dec: 13 hex: D bin: 1101
Gravel is an uncommon type of block that is affected by gravity.
Obtaining[edit | edit source]
Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk touch removes the chance of dropping flint. Fortune increases the chance to 14% at level I, 25% at level II, and 100% at level III.
If gravel falls onto a non-full block, it will drop as an item, and not drop flint.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Natural generation[edit | edit source]
Gravel is typically found underwater, deep underground in veins of up to 33 blocks, on beaches, in village pathways, and in the Nether. It is generated at a rate of approximately 3.29% that of stone between layers 1 and 111.
In the Nether, gravel generates naturally between Y=63 and Y=65 in one-block-deep layers. It may generate without a block below it, in which case it will fall when updated.
Usage[edit | edit source]
Gravel, if there is no block below it, will fall until it lands on the next available block. When gravel is being affected by gravity and falling, it exhibits a smooth falling animation.
If gravel lands on a mob or the player and covers their head, it will suffocate them until they destroy the block, move out of the block or die. If falling gravel lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone) or soulsand, it will break and turn into a gravel item. If it falls onto a cobweb it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will drop and turn into a gravel item.
Gravel can be placed on a non-solid block without falling.
Crafting ingredient[edit | edit source]
Trading[edit | edit source]
Data values[edit | edit source]
FallingSand entity[edit | edit source]
Dynamic block entity data
Tile(deprecated): The Block ID. Not limited to only sand, gravel, dragon eggs, or anvils. Although deprecated, this value is always present.
TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
TileEntityData: Optional. The tags of the block entity for this block.
Data: The data value for the block.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. (This was the result of Mojang's failed attempt to "fix" infinite sand/gravel/dragon egg/anvil/etc. generators by trying to have the falling sand entity delete the duplicated block the next tick) When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. A technical block (meaning any block that doesn't have an item form with the same ID as the block) won't drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this FallingSand. For vanilla FallingSand, always 40 ( × 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla FallingSand, always 2.
Video[edit | edit source]
History[edit | edit source]
|0.0.14a_01||Gravel was added. It behaved similarly to sand.|
|A glitch allowed players to raise the height of a fluid block by placing gravel (or sand) over it. The gravel would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the gravel would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood. This bug has since been fixed, but has been reported that it has happened before.|
|0.0.15a||The texture was changed.|
|February 27, 2010||Gravel, along with sand were removed during map tests in infdev.|
|April 13, 2010||Gravel was re-added.|
|June 17, 2010||Gravel now generates underground, along with dirt, for more varied caves.|
|June 18, 2010||FallingSand entities fall more realistically.|
|1.0.5||FallingSand entities float above snow covered tiles when placed above them, an unintended behavior.|
|1.2||FallingSand entities behave better in SMP.|
|1.8||Terrain generation was changed, causing gravel beaches to no longer have a two-high block wall upland from the beach.|
|1.0.0||Beta 1.9-pre5||The texture was changed again.|
|1.3.1||12w21a||Gravel's texture is changed again. The new texture had been previously teased in the background of a screenshot released by Jeb on May 21, 2012, a preview of his experimentation on the trading system.|
|1.4.2||12w38a||Gravel now has new sounds when being walked on.|
|1.8||14w25a||Gravel can be used to craft coarse dirt.|
|Pocket Edition Alpha|
|0.1.0||Gravel was added.|
|0.6.0||Gravel is now affected by gravity.|
|0.8.0||build 2||The texture was changed.|
|0.9.0||build 1||Gravel no longer falls when spawned.|
|Gravel now appears in villages.|
|Falling gravel now drops a resource when landing on a non-solid block.|
|0.10.0||build 1||Added falling dust particles for unsupported gravel.|
|0.11.0||build 1||Gravel no longer generates as village path.|
|TU1||Gravel was added.|
|TU9||The texture was changed.|
|0.1.1||Gravel was added.|
Issues[edit | edit source]
Issues relating to "Gravel" are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- TNT explosions will launch falling gravel.
- If gravel falls into a cobweb, it will be slowed down and then converted to an item.
- If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
- Gravel will often fall into caves making a mock dead end. Thus, if a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.
- Because of the ability to reset the Nether in the console edition, gravel is renewable in it, if not considered cheating.
Gallery[edit | edit source]
Gravel will still not fall down if there is a non-solid block (except fire) underneath it.