A biome is a region in a world with distinct geographical features, flora, temperatures, humidities, and sky, water, fog, grass and foliage colors. Biomes separate every generated world into different environments, such as forests, deserts and taigas.
The biome of a location is determined during world generation rather than current environment. Even if the player completely changes all the blocks in a large area to imitate the terrain of other biomes, the biomes in this area will not be affected. However, in Java Edition, the /fillbiome
command can change the biome in an area.
Biomes can be located using the /locate biome
command.
List of biomes[]
Biome types[]
In Java Edition, there are 64 different biome types: 53 for the Overworld, 5 for the Nether, and 5 for the End, plus one used only for a superflat preset. In Bedrock Edition there are 86 biome types: 53 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused.
On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official. While in each category, biomes may be further divided into some sub-categories. Biomes in a sub-categories are placed in one page, such as plains and sunflower plains, and are described as variants on this wiki.
Overworld[]
Offland biomes[]
These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Squid and fish spawn frequently in the water.
These biomes are further divided into three categories: Oceans, Deep Oceans, and Mushroom Fields.
Biome name | Description | Screenshot |
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Ocean |
The basic Ocean biome. Like its colder variants, its floor is made up of gravel. Sea grass, kelp, cod and salmon[Bedrock Edition only] can spawn here. |
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Deep Ocean |
A variant of the Ocean biome. In Deep Ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardian and elder guardian can spawn here. Underwater ravines often generate here, with the top layer of lava being replaced by magma blocks that create bubble columns. |
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Warm Ocean |
A variant of the Ocean biome, with light teal water at the surface. Like the Lukewarm Ocean, it has a floor made of sand, and like all oceans, it is populated with seagrass. Unlike other ocean biomes, Warm Oceans allow for the generation of coral reefs and sea pickles. Kelp cannot spawn here. It is the only ocean biome that does not have a deep variant. |
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Lukewarm Ocean |
A variant of the Ocean biome, with light blue water at the surface. Its floor is made of sand with the occasional dirt or clay, kelp and seagrass spawn here. Unlike the Warm Ocean biome, cod and salmon[BE only] can spawn here. Coral cannot spawn here. |
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Deep Lukewarm Ocean |
Similar to the Lukewarm Ocean biome, but twice as deep. Because they are a Deep Ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. |
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Cold Ocean |
A variant of the Ocean biome, with dark blue water at the surface. Like the standard Ocean and Frozen Ocean biomes, its floor is made up of gravel, though occasional patches of dirt can be found. Salmon are able to spawn in Cold Ocean biomes. |
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Deep Cold Ocean |
Similar to the Cold Ocean biome, but twice as deep. Like other Deep Oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, prismarine, and sponges. |
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Frozen Ocean |
A variant of the Ocean biome with dark indigo water at the surface. Like the Cold Ocean, it has a gravel seabed and squids swimming about. However, the water's surface is frequently broken up by patches of ice and large icebergs, consisting of packed ice and, occasionally, blue ice. Strays and polar bears can spawn here, but dolphins do not. |
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Deep Frozen Ocean |
Like the frozen ocean biome, the only fish that spawn here are salmon and cod,[BE only] and the floor consists of gravel. The frozen deep ocean biome also contains ocean monuments and a deeper floor than normal oceans, like other deep oceans. Frequent floating icebergs with blue ice generate here. Polar bears, rabbits, and strays can also spawn here, but dolphins do not. |
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Mushroom Fields |
This rare biome consists of a mostly flat island and has mycelium instead of grass as its surface. However, any grass placed appears in a bright green color, even brighter than in the jungle. Mushroom fields are always adjacent to a deep ocean and are isolated from other biomes, and they are typically a few hundred blocks wide. It is one of the few biomes where huge mushrooms can generate naturally, and where mushrooms can grow in full sunlight. No mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts, and other dark structures, meaning exploring underground is safe. However, monster spawners still spawn mobs, wandering traders along with their llamas can spawn, raids can still spawn illagers, the player can still breed animals and spawn mobs using spawn eggs, and insomnia still attracts phantoms. |
Highland biomes[]
Highland biomes are biomes with high Y-level, rugged terrain, and snow-covered peaks appear above the snow line.
These biomes are further divided into two categories: Mountains and Windswept Hills.
Biome name | Description | Screenshot |
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Jagged Peaks |
One of the three biomes that generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the clouds and can peak at y=256. It is covered by a single layer of snow blocks with stone underneath often exposing ores such as coal, iron and emerald, and just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Only goats spawn in this biome. |
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Frozen Peaks |
The frozen peaks are covered by snow blocks and packed ice with occasional small blobs of ice. This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Only goats can spawn in this biome. |
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Stony Peaks |
The stony peaks are a warmer variation of peak biomes that generates in warmer regions to avoid temperature clashes. It is mainly covered by stone with large strips of calcite and exposed ores. No passive mobs spawn in this biome, and there's no snow. |
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Meadow |
The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of flowers and turquoise-green grass and tall grass. All small flowers generate except Blue orchids, tulips, lilies of the valley or wither roses. Rarely, a lone oak or birch tree can generate and always has a bee nest. Both pillager outposts and plains villages can generate in this biome. Sheep, donkeys and rabbits are the only passive mobs that spawn in this biome. |
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Cherry Grove |
Cherry groves are grasslands with a lot of grass, tall grass and, besides the traditional dandelions and poppies flowers, there are pink petals. The main environmental feature of the cherry grove are cherry trees identified by their striking pink color. Their leaves drop petal particles. The cherry trees may generate densely enough create a cover of leaves. The cherry grove biome is good for surviving. The sparseness of trees can help the player not to get lost while collecting a great abundance of resources. |
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Grove |
The grove creates a forest of spruce trees beneath the mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga but the surface is covered with snow layers, snow blocks, dirt and a lot of powder snow instead of grass blocks. Rabbits, wolves and foxes can spawn in this biome. |
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Snowy Slopes |
The snowy slopes generate on beneath the mountain peaks and are covered multiple layers of snow blocks and powder snow, with some sides also having stone cliffs. Goats spawn in this biome alongside rabbits. This is the only mountain biome where igloos can generate, making it one of the three biomes where igloos naturally generate. |
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A highland biome with some steep hilltops. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, caverns and many other terrain features exist here, offering outstanding views. This is one of the few biomes where llamas can spawn naturally. Snowfall also occurs above certain heights up the mountain, thus creating snow layers on the top of the hills. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Windswept hills are one of a few biomes where emerald ore and infested stone can be found naturally. In Bedrock Edition and Minecraft Education, trees cannot generate here. |
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The windswept gravelly hills are mostly covered in gravel with occasional patches of grass and stone blocks. Due to the low amount of grass, the population of spruce and oak trees in this biome is sparse. |
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This biome is found when the windswept hills are located next to forested biomes. It doesn't generate stone patches so the floor is entirely covered by grass, and there are more spruce and oak trees in this biome, forming small forests with a lower tree density than the taiga biome. |
Woodland biomes[]
Woodland biomes are rich in plants, with trees, flowers and grasses constituting the flora on the surface. It is one of the ideal birthplaces where plenty of wood resources are available, but the dense vegetation makes it dangerous to move around the forest at night because the trees block the view.
These biomes are further divided into 7 categories: Forests, Taiga, Old Growth Taigas, Snowy Taiga, Birch Forests, Dark Forest, and Jungles.
