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Health points

100 (Heart.svg × 50)

Attack strength

Easy: 26 (Heart.svg × 13)
Normal: 50 (Heart.svg × 25)
Hard: 75 (Heart.svg × 37.5)


Light level greater than 11 and less than 8

First appearance

Classic 0.30_03



Network ID


Savegame ID


Giants are over-sized mobs that look like zombies. They currently have no purpose other than decoration.

Drops[edit | edit source]

Giants drop 5 experience when killed.

Spawning[edit | edit source]

Giants do not spawn naturally, as they require a light level greater than 11 and less than 8.

Commands[edit | edit source]

Giants can be spawned using commands such as /summon Giant.

Behavior[edit | edit source]

Giants are hostile, living mobs. They are twelve blocks tall and use a six times enlarged zombie model. Giants are living mobs, despite having the appearance of being undead.

Giants are in the Xbox 360 Edition, although they require external modifications for their egg to be placed in the player's inventory.

History[edit | edit source]

0.30_03 Added giants.
December 23, 2009 Giants no longer spawn.
Official release
1.7.2 13w36a Giants can be spawned without mods by using the new /summon command
1.8 14w06a Armor on giants is now rendered. This originated from a bug in 14w05a which caused all mobs to render worn armor. In repairing this bug, Grumm allowed giants to render armor.
Giants' AI was removed.

Issues[edit | edit source]

Issues relating to "Giant" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Since giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
  • If you name a giant using a name tag, its name will appear inside its head.

Gallery[edit | edit source]