Minecart with Chest
dec: 342 hex: 156 bin: 101010110
Obtaining[edit | edit source]
Minecarts with chests can be retrieved by attacking them.
Crafting[edit | edit source]
Natural generation[edit | edit source]
Minecarts with chests naturally generate in abandoned mineshafts.
Usage[edit | edit source]
Minecarts with chests can be placed by using its item on a rail.
Chest minecart's contents can be accessed by pressing Use Item button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.
The boost that minecarts with chests gain from powered rails is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest will go 64 blocks, but a full minecart with chest will go only 16 blocks (opposed to 8 blocks for an empty normal minecart and 80 blocks for an occupied normal minecart).
Another physical property of chest minecarts is their ability to be stacked. Whereas only 3 chests can fit in an area 3 blocks tall, up to 4 chest minecarts can fit in the same area.
- See also: Tutorials/Storage minecarts
Data values[edit | edit source]
Entity data[edit | edit source]
- See also: Chunk format
Minecarts with chests have entity data associated with them that contain various properties of the entity. Their entity ID is
chest_minecart in the computer edition, or
minecartchest in Pocket Edition.
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all minecarts see Template:Nbt inherit/vehicle/template
Items: List of items.
An item, including the Slot tag. Slots are numbered 0 to 26.
- Tags common to all items see Template:Nbt inherit/item/template
LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]
LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
- Both loot table tags will be removed once the items have been generated.
ID[edit | edit source]
A minecart's ID distinguishes between the different minecart types.
|Minecart type||Item Name||Item Dec||Item Hex||Entity Name||Entity Dec||Entity Hex|
Minecart with Chest
Minecart with Furnace
Minecart with TNT
Minecart with Hopper
Minecart with Command Block
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites[until 1.12]||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|PC[until 1.12]||Xbox||PS||Wii U|
|Freight Station||Use a hopper to move an item from a chest minecart to a chest.||—||No||No||No||Yes||No||15G||—|
Video[edit | edit source]
History[edit | edit source]
|1.0.14||Minecarts with chests were added.|
|At this point they were called "chest minecarts" or "storage minecarts" because no in-game name was indicated.|
|1.0||"Minecart with Chest" was first indicated as its name, via the new item tooltips.|
|1.8||The model was changed.|
|1.5||13w02a||Minecarts with chests can now generate in abandoned mineshafts.|
|1.9||15w43a||Loot tables are added; minecarts with chests now can use loot tables, and those in generated in mineshafts now use loot tables.|
|1.9.1||pre2||The title of the inventory is changed from 'Chest minecart' to 'Minecart with Chest'.|
|1.11||16w32a||The entity ID is changed from
|Pocket Edition Alpha|
|0.14.0||build 1||Added minecarts with chests.|
|build 3||Now drop items when destroyed in Creative mode.|
|Upcoming Pocket Edition|
|1.1||build 1||The entity ID is changed from
|TU1||CU1||1.0||Patch 1||Added minecarts with chests.|
Issues[edit | edit source]
Issues relating to “Minecart with Chest” are maintained on the issue tracker. Report issues there.