Llama

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Llama
LLamas preview.gif
Health points

15 (Mob Half Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg) to 30 (Mob Heart.svg × 15)

Attack strength

1 (Half Heart.svg)

Spawn

Extreme Hills, Savanna

Common drops
Usable items
Internal ID

103

Entity ID

llama

Llamas are neutral mobs which can be tamed and used to transport large shipments of items.

Spawning[edit | edit source]

Llamas spawn naturally in savanna (plateau variant) and extreme hills biomes, in herds of four or five and typically on top of hills. Their wool colors often depend on what biome they are in.

Appearance[edit | edit source]

Llamas can spawn with one of four different skins. This will either be brown, creamy, gray, or white.

They are 0.9 blocks wide and 1.87 blocks tall.

Drops[edit | edit source]

Llamas drop 0–2 leather. They will also drop anything equipped, such as a carpet, a chest, and all the items in their inventory.

Usage[edit | edit source]

Taming and leading[edit | edit source]

Llamas can be tamed similarly to horses. They can be tamed by right clicking on the llama until it shows hearts, however, even when tamed, the player can't control their movements when riding them. However, a lead can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) will follow, making a caravan. A caravan can have up to ten llamas in it, including babies. Even though only ten llamas can be in a caravan, leashing a second llama forms a second caravan. Using this feature, a player can lead as many llamas as they want.

Caravans can generally keep up with the player if they are sprinting, but not as easily in water. If you wish to travel by horse, bring a slow horse or a donkey, else you risk losing your stuff.

Storage[edit | edit source]

Llamas can be equipped with chests, giving it 3, 6, 9, 12, or 15 slots of inventory space, according to the NBT-tag "Strength" (see 'Data Values' below). The storage avaliable is 3*(Strength).

Decoration[edit | edit source]

They can also be equipped with carpets. Each carpet color yields a different pattern.

All llama carpet patterns.

Behavior[edit | edit source]

Spitting[edit | edit source]

Llamas are neutral, and if a player or mob attacks one, it will spit at the attacker once, dealing 1 (Half Heart.svg) damage. They are hostile to untamed wolves, and will spit at them without provocation. Sometimes when they spit at a wolf or player they can start a fight within a group of llamas by accidentally hitting each other.

Llamas will tend to repel wolves with their spitting, depending on their strength value. For llamas with strength 4 and 5, wolves will always run away,[1] and for weaker llamas, wolves will run away correspondingly less often.

Llamas won't attack tamed wolves (dogs) unless provoked.

Breeding[edit | edit source]

Tamed llamas can be bred using hay bales.

The children will take on the appearance of one of the parents as if by a coin flip. The strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it's still capped at 5. For quick reference, consult the following table.

Wild 1 2 3 4 5
1 32.8% 97% 48.5% 32.33% 24.25% 19.4%
2 32.8% 3% 50% 33.33% 25% 20%
3 32.8% 1.5% 33.33% 25% 20%
4 0.8% 1% 25% 20%
5 0.8% 0.75% 20.6%

Select a column based on the stronger parent. Wild means there are no parents, e.g. a llama spawned by world generation or a spawn egg. Select a row to find the probability of the resulting llama having a specific strength.

Data values[edit | edit source]

See also: Chunk format

Llamas have entity data associated with them that contain various properties of the mob. Their entity ID is llama.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template

    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.

    •  ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.

    •  EatingHaystack: 1 or 0 (true/false) - true if grazing.

    •  Tame: 1 or 0 (true/false) - true if the llama is tamed. (Non players mobs will not be able to ride a tamed llama if it has no saddle)

    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.

    •  Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.

    •  Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 will cause a wolf to always run away.

    •  DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.

    •  OwnerUUID: Contains the UUID of the player that tamed the llama. Has no effect on behavior.

    •  Items: List of items. Only exists if ChestedHorse is true.

Spit[edit | edit source]

Llama Spit
Llama spit particle.png
Internal ID

PC: 104

Network ID

PC: 68

Entity ID

PC: llama_spit

Llama spit has entity data associated with it that contain various properties of the spit entity. Its entity ID is llama_spit. It produces spit particles when summoned, and obeys gravity. The spit entity must belong to a llama to deal damage, meaning that the spit summoned by commands deals no damage.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Owner: Contains information about the entity who owns the spit.

      •  OwnerUUIDMost: UUIDMost of the owner.

      •  OwnerUUIDLeast: UUIDLeast of the owner.

History[edit | edit source]

Official release
26 July 2016 Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor to llamas.
1.11 16w39a Added llamas.
16w39b Llamas' drops are now affected by the looting enchantment.
16w41a Llama spit now has an entity id: llama_spit.

Issues[edit | edit source]

Issues relating to “Llama” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • The player can still see a llama's carpet decoration when it is under the effect of Invisibility.

Gallery[edit | edit source]

References[edit | edit source]

  1. https://bugs.mojang.com/browse/MC-107643?focusedCommentId=339452&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-339452