Health

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The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points).

Hearts[edit | edit source]

Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg
The healthbar.
Hardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svg
The healthbar on hardcore.

Hearts make up the health meter for the player and mobs in the Survival, Hardcore, and Adventure modes. Each heart represents two hit points, for 20 hit points. Hit points are lost as a percentage of those hit points. As it appears on the health bar, you lose 1 (Half Heart.svg) at a time.

Hit points can be lost by: starving; taking fall damage; being attacked by a hostile mob (or another player if PvP is on); being shot with an arrow; being on fire; touching lava, fire, magma block or a cactus; drowning underwater; suffocating inside a block; falling into the void; having certain status effects, getting caught in an explosion, being struck by lightning, or /kill. When the health meter shows two hearts or less (20% or less health), it will begin to shake violently, warning that the player's demise is imminent if health is not restored.

Health can be recovered through several means, both "naturally" and through status effects such as potions provide.

  • The "instant health" potion effect will restore health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter will continuously refill over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 (Hunger.svg × 9)
  • The "regeneration" effect makes health regenerate fairly quickly. Aside from potions of regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) only for 5 seconds, restoring a total of 4 (Heart.svgHeart.svg). The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg). Visually the hearts will bounce, although this is in more of a structured wave than the erratic shaking of near-death empty hearts.
  • The "health boost" effect adds 4 (Heart.svgHeart.svg) per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
  • The "absorption" effect likewise adds 4 (Absorption Heart.svgAbsorption Heart.svg) for each effect level. This special health cannot be healed or regenerated by normal means. Naturally, it will be removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4 (Absorption Heart.svgAbsorption Heart.svg). The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16 (Absorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svg).

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture (Hardcore Heart.svg).

The poison and wither effects will turn live hearts Poisoned Heart.svga sickly green color and Withered Heart.svgblack, respectively.

In Creative and Spectator mode the player still has health, but it is hidden from the HUD, and the player is invulnerable to everything except falling into the Void or /kill.

Death[edit | edit source]

Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death can occur when all of a player or mob's hit points are depleted.

The /kill command will also bring about death, and in the computer edition 1.12,[upcoming] a parrot can be instantly killed by feeding it a cookie.

Mobs and players fall to their left side to the ground when killed, dropping any drops at the location they were when they took the fatal damage. Once their fallen body disappears, it will emit a puff of smoke, and drop experience at the location they disappeared. It is possible for the drops and the experience to appear in different places, if the dying body is in motion.

Player effects[edit | edit source]

Example of score in Hardcore
Shaking hearts when player is killed

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears that displays the player's score, and a death message (see below). The view of the world will be tinted red, and the camera-view will tilt as if falling over, shudder, and zoom in somewhat. In Pocket Edition, it will zoom in indefinitely. On that screen there are two options:

  • Respawn: either in the last bed the player slept in, or at their default spawn point (their first spawn point in the game), or at the spawn point set by commands.
    • In Hardcore mode, the player can only respawn in Spectator mode, and cannot continue progress because cheats are disabled.
  • Return to the title screen.

Any items and/or blocks that were in the player's inventory are dropped from their head, and scattered around the spot where the player died (unless the gamerule keepInventory is set to true). Like any dropped item, these drops will decay once five minutes pass while that chunk is loaded.

The player will also lose any experience accumulated, reverting the level back to 0 (unless the gamerule keepInventory is set to true) and will drop experience orbs with a total value of level * 7 (with a maximum of 100) to the ground. In Pocket Edition, when a player dies, they drop only 12 of the experience.[verify]

Death messages[edit | edit source]

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat or parrot[upcoming 1.12]. These messages communicate how the player died, and some are intended to be humorous.

Arrows
  • [player] was shot by arrow
    • This message is caused by arrows shot from a dispenser or /summon
  • [player] was shot by [player/mob]
    • Caused by mobs with projectile attacks or kills using a bow.
  • [player] was shot by [player/mob] using [bow name]
    • Caused by mobs or players with a renamed bow
Cactus
  • [player] was pricked to death
  • [player] hugged a cactus
  • [player] walked into a cactus while trying to escape [player/mob]
  • [player] was stabbed to death
Drowning
  • [player] drowned
  • [player] drowned whilst trying to escape [player/mob]
Elytra
  • [player] experienced kinetic energy
  • [player] removed an elytra while flying
Explosions
  • [player] blew up
  • [player] was blown up by [player/mob]
Falling
  • [player] hit the ground too hard
    • Only caused if the player is killed by a short fall or ender pearl damage.
  • [player] fell from a high place
    • Caused by a fall greater than 5 blocks.
  • [player] fell off a ladder
  • [player] fell off some vines
  • [player] fell out of the water
  • [player] fell into a patch of fire
  • [player] fell into a patch of cacti
  • [player] was doomed to fall by [mob/player]
  • [player] was shot off some vines by [mob/player]
  • [player] was shot off a ladder by [mob/player]
  • [player] was blown from a high place by [mob/player]
    • Only caused if knockback from a creeper explosion, a ghast fireball, or player-lit TNT causes the player to fall to their death.
Falling blocks
  • [player] was squashed by a falling anvil
  • [player] was squashed by a falling block
    • This message appears if the player is killed by a custom falling block other than an anvil that is modified to inflict damage
Fire
  • [player] went up in flames
    • This message appears if the player died while in the source of the fire.
  • [player] burned to death
    • This message appears if the player died while on fire, but not in the source.
  • [player] was burnt to a crisp whilst fighting [player/mob]
  • [player] walked into a fire whilst fighting [player/mob]
Firework rockets
  • [player] went off with a bang
Lava
  • [player] tried to swim in lava
  • [player] tried to swim in lava while trying to escape [player/mob]
Lightning
  • [player] was struck by lightning
Magma Block
  • [player] discovered floor was lava
Players and mobs
  • [player] was slain by [player/mob]
  • [player] was slain by [player/mob] with [number]% lives
  • [player] was slain by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] got finished off by [player/mob]
  • [player] got finished off by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] was fireballed by [mob]
Potions of Harming
  • [player] was killed by magic
    • Happens when the potion is shot from a dispenser, by drinking it, or with /effect
  • [player] was killed by [player/mob] using magic
Starving
  • [player] starved to death
Suffocation
  • [player] suffocated in a wall
    • Happens if the player took suffocation damage from their head being in a block.
  • [player] was squished too much
    • Happens if the player took suffocation damage from the maxEntityCramming gamerule.
Thorns enchantment
  • [player] was killed while trying to hurt [player/mob]
    • Can be caused by a mob if it is able to wear armor, and can also occur while fighting guardians
Void
  • [player] fell out of the world
    • Also shown if the player is killed by the /kill command
  • [player] fell from a high place and fell out of the world
  • [player] has been demolished[verify]
Wither effect
  • [player] withered away
  • [player] was withered away by [player/mob][verify]
  • [player] was withered away with magic[verify]

