dec: 51 hex: 33 bin: 110011
Fire is a harmful non-solid block.
Obtaining[edit | edit source]
Natural generation[edit | edit source]
Fire naturally generates in the Nether.
Lava can naturally create fire (see below).
Usage[edit | edit source]
When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.
Burning blocks[edit | edit source]
Fire will spread onto and burn flammable blocks:
- Wood planks
- Wood slabs
- Wood stairs
- Coal blocks
- Hay bales
- TNT (ignites instead of vanishing)
- Sponge (Pocket Edition only)
- Sign (Pocket Edition only)
Fire will burn leaves slightly faster than the other flammable objects, indicating the game has different burn durations for different types of flammable blocks (though see block ticks to explain randomness in durations). Non-flammable blocks can be lit but do not burn away, and will not spread fire to other non-flammable blocks. Non-flammable blocks other than netherrack will extinguish themselves after a few seconds.
Burning entities[edit | edit source]
Mobs and players will catch fire when exposed to fire. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 1⁄2 heart per second. This is the same rate that the player gains health in peaceful mode, so fire alone will not kill you in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). In Pocket Edition, contact with burning mobs catches fire to the player.
Items or blocks falling into fire will catch light and quickly disappear.
Nether mobs cannot be damaged by fire, and will not catch on fire.
Spread[edit | edit source]
Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire source. Therefore if the player is using it as a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it--so even if you protect your wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Extinguishing[edit | edit source]
Fire will burn out after a while on its own, however the player may want to extinguish the fire as soon as possible to prevent damage. You can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not use up any uses for the tool. Placing blocks on the fire will also extinguish it.
Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.
Eternal fire[edit | edit source]
If gamerule doFireTick is false, fire will last forever until it is put out by the player and will not spread.
Data values[edit | edit source]
Fire blocks have ID
minecraft:fire (51) and are further defined by block states.
Block state[edit | edit source]
- See also: Block states
||This value increases at random intervals; this factor affects how the fire extinguishes.|
||When true, fire uses an alternate texture.|
||When true, the fire texture is flipped right-to-left.|
||Fire texture does not show on the upper face.|
||Fire texture shows on the upper face.
In-game, this occurs when there is a block above the fire, but none below it.
1 is flames oriented east-west, and occurs when X+Y+Z is odd.
2 is flames oriented north-south, and occurs when X+Y+Z is even.
This results in 1 and 2 appearing in a checkerboard-pattern.
||When true, fire texture shows on that face of the block.
In-game, this occurs when there is a flammable block in that direction.
History[edit | edit source]
|January 9, 2010||Fire was added and was placed directly like a block.|
|January 11, 2010||Lava now sets fire to flammable materials.|
|All items and mobs can now catch fire.|
|Fire is now placed by flint and steel.|
|January 29, 2010||Ores can be smelted by using fire on dropped items.|
|1.2.6||Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.|
|1.2_02||Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.|
|1.6||Fire spreading was severely nerfed — infinite fire spread was disabled.|
|1.2.1||12w06a||Hitting fire in creative now doesn't remove the block under the fire.|
|1.4.2||12w34a||Fire spreads differently based on difficulty.|
|12w40a||Firespread has been slightly nerfed again to prevent infinitely spreading fires.|
|1.5||13w02a||The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.|
|1.8||14w25a||The model was changed slightly (the sides are no longer rotated).|
|Removed fire's item form.|
|Pocket Edition Alpha|
|0.3.3||Removed fire, due to a spreading error. It was replaced by info_reserved6.|
|0.7.0||info_reserved6 was removed, though it still exists with Pocket Edition data valuesID 255.|
|Reimplemented fire with better spreading mechanics.|
|0.7.1||Fire now burns infinitely on netherrack.|
|0.8.0||build 2||Burning mobs turn orange and emit large fire particles.|
|build 4||Fire ignites TNT more aggresively.|
|0.9.0||build 2||Fire burns out faster in jungle and roofed forest biomes.|
|0.11.0||build 9||Burning mobs can now catch fire to the player.|
|build 14||Removed burning animation from creative mode completely.|
Issues[edit | edit source]
Issues relating to "Fire" are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Sometimes, in Survival when you walk into a fire and then walk out very quickly you will not stay on fire.
- Curiously, if a gravity-affected block such as sand or gravel falls on a block of which the top is on fire, it will extinguish the fire rather than drop itself as an item, despite fire being a non-solid block.
In Pocket Edition[edit | edit source]
- Burning mobs turn orange and emit large fire particles around their body.
- The fire spreading mechanic is based on how prior PC Beta 1.6 would be.