Biome name | Description | Screenshot |
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Forest |
A common biome with many oak and birch trees and a fair amount of tall grass, mushrooms and flowers. This is one of the most preferred biomes to start out in, due to the abundance of wood. Like in taigas, wolves are found. |
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Flower Forest |
This forest variant has fewer trees, but more than makes up for it - it is almost overflowing with nearly every type of flower and tall plant in the game, several of which grow only in this biome. Therefore, this biome is optimal for harvesting and farming dyes. Wolves do not spawn in the flower forest, although rabbits spawn occasionally. |
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Taiga |
A biome covered by a forest of spruce trees. Ferns, large ferns and berry bushes grow commonly on the forest floor. One can find packs of wolves here, along with small groups of foxes or rabbits. Villages may generate in this biome; the houses in these villages are built of spruce wood. Pillager outposts may also generate in this biome. |
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The Old Growth Pine Taiga is a biome composed of spruce trees (despite it being called a pine taiga since there is no pine in the game), much like the standard Taiga biome. However, some trees are 2×2 thick and taller than normal, akin to large jungle trees. Mossy cobblestone boulders appear frequently, mushrooms are common, and podzol can be found on the forest floor. There are also patches of coarse dirt that do not grow grass, with some dead bushes. Wolves and foxes may also spawn here, as they do in normal Taiga biomes. Rabbits may also spawn here in Java Edition. |
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At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are essentially a scaled-up version of regular spruce trees. One can easily differentiate this from an old growth pine taiga by observing how the leaves almost completely cover the tree trunks, whereas in pine ones, leaves tend to cover only the top. |
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Snowy Taiga |
Much like the regular Taiga, the Snowy Taiga has large expanses of spruce trees, ferns, and their taller variants, generate here commonly, although grass can still be found. It is one of the few places where wolves and foxes spawn naturally. One may also find an igloo nestled between the trees from a more or less flat terrain, making it one of the three biomes where igloos naturally generate. Villages[BE only] and outposts[BE only] may also generate here. Villages use the same architecture as taiga villages but the villagers wear snowy biome outfits. |
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Birch Forest |
A forest where the grass is aqua and only birch trees generate. Unlike in the regular Forest, no wolves spawn in this forest. |
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Birch trees grow much taller than usual in this uncommon variant of the Birch Forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees usually are 11 blocks in height. This makes deforestation a much more difficult task, although it provides the player with far more resources. |
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Dark Forest |
This biome is mainly composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so packed together, that it's dark enough for hostile mobs to spawn, even during the day. On rare occasions, a woodland mansion may spawn, making the dark forest the only biome in which woodland mansions can be found. |
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Jungle |
A dense forested biome. It features ferns and large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common though. The landscape is lush green, leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak or jungle leaves. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, pyramids, melons, cocoa, pandas and parrots exclusively generate in this biome. Melons generate in patches, similar to pumpkins, but are common. |
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Sparse Jungle |
In stark contrast to the wild and overgrown vegetation of the jungle biomes, the sparse jungle consists of a few small and isolated jungle trees, with patches of melons here and there. The terrain in which this biome can generate is often flat, with some small rises in elevation. All mobs that spawn in the jungle, including parrots, ocelots, and pandas[Bedrock Edition only], also spawn in the sparse jungle. |
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Bamboo Jungle |
The terrain in this biome is covered by grass with some patches of podzol. Unlike the normal Jungle, bushes still generate but do not cover the floor. Additionally, large jungle trees can generate only here, along with large or balloon oak trees. The density of trees in this biome is much less compared to jungle edge, but massive amounts of bamboo shoots generate covering this biome. Jungle exclusive mobs such as ocelots and parrots can spawn in here, pandas have a higher spawn rate than in regular jungle. Jungle pyramids can also generate.[Java Edition only] |
Wetland biomes[]
Wetland biomes contains rivers, swamps and beaches. They have a large amount of water resources. Rivers separate other biomes; beaches generate as a transition between the ocean and land.
Biome name | Description | Screenshot |
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River |
A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with Ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead of forming a loop. The grass has a dull aqua tone, much like the ocean, and trace amounts of oak trees tend to generate there as well. Rivers are also a reliable source of clay. These biomes are good for fishing, but drowned can spawn at night. In Bedrock Edition, mobs other than salmon, squid and drowned cannot spawn in this biome, even underground, except in a monster spawner. |
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Frozen River |
A river with a layer of ice covering its surface. It generates when a river goes through snowy biomes. Salmon spawn underwater while rabbits and polar bears spawn on ice. At night, Drowned can spawn below the ice with Strays on the surface. In Bedrock Edition, no other hostile mobs can spawn here, even underground, except in a monster spawner. |
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Swamp |
A biome characterized by a mix of flat areas around sea level and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are covered with vines and can be found growing out from the water. Mushrooms and sugar canes are abundant, and blue orchids grow exclusively here. Frogs of the temperate variant can spawn here as well. Swamp Huts with a black cat and a witch generate exclusively in swamps. Slimes also spawn naturally at night, most commonly on full moons. Some zombies may end up underwater, which can transform them into drowned, making this an especially dangerous biome at night. Temperature varies within the biome, causing foliage and grass colors to vary. In Bedrock Edition, huge mushrooms also spawn in this biome. Visibility is also lower than other biomes when the player is underwater. |
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Mangrove Swamp |
A biome characterized by a dense foliage, featuring plenty of mangrove trees which vary a lot in height. The floor is mainly composed of mud blocks with occasional grass patches. The grass has the same color as the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Frogs often spawn in this biome and all frogs spawned here are warm frogs. Slimes also spawn naturally at night, most commonly on full moons. Some zombies may end up underwater, which can transform them into drowned, making this an especially dangerous biome at night. Visibility is also lower than other biomes when the player is underwater. |
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Beach |
Generated where oceans meet other biomes, beaches are primarily composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. These are also useful for fishing. Passive mobs other than turtles do not spawn on beaches. |
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Snowy Beach |
Like a regular beach, one can find plenty of sand in this biome and buried treasure can be found underground in this snowy beach. However, sand is covered in a layer of snow. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than rabbits [Bedrock Edition only] spawn in this biome. |
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True to its name, this stone-covered biome often appears where mountains meet the ocean. Depending on the height of the nearby land, Stony Shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.[1] No passive mobs spawn here. Buried treasure can generate here[BE only]. Strips of gravel can sometimes be found here. |
Flatland biomes[]
These biomes have a flat terrain and a wide view. Trees spawn less here, while lakes are more common here.
These biomes are further divided into two categories: Plains and Snowy Plains.
Biome name | Description | Screenshot |
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Plains |
A flat and grassy biome with rolling hills and few oak trees. Villages are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the flat unobstructed terrain. Farm mobs are easily found in Plains biomes; this biome and its variants are also of the few biomes where horses spawn naturally. Pillager outposts may also be generated. |
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Sunflower Plains |
A fairly uncommon variation of the plains, this biome is the only place where sunflowers naturally generate, hence the name. They grow in abundance, making yellow dye a widely available resource. |
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Snowy Plains |
An expansive biome with a huge amount of snow layers. Sugar cane can generate in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are few spruce trees in this biome. No animal mobs other than rabbits and polar bears are able to spawn, however, it is one of the few biomes where strays appear, a hostile mob similar to skeletons, except they shoot arrows of slowness. In Bedrock Edition, this biome doesn't spawn monsters other than strays and skeletons, but monster spawners can still spawn monsters. Due to the biome's size and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes. This is one of the three biomes where igloos naturally generate. Villages and pillager outposts may also generate here. |
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Ice Spikes |
A rare variation of the Snowy Plains biome that features large spikes and glaciers of packed ice. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in snow blocks instead of grass, and ice patchs made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than rabbits and polar bears are able to spawn and strays appear at night. |
Arid-land biomes[]
In these biomes, it neither rains nor snows at all, but the sky still turns overcast during inclement weather. The surface is covered with sparse vegetation.
These biomes are further divided into three categories: Deserts, Savannas, and Badlands.
Biome name | Description | Screenshot |
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Desert |
A barren and inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone, and sometimes fossils, are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy rabbits, their coloring well-camouflaged against the sand. At night, husks usually spawn in the place of normal zombies; the lack of visual obstruction makes hostile mobs highly visible. Sugar cane can be found if the desert is next to a river biome. Desert villages, desert wells, and desert pyramids are found exclusively in this biome. Pillager outposts can also generate here. |
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Savanna |
A relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate now and then. Tall grass covers the landscape. Villages can generate in this biome, constructed of acacia wood, with some colored terracotta. Pillager outposts can also generate here. Both horses and llamas[BE only] can naturally spawn here. |
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Savanna Plateau |
Savanna plateau biomes generate when a savanna biome generates at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna with the main differences being the fact that llamas can spawn and villages and pillager outposts can't generate. |
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Unlike the mostly flat and calm terrain of the savanna biome, this uncommon variant generates in chaotic terrain covered in gigantic mountains covered in coarse dirt and some patch of stone. The mountains in the windswept savanna biome are extremely steep, jutting out at 90-degree angles, making it almost impossible to climb. Ocean-like lakes also generate here. On top of that, they can reach heights comparable to the mountain peak biomes - they can rise above the clouds. Massive waterfalls and lavafalls are quite common here. The unforgiving terrain means villages and outposts do not generate in this biome. Surprisingly, llamas can naturally spawn here[Bedrock Edition only]. |
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Badlands |
An uncommon biome where large mounds of terracotta and stained terracotta generate. Red sand also generates here instead of regular sand, with occasional cacti and dead bushes. This biome is usually found alongside desert biomes and it can generate in mountainous terrain. No passive mobs spawn in this biome, even if all other spawning conditions are met. Mineshafts generate at a higher altitude than normal - occasionally a player may come across a mineshaft jutting out of the Badlands. Gold ore also occurs more frequently, because additional blobs can generate within badlands up to y=256. The composition of this biome is useful when other sources of terracotta and gold are scarce.