Other

  • [victim] was pummeled by [killer]
    • This message would appear when killed by a snowball, an egg, a wither skull or an ender pearl
    • This message is unused in the case of snowballs, chicken eggs, and ender pearls, because they do not cause damage to players hit by them.
    • This message is currently only shown when the wither kills a player with a wither skull's impact.
  • [player] died
    • Pocket Edition only, used in some cases.

Mob health[edit | edit source]

Mob Health
Playable
Player

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Passive
Bat

6 (Heart.svgHeart.svgHeart.svg)

Chicken

4 (Heart.svgHeart.svg)

Cow

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Mooshroom

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Ocelot

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Pig

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Rabbit

3 (Heart.svgHalf Heart.svg)

Sheep

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Squid

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Villager

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Neutral
Enderman

40 (Heart.svg × 20)

Wolf
(untamed)
8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Zombie Pigman

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Polar Bear

30 (Heart.svg × 15)
Tameable Cat.gif Cat
10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Horse

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Llama

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Wolf
(tamed)
20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Parrot

6 (Heart.svgHeart.svgHeart.svg)
Hostile
Blaze

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Cave Spider

12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Creeper

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Elder Guardian

80 (Heart.svg × 40)

Endermite

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Evoker

24 (Heart.svg × 12)

Ghast

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Guardian

30 (Heart.svg × 15)

Magma Cube
(big)
16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Magma Cube
(small)
4 (Heart.svgHeart.svg)

Magma Cube
(tiny)
1 (Half Heart.svg)

Slime
(big)
16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Slime
(small)
4 (Heart.svgHeart.svg)

Slime
(tiny)
1 (Half Heart.svg)

Silverfish

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Skeleton

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Spider

16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Shulker

30 (Heart.svg × 15)

Vex

14 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Vindicator

24 (Heart.svg × 12)

Witch

26 (Heart.svg × 13)

Wither Skeleton

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Zombie

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Utility
Iron Golem

100 (Heart.svg × 50)

Snow Golem

4 (Heart.svgHeart.svg)
Bosses
Ender Dragon

200 (Heart.svg × 100)

Wither

300 (Heart.svg × 150)
Unused
Giant

100 (Heart.svg × 50)

Illusioner

32 (Heart.svg × 16)

Achievements[edit | edit source]

Icon Achievement In-game description Prerequisites[until 1.12] Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
PC[until 1.12] Xbox PS Pocket Wii U
Achievement-fancy.png
Overkill Deal nine hearts of damage in a single hit Enchanter Damage can be dealt to any mob, even those that do not have nine hearts of health overall. Yes Yes Yes Yes Yes 30G Bronze

Video[edit | edit source]

History[edit | edit source]

Classic
0.24_03 Health bar added.
You can now receive fall damage.
0.24_04 Health bar now blinks when damage is received.
You are invulnerable for a few seconds after receiving damage.
Low health makes the health bar shake.
0.24_SURVIVAL_TEST Mushrooms now regain health.
Enemies now fall over when killed.
Indev
? Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a Red Mushroom would deal the player 3 (Heart.svgHalf Heart.svg) of damage because they were poisonous.
Alpha
1.0.4 Players no longer suffocate when riding in a minecart.
Beta
1.5 Unarmed damage was increased from 1 (Half Heart.svg) to 2 (Heart.svg).
1.8 1.8-pre1 Added death messages
Unarmed damage was decreased from 2 (Heart.svg) to 1 (Half Heart.svg).
Regeneration effect added, increasing health.
Official release
1.0.0 Beta 1.9-pre2 Mobs can now have armor points[1]
Hearts look different in Hardcore.
1.0.0-RC1 The sound of the player taking damage was changed from a man saying "oof! or UGHH!", to a strange crunch. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
1.3.1 12w25a Removed the downwards knockback while drowning which essentially trapped drowning players in multiplayer underwater.
1.5 13w02a Added additional death messages based on the cause of death.
1.8 14w32a The health bar has a new animation for damage that shows how many hearts are lost.
1.9 15w31a Death messages are now displayed on the death screen as well as in the chat.
Pocket Edition Alpha
0.2.0 Health bar added.
0.11.0 build 1 Added death messages.
Console Edition
TU1 CU1 1.0 Patch 1 Added the health bar.
TU5 Added death Messages.

References[edit | edit source]

  1. https://twitter.com/jeb_/status/119377281796935680