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Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player's survival, as going without it will eventually starve the player to death.

Most foods are eaten by holding use item. Cake must instead be placed on a surface before being eaten. The player must eat food items regularly, or they will begin losing health and die soon after.

With the exception of golden apples and milk, food may not be eaten when the hunger bar is completely full. Except for milk, cake, rabbit stew, and mushroom stew, food items and ingredients can be stacked in inventory slots.

Hunger vs. Saturation[edit | edit source]

Raw and cooked chicken. Raw chicken can give you food poisoning.

Players have two different food statistics, only one of which is visible: The hunger level (visible), and the saturation level (invisible).

Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, you can tell that your saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.

The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.

Nourishment value[edit | edit source]

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

Value Food
2.4


1.6




1.2







0.6









0.2






Foods[edit | edit source]

Name Icon Food Points Saturation restored Effective Quality
[note 1]
Saturation ratio Status effect(s) Source(s)
Apple
4 (Hunger.svgHunger.svg) 2.4 6.4 0.6

None

Baked Potato
5 (Half Hunger.svgHunger.svgHunger.svg) 7.2 12.2 1.44

None

Cooking a potato in a furnace
Beetroot
1 (Half Hunger.svg) 1.2 2.2 1.2

None

Harvesting beetroot crops
Beetroot Soup
5 (Half Hunger.svgHunger.svgHunger.svg) 7.2 12.2 1.44

None

Crafting a bowl together with beetroots
Bread
5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cake (slice)
2 (Hunger.svg) 0.4 2.4 0.2

None

Crafting from wheat, eggs, sugar, and milk
Cake (whole)
14 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 2.8 16.8 0.2

None

Carrot
3 (Half Hunger.svgHunger.svg) 4.8 7.8 1.6

None

  • Killing zombies
  • Harvesting carrots
Chorus Fruit
4 (Hunger.svgHunger.svg) 2.4 6.4 0.6

The player may be teleported randomly, as described at Enderman#Teleportation.

Breaking chorus plants
Clownfish
1 (Half Hunger.svg) 0.2 1.2 0.2

None

Cooked Chicken
6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2

None

Cooked Fish
5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cooked Mutton
6 (Hunger.svgHunger.svgHunger.svg) 9.6 15.6 1.6

None

Cooked Porkchop
8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 12.8 20.8 1.6

None

Cooked Rabbit
5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cooked Salmon
6 (Hunger.svgHunger.svgHunger.svg) 9.6 15.6 1.6

None

Cooking a raw salmon
Cookie
2 (Hunger.svg) 0.4 2.4 0.2

None

Golden Apple
4 (Hunger.svgHunger.svg) 9.6 13.6 2.4
Enchanted Golden Apple
4 (Hunger.svgHunger.svg) 9.6 13.6 2.4 Crafting from an apple and gold blocks
Golden Carrot
6 (Hunger.svgHunger.svgHunger.svg) 14.4 20.4 2.4

None

Crafting a carrot with gold nuggets
Melon
2 (Hunger.svg) 1.2 3.2 0.6

None

  • Harvesting a melon block
Mushroom Stew
6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2

None

Poisonous Potato
2 (Hunger.svg) 1.2 3.2 0.6


Poison
for 4 seconds (60% chance)

Harvesting potato plants
Potato
1 (Half Hunger.svg) 0.6 1.6 0.6

None

  • Killing zombies
  • Harvesting potato plants
Pufferfish
1 (Half Hunger.svg) 0.2 1.2 0.2
(−4.8)[note 2]
Pumpkin Pie
8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 4.8 12.8 0.6

None

Rabbit Stew
10 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 12 22 1.2

None

Crafting with a bowl, carrot, baked potato, mushroom and cooked rabbit
Raw Beef
3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6

None

Killing cows and mooshrooms
Raw Chicken
2 (Hunger.svg) 1.2 3.2 0.6
(2.075)[note 2]


Hunger
for 30 seconds (30% chance)

Killing chickens
Raw Fish
2 (Hunger.svg) 0.4 2.4 0.2

None

Raw Mutton
2 (Hunger.svg) 1.2 3.2 0.6

None

Killing sheep
Raw Porkchop
3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6

None

Killing pigs
Raw Rabbit
2 (Hunger.svg) 1.8 3.8 0.9

None

Killing rabbits
Raw Salmon
2 (Hunger.svg) 0.4 2.4 0.2

None

Rotten Flesh
4 (Hunger.svgHunger.svg) 0.8 4.8 0.2
(1.8)[note 2]


Hunger
for 30 seconds (80% chance)

Spider Eye
2 (Hunger.svg) 3.2 5.2 1.6
(2.2)[note 3]


Poison
for 4 seconds

Steak
8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 12.8 20.8 1.6

None

  1. Food Points + Saturation, which gives roughly how 'long' the food will last. See hunger for details. This value will be reduced if you are near your food or saturation caps, as excess points of either type will be wasted.
  2. a b c
    Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.

Ingredients[edit | edit source]

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Name Icon Used to make Source(s) Notes
Bowl

Mushroom Stew
Cocoa Beans

Cookie
s
Egg
Laid by chickens
Milk

Cake
Milking a cow or mooshroom Can also be consumed to clear status effects
Brown Mushroom

Mushroom Stew
Red Mushroom

Mushroom Stew
Pumpkin

Pumpkin Pie
Sugar
Crafting sugar cane
Wheat
Gold Nugget

Golden Carrot
Gold Ingot

Golden Apple
Gold Block

Enchanted Golden Apple
Crafting gold ingots or found in the treasure chamber of ocean monuments

Pocket Edition[edit | edit source]

In Pocket Edition, food restores health instead of hunger and there is no replacement for saturation. This is because the hunger bar has not been implemented yet. The number of health points restored is the number of hunger points restored in the PC version if the food exists in that version.

In Alpha 0.12.0[upcoming], hunger has been added and all food restores the same amount of hunger as on the PC version.

Foods from the PC version[edit | edit source]

The following foods from the PC version are in Pocket Edition:

  • Apple
  • Bread
  • Raw Beef
  • Steak
  • Raw Chicken
  • Cooked Chicken
  • Raw Porkchop
  • Cooked Porkchop
  • Mushroom Stew
  • Melon
  • Pufferfish
  • Cake
  • Potato
  • Baked Potato
  • Carrot
  • Pumpkin Pie
  • Cookie
  • Raw Fish
  • Rotten Flesh
  • Cooked Fish
  • Raw Salmon
  • Cooked Salmon
  • Beetroot
  • Beetroot Soup

Video[edit | edit source]

History[edit | edit source]

Beta
1.8 Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Food now restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
Huge mushrooms were added as a new source for mushrooms.
Official release
1.0.0 Beta 1.9-pre2 Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms.
Milk can be used to nullify the effects of potions and poisons.
Spiders now drop eyes.
1.3.1 Cocoa Beans are now a crop, making all food items a renewable resource.
1.4.2 12w34a Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Potatoes can be cooked to make baked potatoes
Harvesting potatoes may give 0-2 poisonous potatoes.
Carrots can be crafted into golden carrots.
Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game.
1.7.2 13w36a Added clownfish, raw and cooked salmon, and pufferfish.
1.8 14w27a Added raw and cooked mutton, raw and cooked rabbit, and rabbit stew
Upcoming Pocket Edition
0.12.1 build 1 Eating food now restores hunger.

Trivia[edit | edit source]

  • Each and every type of food is fully renewable (including gold food since Zombie Pigmen drop nuggets and ingots of gold).
  • It is impossible to damage another entity while eating.
  • The player cannot consume anything in Creative mode except milk and potions.