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The wooded badlands has layers of coarse dirt and forests of oak trees that generate atop the badlands in humid areas. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. These trees are a rare source of wood when living in the otherwise barren and lifeless badlands. |
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Eroded Badlands |
This rare variant generates unique terrain features that are similar to the structures in Utah's Bryce Canyon. Tall and narrow spires of colorful terracotta rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. |
Cave biomes[]
These biomes generates inside caves in the Overworld. They're mostly found underground but can sometimes leak out of cave entrances.
Biome name | Description | Screenshot |
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Deep Dark |
A dimly lit cave biome that generates deep underground mostly within the deepslate layer. It is largely sculk blocks 1 block thick upon all surfaces, with frequent sculk sensors and occasional sculk shriekers of which the latter can directly summon the warden (or multiple wardens). An ancient city is a large structure which can generate here, including a warden-like city Center generated structure (and valuable chests with unique loot, including a high chance of finding enchanted golden apples, which are widely considered to be the rarest item in the game). As with mushroom fields, no other hostile mobs spawn here. While breaking sculk blocks, which can even be generated via mobs dying near a sculk catalyst, can be a good source of experience, the very high chance of instant death from a nearly unkillable warden (with a ranged attack) means that this is the most dangerous place in the Overworld to attempt this method for leveling-up. |
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Dripstone Caves |
These are caves filled with dripstone blocks and pointed dripstone both hanging as stalactites and growing from the ground as stalagmites and small water wells of 1 × 1 in the ground. Large dripstone cluster structures generate occasionally inside these caves. Copper ore blobs found in this biome are much bigger compared to other biomes. Drowned are able to spawn in aquifers. |
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Lush Caves |
Lush caves are often found underground below azalea trees. As the name suggests, these caves are lush and covered by moss, moss carpets, grass and azalea bushes on the floors. On the ceiling, vines and cave vines with glow berries grow down and light up the caves, and spore blossoms grow from the ceiling and spore particles. There are also shallow lakes with clay where dripleaf plants grow out of them and axolotls spawn, making this the only biome where they can spawn. Tropical fish can also spawn inside the aquifers in a lush cave. Azalea trees spawn above ground when there are lush caves underneath. |
Void biomes[]
Biome name | Description | Screenshot |
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The Void[Java Edition only] |
Can be accessed only through Buffet world selection or The Void superflat preset. In a Buffet world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In The Void superflat preset, the world is empty except for a single structure: a 33×33 stone platform with a single block of cobblestone in the center. No mobs (passive or hostile) can spawn without spawn eggs, monster spawners, or commands. It doesn't rain in this biome. |
The Nether[]
The Nether is considered a different dimension. It is a hellish place; all biomes in this dimension are dry and it is not possible to place water in these biomes; ice can still be placed, though it does not turn into water upon melting.
Biome name | Description | Screenshot |
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Nether Wastes |
The nether wastes is a massive cave that carves through the majority of the dimension. The main terrain consists of netherrack, with glowstone clusters growing and lava leaking from the ceiling and gravel and soul sand lining its shores. It is the most barren Nether biome, but also the easiest to traverse as there is largely no terrain that could possibly block your path. The only real threats would be the monsters, the fire-breathing ghasts, the piglins and their undead versions, the powerful magma cubes, and the rare enderman. |
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Soul Sand Valley |
The soul sand valley is a large grotto that is extensive and cuts through the Nether's usual terrain. Notable features of the biome are exposed nether fossils in various shapes and sizes, large amounts of lava, blue fog, large spires made of basalt, soul fire, and the occasional nether fortress or Bastion remnant. The biome itself consists of soul sand, basalt and soul soil. This biome is extremely dangerous to traverse due to the combination of Ghasts and Skeletons spawning here and soul sand slowing down the player's movement speed, making it easy for a player to get overwhelmed by projectile attacks. In addition, igniting soul sand or soul soil (especially since Ghast fireballs start fires near impact point) can create soul fire, which does more damage/second than regular fire if players get caught in it. It is recommended to avoid this biome unless players have sufficient equipment/strategies to navigate the terrain. The Soul Speed enchantment is especially helpful for traveling through this biome. |
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Crimson Forest |
The Crimson Forest is a “red” crimson-themed biome, with warped and crimson fungus as well as huge crimson fungus scattered around the environment. There are huge fungus structures that contain weeping vines hanging off them and may also have a few blocks of shroomlight. The floor of the biome is covered in crimson nylium, with crimson roots growing. Occasional patches of netherrack and red nether wart blocks are found scattered throughout the biome. In the ceiling, apart from glowstone clusters, there are sparse nether wart block stalactites with vines growing. Piglins, zombified piglins and hoglins naturally spawn in this biome. As long as players equip at least one piece of gold armor, piglins should not cause any trouble. Hoglins can also be repelled by staying close to warped fungus. However, without these countermeasures, this biome can be fairly hostile to navigate. Nevertheless, the abundance of hoglins in this biome makes it a great source of food in the Nether, and the high population of piglins makes this biome an ideal location to barter with them. |
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Warped Forest |
The huge fungus structures may have a few blocks of shroomlight scattered around them. The floor of the biome is covered in warped nylium, with warped roots and nether sprouts growing. Occasional patches of raw netherrack and warped wart blocks can be found scattered throughout the biome. Apart from striders, endermen are the only mobs that spawn in this biome, making the warped forest an ideal location to collect ender pearls to access the End. This biome is also a relatively safe place to reside in the Nether, due to the fact that no hostile mobs spawn here. However, do note that other hostile mobs can still spawn from bastion remnants that generate here, as well as from nether fortresses that have cut into a warped forest after generating in another biome. |
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Basalt Deltas |
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of basalt and blackstone blocks, with small patches of netherrack and pools of lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream. This biome also contains a much higher abundance of blackstone compared to other Nether biomes. |
The End[]
The End is considered a different dimension.
Biome name | Description | Screenshot |
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The End |
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in the End. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon, the obsidian pillars, the end crystals, the 5x5 spawn platform, the exit portal and the 20 central end gateways. Large amounts of endermen spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using end gateways after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night. |
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Small End Islands |
Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. |
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End Midlands |
Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not. |
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End Highlands |
Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both chorus trees and end cities generate. |
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End Barrens |
Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither end cities nor chorus trees generate in this biome. |
Unused biomes[]
These biomes don't generate in default worlds. They have been completely removed from the game in Java Edition.
