dec: 420 hex: 1A4 bin: 110100100
Usage and behavior
Right-clicking on a mob while holding a lead will tie it to the mob, allowing it to be moved by the player. Other inventory spaces can be selected while holding the lead. Multiple mobs can be held by leads at once, but require one lead per mob led. Most passive mobs, tame or not, can be leashed, including: horses, wolves, ocelots, sheep, pigs, cows, mooshrooms, chickens, rabbits and squids. Iron Golems and Snow Golems may also be leashed. Bats are the only passive mob which cannot be attached to a lead.
With a mob on a lead, right-clicking on any type of fence (wooden or Nether brick) will attach any leads you are holding to the fence with a visible knot. Multiple leads may be attached to one fencepost. A mob will tend to stay within 5 blocks of the fencepost.
Right-clicking on the mob again, hitting the knot or removing the fence post will break the lead(s). Leads will also be broken if the knot is hit by arrows, including those from Skeletons. Whenever a lead is removed or broken, it will drop as an item at the location of the mob – except when right-clicking the mob in Creative mode. A lead will not break if the animal that it's attached to dies.
A lead will stretch a maximum of 10 blocks before breaking. This is a likely occurrence while flying in Creative mode. Holding a lead attached to a horse while riding another horse on open ground will usually not break the lead, as the horse will follow the movements of the player fast enough for the lead to stay intact. If you pass through trees or jump while on the horse, the lead may break. If leading a mob while riding a boat, the mob will move as fast as the boat, and the lead should not break.
A lead will not prevent a mob which would otherwise despawn, such as a squid, from despawning.
A lead can be used to guide horses across deep water; a horse will throw off a player attempting to ride it into water deeper than two blocks.
If the player is holding a lead connected to a mob, walks through a nether portal, then walks back through it, the player will still have the leads attached to the mob. However, if the mob walks into a nether portal, the leads are broken and dropped as items in the other dimension.
Mobs can be suspended in the air from leads, and can be suspended from fences starting at 7 blocks above the ground. This applies to both one- and two-block tall mobs. Suspending a mob prevents it from moving around, and so may be used as an alternative to keeping mobs in caged in fences. Once suspended, the likelihood of a mob dying from fall damage is high – even at a height of 7 blocks – unless the mob were to fall into water.
- This can be seen here http://www.youtube.com/watch?v=b4jqUuyS844
It is not possible to attach villagers or hostile mobs by in-game methods, but it can be done by modifying the region save files or by NBT editing. These methods can even be used to attach mobs to other mobs. Players and bats cannot be attached to leads by any method.
|1.6.1||13w16a||Added leads. They had no tooltip. Called "leashes" in the change notes.|
|13w16b||Leads were given a tooltip.|
|13w18a||Leads were given a crafting recipe.|
|1.6.2||Villagers can no longer be leashed. Before this, villagers could only be leashed in multiplayer, as it required one player to open the trade interface and another to leash the villager while the trade interface was open, because two players were unable to trade with the same villager at the same time.|
Issues relating to "Lead" or "Leash" are maintained on the issue tracker. Report issues there.
- The lead is named as 'leash' in the texture file.
How to use Grumm/Dinnerbone nametag easter egg and Lead to make a yo-yo.