Issues/Weekly 12w17a

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Use issue labels to indicate the importance and nature of a bug.

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  • [!!] = {{bl|!!}} = Critical bug that can crash a Minecraft client or server.
  • [!] = {{bl|!}} = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
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  • [X] = {{bl}} = Minor bug.
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Please also determine which game mode(s) your issue appears in, and flag it with the appropriate label(s) if any.[1] (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as [A] , not [A] [SP] [MP] [Su] [Cr] .)

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  • [SP] = {{bl|sp}} = Single-player.
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In addition, [?] = {{bl|?}} can be added to tag an issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Do not use this label to indicate this-is-not-a-bug. Instead, replace the issue's current label with [A] or [A!] . Furthermore, it is inappropriate to use this to flag something you disagree with. Instead, express your opinion in a comment.

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels. Do not remove the existing labels.)

  • [F] = Issue for which a fix will appear in the next update.
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  • [S] = Issue that will not be fixed in the next update.
  • [U] = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code: {{bl|c}} where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

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Further information is available at Classifying Bugs.



[!!] [MP] After updating from 12w15a to both 12w16a and 12w17a (Java 1.5, PowerMac G5 Quad) the following errors are displayed in the console when players try to log in (client also updated to dev builds):

  • Additional detail: I used MCP to decompile/unobfuscate/recombile the jar, hoping to get an unobfuscated stack trace. Instead, I got no error. Theory: something is going on with the official build routine compatiblity with this particular platform (either the obfuscation pass or something else).--Inertia

[!!] [SP] [Cr] When you place and delete a block in rapid use (1/10 second or less) the game goes to Saving Chunk screen, then crashes. Colin21698 03:29, 27 April 2012 (UTC)Colin21698

  • Cannot reproduce. Although, I do get lag for a few seconds. ISQ Talk 22:43, 28 April 2012 (UTC)
  • The blocks I discovered this with were glowstone and stone bricks on a windows 7 with 3 gigabytes of RAM. --Colin21698 17:40, 1 May 2012 (UTC)Colin21698

[!!] [SP] When trying to sometimes destroy a ender crystal with a bow and arrow it will display Saving Chunks screen and then turn to black screen without any error logs. -UnknowGuy200

[!!] The Mob Placing Ends Up Placing A Mob In The "Wrong" Location Causing Your World To Corrupt, When The World Is Corrupted It Crashes The Game By Failing To Load A World In Console Repeating The Following At A Crazy Speed:

--Fuj1n 10:59, 2 May 2012 (UTC)

  • Well, I Guess My World Is Corrupted Until At Least The Next Snapshot :-(. --Fuj1n 12:21, 3 May 2012 (UTC)
  • Looks like this issue isn't reproducible enough to be fixed easily --Mattrition 10:11, 4 May 2012 (UTC)





[X] After breaking a bed whilst lying in it you will clip though walls just enough to get damaged and "suffocate" in the wall - not tested on MP. I can't figure out all of this embed stuff so email me for the link to a video of the glitch and a world save of the glitch.

  • There is a long standing issue where if you break a bed whilst you're lying in it the player's position is offset and you will clip through all walls and suffocate. Can you create a new world, break a bed whilst lying in it, and tell me if this is the same issue that you are getting here? --Mattrition 18:37, 27 April 2012 (UTC)
  • Just tried what you said and that was the problem, sorry about that. Edit - When entering the map again after closing minecraft, this does not happen. The video will show what I meant though.
  • I'll clarify the cause of this issue and downgrade it to a minor issue. --Mattrition 19:24, 27 April 2012 (UTC)
  • This is been reproduced in 1.1, and it is a bug! 19:27, 27 April 2012 (UTC)

[X] [MP] Knockback and damage screen calculation is often wrong in multiplayer, actually dealing knockback when it shouldn't (like drowning or being on fire).