Biome name | Features | Description | Screenshot | |
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Legacy Frozen Ocean |
Polar Bears, Salmon, Cod, Strays, Cold underwater ruins, Gravel, Seagrass, kelp, Snowy Rabbits, Ice, shipwrecks |
Similar to the Frozen Ocean biome, but without icebergs, it is completely flat. Because they are a Frozen Ocean variant, they can spawn polar bears and strays, but not dolphins. Unlike the regular frozen ocean, polar bears, drowned, squid, salmon, cod, rabbits, skeletons, and strays are the only mobs that spawn here. Kelp also generates here. This biome doesn't generate naturally from Pocket Edition Alpha 0.9.0 onward. When Bedrock Edition 1.4.0 introduced the new frozen ocean, this biome was not removed or replaced by the new frozen ocean, although the id name changed from frozen_ocean to legacy_frozen_ocean .
|
||
Desert Lakes |
Sand, Cacti, Water, Sugar Canes, Gold Rabbits, Desert well, Fossils, Husk |
In this biome, patches of water are more common, and the terrain is slightly more rough. Although desert wells can be found, desert pyramids, villages, and outposts do not generate in this biome. | ||
Mountain Edge |
Grass, Dirt, Stone, Llamas, Emerald ore, Infested stone, Spruce trees, Oak trees, Snow |
Similar to the sparse jungle biome, the mountain edge used to generate exclusively at the edge of windswept hills biomes in order to smooth the transition between biomes. This biome has lots of trees, similar to windswept forests. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow. This biome doesn't generate naturally from Pocket Edition v0.9.0 alpha and Java Edition 1.7.2 onward. | ||
Deep Warm Ocean |
Dolphins, Pufferfish, Tropical fishes, Warm underwater ruins, Sand, Seagrass, Ocean monuments, Guardians, Elder guardians, shipwrecks |
Similar to the Warm Ocean biome, but without coral reefs or sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. | ||
Hills |
Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills added to their name (except Snowy Mountains).
This includes: Wooded Hills, Taiga Hills, Snowy Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills, Tall Birch Hills, Giant Tree Taiga Hills, Giant Spruce Taiga Hills, Snowy Mountains, and Bamboo Jungle Hills. Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy Mountains have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). Giant Spruce Taiga Hills are a special case. In Java Edition, the game code sets the values |
|||
Badlands Plateau |
Badlands plateaus generate as actual biomes within Badlands biomes, and are flattened at the top, much like real-life plateaus. They come to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a Badlands Plateau. |
|||
Modified Plateaus |
Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.
Compared to the average Badlands Plateau, the Modified Badlands Plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It is the second-rarest biome in the game, after the Modified Jungle Edge. The terrain of the Shattered Savanna Plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the Shattered Savanna biome, albeit slightly smaller and gentler in comparison. In Bedrock Edition, shattered savanna plateaus are considered a temperate/lush biome, making foliage a vibrant green color and allowing rain to occur in them.[2] |
|||
Modified Wooded Badlands Plateau |
This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the similar Modified Badlands Plateau biome, having an old and eroded appearance. Eroded badlands generate instead of desert alongside this biome. |
|||
Mushroom Field Shore |
Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, Buried Treasure, Shipwreck |
Mushroom Field Shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean. This biome also generates when a river meets a Mushroom Fields biome, similar to what Frozen Rivers do in Snowy Plains. The terrain of this biome is much more flat and shallow than the main Mushroom Fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here. |
Removed biomes[]
These biomes no longer exist in current versions of the game.
Biome name | Features | Description | Screenshot |
---|---|---|---|
Tundra |
Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the downfall is less than 20%. |
||
Rain Forest |
Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of tall grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the downfall is more than 90%. This could be the biome with some of the most cliffs and hills because the world generator reduces height variation at lower downfalls. |
||
Seasonal Forest |
Seasonal Forests spawn with a temperature of 97% or greater, and a downfall value between 45% and 90%. They are commonly found between forest and rain forests, and near plains biomes. They are identical to forests, except they have fewer trees and can spawn only oak trees. They have a little bit of tall grass. | ||
Ice Desert |
An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/downfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome). |
||
Shrubland |
A biome with few trees and no tall grass. It is identical to the savanna biome. It is one of the smallest biomes in the game. It can generate if the temperature is between 50% and 97%, and the downfall value is below 35%. It is too small to generate a forest. |
Joke biomes[]
These biomes can only appear in joke snapshots of the game.
Biome name | Features | Description | Screenshot |
---|---|---|---|
_generated:id
|
|||
Between |
End Ships | Grid of End Ships. Generates in the fleet dimension. There is no elytra as loot. Chests generate, but contain only a book titled "orders" | |
Biome For Player With No Time For Nonsense |
Generates as Snowy Taiga, but all ores are mineral blocks or redstone components | ||
The Moon |
Moon Cow, Lunar Base, Cheese | Generates flat terrain with craters. The only mob that spawns here is the moon cow. There is also the Lunar Base, the only feature in the moon. | |
Shapes |
Terracotta, Glazed Terracotta, Concrete, Concrete Powder, Wool, Carpet, Stained Glass, Stained Glass Pane | Generates Spheres, Cubes, Ocathedra, etc. of various colors and materials |
Tint[]
Plants[]
Biome grass and foliage colors are selected from two 256×256 colormap images: grass.png and foliage.png under assets/minecraft/textures/colormap
[JE only] or textures/colormap
[BE only]. The grass.png colormap sets the colors for grass block, ferns in flower pots, grass, tall grass, sugar canes, stems of pink petals. Meanwhile, the foliage.png colormap sets the colors for vines and tree leaves of oak, jungle, acacia, dark oak, and mangrove. Only the colors in the lower-left halfs of both images are used, even though the upper-right side of foliage.png is colored.
The adjusted temperature and adjusted downfall values (recognized as AdjTemp and AdjDownfall in the following, respectively) are used when determining the biome color to select from the colormap. They are computed as follows:
AdjTemp = clamp( Temperature, 0.0, 1.0 )
AdjDownfall = clamp( Downfall, 0.0, 1.0 ) * AdjTemp
.
"clamp" limits the range of the temperature and downfall to 0.0—1.0. The clamped downfall value is then multiplied by the adjusted temperature value, bringing its value to be inside the lower left triangle. Treating the bottom-right corner of the colormap as AdjTemp = 0.0
and AdjDownfall = 0.0
, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted downfall increases to 1.0 along the Y-axis.
Special plant tints[]
In the following cases, the plants are not tinted exactly according to the colormap. In Java Edition, severals of them are specified in biome Jsons in vanilla data pack.
- Swamps
In Swamp and Mangrove Swamp, the color for grass blocks, ferns in flower pots, grass, sugar canes, and the stems of pink petals is based on a noise on XZ plane. When the value of this noise is less than -0.1, it uses the color
#4c763c. Otherwise using
#6a7039. The color for vines and leaves of oaks, jungles, acacias, dark oaks and mangroves is
#6a7039 in Swamp and
#8db127 in Mangrove Swamp, which are not affected by the colormap.
- Dark Forest
In Dark Forest, the color for grass blocks, ferns in flower pots, grass, sugar canes, and the stems of pink petals is the result of the bitwise AND between the color in the colormap and
#fefefe, and then averaging with
#28340a. In vanilla, that is
#507a32.
- Badlands
In Badland, Wooded Badland, and Erosion Badland, the color for grass blocks, ferns in flower pots, grass, sugar canes, and the stems of pink petals is
#90814d. The color for vines and leaves of oaks, jungles, acacias, dark oaks and mangroves is
#9e814d. Both are not affected by the colormap.
- Cherry Grove
The color for plants in the Cherry Grove is always
#b6db61, which is not affected by the colormap.
- Other leaves
The color for spruce leaves is
#619961 and the color for birch leaves is
#80a755. Both are not affected by the biome.
Environment[]
The color of the sky in Overworld changes according to the basic temperature value of the biome. The basic temperature is first modified as T = clamp( Temperature / 3 , -1.0, 1.0 )
. Then the triple is the sky color.
In addition, the colors of water, underwater fog and fog in a biome are defined in the vanilla data pack[JE only] or vanilla resource packs[BE only].
See the List of biome climates for these colors.
Transition[]
When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. The range of the block involved in the calculation is determined by the biome blend radius in options. Takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block.
The sky color [JE only] and the fog color use the color processed by Gaussian blur from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in.
Climate[]
A biome has three climate attributes: temperature, downfall, and precipitation.
Temperature[]
Each biome has a base temperature value (see the List of biome climates), but the actual temperature value at each location in the biome is also affected by the height of the location. Locations with Y≤80 use the base temperature as actual temperature. At Y=81, the actual temperature value randomly fluctuates up and down by -0.00875 — +0.01125 from the base temperature based on a noise on the XZ plane, and at Y≥81 the actual temperature decreases by 0.00125 (1⁄800) every block up.
In Java Edition, specially, in Frozen Ocean and Deep Frozen Ocean, it is also affected by another noise on XZ plane. In some regions according to the noise, the base temperature value is always regarded as 0.2. The actual temperature values for these regions are also calculated on this basis. This is detectable in Frozen Ocean, as its base temperature is low enough to freeze or snow, so that only these regions do not freeze or snow at sea level.
