick +
Any Wool

Paintings can be crafted with any colour of wool. The colour of wool used does not influence the picture chosen when the painting is placed.

Usage[edit | edit source]

Placement[edit | edit source]

Paintings can only be placed on flat, vertical surfaces. An easy way to get a painting to fill up an area is to mark the bounds with any solid block and place it in the bottom-left corner. It expands canvas size to the top-right to fill up the wall the best it can. Going up and right one block increases the chance for paintings 4×2 or bigger, though it may still take a few tries to get a large painting. Since paintings are not a block, they can simultaneously exist with water and torches in the same space as itself. The lower left edge of a painting is not always the block you put the painting on, some of the larger paintings extend down and to the left of the block you placed the painting. Players and mobs are able to walk through paintings, and light shows through paintings, as well.

Canvases[edit | edit source]

There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions. A random image from among these is chosen each time a painting is placed.

Canvas Size Original Name Description Version added
Canvas 16 1.png 1×1 blocks
16×16 pixels
Kebab med tre pepperoni Kebab A kebab with three green chili peppers. Indev
Canvas 16 2.png 1×1 blocks
16×16 pixels
de_aztec Aztec Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Canvas 16 3.png 1×1 blocks
16×16 pixels
Albanian Alban A man wearing a fez in a desert-type land stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. However Albania is mostly snowy mountains and there are no “deserts", therefore making it impossible to be located in Albania. Indev
Canvas 16 4.png 1×1 blocks
16×16 pixels
de_aztec Aztec2 Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Canvas 16 5.png 1×1 blocks
16×16 pixels
Target successfully bombed Bomb Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game. Indev
Canvas 16 6.png 1×1 blocks
16×16 pixels
Paradisträd Plant Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia. Indev
Canvas 16 7.png 1×1 blocks
16×16 pixels
Wasteland Wasteland Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. Indev
Canvas 16 s.png 1×2 blocks
16×32 pixels
Wanderer Wanderer A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. Indev
Painting new 1x2 man.png 1×2 blocks
16×32 pixels
Graham Graham A small picture of King Graham, the player character in the King's Quest series. Alpha 1.1.1
Canvas 32 1.png 2×1 blocks
32×16 pixels
The pool Pool Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. Indev
Canvas 32 2.png 2×1 blocks
32×16 pixels
Bonjour monsieur Courbet Courbet Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. Indev
Canvas 32 4.png 2×1 blocks
32×16 pixels
sunset_dense Sunset Painting of a view of mountains at sunset. Indev
Canvas 32 3.png 2×1 blocks
32×16 pixels
Seaside Sea Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge.
Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a more colorful plant.
Indev/Alpha 1.1.1
Painting new 2x1 table.png
Painting new 2x1 table creeper.png 2×1 blocks
32×16 pixels
Seaside Creebet Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. Alpha 1.1.1
Canvas 32-2 1.png 2×2 blocks
32×32 pixels
Match Match A hand holding a match, causing pixelated fire on a white cubic gas fireplace. Indev
Canvas 32-2 2.png 2×2 blocks
32×32 pixels
Bust Bust Painting of a statue bust surrounded by pixelated fire. Indev
Canvas 32-2 3.png 2×2 blocks
32×32 pixels
The stage is set Stage Painting of scenery from Space Quest I, with the character Graham from King's Quest.
Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a larger spider.
Indev/Alpha 1.1.1
Canvas 32-2 3b.png
Canvas 32-2 4.png 2×2 blocks
32×32 pixels
The Void Void Painting of an angel praying into what appears to be a void with pixelated fire below. Indev
Canvas 32-2 5.png 2×2 blocks
32×32 pixels
Moonlight Installation SkullAndRoses Painting of a skeleton at night with red flowers in the foreground. The original painting is very different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. Indev
Witherpainting.png 2×2 blocks
32×32 pixels
Wither Painting depicting the creation of a wither. 1.4.2 (Snapshot 12w36a)
Canvas 64 1.png 4×2 blocks
64×32 pixels
Fighters Fighters Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+". Indev
Painting new 4x3 skeleton.png 4×3 blocks
64×48 pixels
Mortal Coil Skeleton A painting of the “Mean Midget" from the adventure game Grim Fandango. Alpha 1.1.1
Painting new 4x3 building.png 4×3 blocks
64×48 pixels
Kong DonkeyKong A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game. Alpha 1.1.1
Canvas 64 2.png 4×4 blocks
64×64 pixels
Pointer Pointer A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as the two hands touching as seen in Michelangelo's Sistine Chapel painting. This is also in Super Smash Bros (SSB for short) A fighter fighting the Master Hand. Indev
Painting new 4x4 rider.png 4×4 blocks
64×64 pixels
RGB Pigscene Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. Alpha 1.1.1
Flaming skull.png 4×4 blocks
64×64 pixels
Skull on Fire BurningSkull A Skull on pixelated fire; in the background there is a moon in a clear night sky. Beta 1.2_01