[A!] The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

[A] [Cr] In creative mode item selection screen, some blocks that can be useful are missing: Snow (the thin block of taiga and tundra biomes), the 3 Silverfish blocks (ID 97), End Portal Frame (ID 120) and the Dragon Egg (can be used as decoration without need to kill the Enderdragon. -- 19:15, 26 April 2012 (UTC)

  • This is supposed to happen. Md678685 16:22, 29 April 2012 (UTC)

[A] When a LARGE amount of minecarts are moving on a 2x2 circular rail, they seem to repel the player. Dsteinkoenig

  • I have only been able to test this in Creative Single Player, because I can't run client & server at the same time. I also don't have enough iron in SSP. Further testing would be helpful. Dsteinkoenig
  • That is a consequence of how Minecraft's physics system works. You can see the same effect with a large amount of mobs, such as from an XP grinder's collection point. It's unlikely that there's anything to be done about this unless Mojang replaces it entirely with something fancier, which is unlikely. —kpreid 11:39, 28 April 2012 (UTC)




[X] Blocks that are destroyed by downward water currents (such as torches, rails, redstone, etc.) no longer drop items when mined. (Not my bug report; I just corrected the grammar and moved it from the Notable Bugs list on the version history page.) E-102 Gamma 17:38, 1 May 2012 (UTC)

  • Why was this downgraded? If these blocks do indeed no longer produce drops when mined, then it can have a pretty negative impact on gameplay. E-102 Gamma 18:09, 2 May 2012 (UTC)

[X] Silk Touch behaves incorrectly with double slabs. Only one slab will drop, instead of two.

  • Given the nature of Silk Touch, shouldn't it drop a double-slab block (ID:43) rather than one or two single-slabs? --OSX2000 22:13, 28 April 2012 (UTC)
    • That's not what I meant. It drops a SINGLE slab. Not a single double-slab.


[A!] After the code where an End Portal is created in the End after the Dragon dies, BlockEndPortal.bossDefeated is set to false again. This is in the code but it is pointless. All it does is make it so that if someone in Creative Mode destroys the only End Portals in the End, they are impossible to replace, even with the new cheats. This line of code in EntityDragon.createEnderPortal (BlockEndPortal.bossDefeated = false;) should be deleted, because there is no way for players to make End Portals in Survival without cheats, anyway. TorchicBlaziken 18:29, 28 April 2012 (UTC)

[A] [Su] When huge mushroom blocks are mined with Silk Touch, the damage value is always zero. TorchicBlaziken 20:19, 26 April 2012 (UTC)

[A] Pressure plates still work when they are placed on top of fences. This is incredibly annoying. Their behavior on top of fences should be reverted to how it was back in 1.8 when they didn't work. Instead, we should be allowed to place pressure plates on top of Nether Brick Fences, and they should work there. Then at least we would be able to make cool redstone stuff with that AND have a non-clicking table. TorchicBlaziken 23:50, 28 April 2012 (UTC)

Only working on nether fences is an extremely obscure and non-nonsensical solution. Your suggestions would break tons of redstone machines and cause tons more annoyance than a sound. Also how the heck is a ticking noise for an extremely specific situation major?! --Moxxy 20:08, 29 April 2012 (UTC)

[A] [SP] [Cr] when destroying a piston(sticky/normal)head while it's powered(facing any direction)the piston item still drops. --Techz59

[A] When stepping on a pressure plate placed on glowstone the pressure plate will be dropped as a resource.

[A] Using wooden slabs in a furnace burns just as fast as a wooden plank/log. I believe slabs should burn faster by at least 50% since you can make 6 wooden slabs with 3 planks.


[F] [X] Upside-down slabs show as oak, no matter what type they are. [1] Mustek 15:57, 26 April 2012 (UTC)



[X] Boats emit the blue spray water particles when moving on land. --Mattrition 17:09, 26 April 2012 (UTC)

  • Boats have always been placeable on land. This is intended. --Swampert rox 18:56, 26 April 2012 (UTC)
  • I stand corrected! And thinking about it, it makes sense to be able to place a boat on land and if you did, of course it would move slowly. The only thing that doesn't make sense is the water particles. --Mattrition 19:10, 26 April 2012 (UTC)
  • Updated your report --Moxxy 20:51, 26 April 2012 (UTC)

[X] When lines of fence posts intersect, the corner post's hitbox takes up the entire block it is on, and will obstruct the player.