Downfall[]
The downfall value is a number between 0.0 and 1.0 (see the List of biome climates). When the downfall value is greater than 0.85, the biome is marked as humid, which is related only to the random extinction of fire. This value doesn't affect the weather.
Precipitation[]
The precipitation value can be "true" or "false". If the precipitation of the biome is false, no rain or snow occur. Otherwise, a location is rainable when its temperature value is greater than 0.15, and snowable otherwise.
So, if the base temperature is not greater than 0.15, it's snowable at any Y level. And if greater than 0.15, it can snow above a certain Y level, which are listed below:
Biomes | Minimum height for snowfall |
---|---|
Windswept Hills Windswept Gravelly Hills Windswept Forest Stony Shore[1] Dripstone Caves[BE only][3] Some regions of Frozen Ocean and Deep Frozen Ocean |
120±8 |
Old Growth Spruce Taiga Taiga |
160±8 |
Old Growth Pine Taiga Meadow[BE only] Cherry Grove[BE only] |
200±8 |
Others | Out of world |
Snow accumulation[]
In Java Edition, the maximum snow accumulation layer can be set by snowAccumulationHeight
game rules. In Bedrock Edition, the maximun snow layer is based on the snow accumulation value of the biome. The value is a array of 2 numbers, representing the minimum and maximum snow heights, with 0.0 being no snow and 1.0 being the full height of one block.
List of biome climates[]
Overworld[]
Biomes | Base temperature | Downfall | Precipitation | Snow Accumulation[BE only] | Grass color | Leaf color | Sky color | Fog color |
---|---|---|---|---|---|---|---|---|
The Void[JE only] | 0.5 | 0.5 | FALSE | N/A | #8eb971 |
#71a74d |
#7ba4ff |
#c0d8ff[JE only] #abd2ff[BE only] |
Warm Ocean | TRUE | 0.0-0.125 | ||||||
Lukewarm Ocean | ||||||||
Deep Lukewarm Ocean | ||||||||
Ocean | ||||||||
Deep Ocean | ||||||||
Cold Ocean | ||||||||
Deep Cold Ocean | ||||||||
River | ||||||||
Deep Frozen Ocean | 0.5[JE only] | 0.5 | 0.125-0.25 | #8eb971[JE only] |
#71a74d[JE only] |
#7ba4ff[JE only] | ||
0.0[BE only] | #80b497[BE only] |
#60a17b[BE only] |
#7fa1ff[BE only] | |||||
Lush Caves | 0.5[JE only] | 0.5[JE only] | 0.0-0.125 | #8eb971[JE only] |
#71a74d[JE only] |
#7ba4ff[JE only] | ||
0.9[BE only] | 0.0[BE only] | #b9b75b[BE only] |
#a6a432[BE only] |
#77a8ff[BE only] | ||||
Plains | 0.8 | 0.4 | #91bd59 |
#77ab2f |
#78a7ff | |||
Beach | ||||||||
Sunflower Plains | ||||||||
Deep Dark | ||||||||
Dripstone Caves | 0.8[JE only] | 0.4[JE only] | #91bd59[JE only] |
#77ab2f[JE only] |
#78a7ff[JE only] | |||
0.2[BE only] | 0.0[BE only] | #8db58a[BE only] |
#70a26c[BE only] |
#7da2ff[BE only] | ||||
Frozen River | 0.0 | 0.5 | 0.125-0.25 | #80b497 |
#60a17b |
#7fa1ff | ||
Frozen Ocean | ||||||||
Snowy Plains | 0.25-1.0 | |||||||
Ice Spikes | 0.5[JE only] | 0.5-1.5 | ||||||
1.0[BE only] | ||||||||
Grove | -0.2 | 0.8 | 0.125-0.25 | #81a0ff | ||||
Frozen Peaks | -0.7 | 0.9 | #859dff | |||||
Jagged Peaks | ||||||||
Snowy Slopes | -0.3 | 0.9 | 0.125-0.5 | #829fff | ||||
Snowy Taiga | -0.5 | 0.4 | #839eff | |||||
Snowy Beach | 0.05 | 0.3 | 0.125-0.25 | #83b593 |
#64a278 |
#7fa1ff | ||
Meadow | 0.5[JE only] | 0.8 | 0.0-0.125 | #83bb6d[JE only] |
#63a948[JE only] |
#7ba4ff[JE only] | ||
0.3[BE only] | #86b87f[BE only] |
#68a55f[BE only] |
#7ca3ff[BE only] | |||||
Cherry Grove | 0.5[JE only] | #b6db61 |
#b6db61 |
#7ba4ff[JE only] | ||||
0.3[BE only] | #7ca3ff[BE only] | |||||||
Desert | 2.0 | 0.0 | FALSE | #bfb755 |
#aea42a |
#6eb1ff | ||
Savanna | 2.0[JE only] | #6eb1ff[JE only] | ||||||
Savanna Plateau | ||||||||
Savanna | 1.2[BE only] | #75aaff[BE only] | ||||||
Savanna Plateau | 1.0[BE only] | #76a8ff[BE only] | ||||||
Windswept Savanna | 2.0 | 0.0 | #bfb755 |
#aea42a |
#6eb1ff[JE only] | |||
#76a9ff[BE only] | ||||||||
Badlands | 2.0 | 0.0 | #90814d |
#9e814d |
#6eb1ff | |||
Wooded Badlands | ||||||||
Eroded Badlands | ||||||||
Forest | 0.7 | 0.8 | TRUE | #79c05a |
#59ae30 |
#79a6ff | ||
Flower Forest | ||||||||
Dark Forest | #507a32 | |||||||
Birch Forest | 0.6 | 0.6 | #88bb67 |
#6ba941 |
#7aa5ff | |||
Old Growth Birch Forest | ||||||||
Old Growth Pine Taiga | 0.3 | 0.8 | #86b87f |
#68a55f |
#7ca3ff | |||
Old Growth Spruce Taiga | 0.25 | 0.8 | #86b783 |
#68a464 |
#7da3ff | |||
Taiga | ||||||||
Windswept Gravelly Hills | 0.2 | 0.3 | #8ab689 |
#6da36b |
#7da2ff | |||
Windswept Forest | ||||||||
Windswept Hills | 0.0-0.25 | |||||||
Stony Shore | ||||||||
Jungle | 0.95 | 0.9 | 0.0-0.125 | #59c93c |
#30bb0b |
#77a8ff | ||
Bamboo Jungle | ||||||||
Sparse Jungle | 0.8 | #64c73f |
#3eb80f | |||||
Mushroom Fields | 0.9 | 1.0 | #55c93f |
#2bbb0f | ||||
Stony Peaks | 1.0 | 0.3 | #9abe4b |
#82ac1e |
#76a8ff | |||
Mangrove Swamp | 0.8 | 0.9 | #6a7039 #4c763c |
#6a7039 |
#78a7ff | |||
Swamp | 0.9[JE only] | #8db127 | ||||||
0.5[BE only] |
Biome | Water color in Bedrock Edition | Water fog color in Bedrock Edition | Water color in Java Edition | Water fog color in Java Edition |
---|---|---|---|---|
Swamp | #617b64 |
#232317 |
#4c6559 |
#4c6559 |
Mangrove Swamp | #3a7a6a |
#4d7a60 |
#3a7a6a |
#4d7a60 |
Warm Ocean | #02b0e5 |
#0289d5 |
#43d5ee |
#041f33 |
Lukewarm Ocean | #0d96db |
#0a74c4 |
#45adf2 |
#041633 |
Deep Lukewarm Ocean | #0e72b9 | |||
Cold Ocean | #2080c9 |
#14559b |
#3d57d6 |
#050533 |
Deep Cold Ocean | #185390 | |||
Snowy Beach | #1463a5 |
#1463a5 | ||
Snowy Taiga | #205e83 |
#205e83 | ||
Frozen Ocean | #2570b5 |
#174985 |
#3938c9 | |
Deep Frozen Ocean | #1a4879 | |||
Frozen River | #185390 |
#185390 | ||
Meadow | #44aff5 |
#44aff5 |
#0e4ecf | |
Cherry Grove | #5db7ef |
#5db7ef |
#5db7ef | |
Ocean | #1787d4 |
#1165b0 |
#3f76e4 | |
Deep Ocean | #1463a5 | |||
River | #0084ff |
#0084ff | ||
Beach | #157cab |
#157cab | ||
Stony Shore | #0d67bb |
#0d67bb | ||
Snowy Plains Ice Spikes |
#14559b |
#14559b | ||
Taiga | #287082 |
#287082 | ||
Old Growth Pine Taiga Old Growth Spruce Taiga |
#2d6d77 |
#2d6d77 | ||
Dark Forest | #3b6cd1 |
#3b6cd1 | ||
Flower Forest | #20a3cc |
#20a3cc | ||
Forest | #1e97f2 |
#1e97f2 | ||
Birch Forest | #0677ce |
#0677ce | ||
Old Growth Birch Forest | #0a74c4 |
#0a74c4 | ||
Bamboo Jungle Jungle |
#14a2c5 |
#14a2c5 | ||
Sparse Jungle | #0d8ae3 |
#0d8ae3 | ||
Savanna | #2c8b9c |
#2c8b9c | ||
Windswept Savanna Savanna Plateau |
#2590a8 |
#2590a8 | ||
Desert | #32a598 |
#32a598 | ||
Badlands | #4e7f81 |
#4e7f81 | ||
Eroded Badlands | #497f99 |
#497f99 | ||
