dec: 02 hex: 2 bin: 10
A Grass Block is a block that was introduced very early in the game. It uses 4 textures: a gray one for the top which is then tinted to the correct color according to what biome the block is in, one borrowed from the dirt block for the bottom, an edited dirt texture with grass on the top edge on all of the sides, and a gray texture matching the shape of the grass on the side of the block, which is tinted to the correct biome color. When covered by snow the side texture is white. On natural maps, grass appears on topmost blocks of dirt with no fluids or opaque solid blocks above them.
In mining, grass blocks behave just like dirt - they drop dirt resources and are best dug with a shovel; however, they make a different sound when harvested and take slightly longer to dig up. This can be used to tell when the player is about to break the surface when tunneling upwards.
Grass grows spontaneously only during map generation. Afterward, it can only spread to a nearby dirt block. Grass spreading without player intervention depends heavily on the time of day. In order for a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×3×5 range of the source block where the source block is in the center of the second topmost layer of that range,
- The source block must have a light level of 9 or brighter directly above it,
- The dirt block must have a light level of at least 4 above it,
- Any block above the dirt block must not reduce light by 2 levels or more.
Light-reducing blocks include any opaque block, as well as lava, water, ice, and partially transparent blocks like stairs and single slabs. Grass blocks can grow under all other transparent blocks like glass, fences, torches, or pistons. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way". Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them. Also due to this spreading 3 levels down regardless of obstructions, the player can later discover grass growing in dirt floored cellars or extremely shallow caves if the player previously lit them.
Harvesting grass blocks by hand or with most tools will drop a dirt block. However, grass blocks that retain the grass on top can be harvested by any tool with the Silk Touch enchantment. When mined with such a tool, a grass block will drop just like the same block in the Creative mode and can be placed in any valid location. This can be useful for creating grass patches in places where it doesn't naturally occur, such as underground, the middle of a desert, player made structures, or more exotic places like the Nether or the End. Once harvested with Silk Touch and the above requirements are met, grass blocks will spread normally in both the Nether and the End, though it does not occur naturally in either. Of course, dirt doesn't occur naturally in those places either, so it must also be brought in by the player in addition to the grass block.
Without using Silk Touch, the player can help grass spread by placing a trail of dirt blocks from a grass block to the patch of dirt where grass is desired. The process can take awhile, but it can be sped up by lighting the blocks so the grass also has a chance of spreading during the night. It can be sped up even further by placing dirt blocks on the sides and on top, leaving a space above each block. With this method grass can grow to more of the adjacent dirt blocks, increasing the odds of transfer.
Since Endermen can pick up some naturally occurring blocks, they can also unintentionally spread grass. An Enderman can pick up a grass block, teleport elsewhere in the map and place the grass block on or next to some dirt where it can spread if the above requirements are met. This can lead to rare occurrences where the player discovers grass growing inside caves or ravines that the player previously explored and lit.
A Grass Block will die and change to dirt after a random time if covered by any block that reduces the light level above the grass block to 4 or below, including any opaque blocks, or the surrounding area is brought to sufficient darkness. Transparent blocks directly over grass can't kill the grass directly, if the surrounding area provides sufficient darkness, the grass will die.
For example, in direct sunlight with a light level of 15, grass will die with 4 or more water or ice blocks directly on top of it (assuming it isn't getting any extra light from the sides). In Moonlight, which is level 4, grass will die when covered by a single water or ice block.
Grass blocks also change to dirt when sheep "eat" them.
- Animals will occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby. Most animals are instead created along with the terrain. See the spawn page for details.
- Passive mobs tend to wander towards grass blocks. They also wander towards light, but they ignore light over grass blocks and prefer them to any light levels below 10.
- Bone Meal used on Grass Blocks will grow tall Grass and Flowers.
- Sheep "feed" on grass blocks by turning them into dirt.
- Sheep regrow wool when they "eat" a grass block.
- Grass blocks can be used to make lawns, gardens or as a shade of green in pixel art that is on the ground.
