No, but catches fire from lava
|Block Entity ID||
dec: 84 hex: 54 bin: 1010100
Obtaining[edit | edit source]
A jukebox can be broken using any tool, but an axe is the fastest.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Crafting[edit | edit source]
Usage[edit | edit source]
Pistons cannot push jukeboxes.
Playback[edit | edit source]
Right clicking on a jukebox while a music disc is equipped will insert the disc and play music corresponding to the type of music disc you used. Right clicking on the jukebox again will stop the music and eject the disc. Music discs only play once before they must be ejected and reinserted. Sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.
The loud volume and long range of the jukebox can be used as an aid in keeping one's bearings in a cave/tunnel, although this is limited to the length of the disc.
Redstone component[edit | edit source]
- See also: Redstone circuit
Active jukeboxes give off a redstone signal when a redstone comparator is placed behind it; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.
Fuel[edit | edit source]
Data values[edit | edit source]
Block data[edit | edit source]
- See also: Data values
|0||No disc inserted|
|1||Contains a disc|
The associated block entity is used to identify which record has been inserted.
Block entity[edit | edit source]
- See also: Block entity format
A jukebox has a block entity associated with it that holds additional data about the block. The block's block entity ID is
Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
Record: Record currently playing. 0 is no record. Otherwise, it is the item ID of the record (e.g. 2261 for the "mall" record). Other IDs can be used to make other items or blocks pop out with a data value of 0. This is always overridden by the ID in RecordItem.
RecordItem: The item, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
Block state[edit | edit source]
- See also: Block states
||True when the jukebox contains a record.|
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Music to my Ears||Play a music disc in a Jukebox.||—||No||Yes||Yes||No||Yes||20G||Bronze|
Video[edit | edit source]
History[edit | edit source]
|They supported up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 supported any additional discs, though during this time only "13" and "cat" were available in the vanilla game.|
|1.6||The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity which keeps track of the music disc by its item id. A jukebox no longer uses separate data values. The vanilla game never contained more than 12 discs, however.|
|1.5||13w04a||Active jukeboxes give off a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted.|
|TU1||CU1||1.0||Patch 1||Added jukeboxes.|
|TU9||Increased the distance jukeboxes can be heard from.|
Issues[edit | edit source]
Issues relating to “Jukebox” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- C418 has the normal player skin with a jukebox for a head, likely because it was he who made the music for Minecraft.
- The use of a Diamond as part of the crafting recipe might be a reference to how Edison phonographs have diamond-tipped needles.
- It's not possible to insert discs with droppers or hoppers, only by hand.
- The Jukebox is the only vanilla way to utilize the action bar, which appears just above the hotbar.