Mushroom Fields | #8a8997 |
#8a8997 | ||
Wooded Badlands | #55809e |
#55809e | ||
Windswept Forest Windswept Gravelly Hills |
#0e63ab |
#0e63ab | ||
Windswept Hills | #007bf7 |
#007bf7 | ||
Dripstone Caves Deep Dark Lush Caves Frozen Peaks Jagged Peaks Stony Peaks Plains Sunflower Plains Grove Snowy Slopes |
#44aff5 |
#44aff5 | ||
The Void[JE only] | N/A | N/A |
The Nether[]
Biome | Base temperature | Downfall | Precipitation | Grass color | Leaf color | Sky color | Water color | Water fog color | Fog color |
---|---|---|---|---|---|---|---|---|---|
Nether Wastes | 2.0 | 0.0 | FALSE | #bfb755 |
#aea42a |
#6eb1ff |
#3f76e4[JE only] #905957[BE only] |
#050533[JE only] #905957[BE only] |
#330808 |
Warped Forest | #1a051a | ||||||||
Crimson Forest | #330303 | ||||||||
Soul Sand Valley | #1b4745 | ||||||||
Basalt Deltas | #3f76e4 |
#050533[JE only] #423e42[BE only] |
#685f70 |
The End[]
Biome | Base temperature | Downfall | Precipitation | Grass color | Leaf color | Sky color | Water color | Water fog color | Fog color |
---|---|---|---|---|---|---|---|---|---|
The End End Highlands[JE only] End Midlands[JE only] Small End Islands[JE only] End Barrens[JE only] |
0.5 | 0.5 | FALSE | #8eb971 |
#71a74d |
#000000 |
#3f76e4[JE only] #62529e[BE only] |
#050533[JE only] #62529e[BE only] |
#a080a0[JE only] #0b080c[BE only] |
Generation[]
Overworld[]
Overworld biome generation is based on 6 parameters: Temperature, Humidity (aka. Vegetation), Continentalness (aka. Continents), Erosion, Weirdness (aka. Ridges) and Depth, which are calculated with 6 density functions. They respectively correspond to T, V, C, E, W and D in the "NoiseRouter" line of debug screen[Java Edition only]. Except "depth", the other 5 parameters are based on only horizontal coordinates.
Thinking of them as a six-dimensional space, in the space a lot of intervals are defined for biomes, as described in the tables below. If the six parameters at a location fall into an interval, the corresponding biome is generated. If the six parameters at a location do not fall into a defined biome interval in these tables, it uses the closest biome interval to the 6D parameter point, in order to form a transition between biomes.
Temperature[]
The temperature parameter is a noise parameter used only in biome generation and do not affect terrain generation.
The range of temperature is about from -2.31 to +2.31. But biome intervals are defined only from -1.0 to +1.0.
Temperature values from -1 to +1 are divided into 5 levels. The corresponding ranges from level 0 to level 4 are: -1~-0.45, -0.45~-0.15, -0.15~0.2, 0.2~0.55, 0.55~1. The level at a horizontal location can be found at the "T" in the "Biome builder" line on the debug screen. Temperature values less than -1 are displayed as level 0
; higher than +1 are displayed as ?
.
Note that the temperature parameter is not the temperature of a biome, but they roughly correspond each other, e.g. if a location's temperature parameter is level 0, the base temperature of the biome here is usually low enough or the terrain is high enough, that the surface is covered in snow and ice.
Humidity[]
The humidity (also known as vegetation) parameter is a noise parameter used only in biome generation and do not affect terrain generation.
The range of humidity is about from -1.76 to +1.76. But biome intervals are defined only from -1.0 to +1.0.
Humidity values from -1 to +1 are also divided into 5 levels. The corresponding ranges from level 0 to level 4 are: -1~-0.35, -0.35~-0.1, -0.1~0.1, 0.1~0.3, 0.3~1. The level at a horizontal location can be found at the "H" in the "Biome builder" line on the debug screen. Values less than -1 are displayed as level 0
; higher than +1 are displayed as ?
.
Continentalness[]
The continentalness (also known as continents) parameter is used to decide between ocean/beach/land biomes. It affects the terrain height during terrain generation. The larger the continentalness, the higher the average terrain height. And when the continentality is extremely low, the terrain height also becomes higher, in order to generate mushroom fields in the center of the ocean.
The range of continentalness is about from -3.80 to +3.80 . Biome intervals are defined only from -1.2 to +1.0.
If the continentalness of a location is between -1.2~-1.05, the mushroom fields biome is generated; when it is between -1.05~-0.455, deep ocean biomes are generated; when -0.455~-0.19, ocean biomes are generated; when -0.19~1.0, inland biomes are generated. For inland biomes, continentalness values are further subdivided into 4 types: coast (-0.19~-0.11), near-inland (-0.11~0.03), mid-inland (0.03~0.3) and far-inland (0.3~1.0). The level at a horizontal location can be found at the "C" in the "Biome builder" line on the debug screen. Values less than -1.2 are displayed as Mushroom fields
; higher than +1.0 are displayed as Far inland
.
Erosion[]
The erosion parameters mainly affect inland terrain during terrain generation. The higher the erosion at a location, the lower the terrain height and the flatter the terrain.
The range of erosion is about from -2.52 to +2.52. Biome intervals are defined only from -1.0 to +1.0.
Erosion values from -1 to +1 are divided into 7 levels. The corresponding intervals from level 0 to level 6 are: -1~-0.78, -0.78~-0.375, -0.375~-0.2225, -0.2225~0.05, 0.05~0.45, 0.45~0.55, 0.55~1. The level at a horizontal location can be found at the "E" in the "Biome builder" line of the debug screen. Values less than -1 are displayed as level 0
; higher than +1 are displayed as ?
.
Weirdness[]
The weirdness (also known as ridges) parameter affects whether to generate a weirder biome or not. If the weirdness value is greater than 0, the generated biome becomes weirder. For example, using the variant of the Jungle biome — Bamboo Jungle; not using beach biomes when on the coast.
The range of weirdness is about from -2.97 to +2.97,but biome intervals are defined only from -1.0 to +1.0.
The PV ("peaks and valleys", aka. "ridges folded") value is calculated through the formula , which is also shown at the "PV" in the "NoiseRouter" line of the debug screen.
When the weirdness value is between -1.0 and 1.0, the PV values are divided into 5 levels:
- If the PV is -1.0~-0.85, the PV level is "Valleys";
- If -0.85~-0.6, "Low Slice";
- If -0.6~0.2, "Mid Slice";
- If 0.2~0.7, "High Slice";
- If 0.7~1, "Peaks".
