Heads-up display

From Minecraft Wiki
Jump to: navigation, search
The HUD and all its components in the PC edition in 1.8.8 and earlier versions.

The heads-up display or HUD appears on screen while the Player is in the game. It is superimposed on his or her view of the game world.

Display[edit | edit source]

All of the existing bars in the player HUD. Clockwise starting from the bottom left: the experience bar, the health bar, the armor bar, the oxygen bar, and the hunger bar.

The HUD consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity. The armor condition bar appears above the health bar if the player is wearing armor, and the oxygen bar will display above the hunger bar if the player is underwater.

In Creative mode, the health, hunger, oxygen, experience and armor bars are hidden.

Chat is also part of the HUD, in the bottom left corner, showing anything recently spoken or commands recently executed. This can be expanded with T.

Hotbar[edit | edit source]

A partially filled hotbar with dirt selected
The hotbar in Pocket Edition

The hotbar is a selection bar which appears on the bottom of the screen. It is where you store and select commonly used items. It consists of the bottom nine slots within the player's inventory, or the bottom five in the Pocket Edition. The selected item will also display on the right side of the screen , or an empty fist if the slot is empty. When the player switches an item in hand by mouse wheel or 1-9, its name is shown above the experience level for a short period of time.

In 1.9,[upcoming] a second item may be shown on the left (or right if the player's main hand is set to "left"), along with an additional hotbar slot on the same side. Both the slot and the item are only shown if it contains an item, which can either be added using the GUI or by pressing "swap items".

Crosshair[edit | edit source]

The crosshair is a small cross in the middle of the screen. It shows the exact point where you will use the tool or item in your hand. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray.

Status effects[edit | edit source]

In 1.9,[upcoming] all status effects the player currently has are shown on the top-right of the screen. Status effects that will run out sooner show farther to the left, and status effects that are about to run out start to flash. Additionally, positive status effects are shown on the top, and negative are shown on the bottom.

Riding mobs[edit | edit source]

Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg
A mob health bar
The empty horse jump bar
The full horse jump bar

Upon mounting a horse or pig in Survival or Adventure mode, the hunger bar is replaced by the mob's health, which uses a slightly different heart texture than the player's health bar. Also, upon mounting a horse, the experience bar is replaced by the horse jump bar.

Options[edit | edit source]

In the Options menu, GUI scale changes the size of the HUD and GUI between "large", "normal" and "small". There is also the default, "auto", which will change the size of the HUD and GUI depending on the size of the game window.

Players can toggle the HUD, the vignette effect on fancy graphics, and the dark lining around the block you are aiming at on the computer edition by pressing the F1 key.

The HUD also contains the debug screen, which can be shown or hidden using F3. Pressing ⇧ Shift+F3 will add the additional pie chart showing resource allocation. Pressing Alt+F3 will show the FPS chart.

In 1.9,[upcoming] the player can choose whether to use their right or left hand. This setting also moves the off hand slot to the opposite side.

Video[edit | edit source]

History[edit | edit source]

The HUD (with original armor bar position) as it appeared before the Adventure Update.
0.31 December 25, 2009 The HUD was introduced in the Indev versions. When armor was introduced, it appeared in the position that the hunger bar is now, with the life bar to the left of it.
1.8 With the addition of the hunger bar, various elements, including the armor bar, were moved around to what it is now. Also Experience Bar has been added to the HUD.
Official release
1.0.0 Beta 1.9-pre1 Added level number to experience bar.
1.4.6 12w50a When switching items in the hotbar, its name is shown on the HUD.
1.6.1 13w16a When the player rides a horse, its health is shown on the HUD. Instead of it, the hunger bar disappears while riding, and the experience bar is replaced with the jump bar.
1.9 15w31a When an item or block is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handeds)
When a Status Effect is active on the player, it will be shown on the top-right corner of the screen. It will blink when about to run out.
The player can now change whether their main hand is the right or left.
Crosshairs no longer show in 3rd person view.
Pocket Edition Alpha
0.5.0 HUD bars moved from above the hotbar to the top left of the screen
Name of items appear over hotbar when selected.
0.6.0 Armor bar added along with armor
0.7.0 Added option to edit D-pad size
Added option to hide GUI
Added Chat Screen button on HUD
0.8.0 build 2 The hotbar is now transparent.
0.9.0 build 1 Added an interaction button that appears when placing finger/crosshair over certain entities for actions other than placing, mining and hitting.
0.11.0 build 6 Positions of items in the hotbar can now be swapped.
Console Edition
TU6 Added option to disable HUD and appearance of player hand in graphics settings.
TU9 Added HUD size options for both splitscreen and full screen modes. Individual splitscreen users can have their own settings for HUD.