Pocket Edition[edit | edit source]

In Pocket Edition, there are four additional 2×2 tile paintings with no clear purpose or use. Using IDA and the Android file, it has been found that the paintings are referenced from Pocket Edition game code, particularly in the “Motive::getAllMotivesAsList(void)" method (get all paintings), but the “Painting::setRandomMotive(int)" method excludes them as possibilities for a random painting. Artist and purpose of these paintings are both unknown.

Canvas Size Name Description
Earth painting.png 2×2 blocks
32×32 pixels
Earth A light brown square on a brown background.
Water painting.png 2×2 blocks
32×32 pixels
Water Split in half with a jagged line, the bottom half is light blue, the top half being blue.
Fire painting.png 2×2 blocks
32×32 pixels
Fire Three orange isosceles triangles on a yellow background.
Wind painting.png 2×2 blocks
32×32 pixels
Air A beige circle on a white background.

Data values[edit | edit source]

See also: Chunk format

Paintings have entity data which define various properties of the entity. Their entity ID is Painting.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  TileX: The X coordinate of the block the painting/item frame is in.

    •  TileY: The Y coordinate of the block the painting/item frame is in.

    •  TileZ: The Z coordinate of the block the painting/item frame is in.

    •  Facing: The direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east.

    •  Direction (deprecated in 1.8): Prior to 1.8, the direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east. In 1.8 and later, this tag is removed on loading of the entity.

    •  Dir (deprecated in 1.8): Same as Direction, except the meaning of values 2 and 0 are swapped. Pre-1.8, it is ignored if Direction is present. In 1.8 and later, this tag is removed on loading of the entity.

    •  Motive: The name of the painting's artwork.

Video[edit | edit source]

History[edit | edit source]

February 23, 2010 Added paintings with 19 canvasses available.
The recipe used eight wood planks rather than using eight sticks
1.1.1 Added five more paintings and altered two of the originals.
1.2_01 Added code for a new painting.
1.3 Added image of the new painting, 'Flaming Skull'.
1.7.3 Paintings pushed by pistons will now pop off.
1.8 Players can now critical hit a painting by hitting it while jumping.
Official release
1.4.2 12w36a Added a new painting depicting the creation of a Wither.
Painting placement is glitched. 4×4 paintings (and presumably 4×3 and 4×2) upon upgrade from 1.3.2 have been observed to drop upon block load. Paintings of scales other than 1×1 and 2×1 have an unusually low probability of placing. Paintings can overlap each other, as well as be placed without being completely supported by blocks behind them.[1]
12w40a Fixed being unable to place paintings larger than 1×2 and paintings popping off if they have been placed before.
1.5 Paintings unable to be placed.
1.5.1 Fixed the painting issue from 1.5.
1.8 14w10a Paintings can no longer be placed directly inside of each other.
1.9 15w49a Paintings can no longer be destroyed by Lightning.
15w50a Added sounds: and entity.painting.break.
Pocket Edition Alpha
0.5.0 Added paintings.
0.8.0 build 3 New painting rendering.
Console Edition
TU1 CU1 1.0 Patch 1 Added paintings.
TU11 Increased the limit for paintings in a world. A message is now displayed when the maximum paintings are reached.
TU14 1.04 Added new painting depicting the creation of a wither.

Issues[edit | edit source]

Issues relating to “Painting” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • On 26 April 2011 Notch stated that the auto mapping code can be used to share custom paintings and books in the future.[2]
  • In SMP, if a player is standing behind a painting, other players do not see their name.
  • Paintings are not actually attached to the wall. If you look closely, there is a gap between the painting and the wall.
  • The texture on the back of a painting is the same texture of wooden planks, darkened slightly.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]