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Giant

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Giant
Zombie.png
Health points

100 (Heart.svg × 50)

Attack strength

Easy: 26 (Heart.svg × 13)
Normal: 50 (Heart.svg × 25)
Hard: 75 (Heart.svg × 37.5)

Spawn

Light level greater than 11 and less than 8

First appearance

Classic 0.30_03

Experience

5

Network ID

53

Savegame ID

Giant

Giants are over-sized mobs that have currently have no purpose other than decoration.

Drops[edit]

Giants drop 5 experience when killed.

Spawning[edit]

Giants do not spawn naturally.

Commands[edit]

Giants can be spawned using commands such as /summon Giant.

Behavior[edit]

Giants are hostile, living mobs. They are twelve blocks tall and use a six times enlarged zombie model. If you name a giant using a name tag, its name will appear inside its head.

Giants are implemented into the Xbox 360 Edition, although they require external modifications for their egg to be placed in the player's inventory.

History[edit]

Classic
0.30_03 Added giants.
Indev
December 23, 2009 Giants no longer spawn.
Official release
1.7.2 13w36a Giants can be spawned without mods by using the new /summon command
1.8 14w06a Armor on giants is now rendered. This originated from a bug in 14w05a which caused all mobs to render worn armor. In repairing this bug, Grumm allowed giants to render armor.
Giants' AI was removed.

Issues[edit]

Issues relating to "Giant" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • In the code, giants need to have a light level both less than 8 and greater than 11 to spawn, but since that can't happen, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.

Gallery[edit]