Not that the PV value is defined no matter what the weirdness is, but these 5 PV levels are defined only when weirdness is between -1.0 and 1.0. The level at a horizontal location can be found at the "PV" in the "Biome builder" line on the debug screen. Though the five PV levels are defined only when weirdness is between -1.0 and 1.0, the PV level is always displayed even when weirdness is out of ±1.0, and PV values less than -1.0 are displayed as Valleys
. So, when weirdness is not between -1.0~1.0, the PV level in the "Biome builder" line often doesn't match the biome here.
Both weirdness and PV affect the terrain height during terrain generation, especially the PV value has a more significant impact on the terrain height inland. The higher the PV value, the higher the terrain. Usually, at places with low continentalness or high erosion, when the PV level is "Valleys", the terrain is low enough to generate rivers. At high terrain, negative weirdness values lead to taller and more jagged and point peaks. When the erosion level is approximately 5, positive weirdness values result in weird inland terrain that is shattered and extremely precipitous and craggy. Since the weirdness value controls both whether the biome is a weird variant and whether the valley is generated, a biome and its variants often not appear on the same bank of a river.
Depth[]
Unlike other five parameters, depth is not based on a single noise. Depth corresponds approximately to the terrain height. It is roughly 0 when at surface, and increases by 1⁄128 (0.0078125) for every 1 block down. The depth parameter affects whether a surface biome or a cave biome is placed. The table below lists the depth values for surface biomes and cave biomes.
Depth | Biomes |
---|---|
D=0 | Surface biomes |
D=0.2~0.9 | Dripstone Caves(Continentalness=0.8~1; Humidity=-1.0~1.0) Lush Caves(Continentalness=-1.0~1.0; Humidity=0.7~1) See also [4] |
D=1 | Surface biomes |
D=1.1 | Deep Dark(E=0,1) |
Non-inland surface biomes[]
The generation of non-inland biomes has nothing to do with humidity, erosion and weirdness. The following table lists the relation between non-inland surface biomes and continentalness and temperature.
Temperature | Oceans | Deep oceans | Mushroom fields |
---|---|---|---|
T=0 | Frozen Ocean | Deep Frozen Ocean | Mushroom Fields |
T=1 | Cold Ocean | Deep Cold Ocean | |
T=2 | Ocean | Deep Ocean | |
T=3 | Lukewarm Ocean | Deep Lukewarm Ocean | |
T=4 | Warm Ocean |
Inland surface biomes[]
The following table lists the relation between inland surface biomes and continentalness. erosion, and PV.
PV | Erosion | Coast | Near-inland | Mid-inland | Far-inland |
---|---|---|---|---|---|
Valleys | E=0~1 | Frozen River(T=0) River(T>0) |
Frozen River(T=0) River(T>0) |
Middle biomes(T<4) Badland biomes(T=4) | |
E=2~5 | Frozen River(T=0) River(T>0) | ||||
E=6 | Frozen River(T=0) Swamp(T=1,2) Mangrove Swamp(T=3,4) | ||||
Low Slice | E=0~1 | Stony Shore | Middle biomes(T<4) Badland biomes(T=4) |
Snowy Slopes(T=0; H=0,1) Grove(T=0; H=2,3,4) Middle biomes(0<T<4) Badland biomes(T=4) | |
E=2 | Middle biomes | Middle biomes(T<4) Badland biomes(T=4) | |||
E=3 | Beach biomes | ||||
E=4 | Middle biomes | ||||
E=5 | Beach biomes(W<0) Middle biomes(W>0; T=0,1 OR H=4) Windswept Savanna(W>0; T=2,3,4; H=0,1,2,3) |
Middle biomes(W<0 OR T=0,1 OR H=4) Windswept Savanna(W>0; T=2,3,4; H=0,1,2,3) | |||
E=6 | Beach biomes | Middle biomes(T=0) Swamp(T=1,2) Mangrove Swamp(T=3,4) | |||
Mid Slice | E=0 | Stony Shore | Snowy Slopes(T<3; H=0,1) Grove(T<3; H=2,3,4) Plateau biomes(T=3,4) | ||
E=1 | Snowy Slopes(T=0; H=0,1) Grove(T=0; H=2,3,4) Middle biomes(0<T<4) Badland biomes(T=4) |
Snowy Slopes(T=0; H=0,1) Grove(T=0; H=2,3,4) Plateau biomes(T>0) | |||
E=2 | Middle biomes | Middle biomes(T<4) Badland biomes(T=4) |
Plateau biomes | ||
E=3 | Middle biomes | Middle biomes(T<4) Badland biomes(T=4) | |||
E=4 | Beach biomes(W<0) Middle biomes(W>0) |
Middle biomes | |||
E=5 | Beach biomes(W<0) Middle biomes(W>0; T=0,1 OR H=4) Windswept Savanna(W>0; T=2,3,4; H=0,1,2,3) |
Middle biomes(W<0 OR T=0,1 OR H=4) Windswept Savanna(W>0; T=2,3,4; H=0,1,2,3) |
Shattered biomes | ||
E=6 | Beach biomes(W<0) Middle biomes(W>0) |
Middle biomes(T=0) Swamp(T=1,2) Mangrove Swamp(T=3,4) | |||
High Slice | E=0 | Middle biomes | Snowy Slopes(T<3; H=0,1) Grove(T<3; H=2,3,4) Plateau biomes(T=3,4) |
Jagged Peaks(T=0,1,2; W<0) Frozen Peaks(T=0,1,2; W>0) Stony Peaks(T=3) Badland biomes(T=4) | |
E=1 | Snowy Slopes(T=0; H=0,1) Grove(T=0; H=2,3,4) Middle biomes(0<T<4) Badland biomes(T=4) |
Snowy Slopes(T<3; H=0,1) Grove(T<3; H=2,3,4) Plateau biomes(T=3,4) | |||
E=2 | Middle biomes | Plateau biomes | Plateau biomes | ||
E=3 | Middle biomes(T<4) Badland biomes(T=4) | ||||
E=4 | Middle biomes | ||||
E=5 | Middle biomes(W<0 OR T=0,1 OR H=4) Windswept Savanna(W>0; T=2,3,4; H=0,1,2,3) |
Shattered biomes | |||
E=6 | Middle biomes | ||||
Peaks | E=0 | Jagged Peaks(T=0,1,2; W<0) Frozen Peaks(T=0,1,2; W>0) Stony Peaks(T=3) Badland biomes(T=4) |
Jagged Peaks(T=0,1,2; W<0) Frozen Peaks(T=0,1,2; W>0) Stony Peaks(T=3) Badland biomes(T=4) | ||
E=1 | Snowy Slopes(T=0; H=0,1) Grove(T=0; H=2,3,4) Middle biomes(0<T<4) Badland biomes(T=4) | ||||
E=2 | Middle biomes | Plateau biomes | Plateau biomes | ||
E=3 | Middle biomes(T<4) Badland biomes(T=4) | ||||
E=4 | Middle biomes | ||||
E=5 | Shattered biomes(W<0 OR T=0,1 OR H=4) Windswept Savanna(W>0; T=2,3,4; H=0,1,2,3) |
Shattered biomes | |||
E=6 | Middle biomes |
In which, the specific biome generation of beach biomes, badland biomes, middle biomes, plateau biomes, and shattered biomes is determined by the temperature, humidity and weirdness values.
Beach biomes generates in the low terrain along the coast, and the specific biome generation is only related to the temperature value.
Temperature | Biomes |
---|---|
T=0 | Snowy Beach |
T=1,2,3 | Beach |
T=4 | Desert |
Badland biomes usually generate inland with low erosion value, and can also generate along the coast with high terrain and low erosion. The specific biome generation is related to humidity and weirdness.
Humidity | Biomes |
---|---|
H=0,1 | Badlands(W<0) Eroded Badlands(W>0) |
H=2 | Badlands |
H=3,4 | Wooded Badlands |
Middle biomes are the most extensive biomes inland, and the specific biome generation is related to temperature, humidity, and weirdness.