[X] Mushrooms cannot be placed and huge mushrooms cannot be grown, even at night, because the light level is technically the same as during the day. Currently, the only way to grow them is with shade. Seems unintentional: If the issue was that mushrooms can't grow in sunlight, they should have no problem growing in the dark of night.

[X] Maps are shown incorrectly,can be bad for custom maps or exploring to find out where your house is. Maps are shown blank.

  • Could you clarify what you mean by "shown incorrectly" and "blank"? Does this mean that maps are not drawn at all? --Mattrition 18:38, 27 April 2012 (UTC)





[X] redstone clocks still freeze when you leave a chunk and return to it.

Thats because chunks are unloaded. This is Minecraft has been working since Infdev.KingFlameTail 16:57, 9 May 2012 (UTC)

[X] Redstone torch data-value/TileEntity (haven't decompiled to check what it uses, I think data-value) is not reset if the torch is destroyed and then replaced. This results in torhces burning out immediately if placed in a spot where it has previously burned out. Marked as major, as if this is related to TEs it may allow dupe bugs, although it probably isn't.-- 18:36, 26 April 2012 (UTC)

  • Corrected tag to mark as bug instead of annoyance. --Swampert rox 18:56, 26 April 2012 (UTC)
  • Not a major issue. Torches burning out is a minor bug and duplication bugs are minor too. --Mattrition 18:42, 27 April 2012 (UTC)
  • It is. If it burns one time out, it burns out EVERYTIME you replace the torch on the spot if its powedered. --Freakgamerfan 16:09, 2. May 2012 (UTC)

[X] Redstone torches burn out on clock circuits with over 100 tick delays. Also burning out on pressure plate, switch and button circuits even with single or delayed double use of the circuit.



World Generator


[X] swamp biomes don't have dark swamp water anymore, they have dark trees, dark grass but no dark water anymore!


[A] It's (almost) impossible to survive if you spawn in an ocean biome.




[!] Chickens are not laying eggs. Tested both with converted (survival) world and two fresh (creative and survival) ones. To reproduce the bug, just gather/spawn a bunch of chickens. Java version: 1.6.0_26, 64 bits, running on Linux. Lvxferre 22:35, 2 May 2012 (UTC)

[X] Squid never seem to spawn in water anymore.

[X] Cats often fail to jump on chests, just jumping against them.

[X] When you tame cats/dogs and make them sit, they might randomly TP after you when you move away. An example is that you set your dogs home, and go mining. After 2 hours they randomly spawn to you, just like something hit them, but nothing did. --- KrisEike

[X] Tamed dogs sometimes don't stand up when you made them sit down, when you hit them they will turn into evil wolves while still looking tame.

[X] Ocelots despawn when you unload a chunk and then return to it.

[X] Npc's don't close doors that you open anymore. for example: it's night and you enter a house with a npc inside. in the 11w snapshots the npc would walk to the door to close it for me, now the door stays open allowing zombies to walk in.

[X] [?] snow golems die almost instantly in almost every biome.

  • Can anyone reproduce this? Because I certainly can't. --Mattrition 14:47, 2 May 2012 (UTC)
  • Snow golems can only live in Plains, Taigas, Tundras, and almost every other biomes with snow covering its surface. It dies immediately when inside the Nether.
  • Well that sounds very intentional to me. --Mattrition 10:11, 4 May 2012 (UTC)

[X] If you log in during night time, large numbers of zombies may spawn around you, even in well-lit areas.