- A growing or dying grass block can be detected by a BUD. Therefore, growth and death conditions can be used to create a redstone light sensor.
|rd-132211||The grass block was one of the first two blocks in Minecraft, along with cobblestone.|
|The same top texture was used on all six sides of grass blocks, resulting in "grass cubes".|
|rd-132328||Grass blocks were given side textures, and the top texture was brightened.|
|rd-160052||Grass would now spread to dirt under sunlight, allowing new grass blocks to be created.|
|0.0.13a_03||The grass overlay on the side-texture was made slightly higher.|
|0.0.13a_04||The grass overlay was returned to the way it was.|
|0.27 SURVIVAL TEST 12||Sheep would eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it.|
|0.30||Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer would cause the server to automatically kick the player.|
|Due to the lack of dynamic lighting in Creative mode, grass in shadow would eventually "die" and change to dirt.|
|Grass blocks in one's inventory, at this point, had the green top-texture on all sides of the block.|
|December 23, 2009||With the introduction of dynamic lighting, grass was now able to grow in more dimly-lit areas, not having to be fully lit by the sun.|
|January 26, 2010||Grass blocks became available from the chests in the Indev House. They were placeable, though grass placed from the chest would never revert to dirt when in the shade. The only way to kill the grass was to break the block, so that it would drop as dirt.|
|February 6, 2010||Grass could now be tilled with a hoe into farmland, and had a chance of dropping seeds.|
|The Indev House and its chests of blocks were removed by the end of the Indev development phase, leaving no legitimate way to obtain grass blocks in one's inventory.|
|1.0.4||With the introduction of snowfall in Winter Mode worlds, grass block side textures would turn snowy-colored when the block was under snow layers.|
|1.2.0||When biomes were added as part of the Halloween Update, the color of the top texture was made to vary according to the biome it was located in.|
| The block had a buggy top texture when obtained in the inventory via an inventory editor or the
|1.5||The grass texture around the sides was given the same biome-dependent hue as the top texture, when in Fancy Graphics mode.|
|1.6||Seeds were no longer obtained by using a hoe on a grass block; tall grass would instead occasionally drop seeds when broken.|
|1.6.6||Bone meal would now cause tall grass to grow when applied to grass blocks.|
|1.8||The top texture bug from Alpha 1.2.0 was fixed.|
|It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode.|
|1.0.0||Beta 1.9-pre4||Grass blocks first became obtainable in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system.|
|Beta 1.9-pre5||The top textures of grass and snowy grass were slightly changed, to look more fitting with standard biomes.|
|Slabs were changed so that they no longer reverted grass blocks beneath them to dirt, allowing grass to spread to and from underneath.|
|1.4.2||12w38a||New sounds were added for placing and walking on grass blocks.|
|1.7.2||13w36a||A "grassless" dirt variant, that grass would not spread to, was added.|
|1.8||14w25a||The grassless dirt variant was replaced with coarse dirt.|
|14w27b||Grass's top texture was now rotated randomly, thanks to the addition of arrays to the block model format.|
|Pocket Edition Alpha|
|0.1.0||Added grass blocks.|
|TU1||Added grass blocks.|
|0.1.1||Added grass blocks.|
Issues relating to "Grass Block" are maintained on the issue tracker. Report issues there.
- Grass blocks and dirt blocks changing between each other is a very common cause of chunk updates.
- A grass block has become the favicon for Minecraft.net, and is the icon for the Minecraft launcher and the Pocket Edition app.
- In MineCon's goodie-bags, grass, along with the Creeper, diamond, and the Player, were given as foldable decorations.
- TNT and Sponge sounds for walking on, placing the block, and destroying it are the same as the grass block.
- If at the edge of the rendered world (i.e. the edge of a chunk, where the adjacent chunk has not yet appeared), the edge line of grass blocks will adopt the "default" grass hue, until the adjacent chunk appears, at which point it will assume the correct color (this is more easily noticed in swampland biomes).