Per catch: 1–3
dec: 346 hex: 15A bin: 101011010
Obtaining[edit | edit source]
Crafting[edit | edit source]
|Damaged Fishing Rod||
||The durability of the two fishing rods is added together, plus an extra 5% durability.|
Fishing[edit | edit source]
Trading[edit | edit source]
Carrot on a Stick[edit | edit source]
If a carrot on a stick is totally used so that its durability hits zero, it turns into a fishing rod.
Usage[edit | edit source]
Fishing[edit | edit source]
The fishing rod's main use is for fishing. Catching an item costs 1 durability, reeling in while the hook is on the ground costs 2 durability, and reeling in while in water does not reduce durability.
Crafting ingredient[edit | edit source]
|Carrot on a Stick||Fishing Rod +
|The fishing rod must not be damaged to craft the carrot on a stick.|
Hooking mobs and other entities[edit | edit source]
The fishing rod can be used to hook mobs, items and some entities, and even players. The fishing rod can then be reeled in, which drags them towards the player and dealing no damage. Reeling in a mob or entity will cost 5 points of durability, and reeling in an item will cost 3 points.
Besides mobs and items, entities that can be reeled in include boats, minecarts of any type, armor stands, shulker bullets, ghast fireballs, shot fire charges, primed TNT, and any falling block such as sand, gravel, dragon eggs or anvils.
Some entities can be hooked, but cannot be reeled in: mobs riding/being ridden by other mobs, paintings, item frames, lead knots, end crystals, and shulkers. Attempting to reel in said entities still costs durability to the rod.
The rest of the entities cannot be hooked at all: thrown eggs, snowballs, eyes of ender, ender pearls, potions or bottles o' enchanting, dragon fireballs, wither skulls, fireworks rockets or arrows in flight, area effect clouds, or xp orbs.
Hooking an entity mounted on another entity will break the connection between the rider and its ride.[Pocket edition only]
Fuel[edit | edit source]
Other usage[edit | edit source]
Enchantments[edit | edit source]
A fishing rod can receive the following enchantments:
Data values[edit | edit source]
- See also: Chunk format
Fishing hooks have entity data associated with them that contain various properties of the entity. Their entity ID is
fishinghook.[Pocket edition only] They have no entity ID whatsoever in Java Edition.
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Cow Tipper||Harvest some leather||Pick up leather from the ground.||Yes||Yes||Yes||Yes||15G||Bronze|
Video[edit | edit source]
History[edit | edit source]
|1.1.1||Fishing rods were added. They had no function and were stackable.|
|1.2.0||Fishing rods were updated to be able to catch fish from any body of water.|
|1.6||Fishing rods are no longer stackable, stacking rods would allow the players to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.|
|There has been a sprite for the fishing rod without the line in items.png, it was unused.|
|1.7||The sprite is now used when the bobber has been cast to show that it is no longer on the rod. Before this update, the stick texture was used for this purpose.|
|Sound Update||Fishing rod cast sound was changed.|
|1.0.0||Added sounds for fishing rods.|
|1.3.1||12w17a||Fishing rods now have infinite durability in creative mode.|
|1.4.2||12w36a||Added carrot on a stick, which can be crafted using a fishing rod and carrot.|
|12w37a||Fishing now gives the player XP with each fish caught.|
|1.4.6||12w49a||Fishing rods can now be enchanted with unbreaking using enchanted books.|
|1.7.2||13w36a||Fishing rods have 2 new enchantments: lure and luck of the sea, and can now also be enchanted in an enchantment table.|
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.|
|1.8||14w02a||Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds.|
|1.9||15w31a||Cast fishing rods now look cast in the hotbar/inventory.|
|15w32a||No longer damage the ender dragon.|
|15w36a||Fishing rods now properly hook entities.|
|Reeling in while hooked to a non-item entity now costs 5 durability (was 3).|
|1.10||16w21a||Fishing rods now hook items, which costs 3 durability.|
|1.11||16w33a||Fishing rods can now be used to fuel furnaces.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added fishing rods.|
|build 8||If an entity is mounted on another entity, hooking it will now break the connection with it's ride.|
|build 11||Fishing rods are now functional in third person view.|
|0.12.1||build 12||Fishing rods now makes a less repetitive sound.|
|0.15.0||build 1||Fishing rods are now used to craft carrot on a stick.|
|1.1||build 1||The entity ID is changed from
|TU1||CU1||1.0||Patch 1||Added fishing rods.|
Issues[edit | edit source]
Issues relating to “Fishing Rod” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The maximum distance you can get between the bobber and yourself is 33 blocks.
- Skeletons can be pulled into their own arrows.
- When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the nether, or stop on the next block behind the portal.
- If you stand directly in front of a column and cast your line onto a block above you, the line will fall downwards.
- If the bobber hits a painting, the painting will break.
- If you cast the line into an End Portal, the line and bobber will disappear.
- The player can get into bed after casting a line, and the line will remain in the water till the player wakes up and reels it in.
- The fishing rod's bobber has a 3D model.[Pocket edition only]