[X] In a newly generated world untamed wolves will teleport to you. I was in a NPC village when this happened. There were 12 wolves teleporting to me non-stop and they would not go away. Even if I killed them. They would just pop out of the ground and follow me again. Can you test this Jeb or others and see if this happens to you? This same thing happened with ocelots a couple patches ago, Please fix.

  • This is happening to a few people and we need to be able to reproduce it. Can you tell me exactly what you did, from updating minecraft to this snapshot up to the teleporting animals, that led to this situation? Can you replicate it on your computer? What are your system specs? What java version are you using? --Mattrition 10:39, 30 April 2012 (UTC)
  • Ok so I just wanted to create a new world because my other world did not have a spawned end portal in it. So I created the new world and I just happened to spawn right beside a village. I went to the village and right when I got there wolves just randomly popped up in front of me and wouldn't leave me alone. As for my system specs and other things are as follows (if you need more information just let me know.): When this happened I was playing on my PC on the Minecraft version mentioned above (12W17a), my Graphics card is a Nvidia Geforce 6200. The PC has 2GB of RAM. My CPU is a Pentium 4 CPU 2.80 GHz. My Java version, I am not sure, how can I check this information? Also when I was in the village at the time the ocelots (from a near by jungle biome teleported to me as well.) As for replicating this on my PC I just went back into the world in which this happened and I saw no wolves popping up around me but the ocelots were still teleporting to me non stop which was just about the same thing that the wolves were doing except the wolves were reproducing and teleporting. This is all the information I have about this at the moment. Hope this helps.
  • Can you post the seed of the world that you created here? Then open a command line window and type "java -version" and press enter. It should tell you your java version is 1.* - * being the number we need to know. Could you also create the world again using the same snapshot and tell me if the same thing happens? If it does happen, try it with the new snapshot. Thanks for doing this! --Mattrition 09:33, 7 May 2012 (UTC)
  • The seed for this world this happened in is as follows: -1406482443824288054. The Java version is as follows: Java version "1.6.0_31" Java(TM) SE Runtime Environment (build 1.6.0_31-b05) Java HotSpot(TM) Client VM <build 20.6-b01, mixed mode, sharing>. I generated the world again with the same seed and I flew over the the village in creative then switched to survival and walked around and the wolves problem didn't came up and no wolves came up anywhere. I didn't even see a ocelot teleport to me. I am not sure what that problem was. You could try the seed to see if it happens to you. I will post back here if the problem happens to randomly arise sometime again. (I will still be watching this page if you need anymore information.)

[X] Animals are still able to escape from fenced areas. They will stand near the fence (as close as possible) and when you leave the area and the mob un-loads, it will PROBABLY be saved ON the fenceblock, when you get back and the animal re-loads, they will spawn on top of the fence, thus fleeing the pen. This can be fixed by making fences react like normal blocks for animals. - KrisEike

  • What do you mean, "making fences react like normal blocks for animals"?
  • I think he's trying to say that fences should act like a full block for animals, like they used to before their collision box got updated


[A] When Mobs and players swim in water, their body will be shadowed when more than half of their body "dips" below the water line, possibly because they inherit the light level that the water block uses. This makes the body alternate between light and dark.--Mattrition 17:29, 26 April 2012 (UTC)

[A] Snow golems and iron golems won't be created if the head is not not placed last or if created by pistons.

  • Yeah... so? --Moxxy 21:51, 27 April 2012 (UTC)
  • I am pretty sure that this is intended behavior, makes creating golems a more direct process, rather than making machines do it for you.




[X] This has been really annoying since the Dimming feature has been first added in Beta 1.8. I am marking this as bug because it's clearly unintended behaviour. It only happens under y=63. --<MCKMan>

  • If its been around since 1.8 then put it on the page for bugs in full versions. KingFlameTail 15:31, 1 May 2012 (UTC)
  • I thought since the full release bugs page has more content this would have less chances of being read. <MCKMan>

[X] [MP] A few graphical elements are missing:

  • Fishing rod "line".
  • Fishing rod "line" in held item. It shouldn't appear when the line is casted.
  • Other Player breaking animations.
  • Magma Cube animations.
  • some Enderman animations (like the nice mouth, the smoke and the tremble animation).

[X] [MP] When there is a thunderstorm in multiplayer the sky does not darken like in singleplayer.

  • Why is this flagged as "The community cannot reproduce"? Simply go on a server, wait for it to start thundering and you will see the sky will NOT turn darker, compared to single player. heldplayer 15:57, 26 April 2012 (UTC)
  • That flag was there from the previous discussion, where clarification was needed on which visual effect is missing. I've cleared it up. --Mattrition 16:01, 26 April 2012 (UTC)

[X] [MP] When rain/snow starts on a server, then no starting animation is done. For reference, in single player downfall starts by slowly fading in. The same applies when weather stops.

[X] When using a dual monitor setup on windows xp, if minecraft is being played on the secondary monitor, then fullscreened using F11, minecraft will go to the primary monitor and mess up the resolution for the secondary.

[X] When villagers go from lower to upperside slabs they seem to be in the block they are standing on. easly reproducible --<Akxe>


[A] When eating mushroom stew, because the eating animation is played, the player is shown eating the bowl. If it used the drinking animation instead, it would not do this.

  • Downgraded to annoyance, because the issue is purely aesthetic.

[A] When making a house or room, and using half slabs for the roof, light shows through, even if the entire room is enclosed. This was tested in single player creative and survival.

  • Are you using upside-down half slabs? --Mattrition 19:46, 27 April 2012 (UTC)
  • No, I'm using lower half slabs to create a roof on a house. The adjacent block would be birch planks (for the walls). The roof slabs only cover the inside area of those walls, making a step-up effect for the roof... If that makes any sense.




[X] [MP] The anti-spam does not really prevent spam.

  • I can type 4-5 messages a second as non-op and I do not get kicked. Calinou - talk × contribs » 23:43, 24 February 2012 (UTC)

[X] If you /give yourself 0 of an item, it acts oddly. For things like maps or tools, they just fill your entire inventory. For things that do stack, it acts in a random fashion, going so far as even disappearing randomly from your inventory.





[X] Long filenames (I use the splash text as the savegame name and seeds) needlessly overlap the saved-game selection box.

Long filename.

That selection box is about 50% of the display width of the Minecraft window, and there's lots of unused blank space on both sides, so on my system it wouldn't 'need' to overlap the filename plus datestamp text until they passed 60 characters or so.Simons Mith 18:26, 28 April 2012 (UTC)


[A] Inserting a color code into a server's MOTD causes the MOTD to appear as a "?" and the user count as "???" Nosrepa 16:17, 2 April 2012 (UTC)

[A] When connecting to an outdated server/client, protocol version/game version should be shown.


[F] [X] The volume sliders show no percentages. [2] Mustek 15:50, 26 April 2012 (UTC)

In-Game Interfaces/HUD


[!] [MP] Cannot craft Book and Quill in SMP. Works fine in SSP. Clients and server both updated to 12w17a.

[X] You cannot copy/paste text into a book if the text takes up more than 1 page. ~DaleK 18:14, 26 April 2012 (UTC)

  • Was notified by another player that copy/paste works. I tested and sure enough. copy/pasting the § section sign even works to make color/format codes. This did not work this morning. I guarantee it. Mojang must have fixed it. Which confuses me..~DaleK 00:56, 27 April 2012 (UTC)
  • They can't have fixed it, it would have required you to at least consciously download another jar file even if they had silently changed the weekly release, and they don't do that. I think you may have found a bug in the copying mechanic that you can't reproduce yet, so I'll pop a [?] over this until someone can give instructions on how to make copying not work. --Mattrition 11:37, 27 April 2012 (UTC)
  • The formatting confuses the hell out of me so sorry in advance for the stupid post but the copy paste does NOT work if you are pasting something longer then 1 page tried many time and it only works if it will fit on the page you are pasting to
  • Yep, that seems to be the issue! --Mattrition 23:10, 28 April 2012 (UTC)

[X] The GUI is missing (it's a white square box reading "missing") rendering it fairly hard to read, especially at the top. It also is missing the buttons for changing pages, making it hard to change pages, but not impossible. The "Sign" and "Done" buttons are present. The blinking cursor is just fine. All text seems to be present, the pages numbers are present and work fine. This continues after signing. Running Java 5 on a Mac. --Wormy14 11:35, 29 April 2012 (UTC)

[X] The total page numbers don't go down if you flip a page back, even without any written text. It does not save like that, only to the last written page. You can also sign a blank book. --Wormy14 11:35, 29 April 2012 (UTC)


[A] When editing a book, adding text until the caret wraps on to the next line will cause the colour codes for the caret to become visible. -IPeer 17:51, 26 April 2012 (UTC)

[A] You can't change the cursor position while editing a book. heldplayer 18:54, 26 April 2012 (UTC)

  • This is an omitted feature. And just FYI: you're not using the [?] label correctly. Have a read of the Issue Labels section at the top of the page. --Mattrition 21:14, 26 April 2012 (UTC)
  • "... [?] can be added to tag an issue that you are unsure of or ..." I believe this is a correct usage as defined by the page, if not, please change the description of it to clarify the use. heldplayer 21:26, 26 April 2012 (UTC)
  • I interpreted that as "use this tag on a bug that you could not reproduce properly and requires further vetting by others". Of course, your issue is easily reproducible and you were just unsure on whether the issue was an accidental bug or an omitted feature (discrepancy between [a] and [x]). But thinking about it maybe you can use the tag like that. In any case I agree that it is an omitted feature rather than a bug so it is removed now. --Mattrition 11:12, 27 April 2012 (UTC)




[X] [MP] Several sound instances do not play in multiplayer:



Language/Text Files


[X] The End Poem obviously does not have multilingual support. This is something that needs to be fixed. Minecraft needs to have multilingual support from more than the .lang files if everything is going to be translated. TorchicBlaziken 00:04, 29 April 2012 (UTC)

Removed feature request portion of bug report. --Moxxy 20:11, 29 April 2012 (UTC)

[X] Foreign characters cannot be typed into GUIs and must be copied and pasted. This does not make Minecraft very foreign-language-friendly. TorchicBlaziken 00:04, 29 April 2012 (UTC)


[A] When you switch to Canadian, the "Translations may not be 100% accurate" is "The dark secret about the creation of Minecraft will be revealed.". Bug? alexkill51 - 27 April 2012

  • I actually lol'd at this.--MCKMan
  • I think this is a joke... not a bug. --Moxxy 21:51, 27 April 2012 (UTC)
  • Yes. It is a joke. Just like in 1.2 preview with the lever in quenya or the diamond boots, eh? in canadian in 12w06a i think. Downgrading to annoyance since this is just a joke. (am i allowed to?) <MCKMan>
  • Has anyone noticed how most of the language oddities are in Canadian English? NetherrackCreeper (talk) 16:54, 28 April 2012 (UTC)
  • I plan on adding a language file in my texture pack and this is one of the texts i will use because it's just too funny. <MCKMan>

[A] This is very minor, but when you open the Options menu, the three buttons ("Video Settings...", "Controls...", and "Language...") all have ellipses (...) at the end, while the new "Chat Settings" does not. This may have been intentional, yet the other three have ellipses and are directly next to this one. ISQ Talk 22:50, 28 April 2012 (UTC)

[A] Oakwood, pinewood, and sprucewood are single words. Spelling them with a hyphen like they are in the names for the oak, pine, and spruce wooden slabs is improper for this reason. "Jungle-Wood" is fine because "junglewood" is not even a proper word. TorchicBlaziken 20:18, 26 April 2012 (UTC)

Checked in dictionary, didn't find oakwood or sprucewood. Rest of discussion moved. 21:58, 26 April 2012 (UTC)