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Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points, and sometimes cause status effects. They are essential to The Player's survival. Most foods are eaten by holding Use Item. Cake must instead be placed, like other blocks, on a surface before being eaten. A Survival Mode player must eat food items regularly, or they will begin losing health and die soon after. Food makes a burp noise after it is eaten.

With the exception of Golden Apples and milk, food may not be eaten when the hunger bar is completely full. Except for milk, cake, and mushroom stew, food items and ingredients can be stacked in inventory slots.


[edit] Hunger vs. Saturation

Raw and cooked chicken. Raw chicken can give you food poisoning.

Players have two different food statistics, only one of which is visible: The hunger level (visible), and the saturation level (invisible).

The saturation level is a primarily invisible statistic. Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, you can tell that your saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating food restores both hunger and saturation points in varying ratios, depending on the food item eaten.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.

The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.

[edit] Nourishment value

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

Value Food Upcoming food
2.4 Golden CarrotGolden AppleGolden Apple
1.6 Cooked PorkchopSteakCooked SalmonSpider Eye Cooked Mutton
1.2 Baked PotatoCooked ChickenMushroom StewBreadCooked FishCarrot Cooked RabbitRabbit Stew
0.6 Pumpkin PieAppleRaw BeefRaw PorkchopRaw ChickenPoisonous PotatoMelonPotato Raw MuttonRaw Rabbit
0.2 CakeCookieRotten FleshRaw FishClownfishPufferfishRaw Salmon

[edit] Foods

Name Icon Food Points Saturation restored Effective Quality
[note 1]
Saturation ratio Status effect(s) Source(s)
Apple Apple 4 (Hunger.svgHunger.svg) 2.4 6.4 0.6


Baked Potato Baked Potato 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2


Cooking a potato in a furnace
Bread Bread 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2


Cake (slice) Cake 2 (Hunger.svg) 0.4 2.4 0.2


Cake (whole) Cake 12 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 2.4 14.4 0.2


Carrot Carrot 4 (Hunger.svgHunger.svg) 4.8 8.8 1.2


  • Killing zombies
  • Harvesting carrots
Clownfish Clownfish 1 (Half Hunger.svg) 0.2 1.2 0.2


Cooked Chicken Cooked Chicken 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2


Cooked Fish Cooked Fish 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2


Cooking a raw fish
Cooked Porkchop Cooked Porkchop 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 12.8 20.8 1.6


Cooked Salmon Cooked Salmon 6 (Hunger.svgHunger.svgHunger.svg) 9.6 15.6 1.6


Cooking a raw salmon
Cookie Cookie 2 (Hunger.svg) 0.4 2.4 0.2


Golden Apple Golden Apple 4 (Hunger.svgHunger.svg) 9.6 13.6 2.4
Enchanted Golden Apple Golden Apple 4 (Hunger.svgHunger.svg) 9.6 13.6 2.4 Crafting
Golden Carrot Golden Carrot 6 (Hunger.svgHunger.svgHunger.svg) 14.4 20.4 2.4


Melon Slice Melon Slice 2 (Hunger.svg) 1.2 3.2 0.6


Mushroom Stew Mushroom Stew 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2


Poisonous Potato Poisonous Potato 2 (Hunger.svg) 1.2 3.2 0.6

for 4 seconds (60% chance)

Harvesting potato plants
Potato Potato 1 (Half Hunger.svg) 0.6 1.6 0.6


  • Killing zombies
  • Harvesting potato plants
Pufferfish Pufferfish 1 (Half Hunger.svg) 0.2 1.2 0.2
(−4.8)[note 2]
Pumpkin Pie Pumpkin Pie 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 4.8 12.8 0.6


Raw Beef Raw Beef 3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6


Killing cows
Raw Chicken Raw Chicken 2 (Hunger.svg) 1.2 3.2 0.6
(2.075)[note 2]

for 30 seconds (30% chance)

Killing chickens
Raw Fish Raw Fish 2 (Hunger.svg) 0.4 2.4 0.2


Raw Porkchop Raw Porkchop 3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6


Killing pigs
Raw Salmon Raw Salmon 2 (Hunger.svg) 0.4 2.4 0.2


Rotten Flesh Rotten Flesh 4 (Hunger.svgHunger.svg) 0.8 4.8 0.2
(1.8)[note 2]

for 30 seconds (80% chance}

Spider Eye Spider Eye 2 (Hunger.svg) 3.2 5.2 1.6
(2.2)[note 3]

for 4 seconds

Killing spiders and Cave Spiders
Steak Steak 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 12.8 20.8 1.6


Cooked Mutton Cooked Mutton 6 (Hunger.svgHunger.svgHunger.svg) 9.6 15.6 1.6


Cooked Rabbit Cooked Rabbit 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2


Rabbit Stew Rabbit Stew 10 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 12 22 1.2


Raw Mutton Raw Mutton 2 (Hunger.svg) 1.2 3.2 0.6


Killing sheep
Raw Rabbit Raw Rabbit 2 (Hunger.svg) 1.8 3.8 0.9


Killing rabbits
  1. Food Points + Saturation, which gives roughly how 'long' the food will last. See hunger for details. Eating food with a food value more than what is currently missing from your food bar will not give you extra saturation.
  2. a b c
    Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.

[edit] Ingredients

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Name Icon Used to make Source(s) Notes
Bowl Bowl
Mushroom Stew
Cocoa Beans Cocoa Beans
Egg Egg Laid by chickens
Milk Milk
Milking a cow Can also be consumed to clear status effects
Brown Mushroom Mushroom
Mushroom Stew
Red Mushroom Mushroom
Mushroom Stew
Pumpkin Pumpkin
Pumpkin Pie
Sugar Sugar Crafting sugar cane
Wheat Wheat
Gold Nugget Gold Nugget
Golden Carrot
Gold Ingot Gold Ingot
Golden Apple
Gold Block Block of Gold
Enchanted Golden Apple
Crafting gold ingots

[edit] Video

[edit] History

1.8 Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Food now restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
Huge mushrooms were added as a new source for mushrooms.
Official release
1.0 1.9pre2 Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms.
Milk can be used to nullify the effects of potions and poisons.
Spiders now drop eyes.
1.3 Cocoa Beans are now a crop, making all food items a renewable resource.
1.4 12w34a Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Potatoes can be cooked to make baked potatoes
Harvesting potatoes may give 0-2 poisonous potatoes.
Carrots can be crafted into golden carrots.
Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game.

[edit] Trivia

  • A belch noise is heard after food is consumed.
  • There is no hunger bar in Pocket Edition. Instead, food restores health, like Beta 1.7.3 and earlier.
  • Each and every type of food is fully renewable (including gold food since Zombie Pigmen drop nuggets and ingots of gold).
  • You can eat while you are going to sleep, breaking blocks, and climbing vines/ladders.
  • It is impossible to damage another entity while eating.
  • When you eat stew, the brown particles of the bowl spray out as well, making it seem like you are eating the bowl. Also, it makes a "chewing" sound effect rather than "slurping" (as milk and potions do) further suggesting you are actually eating the bowl. Despite all this, the bowl is retrieved with no damage whatsoever.
  • The player cannot consume anything in Creative mode except milk and potions.

[edit] References