A carrot on a stick is an item that can be used to control saddled pigs.
Obtaining[]
Crafting[]
It is possible to craft a carrot on a stick without a crafting table.
Ingredients | Crafting recipe | Description |
---|---|---|
Fishing Rod or Damaged Fishing Rod + Carrot |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
Damaged Carrot on a Stick | The durability of the two carrots on sticks is added together, plus an extra 5% durability. |
Usage[]
Riding a pig[]
To use a carrot on a stick, the player must first saddle a pig, and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not rabbits[1]) follow the player, but they can't breed using carrot on a stick.
To make the pig run faster, the player can press use while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod.
The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game ticks (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the speed effect.
Enchantments[]
A carrot on a stick can receive the following enchantments, but only through an anvil:
Name | Max Level | Method |
---|---|---|
Unbreaking | III | |
Mending | I | |
Curse of Vanishing | I |
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Item breaks | Players | When a carrot on a stick's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Players | When a carrot on a stick's durability is exhausted | random | 1.0 | 0.9 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Carrot on a Stick | carrot_on_a_stick | Item | item.minecraft.carrot_on_a_stick |
Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
---|---|---|---|---|---|
Carrot on a Stick | carrot_on_a_stick | carrotonastick | 517 | Item | item.carrotOnAStick.name |
Video[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
August 28, 2012 | Dinnerbone released images of saddled pigs being controlled with carrots.[2] They start slow but end up traveling up to 5 blocks per second.[3] Wheat was considered as a "fuel" along with carrots,[4] and Dinnerbone eventually decided upon carrots.[5] | ||||
1.4.2{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li></ul> | 12w36a | Added carrot on a stick. | |||
The player does not get back a fishing rod once the carrot on a stick is used up. | |||||
12w37a | Carrots on sticks now have a durability meter, and can be used to give saddled pigs a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed. | ||||
12w38a | Using up a carrot on a stick now returns a fishing rod. | ||||
1.4.6{{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}} {{Item | title = Raw Mutton | image = Raw Mutton.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed. == Obtaining == === Mob loot === An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead. === Chest loot === {{LootChestItem|raw-mutton}} == Usage == === Food === To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Mutton |Cooked Mutton |0.35 }} === Wolves === Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |aliasid=muttonraw |id=550 |form=item |translationkey=item.muttonRaw.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|PXlW-sZygTs}}</div> == History == {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}} {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}} {{History|java}} {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}} {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}} {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}} {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}} {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|PS4}} {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]]. </gallery> == References == {{reflist}} {{items}} [[de:Rohes Hammelfleisch]] [[es:Cordero crudo]] [[fr:Mouton cru]] [[ja:生の羊肉]] [[ko:익히지 않은 양고기]] [[nl:Rauw schapenvlees]] [[pl:Surowa baranina]] [[pt:Carneiro cru]] [[ru:Сырая баранина]] [[zh:生羊肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}} [[File:Eating Steve.png|thumb|right|150px]] [[File:Eating Alex.png|thumb|right|150px]] '''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode. Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand. [[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten. With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time. All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}} This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here. == Hunger and saturation == {{main|Hunger#Mechanics}} {{seealso|Tutorials/Hunger_management}} [[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]] [[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not. [[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect. Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation. A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again. === Usage === Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}. While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly. Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]]. === Nourishment value === Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food. <!-- do not change the locations of the food in this table without providing an explanation in the edit summary --> {| class="wikitable" data-description="Nourishment value" |- !Nourishment ! Value !Food |- style="text-align: left;" !Great | 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;" !Good | 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;" !Normal | 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;" ! Low | 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;" !Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |} == Foods == {{/table}} === Ingredients === The following items cannot be eaten on their own. Instead, they are used to craft consumable food items. <!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors! --> {| class="sortable wikitable list-style-none" data-description="Ingredients" |- ! Name ! Icon ! Used to make ! Source(s) ! Notes |- id="Bowl" ! scope="row" | [[Bowl]] | {{Slot|Bowl}} | {{itemLink|Mushroom Stew}} * {{itemLink|Beetroot Soup}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | * [[Crafting]] from [[planks]] * [[Fishing Rod#Usage|Fishing]] * [[Turtle]] killed by [[lightning]] * Eating food made with them | |- id="Cocoa Bean" ! scope="row" | [[Cocoa Beans]] | {{Slot|Cocoa Beans}} | {{itemLink|Cookie}}s | * Breaking [[cocoa plant]]s * Bought from [[wandering trader]] | |- id="Egg" ! scope="row" | [[Egg]] | {{Slot|Egg}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Laid by [[chicken]]s * Found in village fletcher chests | |- id="Milk" ! scope="row" | [[Milk Bucket]] | {{Slot|Milk Bucket}} | {{itemLink|Cake}} | * Milking a [[cow]], [[mooshroom]]s, or [[goat]]s * Killing a [[Wandering trader]] drinking it | Can also be consumed to clear [[status effect]]s |- id="Mushroom" ! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]] | {{Slot|Brown Mushroom;Red Mushroom}} | {{itemLink|Mushroom Stew}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | {{anchor|Brown Mushroom|Red Mushroom}} * Dark/shady areas * Swamp [[biome]]s * [[Mushroom fields]] * Breaking [[Huge Mushroom|huge brown or red mushrooms]] * [[The Nether]] * Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]] * Bought from [[wandering trader]] | |- id="Flower" ! scope="row" | [[Flower]] | {{Slot|Any Flower}} |{{itemLink|Suspicious Stew}} | * Breaking [[Flower]] * Using [[Bone Meal]] on a [[Grass Block]] * Bought from [[wandering trader]] * Killing [[Iron Golem]] (poppy) | |- id="Pumpkin" ! scope="row" | [[Pumpkin]] | {{Slot|Pumpkin}} | {{itemLink|Pumpkin Pie}} | * Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]] * Naturally occurring [[pumpkin]]s * Taiga and Snowy Taiga [[Village]]s * Bought from [[wandering trader]] | |- id="Sugar" ! scope="row" | [[Sugar]] | {{Slot|Sugar}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Crafting [[sugar cane]] * Dropped by [[witch]]es * Creating from its base [[element]]s {{only|bedrock|education}} * Redeemed from [[honey bottle]] on a crafting table | |- id="Wheat" ! scope="row" | [[Wheat]] | {{Slot|Wheat}} | * {{itemLink|Bread}} * {{itemLink|Cake}} * {{itemLink|Cookie}}s | * Harvesting mature [[wheat]] * Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest * Crafting [[hay bale]]s | |- id="Gold Nugget" ! scope="row" | [[Gold Nugget]] | {{Slot|Gold Nugget}} | {{itemLink|Golden Carrot}} | * Crafting [[gold ingot]]s * Dropped by [[zombified piglin]]s * Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest * Smelting golden armor or tools * Mining [[nether gold ore]] without [[Silk Touch]] | |- id="Gold Ingot" ! scope="row" | [[Gold Ingot]] | {{Slot|Gold Ingot}} | {{itemLink|Golden Apple}} | * Crafting [[gold block]]s or [[gold nugget]]s * Rarely dropped by [[zombified piglin]]s and by [[Drowned]] * Smelting [[gold ore]] or [[nether gold ore]] * Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest | |- id="Honey Block" ! scope="row" | [[Honey Block]] | {{Slot|Honey Block}} | {{itemLink|Honey Bottle}} | * Crafting [[honey bottle]]s | |} == Sounds == {{Sound table/Entity/Food}} == Achievements == {{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}} == History == {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}} {{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}} {{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}} {{History|||snap=?|Mushrooms are no longer edible.}} {{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}} {{History||20100206|Added [[wheat]] and [[bread]]. |Mushroom stew now restores {{hp|10}} health.}} {{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}} {{History|java infdev}} {{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}} {{History|java alpha}} {{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}} {{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}} {{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds. |Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}} {{History||v1.2.3|Eating food now functions correctly in multiplayer.}} {{History|java beta}} {{History||1.2|Added [[sugar]] and [[cake]].}} {{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors. |Added [[cookie]]s.}} {{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}} {{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]]. |Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]]. |Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]]. |Added [[rotten flesh]] as a new drop from [[zombie]]s. |Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. |Added [[hunger bar]]; now food restores hunger instead of health. |Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. |[[Huge mushroom]]s were added as a new source for [[mushroom]]s. |With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s. |[[Milk]] can be used to nullify the effects of [[potion]]s. |[[Spider]]s now drop [[Spider Eye|eyes]].}} {{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}} {{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. |[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}} {{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Potatoes can be cooked to make [[baked potato]]es |Harvesting potatoes may give 0–2 [[poisonous potato]]es. |Carrots can be crafted into [[golden carrot]]s. |Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}} {{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored. |Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}} {{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}} {{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]]. |Enchanted golden apples are no longer craftable, making them no longer renewable.}} {{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}} {{History||1.14|snap=18w43a|Added [[suspicious stew]].}} {{History|||snap=18w49a|Added [[sweet berries]].}} {{History||1.15|snap=19w34a|Added [[honey bottle]]s.}} {{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}} {{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}} {{History||1.17|snap=21w05a|Added [[glow berries]].}} {{History|pocket alpha}} {{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}} {{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}} {{History||v0.7.0|Added [[milk]] and [[cake]].}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}} {{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}} {{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison. |Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}} {{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}} {{History||v0.12.1|snap=build 1|Eating food now restores hunger. |[[Spider]]s now drop [[Spider Eye|eyes]]. |Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}} {{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC. |Added raw rabbit, cooked rabbit, and [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}} {{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}} {{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}} {{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}} {{History|foot}} {{items}} [[Category:Food]] [[cs:Potraviny]] [[de:Hunger]] [[es:Comida]] [[fr:Nourriture]] [[hu:Étel]] [[it:Cibo]] [[ja:食料]] [[ko:식료품]] [[nl:Voedsel]] [[pl:Jedzenie]] [[pt:Alimento]] [[ru:Еда]] [[th:อาหาร]] [[uk:Їжа]] [[zh:食物]]</li></ul></nowiki> | 12w50a | A carrot on a stick can now be enchanted with Unbreaking via an enchanted book and an anvil. | |||
1.8.2{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.--> {{about|the item|the block|Nether Bricks}} {{Item | title = Nether Brick | image = Nether Brick.png | renewable = Yes | stackable = Yes (64) }} A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. == Obtaining == === Smelting === Nether brick can be smelted from netherrack. {{smelting |Netherrack |Nether Brick |0,1 }} === Bartering === [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage|Nether Brick}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=nether_brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=netherbrick |id=523 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}} {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}} {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}} {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}} {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}} {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[cs:Netheritová cihla]] [[de:Netherziegel (Gegenstand)]] [[es:Ladrillo del Nether]] [[fr:Brique du Nether]] [[hu:Alvilági tégla]] [[ja:ネザーレンガ (アイテム)]] [[ko:네더 벽돌 (아이템)]] [[lzh:焱界磚]] [[nl:Netherbaksteen (voorwerp)]] [[pl:Netherowa cegła]] [[pt:Tijolo do Nether]] [[ru:Адский кирпич (предмет)]] [[uk:Пекельна цегла (предмет)]] [[zh:下界砖]] [[Category:Renewable resources]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}} {{Item | image = <gallery> Lingering Water Bottle.png | Water Bottle Uncraftable Lingering Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br> All others: Yes | stackable = No }} '''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]] }} == Usage == === Creating area effect clouds === Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds. For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. Lingering potions can also be thrown out of [[dispenser]]s like splash potions. === Lingering water bottle === Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud. ==== Mud ==== Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Crafting ingredient === {{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}} === Filling cauldrons === {{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable lingering potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Lingering Potion|link=none}} ! Uncraftable Lingering Potion |} == Custom effects == {{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Lingering potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a lingering potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a lingering potion is thrown by a player |id=entity.lingering_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a lingering potion is dispensed by a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |form=item |translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |id=562 |form=item |translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Thrown potion === {{Entity | title = Thrown lingering potion | networkid = '''[[JE]]''': 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Lingering Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Lingering Potion |spritetype=entity |nameid=lingering_potion |id=101 |foot=1}} ==== Entity Data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Lingering potions when thrown have entity data that define various properties of the entity. {{:Splash Potion/ED}} === Area Effect Cloud === {{Entity | title = Area Effect Cloud | image = Area Effect Cloud.png |imagesize=290px }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |id=95 |foot=1}} ==== Entity data ==== {{see also|Chunk format}} The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity. {{/ED}} ==Advancements== {{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}} == History == {{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}} {{History|java}} {{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions. |[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}} {{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}} {{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}} {{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from lingering potions.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). == Gallery == <gallery> Lingering Water Bottle.png|Water Bottle Lingering Potion of Night Vision.png|Night Vision Lingering Potion of Invisibility.png|Invisibility Lingering Potion of Leaping.png|Leaping Lingering Potion of Fire Resistance.png|Fire Resistance Lingering Potion of Swiftness.png|Swiftness Lingering Potion of Slowness.png|Slowness Lingering Potion of the Turtle Master.png|Turtle Master Lingering Potion of Water Breathing.png|Water Breathing Lingering Potion of Healing.png|Healing Lingering Potion of Harming.png|Harming Lingering Potion of Poison.png|Poison Lingering Potion of Regeneration.png|Regeneration Lingering Potion of Strength.png|Strength Lingering Potion of Weakness.png|Weakness Lingering Potion of Slow Falling.png|Slow Falling Lingering Potion of Luck.png|Luck Lingering Potion of Decay.png|Decay Uncraftable Lingering Potion.png|Uncraftable </gallery> === Screenshots === <gallery> Transparent Area Effect Cloud Image.png|Just area affect cloud particles </gallery> == See also == * {{ItemLink|Glass Bottle}} * {{ItemLink|Potion}} * {{ItemLink|Splash Potion}} {{Items}} {{Entities}} [[Category:Combat]] [[de:Verweiltrank]] [[fr:Potion persistante]] [[ko:잔류형 물약]] [[ja:残留ポーション]] [[pl:Trwałe miotane mikstury]] [[pt:Poção prolongada]] [[ru:Оседающие зелья]] [[uk:Осідаючі зілля]] [[zh:滞留药水]]</li></ul> | pre7 | Crafting a carrot on a stick now removes all enchantments on the original fishing rod. | |||
1.9{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Item|Item]]<br/>{{Many images}} {{Redirect|Items|the old image file used to load item textures|items.png}} {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]] An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s. == Behavior == Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]]. The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]]. If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s. A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it. Hoppers draw in any items that are placed above them. Most items [[stack]] to 64, but some only stack to 16, and others not at all. ''However,'' all types of items can be stacked up to 127 through inventory editing. == List of items == <!--potentially missing bedrock edition items--> === Items that create blocks, fluids or entities === {{columns-list|colwidth=16em| * {{ItemLink|Acacia Boat}} * {{ItemLink|Acacia Boat with Chest}} * {{ItemLink|Armor Stand}} * {{ItemLink|Bamboo Raft}} * {{ItemLink|Bamboo Raft with Chest}} * {{ItemLink|Beetroot Seeds}} * {{ItemLink|Birch Boat}} * {{ItemLink|Birch Boat with Chest}} * {{ItemLink|Bottle o' Enchanting}} * {{ItemLink|Bow}} * {{ItemLink|Bucket}} * {{ItemLink|Bucket of Axolotl}} * {{ItemLink|Bucket of Cod}} * {{ItemLink|Bucket of Pufferfish}} * {{ItemLink|Bucket of Salmon}} * {{ItemLink|Bucket of Tadpole}} * {{ItemLink|Bucket of Tropical Fish}} * {{ItemLink|Carrot}} * {{ItemLink|Cherry Boat}} * {{ItemLink|Cherry Boat with Chest}} * {{ItemLink|Cocoa Beans}} * {{ItemLink|Crossbow}} * {{ItemLink|Dark Oak Boat}} * {{ItemLink|Dark Oak Boat with Chest}} * {{ItemLink|Egg}} * {{ItemLink|End Crystal}} * {{ItemLink|Ender Pearl}} * {{ItemLink|Eye of Ender}} * {{ItemLink|Fire Charge}} * {{ItemLink|Firework Rocket}} * {{ItemLink|Fishing Rod}} * {{ItemLink|Flint and Steel}} * {{ItemLink|Glow Berries}} * {{ItemLink|Glow Item Frame}} * {{ItemLink|Item Frame}} * {{ItemLink|Jungle Boat}} * {{ItemLink|Jungle Boat with Chest}} * {{ItemLink|Kelp}} * {{ItemLink|Lava Bucket}} * {{ItemLink|Lead}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Mangrove Boat}} * {{ItemLink|Mangrove Boat with Chest}} * {{ItemLink|Melon Seeds}} * {{ItemLink|Minecart}} * {{ItemLink|Minecart with Chest}} * {{ItemLink|Minecart with Command Block}} * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}} * {{ItemLink|Minecart with Hopper}} * {{ItemLink|Minecart with TNT}} * {{ItemLink|Nether Wart}} * {{ItemLink|Oak Boat}} * {{ItemLink|Oak Boat with Chest}} * {{ItemLink|Painting}} * {{ItemLink|Pitcher Pod}} * {{ItemLink|Potato}} * {{ItemLink|Powder Snow Bucket}} * {{ItemLink|Pumpkin Seeds}} * {{ItemLink|Redstone Dust}} * {{ItemLink|Snowball}} * {{ItemLink|Splash Potion}} * {{ItemLink|Spruce Boat}} * {{ItemLink|Spruce Boat with Chest}} * {{ItemLink|String}} * {{ItemLink|Sweet Berries}} * {{ItemLink|Torchflower Seeds}} * {{ItemLink|Trident}} * {{ItemLink|Water Bucket}} * {{ItemLink|Wheat Seeds}} }} === Items with use in the world === These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. {{columns-list|colwidth=16em| * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays) * {{ItemLink|Apple}} * {{ItemLink|Arrow}} * {{ItemLink|Baked Potato}} * {{ItemLink|Beetroot}} * {{ItemLink|Beetroot Soup}} * {{ItemLink|Black Dye}} * {{ItemLink|Blue Dye}} * {{ItemLink|Bone}} * {{ItemLink|Bone Meal}} * {{ItemLink|Book}} (to interact with chiseled bookshelves) * {{ItemLink|Book and Quill}} * {{ItemLink|Bowl}} * {{ItemLink|Bread}} * {{ItemLink|Brown Dye}} * {{ItemLink|Brush}} * {{ItemLink|Bundle}} * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chorus Fruit}} * {{ItemLink|Compass}} * {{ItemLink|Cooked Chicken}} * {{ItemLink|Cooked Cod}} * {{ItemLink|Cooked Mutton}} * {{ItemLink|Cooked Porkchop}} * {{ItemLink|Cooked Rabbit}} * {{ItemLink|Cooked Salmon}} * {{ItemLink|Cookie}} * {{ItemLink|Cyan Dye}} * {{ItemLink|Debug Stick}}{{only|java|short=1}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Hoe}} * {{ItemLink|Diamond Horse Armor}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Dried Kelp}} * {{ItemLink|Elytra}} * {{ItemLink|Empty Map}} * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves) * {{ItemLink|Enchanted Golden Apple}} * {{ItemLink|Goat Horn}} * {{ItemLink|Glass Bottle}} * {{ItemLink|Glow Ink Sac}} * {{ItemLink|Gold Ingot}} * {{ItemLink|Golden Apple}} * {{ItemLink|Golden Axe}} * {{ItemLink|Golden Boots}} * {{ItemLink|Golden Carrot}} * {{ItemLink|Golden Chestplate}} * {{ItemLink|Golden Helmet}} * {{ItemLink|Golden Hoe}} * {{ItemLink|Golden Horse Armor}} * {{ItemLink|Golden Leggings}} * {{ItemLink|Golden Pickaxe}} * {{ItemLink|Golden Shovel}} * {{ItemLink|Golden Sword}} * {{ItemLink|Gray Dye}} * {{ItemLink|Green Dye}} * {{ItemLink|Honeycomb}} * {{ItemLink|Honey Bottle}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Hoe}} * {{ItemLink|Iron Horse Armor}} * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems) * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Sword}} * {{ItemLink|Knowledge Book}}{{only|java|short=1}} * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}} * {{ItemLink|Leather Boots}} * {{ItemLink|Leather Cap}} * {{ItemLink|Leather Horse Armor}} * {{ItemLink|Leather Pants}} * {{ItemLink|Leather Tunic}} * {{ItemLink|Light Blue Dye}} * {{ItemLink|Light Gray Dye}} * {{ItemLink|Lime Dye}} * {{ItemLink|Magenta Dye}} * {{ItemLink|Map}} or [[Explorer Map]] * {{ItemLink|Melon Slice}} * {{ItemLink|Milk Bucket}} * {{ItemLink|Mushroom Stew}} * {{ItemLink|id=music-disc-5|Music Disc}} (5) * {{ItemLink|id=music-disc-11|Music Disc}} (11) * {{ItemLink|id=music-disc-13|Music Disc}} (13) * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks) * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat) * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp) * {{ItemLink|id=music-disc-far|Music Disc}} (Far) * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall) * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi) * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside) * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep) * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic) * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal) * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad) * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait) * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward) * {{ItemLink|Name Tag}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Hoe}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Orange Dye}} * {{ItemLink|Pink Dye}} * {{ItemLink|Poisonous Potato}} * {{ItemLink|Potion|Potions}} * {{ItemLink|Pufferfish|link=Pufferfish (item)}} * {{ItemLink|Pumpkin Pie}} * {{ItemLink|Purple Dye}} * {{ItemLink|Rabbit Stew}} * {{ItemLink|Raw Beef}} * {{ItemLink|Raw Chicken}} * {{ItemLink|Raw Cod}} * {{ItemLink|Raw Mutton}} * {{ItemLink|Raw Porkchop}} * {{ItemLink|Raw Rabbit}} * {{ItemLink|Raw Salmon}} * {{ItemLink|Red Dye}} * {{ItemLink|Rotten Flesh}} * {{ItemLink|Saddle}} * {{ItemLink|Shears}} * {{ItemLink|Shield}} * {{ItemLink|Spectral Arrow}}{{only|java|short=1}} * {{ItemLink|Spider Eye}} * {{ItemLink|Spyglass}} * {{ItemLink|Steak}} * {{ItemLink|Stone Axe}} * {{ItemLink|Stone Hoe}} * {{ItemLink|Stone Pickaxe}} * {{ItemLink|Stone Shovel}} * {{ItemLink|Stone Sword}} * {{ItemLink|Sugar}} * {{ItemLink|Suspicious Stew}} * {{ItemLink|Tipped Arrow}} * {{ItemLink|Totem of Undying}} * {{ItemLink|Tropical Fish}} * {{ItemLink|Turtle Shell}} * {{ItemLink|Warped Fungus on a Stick}} * {{ItemLink|Wheat}} * {{ItemLink|White Dye}} * {{ItemLink|Wooden Axe}} * {{ItemLink|Wooden Hoe}} * {{ItemLink|Wooden Pickaxe}} * {{ItemLink|Wooden Shovel}} * {{ItemLink|Wooden Sword}} * {{ItemLink|Written Book}} * {{ItemLink|Yellow Dye}} }} === Items with indirect use in the world === The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function. {{columns-list|colwidth=16em| * {{ItemLink|Angler Pottery Sherd}} * {{ItemLink|Archer Pottery Sherd}} * {{ItemLink|Arms Up Pottery Sherd}} * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Creeper Charge) * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Flower Charge) * {{ItemLink|Banner Pattern}} (Globe) * {{ItemLink|Banner Pattern}} (Skull Charge) * {{ItemLink|Banner Pattern}} (Snout) * {{ItemLink|Banner Pattern}} (Thing) * {{ItemLink|Blade Pottery Sherd}} * {{ItemLink|Blaze Powder}} * {{ItemLink|Blaze Rod}} * {{ItemLink|Brewer Pottery Sherd}} * {{ItemLink|Brick}} * {{ItemLink|Burn Pottery Sherd}} * {{ItemLink|Charcoal}} * {{ItemLink|Clay Ball}} * {{ItemLink|Clock}} * {{ItemLink|Coal}} * {{ItemLink|Coast Armor Trim}} * {{ItemLink|Copper Ingot}} * {{ItemLink|Danger Pottery Sherd}} * {{ItemLink|Diamond}} * {{ItemLink|Disc Fragment}} * {{ItemLink|Dragon's Breath}} * {{ItemLink|Dune Armor Trim}} * {{ItemLink|Echo Shard}} * {{ItemLink|Emerald}} * {{ItemLink|Explorer Pottery Sherd}} * {{ItemLink|Eye Armor Trim}} * {{ItemLink|Feather}} * {{ItemLink|Fermented Spider Eye}} * {{ItemLink|Firework Star}} * {{ItemLink|Flint}} * {{ItemLink|Friend Pottery Sherd}} * {{ItemLink|Ghast Tear}} * {{ItemLink|Glistering Melon Slice}} * {{ItemLink|Glowstone Dust}} * {{ItemLink|Gold Nugget}} * {{ItemLink|Gunpowder}} * {{ItemLink|Heart of the Sea}} * {{ItemLink|Heart Pottery Sherd}} * {{ItemLink|Heartbreak Pottery Sherd}} * {{ItemLink|Host Armor Trim}} * {{ItemLink|Howl Pottery Sherd}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Ingot}} * {{ItemLink|Iron Nugget}} * {{ItemLink|Lapis Lazuli}} * {{ItemLink|Leather}} * {{ItemLink|Magma Cream}} * {{ItemLink|Miner Pottery Sherd}} * {{ItemLink|Mourner Pottery Sherd}} * {{ItemLink|Nautilus Shell}} * {{ItemLink|Nether Brick}} * {{ItemLink|Nether Quartz}} * {{ItemLink|Nether Star}} * {{ItemLink|Netherite Ingot}} * {{ItemLink|Netherite Scrap}} * {{ItemLink|Netherite Upgrade}} * {{ItemLink|Paper}} * {{ItemLink|Phantom Membrane}} * {{ItemLink|Plenty Pottery Sherd}} * {{ItemLink|Popped Chorus Fruit}} * {{ItemLink|Prismarine Crystals}} * {{ItemLink|Prismarine Shard}} * {{ItemLink|Prize Pottery Sherd}} * {{ItemLink|Rabbit Hide}} * {{ItemLink|Rabbit's Foot}} * {{ItemLink|Raiser Armor Trim}} * {{ItemLink|Raw Copper}} * {{ItemLink|Raw Gold}} * {{ItemLink|Raw Iron}} * {{ItemLink|Recovery Compass}} * {{ItemLink|Rib Armor Trim}} * {{ItemLink|Scute}} * {{ItemLink|Sentry Armor Trim}} * {{ItemLink|Shaper Armor Trim}} * {{ItemLink|Sheaf Pottery Sherd}} * {{ItemLink|Shelter Pottery Sherd}} * {{ItemLink|Shulker Shell}} * {{ItemLink|Silence Armor Trim}} * {{ItemLink|Skull Pottery Sherd}} * {{ItemLink|Slimeball}} * {{ItemLink|Snort Pottery Sherd}} * {{ItemLink|Spire Armor Trim}} * {{ItemLink|Stick}} * {{ItemLink|Tide Armor Trim}} * {{ItemLink|Vex Armor Trim}} * {{ItemLink|Ward Armor Trim}} * {{ItemLink|Wayfinder Armor Trim}} * {{ItemLink|Wild Armor Trim}} }} === Spawn eggs === Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em| * {{ItemLink|Allay Spawn Egg}} * {{ItemLink|Axolotl Spawn Egg}} * {{ItemLink|Bat Spawn Egg}} * {{ItemLink|Bee Spawn Egg}} * {{ItemLink|Blaze Spawn Egg}} * {{ItemLink|Camel Spawn Egg}} * {{ItemLink|Cat Spawn Egg}} * {{ItemLink|Cave Spider Spawn Egg}} * {{ItemLink|Chicken Spawn Egg}} * {{ItemLink|Cod Spawn Egg}} * {{ItemLink|Cow Spawn Egg}} * {{ItemLink|Creeper Spawn Egg}} * {{ItemLink|Dolphin Spawn Egg}} * {{ItemLink|Donkey Spawn Egg}} * {{ItemLink|Drowned Spawn Egg}} * {{ItemLink|Elder Guardian Spawn Egg}} * {{ItemLink|Ender Dragon Spawn Egg}} * {{ItemLink|Enderman Spawn Egg}} * {{ItemLink|Endermite Spawn Egg}} * {{ItemLink|Evoker Spawn Egg}} * {{ItemLink|Fox Spawn Egg}} * {{ItemLink|Frog Spawn Egg}} * {{ItemLink|Ghast Spawn Egg}} * {{ItemLink|Glow Squid Spawn Egg}} * {{ItemLink|Goat Spawn Egg}} * {{ItemLink|Guardian Spawn Egg}} * {{ItemLink|Hoglin Spawn Egg}} * {{ItemLink|Horse Spawn Egg}} * {{ItemLink|Husk Spawn Egg}} * {{ItemLink|Iron Golem Spawn Egg}} * {{ItemLink|Llama Spawn Egg}} * {{ItemLink|Magma Cube Spawn Egg}} * {{ItemLink|Mooshroom Spawn Egg}} * {{ItemLink|Mule Spawn Egg}} * {{ItemLink|Spawn NPC}}{{only|bedrock}} * {{ItemLink|Ocelot Spawn Egg}} * {{ItemLink|Panda Spawn Egg}} * {{ItemLink|Parrot Spawn Egg}} * {{ItemLink|Phantom Spawn Egg}} * {{ItemLink|Pig Spawn Egg}} * {{ItemLink|Piglin Spawn Egg}} * {{ItemLink|Piglin Brute Spawn Egg}} * {{ItemLink|Pillager Spawn Egg}} * {{ItemLink|Polar Bear Spawn Egg}} * {{ItemLink|Pufferfish Spawn Egg}} * {{ItemLink|Rabbit Spawn Egg}} * {{ItemLink|Ravager Spawn Egg}} * {{ItemLink|Salmon Spawn Egg}} * {{ItemLink|Sheep Spawn Egg}} * {{ItemLink|Shulker Spawn Egg}} * {{ItemLink|Silverfish Spawn Egg}} * {{ItemLink|Skeleton Horse Spawn Egg}} * {{ItemLink|Skeleton Spawn Egg}} * {{ItemLink|Slime Spawn Egg}} * {{ItemLink|Sniffer Spawn Egg}} * {{ItemLink|Snow Golem Spawn Egg}} * {{ItemLink|Spider Spawn Egg}} * {{ItemLink|Squid Spawn Egg}} * {{ItemLink|Stray Spawn Egg}} * {{ItemLink|Strider Spawn Egg}} * {{ItemLink|Tadpole Spawn Egg}} * {{ItemLink|Trader Llama Spawn Egg}} * {{ItemLink|Tropical Fish Spawn Egg}} * {{ItemLink|Turtle Spawn Egg}} * {{ItemLink|Vex Spawn Egg}} * {{ItemLink|Villager Spawn Egg}} * {{ItemLink|Vindicator Spawn Egg}} * {{ItemLink|Wandering Trader Spawn Egg}} * {{ItemLink|Warden Spawn Egg}} * {{ItemLink|Witch Spawn Egg}} * {{ItemLink|Wither Skeleton Spawn Egg}} * {{ItemLink|Wither Spawn Egg}} * {{ItemLink|Wolf Spawn Egg}} * {{ItemLink|Zoglin Spawn Egg}} * {{ItemLink|Zombie Horse Spawn Egg}} * {{ItemLink|Zombie Spawn Egg}} * {{ItemLink|Zombie Villager Spawn Egg}} * {{ItemLink|Zombified Piglin Spawn Egg}} }} === Education Edition only=== These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing. {{columns-list|colwidth=16em| * {{ItemLink|Agent Spawn Egg}} * {{ItemLink|Antidote}} * {{ItemLink|Black Balloon}} * {{ItemLink|Bleach}} * {{ItemLink|Blue Balloon}} * {{ItemLink|Blue Glow Stick}} * {{ItemLink|Blue Sparkler}} * {{ItemLink|Board}} * {{ItemLink|Brown Balloon}} * {{ItemLink|Brown Glow Stick}} * {{EntityLink|Camera}} * {{ItemLink|Compound}}s * {{ItemLink|Cyan Balloon}} * {{ItemLink|Cyan Glow Stick}} * {{ItemLink|Elixir}} * {{ItemLink|Eye Drops}} * {{ItemLink|Gray Balloon}} * {{ItemLink|Gray Glow Stick}} * {{ItemLink|Green Balloon}} * {{ItemLink|Green Glow Stick}} * {{ItemLink|Green Sparkler}} * {{ItemLink|Ice Bomb}} * {{ItemLink|Light Blue Balloon}} * {{ItemLink|Light Blue Glow Stick}} * {{ItemLink|Lime Balloon}} * {{ItemLink|Lime Glow Stick}} * {{ItemLink|Magenta Balloon}} * {{ItemLink|Magenta Glow Stick}} * {{ItemLink|Orange Balloon}} * {{ItemLink|Orange Glow Stick}} * {{ItemLink|Orange Sparkler}} * {{ItemLink|Photo}} * {{ItemLink|Pink Balloon}} * {{ItemLink|Pink Glow Stick}} * {{ItemLink|Portfolio}} * {{ItemLink|Poster}} * {{ItemLink|Purple Balloon}} * {{ItemLink|Purple Glow Stick}} * {{ItemLink|Purple Sparkler}} * {{ItemLink|Red Balloon}} * {{ItemLink|Red Glow Stick}} * {{ItemLink|Red Sparkler}} * {{ItemLink|Silver Balloon}} * {{ItemLink|Slate}} * {{ItemLink|Spawn NPC}} * {{ItemLink|Super Fertilizer}} * {{ItemLink|Tonic}} * {{ItemLink|White Balloon}} * {{ItemLink|White Glow Stick}} * {{ItemLink|Yellow Balloon}} * {{ItemLink|Yellow Glow Stick}} }} ==Unimplemented items == Some items are unimplemented, or have been mentioned to be implemented in the future. *{{ItemLink|Ruby}} ==Removed items == Removed items no longer exist in current versions of the game. *{{ItemLink|Copper Horn}} *{{ItemLink|Horse Saddle}} *{{ItemLink|Studded Helmet}} *{{ItemLink|Studded Chestplate}} *{{ItemLink|Studded Leggings}} *{{ItemLink|Studded Boots}} *{{ItemLink|Quiver}} ==Joke items== Joke items are only present in [[April Fools]] versions of the game. {{columns-list|colwidth=16em| *{{ItemLink|3D}} *{{ItemLink|A Very Fine Item}} *{{ItemLink|Ankle Monitor}} *{{ItemLink|Arrow of Big}} *{{ItemLink|Arrow of Small}} *{{ItemLink|Banner Pattern (New Thing)}} *{{ItemLink|Blue Key}} *{{ItemLink|Bit}} *{{ItemLink|Bottle of Entity}} *{{ItemLink|Bottle of Void}} *{{ItemLink|Tag (item)|Byte Tag}} *{{ItemLink|Tag (item)|Compound Tag}} *{{ItemLink|Tag (item)|Double Tag}} *{{ItemLink|Tag (item)|Float Tag}} *{{ItemLink|Footprint}} *{{ItemLink|Tag (item)|Int Tag}} *{{ItemLink|La Baguette}} *{{ItemLink|Le Tricolore}} *{{ItemLink|Tag (item)|Left Curly}} *{{ItemLink|Tag (item)|Left Square}} *{{ItemLink|Lingering Potion of Big}} *{{ItemLink|Lingering Potion of Small}} *{{ItemLink|Tag (item)|List Tag}} *{{ItemLink|Tag (item)|Long Tag}} *{{ItemLink|Longer String}} *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}} *{{ItemLink|Moon Cow Spawn Egg}} *{{ItemLink|Tag (item)|Name}} *{{ItemLink|Obsidian Boat}} *{{ItemLink|Potion of Big}} *{{ItemLink|Potion of Small}} *{{ItemLink|Reality Vision}} *{{ItemLink|Red Key}} *{{ItemLink|Tag (item)|Right Curly}} *{{ItemLink|Tag (item)|Right Square}} *{{ItemLink|Tag (item)|Short Tag}} *{{ItemLink|Smarter Watch}} *{{ItemLink|Splash Bottle of Entity}} *{{ItemLink|Splash Potion of Big}} *{{ItemLink|Splash Potion of Small}} *{{ItemLink|Tag (item)|Sssyntax Error}} *{{ItemLink|Tag (item)|String Tag}} *{{ItemLink|Tag (item)|Tag}} *{{ItemLink|Yellow Key}} }} ==Video== {{yt|5khbViFTwz4}} {{yt|YUM7XiEX1DI}} ==History== ===Item additions and removals=== {{Wip|section=1}} {{History|Java Edition Classic}} {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s. |Total items: 1 (+1, -0)}} {{History|Java Edition Indev}} {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]]. |Total items: 21 (+20, -0)}} {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s. |Total items: 25 (+4, -0)}} {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants. |Total items: 41 (+16, -0)}} {{History|||snap=20100129|Added [[stick]]. |Total items: 42 (+1, -0)}} {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]]. |Total items: 51 (+9, -0)}} {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]]. |Total items: 55 (+4, -0)}} {{History||20100212-1|Added gold and diamond armor. |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]]. |Total items: 56 (+2, -1)}} {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]]. |Total items: 59 (+3, -0)}} {{History|Java Edition Infdev}} {{History||20100227-1|Added [[golden apples]]. |Total items: 60 (+1, -0)}} {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]]. |Total items: 63 (+3, -0)}} {{History||20100625-2|Added [[saddles]]. |Total items: 64 (+1, -0)}} {{History|java Alpha}} {{History||v1.0.5|Added [[snowballs]]. |Total items: 65 (+1, -0)}} {{History||v1.0.8|Added [[leather]] and [[milk bucket]]. |Total items: 67 (+2 ,-0)}} {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]]. |Total items: 72 (+5, -0)}} {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]]. |Total items: 77 (+5, -0)}} {{History||v1.1.0|Added [[compass]]. |Total items: 78 (+1, -0)}} {{History||v1.1.1|Added [[fishing rod]]. |Total items: 79 (+1, -0)}} {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]]. |Total items: 83 (+4, -0)}} {{History|java Beta}} {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]]. |Total items: 91 (+8, -0)}} {{History||1.4|Added [[cookie]]. |Total items: 92 (+1, -0)}} {{History||1.6|Added [[maps]]. |Total items: 93 (+1, -0)}} {{History||1.7|Added [[shears]]. |Total items: 94 (+1, -0)}} {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]]. |Total items: 103 (+9, -0)}} {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]]. |Total items: 107 (+4, -0)}} {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]]. |Total items: 121 (+14, -0)}} {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]]. |Total items: 122 (+1, -0)}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]]. |Total items: 126 (+4, -0)}} {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]]. |Total items: 146 (+20, -0)}} {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg. |Total items: 149 (+3, -0)}} {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]]. |Total items: 151 (+2, -0)}} {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]]. |Total items: 153 (+2, -0)}} {{History|||snap=12w22a|Added 8 types of [[potion]].}} {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]]. |Total items: 156 (+2, -0)}} {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]]. |Total items: 162 (+7, -0)}} {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]]. |Total items: 164 (+2, -0)}} {{History|||snap=12w37a|Added [[pumpkin pie]]. |Total items: 165 (+1, -0)}} {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait". |Total items: 166 (+1, -0)}} {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]]. |Total items: 169 (+3, -0)}} {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]]. |Total items: 171 (+2, -0)}} {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]]. |Total items: 177 (+6, -0)}} {{History|||snap=13w16b|Added [[name tag]]. |Total items: 178 (+1, -0)}} {{History|||snap=13w18a|Removed [[horse saddle]]. |Total items: 177 (+0, -1)}} {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]]. |Total items: 182 (+5, -0)}} {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg. |Total items: 183 (+1, -0)}} {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg. |Total items: 186 (+3, -0)}} {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]]. |Total items: 196 (+10, -0)}} {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions. |Total items: 220 (+24, -0)}} {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s. |Total items: 238 (+18, -0)}} {{History|||snap=15w33c|Added [[shield]]. |Total items: 239 (+1, -0)}} {{History|||snap=15w41a|Added [[elytra]]. |Total items: 240 (+1, -0)}} {{History|||snap=15w44a|Added [[end crystal]]. |Total items: 241 (+1, -0)}} {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion. |Total items: 243 (+2, -0)}} {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs. |Total items: 253 (+10, -0)}} {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs. |Total items: 254 (+1, -0)}} {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]]. |Total items: 261 (+7, -0)}} {{History||1.11.1|snap=16w50a|Added [[iron nugget]]. |Total items: 262 (+1, -0)}} {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg. |Total items: 264 (+2, -0)}} {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]]. |Total items: 273 (+9, -0)}} {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs. |Total items: 282 (+9, -0)}} {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]]. |Total items: 288 (+6, -0)}} {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]]. |Total items: 291 (+3, -0)}} {{History|||snap=18w11a|Added [[drowned]] spawn egg. |Total items: 292 (+1, -0)}} {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]]. |Total items: 295 (+3, -0)}} {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]]. |Total items: 297 (+2, -0)}} {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]]. |Total items: 310 (+13, -0)}} {{History|||snap=18w49a|Added [[sweet berries]]. |Total items: 311 (+1, -0)}} {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs. |Total items: 313 (+2, -0)}} {{History|||snap=19w07a|Added [[fox]] spawn egg. |Total items: 314 (+1 ,-0)}} {{History|||snap=19w08a|Added leather [[horse armor]]. |Total items: 315 (+1, -0)}} {{History|||snap=19w11a|Added a new "globe" banner pattern. |Total items: 316 (+1, -0)}} {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 317 (+1, -0)}} {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg. |Total items: 328 (+11, -0)}} {{History|||snap=20w07a|Added [[piglin]] spawn egg. |Total items: 329 (+1, -0)}} {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg. |Total items: 331 (+2, -0)}} {{History|||snap=20w14a|Added [[zoglin]] spawn egg. |Total items: 332 (+1, -0)}} {{History|||snap=20w15a|Added [[piglin banner pattern]]. |Total items: 333 (+1, -0)}} {{History|||snap=20w16a|Added [[pigstep]] music disc. |Total items: 334 (+1, -0)}} {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg. |Total items: 335 (+1, -0)}} {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]]. |Total items: 339 (+4, -0)}} {{History|||snap=20w46a|Added [[powder snow bucket]]. |Total items: 340 (+1, -0)}} {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 342 (+2, -0)}} {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg. |Total items: 344 (+2, -0)}} {{History|||snap=21w05a|Added [[glow berries]]. |Total items: 346 (+1, -0)}} {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]]. |Total items: 348 (+3, -0)}} {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside". |Total items: 349 (+1, -0)}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg. |Total items: 350 (+1, -0)}} {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]]. |Removed [[warden]] spawn egg. |Total items: 352 (+3, -1)}} {{History|||snap=22w12a|Re-added [[warden]] spawn egg |Added 7 types of [[boat with chest]]. |Total items: 360 (+8, -0)}} {{History|||snap=22w13a|Added [[allay]] spawn egg. |Total items: 361 (+1, -0)}} {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]]. |Total items: 363 (+2, -0)}} {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]]. |Total items: 365 (+2, -0)}} {{History|||snap=22w17a|Added the [[goat horn]]. |Total items: 366 (+1, -0)}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 369 (+3, -0)}} {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 373 (+4, -0)}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s. |Total items: 385 (+12, -0)}} {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 394 (+9, -0)}} {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s. |Total items: 418 (+24, -0)}} {{History|||snap=23w17a|Added Relic [[music disc]]. |Total items: 419 (+1, -0)}} {{History|Pocket Alpha}} {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]]. |Total items: 5 (+5, -0)}} {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword. |Total items: 17 (+12, -0)}} {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword. |Total items: 33 (+16, -0)}} {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]]. |Total items: 39 (+6, -0)}} {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s. |Total items: 63 (+24, -0)}} {{History||v0.5.0|Added [[melon seeds]]. |Total items: 64 (+1, -0)}} {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]]. |Total items: 86 (+22, -0)}} {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s. |Total items: 95 (+9, -0)}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]]. |Total items: 102 (+7, -0)}} {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]]. |Total items: 106 (+4, -0)}} {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]]. |Total items: 114 (+8, -0)}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs. |Total items: 128 (+14, -0)}} {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs. |Total items: 170 (+42, -0)}} {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]]. |Total items: 175 (+5, -0)}} {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg. |Total items: 178 (+3, -0)}} {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]]. |Total items: 194 (+16, -0)}} {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio. |Total items: 200 (+6, -0)}} {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant. |Removed the NPC spawn egg. |Total items: 203 (+4, -1)}} {{History|Pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s. |Total items: 223 (+20, -0)}} {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s. |Total items: 224 (+1, -0)}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es. |Total items: 231 (+7, -0)}} {{History|Bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s. |Total items: 249 (+18, -0)}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg. |Total items: 251 (+2, -0)}} {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]]. |Total items: 260 (+9, -0)}} {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg. |Total items: 263 (+3, -0)}} {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg. |Total items: 270 (+7, -0)}} {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg. |Total items: 271 (+1, -0)}} {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants. |Total items: 276 (+5, -0)}} {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s. |Total items: 278 (+2, -0)}} {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s. |Total items: 283 (+5, -0)}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg. |Total items: 284 (+1, -0)}} {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]]. |Total items: 294 (+10, -0)}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg. |Total items: 295 (+1, -0)}} {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]]. |Total items: 296 (+1, -0)}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 299 (+3, -0)}} {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants. |Total items: 303 (+4, -0)}} {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]]. |Total items: 316 (+13, -0)}} {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg. |Total items: 321 (+5, -0)}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg. |Total items: 322 (+1, -0)}} {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s. |Total items: 324 (+2, -0)}} {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]]. |Total items: 325 (+1, -0)}} {{History|||snap=beta 1.16.210.57|Added [[copper ingot]]. |Total items: 326 (+1, -0)}} {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 326 (+0, -2)}} {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.220.52|Added [[glow berries]]. |Total items: 329 (+1, -0)}} {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 331 (+2, -0)}} {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]]. |Total items: 336 (+5, -0)}} {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]]. |Total items: 337 (+1, -0)}} {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]]. |Total items: 340 (+3, -0)}} {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg. |Total items: 341 (+1, -0)}} {{History|||snap=beta 1.18.30.26|Added [[copper horn]]. |Total items: 342 (+1, -0)}} {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]]. |Total items: 348 (+6, -0)}} {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg. |Total items: 349 (+1, -0)}} {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s. |Total items: 351 (+2, -0)}} {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es. |Removed [[copper horn]]. |Total items: 352 (+2, -1)}} {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5. |Total items: 354 (+2, -0)}} {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg. |Total items: 355 (+1, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 358 (+3, -0)}} {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 362 (+4, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 369 (+7, -0)}} {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]]; |Total items: 371 (+2, -0)}} {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s. |Total items: 383 (+12, -0)}} {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s. |Total items: 404 (+21, -0)}} {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]], |Total items: 405 (+1, -0)}} {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]]. |Total items: 406 (+1, -0)}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]]. |Total items: 93 (+93, -0)}} {{History||xbox=TU3|Added [[shear]]s. |Total items: 94 (+1, -0)}} {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]]. |Total items: 117 (+23, -0)}} {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]]. |Total items: 130 (+13, -0)}} {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]]. |Total items: 152 (+22, -0)}} {{History||xbox=TU12|Added [[ocelot]] spawn egg. |Total items: 153 (+1, -0)}} {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]]. |Total items: 166 (+13, -0)}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs. |Total items: 177 (+11, -0)}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]]. |Total items: 178 (+1, -0)}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s. |Total items: 205 (+28, -1)}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]]. |Total items: 208 (+3, -0)}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''. |Total items: 247 (+39, -0)}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]]. |Total items: 249 (+2, -0)}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s. |Total items: 258 (+9, -0)}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]]. |Total items: 259 (+1, -0)}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]]. |Total items: 275 (+16, -0)}} {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s. |Total items: 281 (+6, -0)}} {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s. |Total items: 284 (+3, -0)}} {{History||ps=1.91|Added [[sweet berries]]. |Total items: 285 (+1, -0)}} {{History|3DS}} {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}} {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}} {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}} {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History|MinecraftEdu}} {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}} {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}} {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}} {{History||0.98|Added 20 types of [[spawn egg]]s.}} {{History||0.982|Added [[ocelot]] spawn egg.}} {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}} {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}} {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}} {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}} {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}} {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}} {{History|Education}} {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}} {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}} {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}} {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}} {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}} {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}} {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}} {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}} {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}} {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}} {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}} {{History|earth}} {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]]. |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}} {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}} {{History|dungeons}} {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}} {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}} {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}} {{History|foot}} ===Other changes=== {{History|java Classic}} {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}} {{History|java indev}} {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items. |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}} {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref> |Apples were added, but they currently serve no function.}} {{History|||snap=20100122|Can now place blocks on resource items |Dropped items now experience gravity.}} {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}} {{History|||snap=20100128|Items are now 3D.}} {{History|||snap=20100129|Added crafting. |Right-clicking drops one of a stack.}} {{History|||snap=20100130|Crafting improved; now has 36 recipes.}} {{History|java}} {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}} {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons. |Resource packs can make models for all items.}} {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}} {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}} {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}} {{History|foot}} ===April Fools items=== {{History|Java}} {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}} {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}} {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}} {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}} {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}} {{History|foot}} ==Issues== {{Issue list}} ==See also== *[[Item repair]] *[[Item durability]] *[[Item (entity)]] ==References== {{reflist}} {{Items}} {{Environment}} [[Category:Items]] [[cs:Předmět]] [[de:Gegenstand]] [[el:Αντικείμενο]] [[es:Objeto]] [[fr:Objets]] [[hu:Tárgyak]] [[it:Oggetto]] [[ja:アイテム]] [[ko:아이템]] [[nl:Voorwerp]] [[pl:Przedmioty]] [[pt:Item]] [[ru:Предметы]] [[th:ไอเทม]] [[tr:Eşyalar]] [[uk:Предмет]] [[zh:物品]]</li></ul> | 16w05b | Durability is no longer reduced merely by riding a pig, but only by using the speed boost.[needs in-game testing] | |||
1.13{{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item | image = Light_Blue_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]]. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |Blue Orchid |Output=Light Blue Dye |type=Material |head=1 }} {{Crafting |Blue Dye |White Dye |Output=Light Blue Dye,2 |type=Material }} {{Crafting |Lapis Lazuli;Blue Dye;Lapis Lazuli |Bone Meal;Bone Meal;White Dye |Output=Light Blue Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Loot chest === {{#invoke:LootChest|base3|light-blue-dye}} === Trading === [[Wandering trader]]s sell 3 light blue dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Light Blue Dye}} === Trading === Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |aliasid=dye / 12 |id=407 |form=item |translationkey=item.dye.lightBlue.name |foot=1}} == Video == {{yt|IPQzg-zPJgk}} == History == {{History|java beta}} {{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]]. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}} {{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}} {{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}} {{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}} {{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]]. |Light blue dye can now be used to craft light blue wool.}} {{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s. |Light blue dye can now be used to dye white [[carpet]]s. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|PS4}} {{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[cs:Světle modré barvivo]] [[de:Hellblauer Farbstoff]] [[es:Tinte azul claro]] [[fr:Teinture bleu clair]] [[hu:Világoskék festék]] [[ja:空色の染料]] [[ko:하늘색 염료]] [[nl:Lichtblauwe kleurstof]] [[pl:Jasnoniebieski barwnik]] [[pt:Corante azul-claro]] [[ru:Светло-синий краситель]] [[zh:淡蓝色染料]] [[Category:Renewable resources]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}} {{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}} {{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}} {{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}} {{distinguish|Disk}} {{Item | image = Music Disc 13.png | extratext = View [[#Gallery|all renders]] | renewable = * '''Pigstep, otherside, 5, Relic''': No * '''All others''': Yes | stackable = No | rarity = Rare }} '''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es. ==Obtaining== ===Crafting=== Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]]. {{Crafting |A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5 |A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5 |A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5 |Output=Music Disc 5 |type=Aesthetic }} === Chest loot=== {{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}} ===Archaeology=== {{LootChestItem|disc-relic}} ===Mob loot=== When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic. Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref> ==Discs== {{missing information|the Relic music disc}} {{C418 agreement}} {| class="wikitable sortable" style="width:100%" data-description="Disc listing" !Item !<span class="nowrap">In-game</span> name ! class="unsortable" scope="col" style="width:150px" |Composer ! class="unsortable" scope="col" style="width:10000px" |Description ! class="unsortable" scope="col" style="width:200px" |Soundtrack title !Soundtrack ! class="unsortable" scope="col" style="width:150px" |Track preview ! class="unsortable" scope="col" style="width:50px" |Length |- |style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}} |13 |C418 |A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark. |"Thirteen" |''[[Minecraft - Volume Alpha]]'' No. 16 |[[File:13.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}} | cat |C418 |A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony. At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays. The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog". |"Cat" |''[[Minecraft - Volume Alpha]]'' No. 19 |[[File:Cat.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}} |blocks |C418 |An upbeat chiptune-style piece with a shuffling waltz rhythm. |"Blocks" |''[[Minecraft - Volume Beta]]'' No. 28 |[[File:Blocks.ogg|noicon]] | 5:45 |- |style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}} |chirp |C418 |A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall. |"Chirp" |''[[Minecraft - Volume Beta]]'' No. 20 |[[File:Chirp.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}} |far |C418 |A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords. |"Far" |''[[Minecraft - Volume Beta]]'' No. 29 |[[File:Far.ogg|noicon]] |2:54 |- |style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}} | mall |C418 |Serene music played on a kalimba along with other instruments. |"Mall" |''[[Minecraft - Volume Beta]]'' No. 27 |[[File:Mall.ogg|noicon]] |3:17 |- |style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}} |mellohi |C418 |A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. |"Mellohi" |''[[Minecraft - Volume Beta]]'' No. 22 |[[File:Mellohi.ogg|noicon]] |1:36 |- |style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}} |stal |C418 |A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes. |"Stal" |''[[Minecraft - Volume Beta]]'' No. 23 |[[File:Stal.ogg|noicon]] |2:30 |- |style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}} |strad |C418 |A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. |"Strad" |''[[Minecraft - Volume Beta]]'' No. 24 |[[File:Strad.ogg|noicon]] |3:08 |- |style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}} |ward |C418 |Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone. |"Ward" |''[[Minecraft - Volume Beta]]'' No. 26 |[[File:Ward.ogg|noicon]] |4:11 |- |style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}} |11 |C418 |A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends. |"Eleven" |''[[Minecraft - Volume Beta]]'' No. 25 |[[File:11.ogg|noicon]] |1:11 |- |style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}} |wait |C418 |An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref> |"Wait" |''[[Minecraft - Volume Beta]]'' No. 21 |[[File:where are we now.ogg|noicon]] |3:58 (Fades at 3:51) |- |style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}} | otherside |Lena Raine |Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end. |"otherside" |''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 |[[File:Otherside.ogg|noicon]] |3:15 |- |style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}} |5 |Samuel Åberg | A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends. |"Five" |''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4 |[[File:Five.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}} |Pigstep |Lena Raine |An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio. |"Pigstep - Mono Mix" |''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4 |[[File:Pigstep.ogg|noicon]] |2:28 |- |style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}} |Relic |Aaron Cherof |The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song. |"Relic" |''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5 |[[File:Relic.ogg|noicon]] |3:38 |} ==Usage== The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox. The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}. If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values: {| class="wikitable" !Disc ! Intensity |- |(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0 |- |{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1 |- |{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2 |- |{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3 |- |{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4 |- |{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5 |- |{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6 |- |{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7 |- |{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8 |- |{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9 |- |{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10 |- |{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11 |- |{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12 |- |{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13 |- |{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14 |- |{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15 |} ==Data values== ===ID=== {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |itemtags=music_discs |form=item}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |itemtags=music_discs |form=item}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |itemtags=music_discs |form=item}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |itemtags=music_discs |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |firstcolumnname=Track |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |aliasid=record_13 |id=541 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |aliasid=record_cat |id=542 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |aliasid=record_blocks |id=543 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |aliasid=record_chirp |id=544 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |aliasid=record_far |id=545 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |aliasid=record_mall |id=546 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |aliasid=record_mellohi |id=547 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |aliasid=record_stal |id=548 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |aliasid=record_strad |id=549 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |aliasid=record_ward |id=550 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |aliasid=record_11 |id=551 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |aliasid=record_wait |id=552 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |aliasid=record_otherside |id=634 |form=item |translationkey=item.record.name}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |aliasid=record_5 |id=644 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |aliasid=record_pigstep |id=628 |form=item |translationkey=item.record.name}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |aliasid=record_relic |id=702 |form=item |translationkey=item.record.name |foot=1}} ===Raw music files=== {{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}} {{in|be}}, it can be found in: *Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}} *Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}} All music disc files are in {{w|Vorbis|Ogg Vorbis}}. {{fnlist}} ==Achievements== {{load achievements|sound of music}} ==Advancements== {{load advancements|sound of music}} ==History== {{History|java alpha}} {{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}} {{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''. |Records are officially named "music discs". |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}} |Music discs have been added to [[dungeon]] chests. |Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}} {{History|java beta}} {{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}} {{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}} {{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s. |All music discs now have the same probability of being [[drops|dropped]].}} {{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref> |The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}} {{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}} {{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s. |Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}} {{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}} {{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }} {{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}} {{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs. |All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}} {{History||?|The music disc "11" can now be dropped by creepers.}} {{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}} {{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}} {{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}} {{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}} {{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}} {{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}} {{History||?|The "where are we now" music disc has been renamed to "wait".}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}} {{History|foot}} ==Gallery== <gallery> Music Disc 13.png|Music Disc<br>C418 - 13 Music Disc Cat.png|Music Disc<br>C418 - cat Music Disc Blocks.png|Music Disc<br>C418 - blocks Music Disc Chirp.png|Music Disc<br>C418 - chirp Music Disc Far.png|Music Disc<br>C418 - far Music Disc Mall.png|Music Disc<br>C418 - mall Music Disc Mellohi.png|Music Disc<br>C418 - mellohi Music Disc Stal.png|Music Disc<br>C418 - stal Music Disc Strad.png|Music Disc<br>C418 - strad Music Disc Ward.png|Music Disc<br>C418 - ward Music Disc 11.png|Music Disc<br>C418 - 11 Music Disc Wait.png|Music Disc<br>C418 - wait Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside Music Disc 5.png|Music Disc<br>Samuel Åberg - 5 Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic </gallery> ==Issues== {{issue list}} ==Trivia== * Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available. * The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. ** Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used. **C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref> *Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game. *"chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref> *The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]]. *The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''. *The music disc "11" is the only visibly damaged music disc. **If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic". **Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played. **There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece. ** C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> ** "11" causes jukeboxes to output a redstone signal strength of 11. ** Before [[Java Edition 1.13]], the [[data value]] of "11" was 11. **[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref> *The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time. **"wait" used the original title "where are we now" in older versions of the Legacy Console Edition. *"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat. *"Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref> *“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft. **In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}. ***Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}. ==See also== *[[Music]] *[[Daniel Rosenfeld|C418]] **''[[Minecraft - Volume Alpha]]'' **''[[Minecraft - Volume Beta]]'' *[[Lena Raine]] **''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' **''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' **''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' *[[Samuel Åberg]] *[[Aaron Cherof]] ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021 {{Items}} {{Soundtrack}} [[de:Schallplatte]] [[es:Disco de música]] [[fr:Disque de musique]] [[ja:レコード]] [[ko:음반]] [[nl:Muziekplaat]] [[pl:Płyta muzyczna]] [[pt:Disco musical]] [[ru:Пластинка]] [[tr:Müzik Diski]] [[zh:音乐唱片]]</li></ul> | 17w47a | Crafting a carrot on a stick no longer requires the fishing rod to be at full durability.[6] | |||
Prior to The Flattening, this item's numeral ID was 398. | |||||
1.14{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item | title = Green Dye | renewable = Yes | stackable = Yes (64) }} '''Green dye''' is a [[primary color dye]]. == Obtaining == === Chest loot === {{LootChestItem|green-dye}} === Smelting === {{Smelting |head=1 |showdescription=1 |Cactus |Green Dye |1 |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref> }} {{Smelting |head=0 |showdescription=1 |Cactus |Green Dye |0,2 |description={{only|Bedrock}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 green dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Green Dye}} === Trading === Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |aliasid=dye / 2 |id=397 |form=item |translationkey=item.dye.green.name |foot=1}} == Video == <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}} {{History|java}} {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye". |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}} {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}} {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}} {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}} {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}} {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}} {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}} {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s. |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|PS4}} {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Kaktusová zeleň]] [[de:Grüner Farbstoff]] [[es:Tinte verde]] [[fr:Teinture verte]] [[hu:Kaktuszzöld]] [[ja:緑色の染料]] [[ko:초록색 염료]] [[nl:Cactusgroen]] [[pl:Zielony barwnik]] [[pt:Corante verde]] [[ru:Зелёный краситель]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}} {{Item | image = <gallery> Lingering Water Bottle.png | Water Bottle Uncraftable Lingering Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br> All others: Yes | stackable = No }} '''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]] }} == Usage == === Creating area effect clouds === Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds. For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. Lingering potions can also be thrown out of [[dispenser]]s like splash potions. === Lingering water bottle === Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud. ==== Mud ==== Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Crafting ingredient === {{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}} === Filling cauldrons === {{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable lingering potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Lingering Potion|link=none}} ! Uncraftable Lingering Potion |} == Custom effects == {{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Lingering potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a lingering potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a lingering potion is thrown by a player |id=entity.lingering_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a lingering potion is dispensed by a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |form=item |translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |id=562 |form=item |translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Thrown potion === {{Entity | title = Thrown lingering potion | networkid = '''[[JE]]''': 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Lingering Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Lingering Potion |spritetype=entity |nameid=lingering_potion |id=101 |foot=1}} ==== Entity Data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Lingering potions when thrown have entity data that define various properties of the entity. {{:Splash Potion/ED}} === Area Effect Cloud === {{Entity | title = Area Effect Cloud | image = Area Effect Cloud.png |imagesize=290px }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |id=95 |foot=1}} ==== Entity data ==== {{see also|Chunk format}} The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity. {{/ED}} ==Advancements== {{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}} == History == {{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}} {{History|java}} {{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions. |[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}} {{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}} {{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}} {{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from lingering potions.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). == Gallery == <gallery> Lingering Water Bottle.png|Water Bottle Lingering Potion of Night Vision.png|Night Vision Lingering Potion of Invisibility.png|Invisibility Lingering Potion of Leaping.png|Leaping Lingering Potion of Fire Resistance.png|Fire Resistance Lingering Potion of Swiftness.png|Swiftness Lingering Potion of Slowness.png|Slowness Lingering Potion of the Turtle Master.png|Turtle Master Lingering Potion of Water Breathing.png|Water Breathing Lingering Potion of Healing.png|Healing Lingering Potion of Harming.png|Harming Lingering Potion of Poison.png|Poison Lingering Potion of Regeneration.png|Regeneration Lingering Potion of Strength.png|Strength Lingering Potion of Weakness.png|Weakness Lingering Potion of Slow Falling.png|Slow Falling Lingering Potion of Luck.png|Luck Lingering Potion of Decay.png|Decay Uncraftable Lingering Potion.png|Uncraftable </gallery> === Screenshots === <gallery> Transparent Area Effect Cloud Image.png|Just area affect cloud particles </gallery> == See also == * {{ItemLink|Glass Bottle}} * {{ItemLink|Potion}} * {{ItemLink|Splash Potion}} {{Items}} {{Entities}} [[Category:Combat]] [[de:Verweiltrank]] [[fr:Potion persistante]] [[ko:잔류형 물약]] [[ja:残留ポーション]] [[pl:Trwałe miotane mikstury]] [[pt:Poção prolongada]] [[ru:Оседающие зелья]] [[uk:Осідаючі зілля]] [[zh:滞留药水]]</li></ul> | 18w43a | The texture of carrot on a stick has been changed. | |||
1.16{{Extension DPL}}<ul><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item | image = Flint and Steel.png | rarity = Common | renewable = Yes | durability = 64 | stackable = No }} '''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Iron Ingot |Flint |Output=Flint and Steel |type=Tool }} {{crafting |foot=1 |ignoreusage=1 |Damaged Flint and Steel |Damaged Flint and Steel |Output= Flint and Steel |description= The durability of the two tools is added together, plus an extra 5% durability. |type= Tool }} === Chest loot === {{LootChestItem|flint-and-steel}} == Usage == === Igniting === When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there. Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]]. Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame. Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on. A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled. When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers. === Enchantments === Flint and steel can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Flint and steel click.ogg |subtitle=Flint and Steel click |source=block |description=When a flint and steel is used to place fire |id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref> |translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/> |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |subtitle=Flint and Steel click |source=hostile |description=When a flint and steel is used to light a creeper |id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/> |translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/> |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a flint and steel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}; {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=When a flint and steel is used to place fire |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When a flint and steel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Flint and Steel |spritetype=item |nameid=flint_and_steel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Flint and Steel |spritetype=item |nameid=flint_and_steel |id=299 |form=item |foot=1}} == Achievements == {{Load achievements|Into the Nether}} == Advancements == {{load advancements|We Need To Go Deeper}} == Video == <div style="text-align:center">{{yt|caz8BBG48VU}}</div> == History == {{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}} {{History|java indev}} {{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel. |Flint and steel can be used to set [[fire]].}} {{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened. |Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}} {{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}} {{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe. |Flint and steel can no longer drop from mobs. |Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]]. |[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}} {{History|java beta}} {{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}} {{History|java}} {{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}} {{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}} {{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}} {{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}} {{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}} {{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe" ! Old recipe {{!}}- {{!}} {{Crafting |A1=Iron Ingot |B2=Flint |Output=Flint and Steel |ignoreusage=1 }} {{!}}} |Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}} {{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}} {{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}} {{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}} {{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}} {{History||v0.7.0|Flint and steel can now be used to set [[fire]].}} {{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}} {{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}} {{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]]. |Flint and steel can now be found in [[nether fortress]]es. |Flint and steel can now be [[enchanted]] in [[anvil]]s.}} {{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}} {{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]]. |Flint and steel can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}} {{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}} {{History|foot}} Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Flint and Steel old.ogg}} | ? | ? | ? |} == Issues == {{issue list}} == Trivia == * In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers. * The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead. **In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game. **Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game. * Flint and steel cannot light end portals. * Flint and Steel is the first item to mention another item that is not in the game. *In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”. ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Křesadlo]] [[de:Feuerzeug]] [[es:Mechero]] [[fr:Briquet]] [[hu:Kovakő acéllal]] [[ja:火打石と打ち金]] [[ko:부싯돌과 부시]] [[nl:Vuursteen en staal]] [[pl:Krzesiwo]] [[pt:Pederneira]] [[ru:Огниво]] [[zh:打火石]]</li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block |image=Sugar Cane.png |image2=Sugar Cane (item) JE3.png |extratext = View all [[#Gallery|renders]] |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient. ==Obtaining== Sugar cane can be mined instantly with anything. When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]]. A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space. ===Natural generation=== [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]] Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water. Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount. Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref> ===Trading=== [[Wandering trader]]s can sell sugar cane for an [[emerald]]. ==Usage== Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref> Sugar cane takes on a different shade of green depending on the biome in which it is placed. ===Crafting ingredient=== {{crafting usage}} ===Farming=== {{main|Tutorials/Sugar cane farming}} [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]] Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness. [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]] {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref> On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall. === Composting === Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1. == List of colors == {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}} === ''Java Edition'' === These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information. <div class="mw-collapsible mw-collapsed" style="float: left"> {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors" !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render |- | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]] |- | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]] |- | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |} </div> {{clear}} === Bedrock Edition === {{empty section}} == Sounds == {{Sound table/Block/Grass}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar Cane |spritetype=block |nameid=sugar_cane |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sugar Cane |shownumericids=y |showforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Block |spritename=sugar-cane |spritetype=block |nameid=reeds |id=83 |form=block |itemform=item.reeds}} {{ID table |displayname=Item |spritename=sugar-cane |spritetype=item |nameid=sugar_cane |id=385 |form=item |aliasid=reeds |translationkey=item.reeds.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}} <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div> == History == {{more images|Appearance when affected by {{bug|MC-48831}}}} {{History|java alpha}} {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]]. |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}} {{History|java beta}} {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}} {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}} {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes. |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}} {{History|java}} {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}} {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in. |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}} {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}} {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>. |"Sugar Canes" have now been renamed to "Sugar Cane". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}} {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}} {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1. |Added [[wandering trader]]s, which sell sugar cane.}} {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}} {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}} {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}} {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}} {{History|pocket alpha}} {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}} {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}} {{History||v0.3.0|Sugar cane now drops its item form when mined. |Survival players no longer start with an infinite stack of sugar cane in the inventory.}} {{History||v0.5.0|Sugar cane can now be grown on [[sand]]. |Sugar cane can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}} {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in. |Using bone meal on sugar cane is no longer able to break blocks above it.}} {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed. |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes. |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}} {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s. |Sugar canes can now be used to fill up [[composter]]s.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History|foot}} === Sugar cane "item" === {{:Technical blocks/Sugar Cane}} == Issues == {{Issue list}} == Trivia == *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time). *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high. *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus". == Gallery == === Renders === <gallery> Plains Sugar Cane.png|Plains Taiga Sugar Cane.png|Taiga Snowy Plains Sugar Cane.png|Snowy plains Jungle Sugar Cane.png|Jungle Desert Sugar Cane.png|Desert Swamp Sugar Cane (Cold).png|Swamp (cold) Swamp Sugar Cane.png|Swamp Badlands Sugar Cane.png|Badlands </gallery> === In-game === <gallery> Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes. Sugar Cane Waterfall.png|Water flowing over sugar cane. UnderwaterSugarCane.png|Naturally generated sugar cane found underwater. Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other. SugarCaneRavine.png|Sugar cane found in the [[ravine]]. Reeds in Winter mode.png|Reeds generated in the [[winter mode]]. Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s. Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome. Sugarcanenowaterglitch.png|Sugar cane generated without a water source. SwampCane.png|Sugar cane generated in a [[swamp]] biome. Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome. ForestSugarcane.png|Sugar cane growing in a [[forest]] biome. Lava cane.png|Sugar cane growing with lava flowing around it. Before breaking.png|Sugar canes few seconds before breaking because the water is frozen. Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]]. Cave Sugar.png|Another example. </gallery> === Heights === <gallery> Tall Sugar Cane.png|Four-block tall sugar cane. 4RiverCane.png|Four-block tall sugar cane. 4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome. </gallery> == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[cs:Cukrová třtina]] [[de:Zuckerrohr]] [[es:Caña de azúcar]] [[fr:Canne à sucre]] [[hu:Cukornád]] [[it:Canna da zucchero]] [[ja:サトウキビ]] [[ko:사탕수수]] [[nl:Suikerriet]] [[pl:Trzcina cukrowa]] [[pt:Cana-de-açúcar]] [[ru:Сахарный тростник]] [[th:อ้อย]] [[uk:Цукрова тростина]] [[zh:甘蔗]]</li></ul> | 20w06a | Carrot on a stick can now be used up.[7] | |||
Pocket Edition Alpha | |||||
v0.15.0{{Extension DPL}}<ul><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}} {{Item | title = Reality Vision | image = Reality Vision.png | renewable = No | stackable = Yes (64) }} The '''Reality vision''' was a joke [[helmet]]. == Usage == Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map. It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>). == Sounds == {{Sound table |sound=Equipvr.ogg |subtitle=''None'' |source=player |description=When equipped |id=item.reality_vision.use |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Reality Vision |spritetype=item |nameid=reality_vision |id=500 |form=item |translationkey=item.realityVision.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}} {{History|foot}} == Issues == Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Trivia == * [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']]. == Gallery == <gallery> Sign2.png|The [[sign]] texture found in the game files. OBEY.png|OBEY seen in a sign. OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Visão da realidade]] [[es:Reality Vision]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}} {{Item | image = Golden Apple.png | rarity = Rare | heals = {{hunger|4}} |effects=: {{EffectLink|Absorption}} (2:00) : {{EffectLink|Regeneration}} II (0:05) |renewable = Yes |stackable = Yes (64) }} A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]]. == Obtaining == === Crafting === {{Crafting |A1= Gold Ingot |B1= Gold Ingot |C1= Gold Ingot |A2= Gold Ingot |B2= Apple |C2= Gold Ingot |A3= Gold Ingot |B3= Gold Ingot |C3= Gold Ingot |Output= Golden Apple |type= Foodstuff }} === Chest loot === On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath. {{LootChestItem|golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, golden apples can be eaten when the hunger bar is full. The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health) *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage) === Curing zombie villagers === {{main|Zombie Villager#Curing}} A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]]. === Horses === Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes. ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |id=258 |form=item |foot=1}} == Achievements == {{load achievements|Zombie Doctor;Oooh, shiny!}} == Advancements == {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java infdev}} {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}} {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]]. |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}} {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds. |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}} {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one. |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}} {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}} {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}} {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s. |The [[Regeneration]] effect of golden apples has been slowed down.}} {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}} {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}} {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}} {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}} {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}} {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}} {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]]. |The average yield of golden apples from [[dungeon]] chests has been increased. |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}} {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}} {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed. == Gallery == <gallery> File:GoldenAppleComparison.png|A comparison of the two golden apple variations. File:Golden apple in dungen 2013.png|A golden apple found in a dungeon. File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Food]] [[cs:Zlaté jablko]] [[de:Goldener Apfel]] [[es:Manzana dorada]] [[fr:Pomme dorée]] [[hu:Aranyalma]] [[it:Mela d'oro]] [[ja:金のリンゴ]] [[ko:황금 사과]] [[nl:Gouden appel]] [[pl:Złote jabłko]] [[pt:Maçã dourada]] [[ru:Золотое яблоко]] [[th:แอปเปิ้ลทอง]] [[tr:Altın Elma]] [[uk:Золоте яблуко]] [[zh:金苹果]]</li></ul> | build 1 | Added carrot on a stick. | |||
Bedrock Edition | |||||
1.10.0{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item | title=Milk Bucket | image = Milk Bucket.png | renewable = Yes | effects = Clears all | stackable = No }} A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]]. == Obtaining == === Harvesting === Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]]. === Mob loot === A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}} == Usage == Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode. When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player. The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''. === Crafting ingredient === {{crafting usage|Milk Bucket}} == Sounds == {{el|je}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking milk |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=player |subtitle=Cow gets milked |description=When a cow is milked |id=entity.cow.milk |translationkey=subtitles.entity.cow.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Goat gets milked |description=When a regular goat is milked |source=neutral |id=entity.goat.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |subtitle=Goat gets milked |description=When a screaming goat is milked |source=neutral |id=entity.goat.screaming.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |subtitle=Wandering Trader drinks milk |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=entity.wandering_trader.drink_milk |translationkey=subtitles.entity.wandering_trader.drink_milk |volume=0.5 |pitch=0.9-1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=While a player is drinking milk |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=neutral |description=When a cow is milked |id=mob.cow.milk |volume=1.0 |pitch=1.0}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |description=When a regular goat is milked |source=neutral |id=mob.mooshroom.suspicious_milk |volume=1.0 |pitch=1.0/0.9/1.1}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |description=When a screaming goat is milked |source=neutral |id=mob.goat.milk.screamer |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=mob.wanderingtrader.drink_milk |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Milk Bucket |spritetype=item |nameid=milk_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Milk |spritetype=item |nameid=milk_bucket |aliasid=bucket / 1 |id=361 |form=item |translationkey=item.milk.name |foot=1}} == Achievements == {{load achievements|The Lie}} == Advancements == {{Load advancements|Husbandry}} == Video == <div style="text-align:center">{{yt|eyxea_d0b3s}}</div> == History == {{History|java alpha}} {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}} {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}} {{History||v1.0.17|Milk buckets can now be emptied.}} {{History|java beta}} {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}} {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}} {{History||1.3_01|Squid milking has been removed.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}} {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable. |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref> |Milk is no longer emptiable.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}} {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}} {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}} {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}} {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]]. |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}} {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|Ps4}} {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|foot}} == Issues == {{issue list}} == See also == *[[Water Bucket]] *[[Lava]] *[[Food]] *[[Cake]] *[[Honey Bottle]] (alternative to remove poison effect) *[[Medicine]] == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[Category:Tools]] [[cs:Mléko]] [[de:Milcheimer]] [[es:Cubo con leche]] [[fr:Seau de lait]] [[hu:Tej]] [[it:Secchio di latte]] [[ja:ミルク入りバケツ]] [[ko:우유 양동이]] [[nl:Emmer melk]] [[pl:Wiadro mleka]] [[pt:Balde de leite]] [[ru:Ведро с молоком]] [[th:ถังนม]] [[uk:Відро молока]] [[zh:奶桶]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}} {{For}} {{Block |image=Kelp.gif |invimage=Kelp |transparent=Yes |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No |light=No |hardness=0}} '''Kelp''' is an underwater plant that generates in most [[ocean]]s. == Obtaining == === Natural generation === Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp. === Breaking === Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]]. === Trading === Kelp can be bought from [[wandering trader]]s for 3 emeralds. == Usage == Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water. When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation. Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]). === Cooking ingredient === {{smelting | showname = 1 | Kelp | Dried Kelp | 0.1 }} === Composting === Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1. === Growth mechanics === Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first. Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use. Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface. Each time it receives a [[random tick]], kelp has a 14% chance of growing. If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}} === Farming === {{Main|Tutorials/Kelp farming}} Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water. == Sounds == === Generic === {{Sound table/Block/Wet grass}} === Unique === {{edition|java}}: {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Kelp |spritetype=block |nameid=kelp}} {{ID table |displayname=Kelp Plant |spritetype=block |nameid=kelp_plant |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Kelp |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=kelp |spritetype=item |nameid=kelp |id=382 |form=item}} {{ID table |displayname=Block |spritename=kelp |spritetype=block |nameid=kelp |id=393 |form=block |itemform=item.kelp |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}} {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}} {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}} {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward. |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}} {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}} {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}} {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}} {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}} {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}} {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}} {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}} {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}} {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]]. ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''. == Gallery == <gallery heights="60"> SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome. Kelp on shoreline.png|Naturally generated kelp near the shore. Ocean life.png|An ocean with kelp visible in the far distance. Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b. Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]). Coral reef at night.png|Kelp within a [[coral reef]]. Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it. Kelp in ocean.jpg|Multiple kelps. Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit. ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Seetang]] [[es:Alga]] [[fr:Algue]] [[ja:コンブ]] [[ko:켈프]] [[pl:Wodorosty]] [[pt:Alga]] [[ru:Ламинария]] [[th:สาหร่ายทะเล]] [[zh:海带]]</li></ul> | beta 1.10.0.3 | The texture of carrot on a stick has been changed. | |||
1.16.100{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}} {{exclusive|edu}} {{unobtainable|edition=be}} {{ItemEntity |imagesize=80px |renewable=No |stackable=Yes (64) |health={{hp|4}} |image=Camera.png}} {{Block | title = Camera Block | image = Camera (block).png | invimage = none | transparent = No | light = 0 | tool = any | stackable = Yes (64) | flammable = No | lavasusceptible = No | renewable = No }} The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition. To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. == Usage == Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]]. Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking. Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>. == Sounds == === Generic === {{Sound table/Block/Normal/BE}} === Unique === {{Sound table |sound=Camera1.ogg |sound2=Camera2.ogg |sound3=Camera3.ogg |type=bedrock |description=When a picture is taken with a camera |source=Players |id=camera.take_picture |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Camera |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=camera |spritetype=block |nameid=camera |id=242 |form=block |itemform=item.camera}} {{ID table |displayname=Item |spritename=camera |spritetype=item |translationtype=item |nameid=camera |id=593 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Camera |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=camera |spritetype=entity |nameid=tripod_camera |id=62 |foot=1}} === Entity data === See [[Bedrock Edition level format/Entity format]]. == Video == {{yt|1XLRGFibFNQ}} == History == {{History|pocket alpha}} {{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}} {{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras |Changed item and tripod textures. |To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward. |Cameras have infinite uses. |Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}} {{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}} {{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}} {{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}} {{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}} {{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors. |In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}} {{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62. |According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}} {{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture". |The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}. |The camera no longer summons [[lightning]].}} {{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing. |"Take picture" button on the camera works now, but no image files are created. |The oldest ID for camera (456) now refers to [[portfolio]].}} {{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers. |[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}} {{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented. |The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}} {{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}} {{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command. |Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder. |Cameras are now a part of the {{el|ee}} toggle as a hidden feature. |Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}} {{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}} {{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}} {{History|education}} {{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}} {{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}} {{History|foot}} === Future === At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref> It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book. == Issues == {{Issue list}} == Trivia == * A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books. * The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph. * This feature is hidden from the Creative inventory and from the /give command item menu. == Gallery == <gallery> PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]]. PEcameraphoto.jpg|Example image taken by the camera [[entity]]. CameraUse-1.png|The first method of using cameras. CameraUse-2.png|The second method of using cameras. Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta. Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities. Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features. Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]]. File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken. </gallery> == See also == * [[Portfolio]] * [[Screenshot]] == References == {{Reflist}} {{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[Category:Tools]] [[cs:Kamera]] [[de:Kamera]] [[el:Camera]] [[es:Cámara]] [[fr:Appareil photo]] [[hu:Kamera]] [[ja:カメラ]] [[ko:카메라]] [[nl:Camera]] [[pl:Kamera]] [[pt:Câmera]] [[ru:Камера]] [[uk:Камера]] [[zh:相机]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item | title = Spyglass | image = Spyglass.png | durability = | rarity = Common | renewable = Yes | stackable = No }} A '''spyglass''' is a [[tool]] used to zoom in on distant objects. == Obtaining == === Crafting === {{Crafting |B1=Amethyst Shard |B2=Copper Ingot |B3=Copper Ingot |Output=Spyglass |type=Tool }} == Usage == [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]] To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction. Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]]. A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees. The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed. If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen. [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]] == Sounds == {{edition|java}}: {{Sound table |sound=Spyglass use.ogg |subtitle=Spyglass expands |source=player |description=When a player uses a spyglass |id=item.spyglass.use |translationkey=subtitles.item.spyglass.use |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref> |distance=16}} {{Sound table |sound=Spyglass stop.ogg |subtitle=Spyglass retracts |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |translationkey=subtitles.item.spyglass.stop_using |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Spyglass use.ogg |source=player |description=When a player uses a spyglass |id=item.spyglass.use |volume=0.5 |pitch=1.15-1.55}} {{Sound table |sound=Spyglass stop.ogg |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |volume=0.5 |pitch=0.8-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1|id=626}} == Advancements == {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}} == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses. |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}} {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}} {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite. |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed. |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}} {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}} {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}} {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}} {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}} {{History|foot}} == Issues == {{Issue list}} == Trivia == *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face. == Gallery == <gallery> Villager Spyglass.png|Spying on [[villager]]s through a spyglass. After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay. Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref> JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope. JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square. File:Ari Spyglass.jpg|How the spyglass looks in the third person. Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added. Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added. File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022 {{Items}} [[Category:Renewable resources]] [[de:Fernrohr]] [[es:Catalejo]] [[fr:Longue-vue]] [[it:Cannocchiale]] [[ja:望遠鏡]] [[pl:Luneta]] [[pt:Luneta]] [[ru:Подзорная труба]] [[zh:望远镜]]</li></ul> | beta 1.16.100.56 | The ID of carrot on a stick has been changed from carrotonastick to carrot_on_a_stick . | |||
Legacy Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | Added carrot on a stick. |
1.90 | The texture of carrot on a stick has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item | image = Dragon's Breath.png | renewable = Yes | stackable = Yes (64) | rarity = Uncommon }} The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s. == Obtaining == The dragon's breath can be obtained by scooping up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]]. == Usage == === Brewing ingredient === Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]]. {{brewing |name=[[Lingering Potion]] |showname=1 |Dragon's Breath |Any Lingering Potion |base=Any Splash Potion}} When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> == Sounds == {{Edition|Java}}: {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=Filling a glass bottle with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Achievements == {{Load achievements|You Need a Mint}} == Advancements == {{load advancements|You Need a Mint}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Dragon's Breath |spritetype=item |nameid=dragon_breath |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Dragon's Breath |spritetype=item |nameid=dragon_breath |id=560 |form=item |foot=1}} == History == {{History|java}} {{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}} {{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}} {{History|3ds}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed. == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023 {{Items}} [[Category:Renewable resources]] [[de:Drachenatem]] [[fr:Souffle de dragon]] [[it:Soffio di drago]] [[ja:ドラゴンブレス]] [[ko:드래곤의 숨결]] [[nl:Drakenadem]] [[pl:Oddech smoka]] [[pt:Bafo do dragão]] [[ru:Драконье дыхание]] [[zh:龙息]] [[Category:Brewing recipe]]</li><li>[[Hoe|Hoe]]<br/>{{Item | image = <gallery> Wooden Hoe.png | Wooden Stone Hoe.png | Stone Iron Hoe.png | Iron Golden Hoe.png | Golden Diamond Hoe.png | Diamond Netherite Hoe.png | Netherite </gallery> |rarity = Common |renewable = * '''Netherite''': No * '''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Hoe]] |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe |type=Tool }} {{Crafting |name=[[Stone Hoe]] |A1=Any stone-tier block |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Hoe |type=Tool ||description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed. {{Smithing |head=1 |Netherite Upgrade |Diamond Hoe |Netherite Ingot |Netherite Hoe |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]] |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description=The durability of the two hoes is added together, plus an extra 5% durability. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]]. === Chest loot === {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}} === Trading === Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances. === Villager gifts === Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}} == Usage == === Harvesting === Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. {{breaking row|Sculk Catalyst|sort=1|simple=1}} {{breaking row|Sculk Shrieker|sort=1|simple=1}} {{breaking row|Sculk Sensor|sort=1|simple=1}} {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}} {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}} {{breaking row|Shroomlight|sort=1|simple=1}} {{breaking row|Hay Bale|sort=1|simple=1}} {{breaking row|Target|sort=1|simple=1}} {{breaking row|Dried Kelp Block|sort=1|simple=1}} {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}} {{breaking row|Leaves|sort=1|simple=1}} {{breaking row|Sculk|sort=1|simple=1}} {{breaking row|Sculk Vein|sort=1|simple=1}} {{breaking row|Moss Block|foot=1}} Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. === Tilling === Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref> === Weapon === Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon. {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s). {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Attack damage ! colspan="4" | Attack speed ! colspan="4" | Damage/Second (DPS) |- | {{hp|1}} | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 |} Hoes always attack instantly {{in|bedrock}}. === Enchantments === A hoe can receive the following enchantments and curses: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{Notelist}} === Fuel === Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. === Smelting ingredient === {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Hoe till1.ogg |sound2=Hoe till2.ogg |sound3=Hoe till3.ogg |sound4=Hoe till4.ogg |subtitle=Hoe tills |source=block |description=When a block is tilled into farmland |id=item.hoe.till |translationkey=subtitles.item.hoe.till |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a hoe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=block |description=When a block is tilled into farmland |id=use.gravel |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a hoe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Hoe |spritetype=item |nameid=wooden_hoe |form=item}} {{ID table |displayname=Stone Hoe |spritetype=item |nameid=stone_hoe |form=item}} {{ID table |displayname=Iron Hoe |spritetype=item |nameid=iron_hoe |form=item}} {{ID table |displayname=Diamond Hoe |spritetype=item |nameid=diamond_hoe |form=item}} {{ID table |displayname=Golden Hoe |spritetype=item |nameid=golden_hoe |form=item}} {{ID table |displayname=Netherite Hoe |spritetype=item |nameid=netherite_hoe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden hoe |spritetype=item |nameid=wooden_hoe |id=329 |form=item}} {{ID table |displayname=Stone hoe |spritetype=item |nameid=stone_hoe |id=330 |form=item}} {{ID table |displayname=Iron hoe |spritetype=item |nameid=iron_hoe |id=331 |form=item}} {{ID table |displayname=Diamond hoe |spritetype=item |nameid=diamond_hoe |id=332 |form=item}} {{ID table |displayname=Golden hoe |spritetype=item |nameid=golden_hoe |id=333 |form=item}} {{ID table |displayname=Netherite hoe |spritetype=item |nameid=netherite_hoe |id=608 |form=item |foot=1}} == Achievements == {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}} == Video == <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}} {{History|java alpha}} {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}} {{History|java beta}} {{History||1.2|Golden hoes now have the same durability as the other gold tools.}} {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}} {{History|java}} {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}} {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}} {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}} {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}} {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}} {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}} {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}} {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes. |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Hoes now mine [[hay bale]]s faster than other tools. |Netherite hoes are now less common when bartering with piglins. |Hoes now lose 2 durability when used as a weapon. |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed. |Netherite hoes can no longer be [[crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster. |Stone hoes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}} {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}} {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}. |The attack reach of hoes has been increased to 4 [[block]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory. |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}} {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}} {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}} {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}} {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]]. |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |Netherite hoes can no longer be [[crafting|crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]]. |Stone Hoes can now be created using Blackstone. |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests. |Golden hoes now generate randomly enchanted in ruined portal chests. |Hoes now deal the same damage as pickaxes of each tier.}} {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}} {{History|ps4}} {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool. == Gallery == <gallery> Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]]. Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe. </gallery> === Enchanted hoes === <gallery> Enchanted Wooden Hoe.gif Enchanted Stone Hoe.gif Enchanted Iron Hoe.gif Enchanted Golden Hoe.gif Enchanted Diamond Hoe.gif Enchanted Netherite Hoe.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 {{Items}} [[Category:Combat]] [[cs:Motyka]] [[de:Hacke]] [[es:Azada]] [[fr:Houe]] [[hu:Kapa]] [[it:Zappa]] [[ja:クワ]] [[ko:괭이]] [[nl:Schoffel]] [[pl:Motyka]] [[pt:Enxada]] [[ru:Мотыга]] [[tr:Çapa]] [[uk:Мотика]] [[zh:锄]]</li></ul> | Added carrot on a stick. |
Issues[]
Issues relating to "Carrot on a Stick" are maintained on the bug tracker. Report issues there.
Gallery[]
Image from Grum of a carrot on a stick's texture changing with its durability.
See also[]
References[]
- ↑ MC-207993
- ↑ https://twitter.com/Dinnerbone/status/240428477856231424
- ↑ https://twitter.com/Dinnerbone/status/240429280469856256
- ↑ https://twitter.com/Dinnerbone/status/240188453789257728
- ↑ https://twitter.com/Dinnerbone/status/240355810650247168
- ↑ MC-123196 resolved as "Works as Intended"
- ↑ MC-112630
- ↑ http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/