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Nonsolid Block






Yes, 15

Blast resistance





Any tool







First appearances

See History



Data value

dec: 51 hex: 33 bin: 110011



Fire is a harmful non-solid block.

Obtaining[edit | edit source]

Fire cannot be obtained as item under any circumstances. It can be placed using flint and steel and fire charges.

Natural generation[edit | edit source]

Fire naturally generates in the Nether.

Lava can naturally create fire (see below).

Lightning bolts can also create fire, as also may explosions of beds, ender crystals, ghast and blaze fireballs.

Usage[edit | edit source]

Before a fire
During a fire
After a fire

When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.

Burning blocks[edit | edit source]

Fire will spread onto and burn flammable blocks:

Fire will burn leaves slightly faster than the other flammable objects, indicating the game has different burn durations for different types of flammable blocks (though see block ticks to explain randomness in durations). Non-flammable blocks can be lit but do not burn away, and will not spread fire to other non-flammable blocks. Non-flammable blocks other than netherrack will extinguish themselves after a few seconds.

Burning entities[edit | edit source]

Mobs and players will catch fire when exposed to it. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 1 (Half Heart.svg) per second. This is the same rate that the player gains health in peaceful mode, so fire alone will not kill you in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). In Pocket Edition, attacks from burning mobs catch fire to the player.

Items or blocks falling into fire will catch light and quickly disappear.

If a mob that can drop meat dies while on fire, it will drop the cooked version of it, with the exception of guardians.

Nether mobs cannot be damaged by fire, and will not catch on fire.

Spread[edit | edit source]

Safe building area around a fire

Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it—so even if you protect your wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Extinguishing[edit | edit source]

Fire will burn out after a while on its own, however the player may want to extinguish the fire as soon as possible to prevent damage. You can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not use up any uses for the tool. Placing blocks on the fire will also extinguish it.

Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.

Fire will extinguish much more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire will be extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick will have a 14 chance to extinguish the fire.

If fire is exposed to rain, it will extinguish much more quickly.

  • Rain will affect fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick will have the rain extinguish the fire. In 1.9[upcoming], the block tick has only a 0–45% chance of the rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire, so that new fire will never immediately burn out, and older fire will burn out at less than half the current rate.

Eternal fire[edit | edit source]

Netherrack will maintain fire forever when set on fire, unless put out by lava, water or the player. Note that rain won't put out Netherrack fire. Bedrock in the End will also burn eternally.

If gamerule doFireTick is false, fire will last forever until it is put out by the player and will not spread.

Data values[edit | edit source]

Fire blocks have ID minecraft:fire (51) and are further defined by block states.

Block state[edit | edit source]

See also: Block states
Name Value Description

0—15 Newly-placed fire has an age of 0, and fire has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.

When true, fire uses an alternate texture.

When true, the fire texture is flipped right-to-left.

0 Fire texture does not show on the upper face.
1—2 Fire texture shows on the upper face.
In-game, this occurs when there is a block above the fire, but none below it.
1 is flames oriented east-west, and occurs when X+Y+Z is odd.
2 is flames oriented north-south, and occurs when X+Y+Z is even.
This results in 1 and 2 appearing in a checkerboard-pattern.




When true, fire texture shows on that face of the block.
In normal gameplay, this occurs when there is a flammable block in that direction.

In 1.9[upcoming], fire has the following states:

Name Value Description

0—15 Newly-placed fire has an age of 0, and fire has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.

Fire texture shows on the upper face.
In normal gameplay, this occurs when there is a block above the fire, but none below it.




When true, fire texture shows on that face of the block.
In normal gameplay, this occurs when there is a flammable block in that direction.

History[edit | edit source]

January 9, 2010 Fire was added and was placed directly like a block.
January 11, 2010 Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
January 29, 2010 Ores can be smelted by using fire on dropped items.
1.2.6 Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.
1.2_02 Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6 Fire spreading was severely nerfed — infinite fire spread was disabled.[1]
Official release
1.2.1 12w06a Hitting fire in creative now doesn't remove the block under the fire.
1.4.2 12w34a Fire spreads differently based on difficulty.
12w40a Firespread has been slightly nerfed again to prevent infinitely spreading fires.
1.5 13w02a The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.
1.8 14w25a The model was changed slightly (the sides are no longer rotated).
Removed fire's item form, along with its crafting recipes for chain armor.
1.9 15w31a The block states alt and flip were removed, and the state upper was changed to the byte state up. The behavior of fire was unchanged.
15w38a Fire's chance of extinguishing in the rain on its block tick is decreased from 100% to a chance from 0–45% depending on its age state.
Pocket Edition Alpha
0.3.3 Removed fire, due to a spreading error. It was replaced by info_reserved6.
0.7.0 info_reserved6 was removed, though it still exists with ID 255.
Reimplemented fire with better spreading mechanics.
0.7.1 Fire now burns infinitely on netherrack.
0.8.0 build 2 Burning mobs turn orange and emit large fire particles.
build 4 Fire ignites TNT more aggresively.
0.9.0 build 2 Fire burns out faster in jungle and roofed forest biomes.
0.11.0 build 9 Attacks from burning mobs can now catch fire to the victim.
build 14 Removed burning animation from creative mode completely.
0.12.1 build 1 Burning mobs have a sizzling particle effect once extinguished.
Console Edition
TU1 Added fire.

Issues[edit | edit source]

Issues relating to "Fire" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Sometimes, in Survival when you walk into a fire and then walk out very quickly you will not stay on fire.
  • Curiously, if a gravity-affected block such as sand or gravel falls on a block of which the top is on fire, it will extinguish the fire rather than drop itself as an item, despite fire being a non-solid block.

In Pocket Edition[edit | edit source]

  • Burning mobs turn orange and emit large fire particles around their body.
  • The fire spreading mechanic is based on how prior PC Beta 1.6 would be.

Gallery[edit | edit source]

References[edit | edit source]