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Fire

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Fire
Fire.png
Fire
Type

Nonsolid Block

Physics

No

Transparency

Yes

Luminance

Yes, 15

Blast resistance

0

Hardness

0

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

First appearance

Indev (January 9, 2010)

Drops

None

Data value

dec: 51 hex: 33 bin: 110011

Name

fire

Fire is a harmful non-solid block.

Obtaining[edit]

Fire cannot be obtained as item no matter what.

Placing[edit]

Fire can be placed using flint and steel and fire charges.

Natural generation[edit]

Fire naturally generates in the Nether.

Lava can naturally create fire (see below).

Lightning bolts can also create fire, as also may explosions of beds, Ender Crystals and Ghast and Blaze fireballs.

Behavior[edit]

Before a fire
During a fire
After a fire

When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out.

Burning blocks[edit]

Fire will spread onto and burn flammable blocks:

Fire will burn leaves slightly faster than the other flammable objects, indicating the game has different burn durations for different types of flammable blocks (though see block ticks to explain randomness in durations). Non-flammable blocks can be lit but do not burn away.

Burning entities[edit]

Mobs and players will catch fire when exposed to fire. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 12 heart per second. This is the same rate that the player gains health in peaceful mode, so fire alone will not kill you in this mode.

Items or blocks falling into fire will catch light and quickly disappear.

A natural fire started by lava flowing into a tree

If an animal that can drop meat dies while on fire, it will drop the cooked version of it.

Spread[edit]

Safe building area around a fire

Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire source. Therefore if the player is using it as a fireplace, caution is needed.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Extinguishing[edit]

Fire will burn out after a while on its own, however the player may want to extinguish the fire as soon as possible to prevent damage. You can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not use up any uses for the tool. Placing blocks on the fire will also extinguish it.

Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.

Eternal fire[edit]

Netherrack will maintain fire forever when set on fire, unless put out by lava, water or the player. Note that rain won't put out Netherrack fire. Bedrock in the End will also burn eternally.

If gamerule doFireTick is false, fire will last forever until it is put out by the player.

Block states[edit]

Name Value Description

 age
0—15 This value increases at random intervals; this factor affects how the fire extinguishes.

 alt
true
false

 flip
true
false

 upper
0 Fire is not on the upper face, caused either by a flammable block below the fire, or by no flammable block above or below the fire.
1—2 Fire is on the upper face. The number alternates between 1 and 2 in a checkerboard pattern.

 north

 south

 east

 west
true
false
If true, fire texture shows on that block's face.

History[edit]

Indev
January 9, 2010 Fire was added and was placed directly like a block.
January 11, 2010 Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
January 29, 2010 Ores can be smelted by using fire on dropped items.
Alpha
1.2.6 Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.
Beta
1.2_02 Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt (the bottom is not necessary, though it is best not to have anything explicitly flammable underneath). A fire will only stay burning at the top of a flammable block, not on the sides or the bottom. Once the fire is burning, and has continued to do so for ten seconds or more without consuming the block beneath, one may remove all the adjacent blocks, and it will keep burning forever. If the block burns away, simply replace and reignite it, until it works.

It was also possible to make larger blocks of endless fire by putting flammable blocks diagonally adjacent to a block that is burning continuously. Since the already-burning block counts as nonflammable, it is already on fire, and the adjacent blocks may also burn continuously. By igniting multiple blocks this way, one could make a grid of diagonally-adjacent burning blocks.
1.6 Fire spreading was severely nerfed — infinite fire spread was disabled.[1]
Official release
1.2.1 12w06a Hitting fire in creative now doesn't remove the block under the fire.
1.4.2 12w34a Fire spreads differently based on difficulty.
12w40a Firespread has been slightly nerfed again to prevent infinitely spreading fires.
1.5 13w02a The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.
1.8 14w25a The model was changed slightly (the sides are no longer rotated).
Fire can no longer be obtained in item form.
Pocket Edition Alpha
0.3.3 Removed fire, due to a spreading error. It was replaced by .name
0.7.0 .name was removed, though it still exists with ID 255. Reimplemented fire with better spreading mechanics, similarly on PC Versions. It does not burn infinitely on Netherrack though.
0.7.1 Fixed a bug where fire would sometimes have all or parts of the texture black or white.
Fire now burns indefinitely on Netherrack.
0.8.0 build 2 Burning mobs turn orange and emit large fire particles.
build 4 TNT can now be ignited by fire.
Console Edition
TU1 Added fire.

Issues[edit]

Issues relating to "Fire" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • Sometimes, in survival mode when you walk into a fire and then walk out very quickly you will not stay on fire.
  • Entities on fire do not emit any light (although they themselves appear fully illuminated). They also cannot set blocks around them on fire.
  • The fire item is also used for an Undefined Item. This item can occur when a world with items of a mod is played without the mod. This item cannot be placed and will disappear when clicked on.
  • If you sprint over fire and jump (being still in the fire block), the sound will be as if you're walking on wood. Also, if you obtain fire with commands, mods, or inventory editing prior to 1.8 and place it, the sound is also wooden placement.
  • If water is placed directly onto fire, the fire will be destroyed with fire particles and the accompanying "wood" sounds.
  • Before 1.5, on very slow computers, one could briefly see "FIRE TEX HNST!" instead of the fire animation. Notch confirmed that this was purposeful, and "FIRE TEX HNST!" was translated to "Fire texture, honest!"
  • Fire cannot be destroyed by a player in Adventure mode without water.

In Pocket Edition[edit]

  • If you hack fire in early stages of Pocket Edition, it would be an orange square and when placed, it has no texture. However, if you place it near a flammable block, it would spread throughout the map.
  • Burning mobs turn orange and emit large fire particles around their body.
  • The fire spreading mechanic is based on how prior PC Beta 1.6 would be.

Gallery[edit]

References[edit]