Partial (blocks light)
dec: 103 hex: 67 bin: 1100111
|“||Few cubes get our mouths watering and stomachs rumbling quite like the melon block. It's a tasty treat that drops slices which keep your food bar looking healthy and a block that can be used to build a deliciously nutritious looking house. But hang on a second... a block that's also a melon? Has the world gone mad?||„|
Melons are blocks that grow from fully grown melon seeds.
Obtaining[edit | edit source]
Melons can be mined with any tool, but axes (and swords) are the quickest. Melons can only be collected as a block using a tool with silk touch; otherwise they will drop 3–7 melon slices, or 9 if broken with shears.[Pocket edition only]
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
When a melon block is pushed by a piston, it will break into 3–7 melon slices.
Natural generation[edit | edit source]
Melons naturally generate in jungle biomes.
Melons can be found growing in woodland mansions.
Farming[edit | edit source]
- See also: Tutorials/Pumpkin and melon farming
Melon seeds can be planted, placing a small stem that will grow over time. Once the stem reaches maturity, it will attempt to generate a melon block in one of the four immediately adjacent blocks; however, this attempt may fail if the chosen adjacent block is not empty or the block beneath is not dirt, grass, or farmland. Once a stem has connected to a melon, that stem will not produce any further melons until the existing melon is harvested. If there are two melon plants a block away from each other and a melon is placed/generated between them, the two melon plants will connect to the melon as if they generated a melon at the same time. Furthermore, the two melon plants will not generate any more melons until the melon between them is harvested, the same will go for pumpkins.
Crafting[edit | edit source]
Endermen[edit | edit source]
Endermen can pick up melon blocks and will drop them upon death without breaking them into melon slices.
Usage[edit | edit source]
Trading[edit | edit source]
Video[edit | edit source]
History[edit | edit source]
|July 13, 2011||Melons were first revealed in an IGN interview with Notch.|
|August, 2011||On the Getsatisfaction.com complete ideas for the Ideas section, it was stated that Watermelons were to be implemented.|
|1.0.0||Beta 1.9-pre4||Melons had a bug that made it only yield 1 Melon.|
|1.7.2||13w36a||Melons now generate in jungle biomes.|
|1.8||14w02a||Melons can now be sold to farmer villagers, at 7–12 melons for 1 emerald.|
|14w31a||Now break faster when mined with an axe.|
|1.11||16w39a||Melons now generate in woodland mansions.|
|Pocket Edition Alpha|
|0.9.0||build 1||Melons now generate naturally in jungle biomes.|
|build 10||Melons now generate a lot less in jungle biomes.|
|1.1||build 1||Melons now generate in woodland mansions.|
|build 3||Breaking a melon block with shears now always yields 9 melons.|
|TU5||CU1||1.0||Patch 1||Added melons.|
|TU31||CU19||1.22||Patch 3||Melons now generate naturally in jungle biomes.|
Trivia[edit | edit source]
- Any stem adjacent to a melon block will appear to be connected to it, even if the melon was not grown from that stem.
- Due to this, if a melon block generates between two stems, it will connect to both of them. Pumpkins also do this, although they will not connect to plants of different species.
Gallery[edit | edit source]
See also[edit | edit source]
References[edit | edit source]
- In-game screenshot