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The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points).


The healthbar.
Hardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svg
The healthbar on hardcore.

Hearts make up the health meter for the player and mobs in the Survival, Hardcore, and Adventure modes. Each heart represents two hit points, for 20 hit points. Hit points are lost as a percentage of those hit points. As it appears on the health bar, you lose 1 point (half heart) at a time.

Hit points can be lost by: starving; taking fall damage; being attacked by a hostile mob (or another player if PvP is on); being shot with an arrow; being on fire; touching lava, fire, or a cactus; drowning underwater; suffocating inside a block; falling into the void; having certain status effects, getting caught in an explosion or /kill. When the health meter shows two hearts or less (20% or less health), it will begin to shake violently, warning that the player's demise is imminent if health is not restored.

Health can be recovered through several means, both "naturally" and through status effects such as potions provide.

  • The "instant health" potion effect will restore health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter will continuously refill over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 (Hunger.svg × 9)
  • The player will lose health when the hunger is 0 (Empty Hunger.svg)
  • The "regeneration" effect makes health regenerate fairly quickly. Aside from potions of regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) only for 5 seconds, restoring a total of 4 (Heart.svgHeart.svg). The "enchanted" golden apple provides it for much longer (30 seconds) and at much higher level (level V, over eight times the healing speed of the basic golden apple) and in total restoring about 180 (Heart.svg × 90).
  • The "health boost" effect adds 4 (Empty Heart.svgEmpty Heart.svg) per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
  • The "absorption" effect likewise adds 4 (Absorption Heart.svgAbsorption Heart.svg) for each effect level. This special health cannot be healed or regenerated by normal means. Naturally, it will be removed when the effect expires. Absorption can be gained by eating either type of golden apple.

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture (Hardcore Heart.svg)

In Creative and Spectator mode the player still has health, but it is hidden from the interface, and the player is invulnerable to everything except falling into the Void or /kill.

In Pocket Edition, health can be restored eating food.


Mobs leaving red corpses and fire (because of day and player-made lightning) in multiplayer.
Example of Score in Hardcore

Death occurs when all of a player or mob's hit points are depleted. For players, a "You died!" screen will appear with the player's score displayed (before Beta 1.9pre2, it had &e0 as the score), and the player has the option to respawn at the spawn point (either the last bed the player slept in, their default spawn point (their first spawn point in the game), or a spawn point created by commands) or return to the title Menu. In Hardcore Mode, the player cannot respawn and the world will be deleted. Any items and/or blocks that were in the player's inventory are dropped from their head and scattered around the spot where the player died. If they come in contact with dangerous blocks - like lava, fire or cactus blocks - they will be destroyed. Otherwise, according to Notch, "they decay after five minutes, except if the chunk is unloaded, in which case they last forever".[1] The player will also lose any experience accumulated reverting the level back to 0. (xp can also be picked up where the player died.)

Mobs fall to their left side to the ground when killed, as shown in the image. The player also falls sideways when killed. In Pocket Edition, when you die, your screen is tilted simulating a broken neck and it infinitely zooms in. If you die in your inventory, the character falls over.

Mob health[edit]

Mob Health

20 (Heart.svg × 10)

6 (Heart.svgHeart.svgHeart.svg)


4 (Heart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


8 (Heart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


20 (Heart.svg × 10)

40 (Heart.svg × 20)

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Zombie Pigman

20 (Heart.svg × 10)
20 (Heart.svg × 10)
Cat.gif Cat
10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) - 30 (Heart.svg × 15)

20 (Heart.svg × 10)

Cave Spider

12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


20 (Heart.svg × 10)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


30 (Heart.svg × 15)

Elder Guardian

80 (Heart.svg × 40)

Magma Cube
16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Magma Cube
4 (Heart.svgHeart.svg)

Magma Cube
1 (Half Heart.svg)

16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

4 (Heart.svgHeart.svg)

1 (Half Heart.svg)


8 (Heart.svgHeart.svgHeart.svgHeart.svg)


20 (Heart.svg × 10)


16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


26 (Heart.svg × 13)

Wither Skeleton

20 (Heart.svg × 10)


20 (Heart.svg × 10)
Snow Golem

4 (Heart.svgHeart.svg)

Iron Golem

100 (Heart.svg × 50)
Ender Dragon

200 (Heart.svg × 100)


300 (Heart.svg × 150)

100 (Heart.svg × 50)


Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Grid Diamond Sword.png
Overkill Deal nine hearts of damage in a single hit Enchanter Damage can be dealt to any mob, even those that do not have nine hearts of health overall. PC, Xbox One & PS4 30G N/A



0.24_03 Health bar added.
You can now receive fall damage.
0.24_04 Health bar now blinks when damage is received.
You are invulnerable for a few seconds after receiving damage.
Low health make the health bar shake.
0.24_SURVIVAL_TEST Mushrooms now regain health.
Enemies now fall over when killed.
Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a Red Mushroom would deal the player 3 (Heart.svgHalf Heart.svg) of damage because they were poisonous.
1.0.4 Players no longer suffocate when riding in a minecart.
1.5 Unarmed damage was increased from 1 (Half Heart.svg) to 2 (Heart.svg).
1.8 Unarmed damage was decreased from 2 (Heart.svg) to 1 (Half Heart.svg).
Regeneration effect added, increasing health.
Official release
1.0.0 Beta 1.9-pre1 Hearts look different in Hardcore.
Beta 1.9-pre2 Mobs can now have armor points[2]
1.0.0-RC1 The sound of the player taking damage was changed from a man saying "oof! or UGHH!", to a strange crunch. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
1.3.1 12w25a Removed the downwards knockback while drowning which essentially trapped drowning players in multiplayer underwater.
1.6.1 Fixed a long-standing bug in which the death animation of other players in multiplayer was not displayed.
1.8 14w32a The health bar has a new animation for damage that shows how many hearts are lost.