Obtaining[edit | edit source]
An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it will drop the item leaving the frame on the wall.
Crafting[edit | edit source]
Natural generation[edit | edit source]
Usage[edit | edit source]
Item frames can be placed on cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.
Players can place items in the frame by using the item. If a map is placed in an item frame, it will enlarge to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor will spin around, similarly to the white cursor (players). If the item in the item frame has been renamed using an anvil, it will display its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
Pick Block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item pick block will pick the displayed item instead of the item frame.
Rotation[edit | edit source]
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities, and the frame will output a redstone signal depending on the rotation phase which can be interpreted by a redstone comparator (Note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.
Data values[edit | edit source]
- See also: Chunk format
- Tags common to all entities see Template:Nbt inherit/entity/template
TileX: The X coordinate of the block the painting/item frame is in.
TileY: The Y coordinate of the block the painting/item frame is in.
TileZ: The Z coordinate of the block the painting/item frame is in.
Facing: The direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east.
Direction(deprecated in 1.8): Prior to 1.8, the direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east. In 1.8 and later, this tag is removed on loading of the entity.
Dir(deprecated in 1.8): Same as Direction, except the meaning of values 2 and 0 are swapped. Pre-1.8, it is ignored if Direction is present. In 1.8 and later, this tag is removed on loading of the entity.
Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
- Tags common to all items see Template:Nbt inherit/item/template
ItemDropChance: The chance the item will drop when the item frame breaks. 1.0 by default.
ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
Video[edit | edit source]
History[edit | edit source]
|16 August 2012||Dinnerbone tweeted the first image of item frames.|
|They had a different texture.|
|1.4.2||12w34a||Item frames added. There is a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs.|
|12w34b||Previously stated bug fixed.|
|12w38a||Item frames no longer despawn when the player moves 20 blocks away.|
|1.7.2||13w36a||Items renamed using an anvil will display their name when looked at up close.|
|13w41a||Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps.|
|This would make undiscovered areas of maps invisible.|
|?||Incomplete maps placed in item frames display the item frame texture underneath.|
|1.8||14w04a||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.|
|14w10a||Multiple item frames can no longer be placed on the same block face.|
|1.9||15w41a||An item frame generates in the treasure room of end ships, above the shulker that guards the treasure. It holds an elytra.|
|15w49a||Item frames will no longer be destroyed by lightning bolts.|
|1.11||16w32a||The entity ID is changed from
|Pocket Edition Alpha|
|0.14.0||build 1||Added item frames.|
|Uses BlockEntity rather than the Entity class.|
|TU9||CU1||1.0||Patch 1||Added item frames.|
|TU11||Increased the limit for item frames in a world. A message is now displayed when the maximum number of item frames are reached.|
|TU31||CU19||1.22||Patch 3||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.|
|TU43||CU33||1.36||Patch 13||Added sounds for item frames.|
Issues[edit | edit source]
Issues relating to “Item Frame” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The item frame is based upon a suggestion on reddit, like the ender chest and flower pot.
- Since you can't use commands to enchant in the console editions of Minecraft, item frames are an alternate way to copy enchanted items for custom maps
- On Console Edition item frames and paintings share the same spawn limit.
Gallery[edit | edit source]
Dinnerbone's fourth screenshot, showing flower pots and item frames
An image of a fireplace retweeted by Dinnerbone
An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag