From Minecraft Wiki
Jump to: navigation, search
The Food Bar is seen on the right, opposite the Health Bar.

Hunger is an aspect of Minecraft added in the Adventure Update that governs several aspects of gameplay. Instead of directly restoring the player's health as it did prior to the Adventure Update, eating food now fills up the food bar, which is constantly drained by the player's actions. The food bar is located opposite to the player's health bar on the bottom of the screen and is represented by ten shanks, which look like chicken legs and are equal to 2 half-units of food.


While the player is sprinting, the food bar depletes much faster. The player is not able to sprint if their food level is 6 (Hunger.svgHunger.svgHunger.svg) or less.

The food bar does not drain when playing on Peaceful mode. However, its effects on the player's health level remain, and switching difficulties has no effect on the Food Bar's current level. Thus, if the player changes the difficulty level to Peaceful while his or her Food Bar is empty, it will not restore his or her hunger level and the player will continue to starve while healing.

Certain foods have a chance of inflicting Hunger on the player upon consumption, which causes the player's hunger to deplete faster.


[edit] Effects

  • When the Food Bar is at 18 (Hunger.svg × 9) points or above, the player's health will slowly regenerate at a rate of 1 health point every 4 seconds.[1] Note that as of version 1.6, each point healed will cost 3/4 food points (3 units of exhaustion)
  • If the Food Bar is at 6 (Hunger.svgHunger.svgHunger.svg) points or below, then the player will not be able to sprint.
  • When the Food Bar is at 0 (Empty Hunger.svg), the player's health will deplete at a rate of 1 (Half Heart.svg) every 4 seconds (this makes sleeping impossible). On easy difficulty, the player's health stops dropping at 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg), on normal it stops at 1 (Half Heart.svg), and on hard it keeps draining until either the player eats something or starves to death.[2]

[edit] Food poisoning

Poisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svgPoisoned Hunger.svg

Hunger, or food poisoning, is an effect induced by eating certain foods, which turns the food bar a sickly yellow-green and drains food more rapidly. The only foods, however, to inflict Hunger are rotten flesh, which can cause Hunger 80% of the time, raw Chicken, which causes Hunger only 30% of the time and Pufferfish, which will always cause Hunger (and normal poisoning too). Eating a spider eye or poisonous potato actually deals the player Poison. The rest of the foods will not cause food poisoning.

Name Icon Chance to poison
Raw Chicken Raw Chicken 30%
Rotten Flesh Rotten Flesh 80%
Pufferfish Pufferfish 100%

[edit] Behavior

Hunger from eating food lasts 30 seconds and adds 15.0 to the player's exhaustion level over the duration. This is slightly less than Hunger.svgHunger.svg. In Peaceful mode, the food bar will change color, but will not drain out. Green-like swirls will also emit from the player, indicating that the player is food poisoned. When a pufferfish is eaten, it induces level III Hunger, but only for 15 seconds. In this time, 22.5 exhaustion points are added, and little less than Hunger.svgHunger.svgHunger.svg is lost.

The duration of Hunger does not stack. So, if the player eats many poisonous foods at once, he or she will only feel the negative effects of the most recent poisonous food, plus the consumption time of each other food. Also, drinking milk will negate the effect, allowing the player to potentially eat more poisonous food and constantly drink milk to fill the bar without being inflicted by Hunger.

[edit] Mechanics

The ten drumsticks shown at the bottom of the screen next to the health bar show the status of the player's food level. Each drumstick represents two food level points. Therefore, the maximum food level is 20.

There is another aspect of hunger that is not visible to the player. This is called the food saturation level. The player's hunger will not decrease until their food saturation level reaches zero. When the saturation level is at zero, the food bar will shake or jitter periodically. The maximum value of the food saturation level is equal to the current value of your food level. This means that if, for example, your food level is 20/20 (All your drumsticks are full) then your maximum food saturation level is also 20.

When you eat food, your food level and your food saturation level increase as long as they aren't already at their maximums. The amount that is replenished depends on the food item being consumed.

A third component of hunger is the food exhaustion level. This value can range between 0.0 and 4.0. Certain actions the player takes increase this variable. The table below shows how different actions affect the player's exhaustion level. When exhaustion reaches 4.0 or above, it is reduced by 4.0 and the food saturation level is reduced by 1.0; if this brings the food saturation level below zero, it is set to zero instead. If the food saturation level is already at zero, then a point is removed from the player's food level and the player loses half a drumstick.

The last variable involved in the hunger mechanics is the foodTickTimer; this variable essentially times how long the player has had no hunger left or more than 17 points on the foodLevel. When the foodTickTimer reaches 80 (its maximum) then it will either deal the player half a heart of damage (when there is no hunger left) or heal the player half a heart (When the player doesn't have full health and his foodLevel is more than 17 points).

[edit] Exhaustion level increase

Any action not listed here will not increase exhaustion level.  For example, the player can travel several days by boat and the food bar will not decrease.

Action Exhaustion Level increase
Walking and Sneaking
 (per meter)
 (per meter)
Breaking a block 0.025
 (per meter)
Jumping 0.2
Attacking an enemy 0.3
Receiving any damage 0.3
Effects of food poisoning 0.5 per second (15.0 over entire duration) for Raw Chicken and Rotten Flesh
1.5 per second (22.5 over entire duration) for Pufferfish
Sprinting jump 0.8
Regenerating 1 health point by having 18 (Hunger.svg × 9) 3.0

[edit] Food level and saturation level restoration

Name Icon Food Points Source(s) Saturation restored
(additional effects)
Effective Quality
[note 1]
Apple Apple 4 (Hunger.svgHunger.svg) Stronghold chests
Destroyed/despawned oak Leaves
NPC Village blacksmith chests
Bonus Chests
2.4 6.4
Baked Potato Baked Potato 6 (Hunger.svgHunger.svgHunger.svg) Cooking a potato in a furnace 7.2 13.2
Bread Bread 5 (Half Hunger.svgHunger.svgHunger.svg) Crafting
Dungeon chests
Stronghold chests
NPC Village chests
Abandoned Mineshaft chests
Bonus Chests
6 11
Cake (slice) Cake 2 (Hunger.svg) Crafting 0.4 2.4
Cake (whole) Cake 12 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) Crafting 2.4 14.4
Carrot Carrot 4 (Hunger.svgHunger.svg) Killing zombies
Harvesting carrots
4.8 8.8
Clownfish Clownfish 1 (Half Hunger.svg) Fishing 0.2 1.2
Cooked Chicken Cooked Chicken 6 (Hunger.svgHunger.svgHunger.svg) Cooking a raw chicken
Setting chickens on fire
7.2 13.2
Cooked Fish Cooked Fish 5 (Half Hunger.svgHunger.svgHunger.svg) Cooking a raw fish 6 11
Cooked Porkchop Cooked Porkchop 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) Cooking a raw porkchop
Setting pigs on fire
12.8 20.8
Cooked Salmon Cooked Salmon 6 (Hunger.svgHunger.svgHunger.svg) Cooking a raw salmon 9.6 15.6
Cookie Cookie 2 (Hunger.svg) Crafting
0.4 2.4
Golden Apple Golden Apple 4 (Hunger.svgHunger.svg) Crafting
Dungeon chests
Stronghold chests
(Health regeneration II for 5 seconds and absorption for 2 minutes.)
Enchanted Golden Apple Golden Apple 4 (Hunger.svgHunger.svg) Crafting 9.6
(Health regeneration V for 30 seconds, absorption for 2 minutes, resistance and fire resistance for 5 minutes.)
Golden Carrot Golden Carrot 6 (Hunger.svgHunger.svgHunger.svg) Crafting 14.4 20.4
Melon Melon 2 (Hunger.svg) Harvesting a melon block
1.2 3.2
Mushroom Stew Mushroom Stew 6 (Hunger.svgHunger.svgHunger.svg) Crafting
Using a Bowl on a Mooshroom
7.2 13.2
Poisonous Potato Poisonous Potato 2 (Hunger.svg) Harvesting potato plants 1.2
(60% chance of getting poisoned.)
Potato Potato 1 (Half Hunger.svg) Killing zombies
Harvesting potato plants
0.6 1.6
Pufferfish Pufferfish 1 (Half Hunger.svg) Fishing 0.2
Hunger III and Nausea II for 15 seconds, and Poison IV for 60 seconds
(−4.8)[note 2]
Pumpkin Pie Pumpkin Pie 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) Crafting 4.8 12.8
Raw Beef Raw Beef 3 (Half Hunger.svgHunger.svg) Killing cows 1.8 4.8
Raw Chicken Raw Chicken 2 (Hunger.svg) Killing chickens 1.2
(30% chance of food poisoning.)
(2.075)[note 2]
Raw Fish Raw Fish 2 (Hunger.svg) Fishing 0.4 2.4
Raw Porkchop Raw Porkchop 3 (Half Hunger.svgHunger.svg) Killing pigs 1.8 4.8
Raw Salmon Raw Salmon 2 (Hunger.svg) Fishing 0.4 2.4
Rotten Flesh Rotten Flesh 4 (Hunger.svgHunger.svg) Killing zombies and zombie pigmen
Desert and Jungle Temples.
(80% chance of food poisoning.)
(1.8)[note 2]
Spider Eye Spider Eye 2 (Hunger.svg) Killing spiders and Cave Spiders 3.2
(100% chance of getting poisoned.)
(2.2)[note 3]
Steak Steak 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) Cooking raw beef
Setting cows on fire
12.8 20.8
  1. Food Points + Saturation, which gives roughly how 'long' the food will last. See hunger for details. Eating food with a food value more than what is currently missing from your food bar will not give you extra saturation.
  2. a b c
    Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.

[edit] Video

[edit] History

1.8 Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over.
Official release
1.6 Health regeneration from food now increases the exhaustion level significantly, draining three points of food/saturation for every health point regenerated.

[edit] Issues

Issues relating to "Hunger" are maintained on the issue tracker. Report issues there.

[edit] References