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Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Varies by proximity
Maximum explosion damage:
17 (Heart.svg × 8.5)


The Nether, with at least 5*4*5 space (technically 4*4*4, but always overlaps more blocks), any light level, immediately above a spawnable block that is not in a Nether Fortress.

First appearance

Alpha 1.2.0

Common drops


Network ID


Savegame ID


Ghasts are huge Nether mobs.


Ghasts require a solid block below them, 5×4×5 free space, and Nether biome to spawn in.


Ghasts drop 0-2 gunpowder and sometimes a ghast tear.


A Ghast set on fire by lava

Ghasts normally float around the Nether with their eyes and mouth closed and periodically make high-pitched, cat- or infant-like sounds. They open their red eyes and mouth when attacking. They make a chirp-like noise when shooting and scream pitifully when taking damage. The sounds that Ghasts make have a minimum intensity regardless of their distance, meaning that they can sound closer than they actually are. They have a size of 4×4×4 blocks.

Ghasts have an extreme attack range, explosive attack power, and mobility. Unlike most other aggressive mobs, the Ghast does not have a pursuit mode - it does not attempt to draw closer to the player when at long range (and likewise is not particularly likely to float away). Compared to other mobs, the Ghast has a very long search range and can target a player up to 100 blocks away.[1] When the player comes within about sixteen blocks, the Ghast will open fire and attempt to gain altitude.

Ghasts will not fire at the player without a line-of-sight, which can be blocked by solid transparent blocks.

Ghast fireball[edit]

The current Ghast fireball texture - same as the one for the fire charge

The Ghast's fireball attack has a straight trajectory unaffected by gravity and a theoretically infinite range. Fireballs do not track the player once fired, are slow, and can be deflected if the player hits them with a projectile or melee attack. At close range, it is one of the most powerful mob attacks in Minecraft, fourth only to the explosion of a Creeper, the melee attack of an Iron Golem, and the explosion of a Wither skull. A direct hit from point blank range will deal 17 (Heart.svg × 8.5) hearts of damage. When two Ghast fireballs collide, one is deflected to a random direction while the other explodes upon impact. Blocks are also set on fire by the explosion. If a Ghast is killed, any fireball that Ghast has launched will disappear.

The minimum block resistance required to absorb all blast force of the Ghast's fireballs is 20.17.


Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Grid Ghast Tear.png
Return to Sender Destroy a Ghast with a fireball We Need to Go Deeper Kill a Ghast using a Ghast’s fireball. PC N/A N/A
Into The Nether PS Gold


Note: At 0:39 in the video, it is stated that the player can only kill a Ghast with an arrow, or with deflecting a fireball. However, this is not true. It is possible to kill a Ghast with anything, if you can only reach it. Usually, this would be when the Ghast has spawned under a fairly low ceiling, so it can't fly away. It is also possible to use a fishing rod to pull a Ghast in close, then hit it.


1.2.0 Added Ghasts along with the Nether. Originally, Ghasts were intended to be able to spawn near Nether Portals in the Overworld.[2] However, this ability has not yet been implemented.[3]
1.2.2 Fixed a bug that made Ghasts vulnerable to fire and lava.[4]
1.6 Ghast fireballs no longer cause fires due to a bug.
1.7 Ghasts now aim towards the Player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character.
Official release
1.0.0 Beta 1.9-pre1 Ghasts now drop ghast tears.
Ghasts are now affected by light and no longer appear with the same brightness anywhere.
Fixed bug in Beta 1.6 that caused Ghast's fireballs to not cause fires.
Beta 1.9-pre5 Ghasts can now be killed by their own fireballs, allowing the achievement "Return to Sender."
Beta 1.9-pre6 Updated Ghast hit box to incorporate their body. Prior to this Ghasts could only be injured by hitting their tentacles.
Updated Ghast fireball texture to a new Fire Charge (Fire Charge.png) texture. They previously used the snowball (Snowball.png) texture, set on fire.
1.1 As heard in .minecraft/resources/newsound/mob/ghast, Ghasts now have an "affectionate" scream, which is a high pitched horn sound (like the classic cartoon tugboat sounds).
1.3.1 12w19a Ghasts now make their kill sound when killed rather than their pain sound.
1.7 Ghasts can now enter the overworld in survival with bigger Nether Portals.
1.8 14w06a Ghasts' AI has been slightly changed. They cannot see the player unless their hight comes to almost eye level with the player, which is possibly a bug. When attacking, ghasts will now turn their whole body to face the player's direction, and repeatedly strafe left to right around the player while attacking. They now have perfect accuracy with their fireballs, shooting at the player's head, compared to earlier versions when the fireball was previously aimed slightly above the player's head.
Hitbox slightly altered.
Console Edition
TU1 Added ghasts.
TU9 Reduced the volume of the Ghast sound effects.
Increased the distance the Ghast's sound effect for shooting a fireball can be heard from.
TU11 Further reduced the volume of the Ghast sound effects.


Issues relating to "Ghast" are maintained on the issue tracker. Report issues there.


  • In Creative mode, you can go inside of a Ghast by falling through the top of it or flying up underneath it. If you stand on top of the head you will see inside of it.
  • Ghasts can cause other mobs to attack it, but the Ghast will never target other mobs; it will only target the Player. This is because they have no pursuit mode. For the same reason, they cannot be "provoked" in Creative mode.
    • Unlike other mobs, Ghasts will fly away when being hit in Creative mode.
  • If the player is able to fly inside an aggressive Ghast, the mob may die of shooting fireballs at itself. They are also careless about shooting at short range where they will be hurt by the blast.
  • Ghasts are the largest naturally occurring mob by volume - they are eight times as big as the largest natural variation of slime, but Ender Dragons are longer.
  • If a Ghast is trapped in a 1-thick cube, it will shoot fireballs through the cube. This is because all mobs that shoot, spawns the projectile one block in front of it to prevent the projectile from hitting the mob.
  • On rare occasions, a Ghast will spawn in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the Ghast has 'line of sight' through those blocks, it will launch a fireball in the player's direction. This can be extremely confusing, causing the player to brace for impact, even if no Ghast can be seen. If the player stays in one place, the fireballs can eventually bore a hole through netherrack to blow up the player.
  • Some rooms in Nether fortresses are big enough for a Ghast to spawn in. However, this Ghast will likely be trapped, as there may not be an exit large enough for it to fit through.
  • If you tweak a mob spawner to spawn Ghasts, the model inside the spawner is larger than the frame.
  • When aiming with an enchanted bow (with at least power I) at full charge, it will kill a Ghast in 1 hit.
  • C418 revealed in an AMA on Reddit that the Ghast sounds are taken from his pet cat, which he makes when disturbed while sleeping.[5]
  • In the game files, there is a sound file called "affectionate_scream", that is currently unused.
  • Using the /summon command, one can spawn a Ghast fire ball without external editors, along with editing explosion power.
  • Two Ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombie Pigman.
  • Ghasts, along with Guardians, are the only hostile mobs that flee when attacked.