No, but catches fire from lava
Mushrooms are a solid block.
Obtaining[edit | edit source]
Huge mushroom blocks are most quickly broken with an axe. They can only be retrieved with a Silk Touch tool. When broken using a Silk Touch tool, it will drop a variant with the cap texture on all sides, no matter what part of the mushroom is broken.
|Block||Hardness||Tool||Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Huge mushrooms[edit | edit source]
Mushroom blocks generate as part of huge mushroom structures.
Creative inventory[edit | edit source]
In Pocket Edition and Console Edition, all-sided cap, stalk and pore blocks are available in the Creative inventory.
In the computer edition, these blocks are not available from the Creative inventory, and the all-sided-stalk and all-sided pore blocks are unavailable as items altogether.
Usage[edit | edit source]
Fuel[edit | edit source]
Huge mushroom blocks can be used as fuel, lasting 1.5 smelting operations per block.
Data values[edit | edit source]
Mushroom blocks use block ID to determine the type and block data to determine the texture positions. They also have block states which may replace block data in the future.
ID[edit | edit source]
|Name||ID name||Block ID|
|Huge brown mushroom||
|Huge red mushroom||
Block data[edit | edit source]
- See also: Data values
|0||Pores on all sides|
|1||Cap texture on top, west and north|
|2||Cap texture on top and north|
|3||Cap texture on top, north and east|
|4||Cap texture on top and west|
|5||Cap texture on top|
|6||Cap texture on top and east|
|7||Cap texture on top, south and west|
|8||Cap texture on top and south|
|9||Cap texture on top, east and south|
|10||Stem texture on all four sides, pores on top and bottom|
|14||Cap texture on all six sides|
|15||Stem texture on all six sides|
Block state[edit | edit source]
- See also: Block states
Only the top face and the specified one or two faces have the cap texture,
and the rest have the pores texture.
Only the top face has the cap texture,
and the rest have the pores texture.
The four side faces have the stem texture,
and the top and bottom faces have the pores texture.
All six faces have the pores texture.
All six faces have the cap texture.
All six faces have the stem texture.
History[edit | edit source]
|June 14, 2011||Notch showed a picture of a Beta 1.7 change-list. Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new lighting system and the change list had a secret in them.|
|One place where people discussed it was on the Minecraft Forums, where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one pixel tall pattern available in the image.|
|After a user named "tmcaffeine" successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, HugeMushroomTile.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut).|
|This led people to believe that huge mushrooms would be added, and indeed, later on Notch revealed a screenshot on Google+ in which two huge mushrooms could be seen as well as an NPC Village.|
|1.8||1.8-pre1||Added mushroom blocks.|
|1.2.1||The various mushroom block types are dropped when mined with a pickaxe enchanted with Silk Touch.|
|1.5||The various mushroom block types are no longer dropped when mined with a pickaxe enchanted with Silk Touch.|
|1.8||14w25a||When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added mushroom blocks.|
|6-sided cap, stalk and pores blocks are available in the Creative inventory.|
|build 4||Now drop mushrooms when mined.|
|TU5||CU1||1.0||Patch 1||Added mushroom blocks.|
|TU31||CU19||1.22||Patch 3||When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.|