dec: 51 hex: 33 bin: 110011
Fire is a harmful non-solid block.
Obtaining[edit | edit source]
Natural generation[edit | edit source]
Fire naturally generates in the Nether.
Lava can naturally create fire (see below).
Usage[edit | edit source]
When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.
Burning blocks[edit | edit source]
In the following table, encouragement is the block's ability to sustain adjacent fire. Flammability is how quickly that block will catch fire when fire is not adjacent but could spread there. These are relative values, and do not translate directly into time values: they are dependent on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things.
Fire will spread onto and burn the following flammable blocks:
TNT (ignites instead of vanishing)
Grasses of all types
Flowers of all types
Sponges [Pocket edition only]
Signs [Pocket edition only]
Non-flammable blocks can be lit but do not burn away, and will not spread fire to other non-flammable blocks. Non-flammable blocks other than netherrack will extinguish themselves after a few seconds.
Burning entities[edit | edit source]
Mobs and players will catch fire when exposed to it. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 1 () per second. This is the same rate that the player gains health in peaceful mode, so fire alone will not kill you in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). Attacks from burning zombies set fire to the player.
Items or blocks falling into fire will catch light and quickly disappear.
Nether mobs cannot be damaged by fire, and will not catch on fire.
Spread[edit | edit source]
Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it—so even if you protect your wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Extinguishing[edit | edit source]
Fire will burn out after a while on its own, however the player may want to extinguish the fire as soon as possible to prevent damage. You can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not use up any uses for the tool. Placing blocks on the fire will extinguish it. Fire can also be extinguished with splash and lingering water bottles.
Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.
Fire will extinguish much more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.
- Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire will be extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick will have a 1⁄4 chance to extinguish the fire.
If fire is exposed to rain, it will extinguish much more quickly.
- Rain will affect fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
Eternal fire[edit | edit source]
If gamerule doFireTick is false, fire will last forever until it is put out by the player and will not spread.
Data values[edit | edit source]
Fire blocks have ID
minecraft:fire (51) and are further defined by block states.
Block state[edit | edit source]
- See also: Block states
||Newly-placed fire has an age of 0, and fire has a 1⁄3 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
||Fire texture shows on the upper face.
In normal gameplay, this occurs when there is a block above the fire, but none below it.
||When true, fire texture shows on that face of the block.
In normal gameplay, this occurs when there is a flammable block in that direction.
History[edit | edit source]
|January 9, 2010||Fire was added and was placed directly like a block.|
|January 11, 2010||Lava now sets fire to flammable materials.|
|All items and mobs can now catch fire.|
|Fire is now placed by flint and steel.|
|January 29, 2010||Ores can be smelted by using fire on dropped items.|
|1.2.6||Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.|
|1.2_02||Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.|
|1.6||Fire spreading was severely nerfed — infinite fire spread was disabled.|
|1.2.1||12w06a||Hitting fire in creative now doesn't remove the block under the fire.|
|1.4.2||12w34a||Fire spreads differently based on difficulty.|
|12w40a||Firespread has been slightly nerfed again to prevent infinitely spreading fires.|
|1.5||13w02a||The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.|
|1.8||14w25a||The model was changed slightly (the sides are no longer rotated).|
|Block #51 Fire is Removed from /give command making the chain armor uncraftable.|
|1.9||15w31a||The block states alt and flip were removed, and the state upper was changed to the byte state up. The behavior of fire was unchanged.|
|15w38a||Fire's chance of extinguishing in the rain on its block tick is decreased from 100% to a chance from 0–45% depending on its age state.|
|15w49a||Fire's chance of extinguishing in the rain on its block tick increased to 20–65% depending on its age state.|
|Pocket Edition Alpha|
|0.3.3||Removed fire, due to a spreading error. It was replaced by info_reserved6.|
|0.7.0||info_reserved6 was removed, though it still exists with ID 255.|
|Reimplemented fire with better spreading mechanics.|
|0.7.1||Fire now burns infinitely on netherrack.|
|0.8.0||build 2||Burning mobs turn orange and emit large fire particles.|
|build 4||Fire ignites TNT more aggresively.|
|0.9.0||build 2||Fire burns out faster in jungle and roofed forest biomes.|
|0.11.0||build 9||Attacks from burning mobs can now catch fire to the victim.|
|build 14||Removed burning animation from creative mode completely.|
|0.12.1||build 1||Burning mobs have a sizzling particle effect once extinguished.|
|TU1||CU1||1.0||Patch 1||Added fire.|
Issues[edit | edit source]
Issues relating to “Fire” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Sometimes, in Survival when you walk into a fire and then walk out very quickly you will take a little bit of damage, but not stay on fire.
- Curiously, if a gravity-affected block such as sand or gravel falls on a block of which the top is on fire, it will extinguish the fire rather than drop itself as an item, despite fire being a non-solid block.
- Fire uses two texture files, one for the inner fire and one for the outer fire.
In Pocket Edition[edit | edit source]
- Burning mobs turn orange and emit large fire particles around their body.
- The fire spreading mechanic is based on how prior PC Beta 1.6 would be.
- When the player is on fire, there is a different burning animation on the screen than in the PC version (it partially obstructs view when looking downwards).