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Grass Block

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[edit]Grass Block
Grass.png
Grass Block
Type

Solid Block

Requirements

See Growth

Physics

No

Transparency

No

Luminance

No

Blast resistance

3

Hardness

0.6

Tool

This block can be broken with any tool, but a shovel is the quickest

Renewable

No

Stackable

Yes (64)

Flammable

No

First appearance

Pre-classic Pre 0.0.0

Drops

1
Dirt

Data value

dec: 02 hex: 2 bin: 10

Name

grass

Some of the hues that grass block can be.

A Grass Block is a block that generates naturally in the Overworld.

Obtaining[edit]

Grass blocks can only be obtained by mining them using a tool enchanted with silk touch, or it will drop dirt.

Natural generation[edit]

Grass blocks generate naturally in most biomes in the Overworld.

Growth[edit]

Grass grows spontaneously only during map generation. Afterward, it can only spread to a nearby dirt block. Grass spreading without player intervention depends heavily on the time of day. In order for a dirt block to accept grass from a nearby grass block, the following requirements must be met:

  1. The dirt block receiving grass must be within a 3×3×5 range of the source block where the source block is in the center of the second topmost layer of that range,
  2. The source block must have a light level of 9 or brighter directly above it,
  3. The dirt block must have a light level of at least 4 above it,
  4. Any block above the dirt block must not reduce light by 2 levels or more.

Light-reducing blocks include any opaque block, as well as lava, water, ice, and partially transparent blocks like stairs and single slabs. Grass blocks can grow under all other transparent blocks like glass, fences, torches, or pistons. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way". Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.

Death[edit]

A Grass Block will die and change to dirt after a random time if covered by any block that reduces the light level above the grass block to 4 or below, including any opaque blocks, or the surrounding area is brought to sufficient darkness. Transparent blocks directly over grass can't kill the grass directly, if the surrounding area provides sufficient darkness, the grass will die.

Tilling a grass block with a hoe will convert it to a Farmland block, which can then revert to a dirt block from several causes, which can then return to grass.

Grass blocks also change to dirt when sheep "eat" them.

Usage[edit]

  • Animals will occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby. Most animals are instead created along with the terrain.
  • Passive mobs tend to wander towards grass blocks. They also wander towards light, but they ignore light over grass blocks and prefer them to any light levels below 10.
  • Bone Meal used on Grass Blocks will grow tall Grass and Flowers.
  • Sheep "feed" on grass blocks by turning them into dirt.
  • Sheep regrow wool when they "eat" a grass block.
  • A growing or dying grass block can be detected by a BUD. Therefore, growth and death conditions can be used to create a redstone light sensor.

Data values[edit]

A grass block has the ID name minecraft:grass. A grass block also has a block state which is expected to replace the functionality of block data in a future version (though grass block doesn't currently use its block data).

Block state[edit]

See also: Block states
Name Value Description

 snowy
true
false
True if grass block has snow or snow (layer) above it.

Video[edit]

History[edit]

Pre-classic
rd-132211 Grass rd132211.png The grass block was one of the first two blocks in Minecraft, along with cobblestone.
The same top texture was used on all six sides of grass blocks, resulting in "grass cubes".[1]
rd-132328 GrassAlpha.png Grass blocks were given side textures, and the top texture was brightened.
rd-160052 Grass would now spread to dirt under sunlight, allowing new grass blocks to be created.
Classic
0.0.13a_03 The grass overlay on the side-texture was made slightly higher.
0.0.13a_04 The grass overlay was returned to the way it was.
0.27 SURVIVAL TEST 12 Sheep would eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it.
0.30 Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer would cause the server to automatically kick the player.
Due to the lack of dynamic lighting in Creative mode, grass in shadow would eventually "die" and change to dirt.
Grass blocks in one's inventory, at this point, had the green top-texture on all sides of the block.
Indev
December 23, 2009 With the introduction of dynamic lighting, grass was now able to grow in more dimly-lit areas, not having to be fully lit by the sun.
January 26, 2010 Grass blocks became available from the chests in the Indev House. They were placeable, though grass placed from the chest would never revert to dirt when in the shade. The only way to kill the grass was to break the block, so that it would drop as dirt.
February 6, 2010 Grass could now be tilled with a hoe into farmland, and had a chance of dropping seeds.
The Indev House and its chests of blocks were removed by the end of the Indev development phase, leaving no legitimate way to obtain grass blocks in one's inventory.
Alpha
1.0.4 Grassy Snow.png With the introduction of snowfall in Winter Mode worlds, grass block side textures would turn snowy-colored when the block was under snow layers.
1.2.0 GrassPreBeta1.5.png When biomes were added as part of the Halloween Update, the color of the top texture was made to vary according to the biome it was located in.
Inv grass block.png The block had a buggy top texture when obtained in the inventory via an inventory editor or the /give command.
Beta
1.5 Grass-Pre Beta 1.9pre5.png The grass texture around the sides was given the same biome-dependent hue as the top texture, when in Fancy Graphics mode.
1.6 Seeds were no longer obtained by using a hoe on a grass block; tall grass would instead occasionally drop seeds when broken.
1.6.6 Bone meal would now cause tall grass to grow when applied to grass blocks.
1.8 The top texture bug from Alpha 1.2.0 was fixed.
It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode.
Official release
1.0.0 Beta 1.9-pre4 Grass blocks first became obtainable in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system.
Beta 1.9-pre5 Grass.png The top textures of grass and snowy grass were slightly changed, to look more fitting with standard biomes.
Slabs were changed so that they no longer reverted grass blocks beneath them to dirt, allowing grass to spread to and from underneath.
1.4.2 12w38a New sounds were added for placing and walking on grass blocks.
1.7.2 13w36a A "grassless" dirt variant, that grass would not spread to, was added.
1.8 14w25a The grassless dirt variant was replaced with coarse dirt.
14w27b Grass's top texture was now rotated randomly, thanks to the addition of arrays to the block model format.
Pocket Edition Alpha
0.1.0 Added grass blocks.
Console Edition
TU1 Added grass blocks.
Pi Edition
0.1.1 Added grass blocks.

Issues[edit]

Issues relating to "Grass Block" are maintained on the issue tracker. Report issues there.

Trivia[edit]

References[edit]