Ghasts are huge, floating Nether mobs that shoot explosive fireballs at the player.
Spawning[edit | edit source]
To spawn naturally, ghasts require a solid block below them and 5×4×5 free space in order to spawn, and only spawn in the Nether, in any light level.
Drops[edit | edit source]
Behavior[edit | edit source]
Ghasts normally float around the Nether with their eyes and mouth closed and periodically make high-pitched, cat- or infant-like sounds. They open their red eyes and mouth when attacking. They make a chirp-like noise when shooting and scream pitifully when taking damage. The sounds that ghasts make have a minimum intensity regardless of their distance, meaning that they can sound closer than they actually are. They have a size of 4×4×4 blocks, as well as 9 tentacles about the size of a player, although longer and skinnier. However, the tentacles are not part of the ghast's hitbox.
Ghasts have an extreme attack range, explosive attack power, and mobility. Unlike most other aggressive mobs, the ghast does not have a pursuit mode - it does not attempt to draw closer to the player when at long range (and likewise is not particularly likely to float away). Ghasts can cause other mobs to attack it, but the ghast will never target other mobs; it will only target the player. Compared to other mobs, the ghast has a very long search range and can target a player up to 100 blocks away. When the player comes within about sixteen blocks, the ghast will open fire and attempt to gain altitude. Ghasts will fly away when hit in Creative.
Ghasts will not fire at the player without a line-of-sight, which can be blocked by solid transparent blocks.
- If the player is able to fly inside an aggressive ghast, the mob may die of shooting fireballs at itself. They are also careless about shooting at short range where they will be hurt by the blast.
Ghast fireball[edit | edit source]
The ghast's fireball attack has a straight trajectory unaffected by gravity and a theoretically infinite range, though it will disappear after 1 minute. Fireballs do not track the player once fired, are slow, and can be deflected if the player hits them with a projectile, fishing lure or melee attack. At close range, it is one of the most powerful mob attacks in Minecraft, fourth only to the explosion of a creeper, the melee attack of an iron golem, and the explosion of a wither skull. A direct hit will deal 6 () damage from the impact, and up to 9 (), 17 ( × 8.5), or 25 ( × 12.5) damage from the explosion, depending on difficulty. When two ghast fireballs collide, one is deflected to a random direction while the other explodes upon impact. Blocks are also set on fire by the explosion. If a ghast is killed, any fireball launched by that ghast will disappear. A rebounded ghast fireball will instantly kill a ghast on impact, no matter how much health the Ghast has.[Verify]
The minimum blast resistance required to absorb all blast force of the ghast's fireballs is 20.17 (about the equivalent of a cobweb).
Data values[edit | edit source]
- See also: Chunk format
Ghasts have entity data associated with them that contain various properties of the mob. Their entity ID is
ExplosionPower: The radius of the explosion created by the fireballs this ghast fires. Default value of 1.
Ghast fireballs are also entities which have associated entity data. Their entity ID is
direction: List of 3 doubles. Should be identical to Motion.
life[upcoming]: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 600, the projectile despawns.
power[upcoming]: List of 3 doubles that acts like
directionbut without resistance
ExplosionPower: The power and size of the explosion created by the fireball upon impact. Default value 1.
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
|Return to Sender||Destroy a Ghast with a fireball||We Need to Go Deeper||Kill a ghast using a ghast fireball.||PC||N/A||N/A|
|Into The Nether||Xbox, PS and Windows 10||30G||Gold|
Video[edit | edit source]
History[edit | edit source]
|1.2.0||Added ghasts along with the Nether. Originally, ghasts were intended to be able to spawn near Nether portals in the Overworld. However, this ability has not yet been implemented.|
|1.7||Ghasts now aim towards the player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character.|
|1.0.0||Beta 1.9-pre1||Ghasts now drop ghast tears.|
|Ghasts are now affected by light and no longer appear with the same brightness anywhere.|
|Beta 1.9-pre5||Ghasts can now be killed by their own fireballs, allowing the achievement "Return to Sender."|
|Beta 1.9-pre6||Updated ghast hit box to incorporate their body. Prior to this ghasts could only be injured by hitting their tentacles.|
|?||Updated ghast fireball texture to a new fire charge () texture. They previously used the snowball () texture, set on fire.|
|1.1||As heard in .minecraft/resources/newsound/mob/ghast, ghasts now have an unused "affectionate scream", which is a high pitched horn sound (like the classic cartoon tugboat sounds).|
|1.3.1||12w19a||Ghasts now make their kill sound when killed rather than their pain sound.|
|1.7.2||Ghasts can now enter the Overworld in survival with bigger Nether portals.|
|1.8||14w06a||Ghasts' AI has been slightly changed. They cannot see the player unless their height comes to almost eye level with the player. When attacking, ghasts will now turn their whole body to face the player's direction, and repeatedly strafe left to right around the player while attacking. They now have perfect accuracy with their fireballs, shooting at the player's head, compared to earlier versions when the fireball was previously aimed slightly above the player's head.|
|?||Hitbox slightly altered.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added ghasts. They are currently unobtainable in-game without editing.|
|0.12.1||build 1||Ghasts can now be spawned using spawn eggs.|
|Ghasts now spawn naturally in the Nether.|
|build 6||Ghasts now hit the player more reliably.|
|build 7||Ghasts now drop gunpowder and ghast tears.|
|build 8||Ghast hitbox is now bigger.|
|build 13||Ghasts now have sounds.|
|0.13.0||build 1||Increased the spawn rate of ghasts.|
|build 4||Increased the spawn rate even more.|
|TU9||Reduced the volume of the ghast sound effects.|
|Increased the distance the ghast's sound effect for shooting a fireball can be heard from.|
|TU11||Further reduced the volume of the ghast sound effects.|
Issues[edit | edit source]
Issues relating to “Ghast” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- In Creative, you can go inside of a ghast by falling through the top of it or flying up underneath it. If you stand on top of the head you will see inside of it.
- If a ghast is trapped in a 1-thick cube, it will shoot fireballs through the cube. This is because all mobs that shoot, spawn the projectile one block in front of it to prevent the projectile from hitting the mob.
- On rare occasions, a ghast will spawn in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the ghast has “line of sight" through those blocks, it will launch a fireball in the player's direction.
- Ghasts can be killed in one shot by any bow with at least Power I, if you charge the bow fully.
- C418 revealed in an AMA on Reddit that ghast sounds are taken from his pet cat, which he makes when disturbed while sleeping.
- Two ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombie Pigman.
Gallery[edit | edit source]
References[edit | edit source]
- This is due to the fact that Ghast Fireballs are technically entities, and will despawn after 1 minute.