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(2.4+) Tutorial Video
Blocks affected for Tiers 1-7: 32, 38, 71, 656, 3191, 7520, 75336
Notes: Absorb this rune into a block, and any block of this kind placed while this rune is in effect (see Tier list above for number of affected blocks / uses) will be able to be toggled with a tool. Right-click the phase blocks to remove them, right-click the blocks the phased-out blocks were on to bring them back. Normally, right-clicking on a group of phase blocks will toggle all of the blocks, regardless of the type of block phased, however, if a phase block is adjacent to the type of phase block used in the rune's signature slots, the two sets of phased blocks can be triggered separately. Triggering a large cluster of phase blocks may cause the server to crash.
Removal: Phase blocks will not activate when hit with a sword. Thus, phase blocks can be removed permanently by mining them with a sword, although this can take an extremely long amount of time when trying to remove blocks such as stone. Alternately, phase blocks that are held in place via a Lock Block can be mined normally. .
(v2.14) Tutorial Video
Blocks affected for Tiers 1-7: 21, 25, 41, 333, 1601, 3765, 37673
Notes: Absorb this rune into a block, and any of the same block type (for the according number of uses, see Tier list above) will be able to be toggled with a tool. Right-click the toggle blocks to phase them out, then place the blocks you'd like to change place with them / to toggle on the same space where you have placed the initial toggle blocks before.
To toggle between the two different kinds of "states", just rightclick. If you are using different block types that need to be toggled and you'd like the whole set to be toggleable, be sure to use the same signature for the different blocks.
Removal: Toggle blocks can only be truly destroyed with a sword, doing so will cause both blocks (state 1 and state 2) to drop, and the block to stop toggling.
If you'd like to change the looks of either of the two "states" you can get with the toggleblocks, do the following:
You can remove the second "state" of the Toggleblocks with, for example, a pickaxe, and place ANOTHER "set" of blocks instead on the same place, and can toggle this new second "state" of the Toggleblocks with the first "state" of Toggleblocks.
To change the first "state" of the toggle blocks is a bit trickier, because, if you try to mine the first state, the second state will be activated, so you cannot change the looks of the first state. But if you hold the first state in place via a Lock Block, then it can be mined normally and replaced with the new desired set of blocks.
If you connect the toggle blocks to a Lock Block, they will not automatically change to the second state when struck, and you can change the blocks with greater ease.
Uses: For tiers 1-3, you only get one use, so use 1, or 4+, to avoid waste! Here are the uses for the Tiers 1-7: 1, 1, 1, 3, 12, 28, 272)
Usage: Activate it with any Block you want. If you now place this Block next to a group of Phase Block which have been activated using the same Signature as for the Lock Block, the Phase Blocks can no longer be triggered. You can only trigger them by placing the Key Block next to the Lock Block and right-clicking or powering (with Redstone) the Lock Block. This can be used to effectively create redstone controlled Phase Block drawbridges.
Uses for Tiers 1-7: 1, 6, 39, 624, 3159, 7488, 75304
Usage: You can make any individual block disappear by hitting/ right clicking it, as with a normal phase block. However, the only way to bring them back into phase with the real world, is by using a lock block with the same signature, that is connected to them. Lock blocks will still toggle all phase/spleef blocks that it is connected to.
Effect: This rune creates a door that can be hidden by right clicking the block above the center with a tool. It can be made from materials other than cobblestone but creation currently may malfunction unless the material is separate from the bordering walls. An optional key block may be added so that you must first place the key block (the exact type of key block, no tier equivalents) on the ground in front of the door before it will open. If your door will not require a key, use an ink block.
Hidden doors can be installed in walls or floors and may be used as floodgates since water and lava may pass freely through them while they are standing open.
Hidden doors may be linked to create larger and/or wider hidden doors by creating multiple doors in succession, one block away from each other. Breaking the blocks used by the secret door may destroy it, so as a rule of thumb when creating further sections of the hidden door, be sure to open the existing doors first.
Tip: To create a door that appears to made of stone, simply use cobblestones as ink and put either dirt or stone into the optional key slot.
Recent Change: If your server is using Runecraft 2.0 or newer, no tool is needed to activate the door once it has been created and you may click anywhere on the door to open/close it. You may wish to reconsider not using a key block to keep your hidden door hidden.
Since the introduction of the Phase rune. The only real advantage of the hidden door, is the fact that you have to use a key stone to open it. "Key less" hidden doors can be constructed more easily and with greater design freedom out of phase blocks.
Notes: (edited by a runecrafter) If you make a Hidden door rune on the ground only a single block will phase in and out, instead of two. The key block becomes the activator. and it's not possible to make the extended version.
This rune is used to toggle an object placed in its center. When toggled, the object in question basically ceases to exist as if it were destroyed. Note: This will cause containers to immediately spill their contents. Note: Because this rune is constructed in a similar manner to the power pick / shovel / axe, this will take precedence when iron ore is used on the power tool rune.
Materials: 4 Tier Blocks, 4 Iron Ore, 1 of any tier block for a keystone
Uses: Unlimited, the rune is toggled.
Note: The stone in the center has to be placed adjacent to the bottom stone of the panel, once created, to open the panel. This is called the "Keystone". No stone in the center means no key, thus the secret panel can freely be opened and closed.
Note: Not all stones are valid as keystones. Some of the invalid ones are:
- Sign (Wall sign not tested)
- Lower half of a door (can be obtained by using /give for ids 64 (wood) and 71 (iron)).