Humidity | T=0 | T=1 | T=2 | T=3 | T=4 |
---|---|---|---|---|---|
H=0 | Snowy Plains(W<0) Ice Spikes(W>0) |
Plains | Flower Forest(W<0) Sunflower Plains(W>0) |
Savanna | Desert |
H=1 | Snowy Plains | Plains | |||
H=2 | Snowy Plains(W<0) Snowy Taiga(W>0) |
Forest | Forest(W<0) Plains(W>0) | ||
H=3 | Taiga | Birch Forest(W<0) Old Growth Birch Forest(W>0) |
Jungle(W<0) Sparse Jungle(W>0) | ||
H=4 | Taiga | Old Growth Spruce Taiga(W<0) Old Growth Pine Taiga(W>0) |
Dark Forest | Jungle(W<0) Bamboo Jungle(W>0) |
Plateau biomes generate at inland high terrain with moderate erosion. The specific biome generation is related to temperature, humidity, and weirdness.
Humidity | T=0 | T=1 | T=2 | T=3 | T=4 |
---|---|---|---|---|---|
H=0 | Snowy Plains(W<0) Ice Spikes(W>0) |
Meadow(W<0) Cherry Grove(W>0) |
Meadow(W<0) Cherry Grove(W>0) |
Savanna Plateau | Badlands(W<0) Eroded Badlands(W>0) |
H=1 | Snowy Plains | Meadow | |||
H=2 | Forest(W<0) Meadow(W>0) |
Meadow(W<0) Forest(W>0) |
Forest | Badlands | |
H=3 | Snowy Taiga | Taiga(W<0) Meadow(W>0) |
Meadow(W<0) Birch Forest(W>0) |
Wooded Badlands | |
H=4 | Old Growth Spruce Taiga(W<0) Old Growth Pine Taiga(W>0) |
Dark Forest | Jungle |
Shattered biomes are generated at inland places with high erosion, and the specific biome generation is related to temperature, humidity, and weirdness.
Humidity | T=0~1 | T=2 | T=3 | T=4 |
---|---|---|---|---|
H=0~1 | Windswept Gravelly Hills | Windswept Hills | Savanna | Desert |
H=2 | Windswept Hills | Forest(W<0) Plains(W>0) | ||
H=3 | Windswept Forest | Jungle(W<0) Sparse Jungle(W>0) | ||
H=4 | Jungle(W<0) Bamboo Jungle(W>0) |
The Nether[]
The Nether uses three parameters to generate biomes: temperature, humidity, and offset. Unlike the Overworld, the Nether biome specifies biomes with points, while the Overworld uses 6D intervals.
The offset parameter isn't from density function. It is always 0 at any location in a world. This means that the parameter point of a location is always in the temperature-humidity-plane. The closer the offset (of a biome point) is to 0, the closer the point is to the T-H-plane, and the greater the advantage it has during biome generation.
Biomes | Temperature | Humidity | Offset |
---|---|---|---|
Basalt Deltas | -0.5 | 0 | 0.175 |
Crimson Forest | 0.4 | 0 | 0 |
Nether Wastes | 0 | 0 | 0 |
Soul Sand Valley | 0 | -0.5 | 0 |
Warped Forest | 0 | 0.5 | 0.375 |
The End[]
in Java Edition, the End uses only one density function value: erosion. If the horizontal distance from the chunk origin of a chunk to the world origin is less than 1024, the locations in the chunk is The End. Otherwise, the biome is determined by erosion.
Biome | Erosion |
---|---|
-0.21875~-0.0625 | |
End Highlands | 0.25~1 |
End Midlands | -0.0625~0.25 |
Small End Islands | -1~-0.21875 |
in Bedrock Edition, in the End there's only one biome: The End.
Biome IDs[]
Each type of biome has its own biome ID, shown in the following tables.
Name | Resource location | Numeric ID |
---|---|---|
The Void | the_void
|
0 |
Plains | plains
|
1 |
Sunflower Plains | sunflower_plains
|
2 |
Snowy Plains | snowy_plains
|
3 |
Ice Spikes | ice_spikes
|
4 |
Desert | desert
|
5 |
Swamp | swamp
|
6 |
Mangrove Swamp | mangrove_swamp
|
7 |
Forest | forest
|
8 |
Flower Forest | flower_forest
|
9 |
Birch Forest | birch_forest
|
10 |
Dark Forest | dark_forest
|
11 |
Old Growth Birch Forest | old_growth_birch_forest
|
12 |
Old Growth Pine Taiga | old_growth_pine_taiga
|
13 |
Old Growth Spruce Taiga | old_growth_spruce_taiga
|
14 |
Taiga | taiga
|
15 |
Snowy Taiga | snowy_taiga
|
16 |
Savanna | savanna
|
17 |
Savanna Plateau | savanna_plateau
|
18 |
Windswept Hills | windswept_hills
|
19 |
Windswept Gravelly Hills | windswept_gravelly_hills
|
20 |
Windswept Forest | windswept_forest
|
21 |
Windswept Savanna | windswept_savanna
|
22 |
Jungle | jungle
|
23 |
Sparse Jungle | sparse_jungle
|
24 |
Bamboo Jungle | bamboo_jungle
|
25 |
Badlands | badlands
|
26 |
Eroded Badlands | eroded_badlands
|
27 |
Wooded Badlands | wooded_badlands
|
28 |
Meadow | meadow
|
29 |
Cherry Grove | cherry_grove
|
30 |
Grove | grove
|
31 |
Snowy Slopes | snowy_slopes
|
32 |
Frozen Peaks | frozen_peaks
|
33 |
Jagged Peaks | jagged_peaks
|
34 |
Stony Peaks | stony_peaks
|
35 |
River | river
|
36 |
Frozen River | frozen_river
|
37 |
Beach | beach
|
38 |
Snowy Beach | snowy_beach
|
39 |
Stony Shore | stony_shore
|
40 |
Warm Ocean | warm_ocean
|
41 |
Lukewarm Ocean | lukewarm_ocean
|
42 |
Deep Lukewarm Ocean | deep_lukewarm_ocean
|
43 |
Ocean | ocean
|
44 |
Deep Ocean | deep_ocean
|
45 |
Cold Ocean | cold_ocean
|
46 |
Deep Cold Ocean | deep_cold_ocean
|
47 |
Frozen Ocean | frozen_ocean
|
48 |
Deep Frozen Ocean | deep_frozen_ocean
|
49 |
Mushroom Fields | mushroom_fields
|
50 |
Dripstone Caves | dripstone_caves
|
51 |
Lush Caves | lush_caves
|
52 |
Deep Dark | deep_dark
|
53 |
Nether Wastes | nether_wastes
|
54 |
Warped Forest | warped_forest
|
55 |
Crimson Forest | crimson_forest
|
56 |
Soul Sand Valley | soul_sand_valley
|
57 |
Basalt Deltas | basalt_deltas
|
58 |
The End | the_end
|
59 |
End Highlands | end_highlands
|
60 |
End Midlands | end_midlands
|
61 |
Small End Islands | small_end_islands
|
62 |
End Barrens | end_barrens
|
63 |
Name | Resource location | Numeric ID |
---|---|---|
Ocean | ocean
|
0 |
Legacy Frozen Ocean | legacy_frozen_ocean
|
10 |
Deep Ocean | deep_ocean
|
24 |
Frozen Ocean | frozen_ocean
|
46 |
Deep Frozen Ocean | deep_frozen_ocean
|
47 |
Cold Ocean | cold_ocean
|
44 |
Deep Cold Ocean | deep_cold_ocean
|
45 |
Lukewarm Ocean | lukewarm_ocean
|
42 |
Deep Lukewarm Ocean | deep_lukewarm_ocean
|
43 |
Warm Ocean | warm_ocean
|
40 |
Deep Warm Ocean | deep_warm_ocean
|
41 |
River | river
|
7 |
Frozen River | frozen_river
|
11 |
Beach | beach
|
16 |
Stony Shore | stone_beach
|
25 |
Snowy Beach | cold_beach
|
26 |
Forest | forest
|
4 |
Wooded Hills | forest_hills
|
18 |
Flower Forest | flower_forest
|
132 |
Birch Forest | birch_forest
|
27 |
Birch Forest Hills | birch_forest_hills
|
28 |
Old Growth Birch Forest | birch_forest_mutated
|
155 |
Tall Birch Hills | birch_forest_hills_mutated
|
156 |
Dark Forest | roofed_forest
|
29 |
Dark Forest Hills | roofed_forest_mutated
|
157 |
Jungle | jungle
|
21 |
Jungle Hills | jungle_hills
|
22 |
Modified Jungle | jungle_mutated
|
149 |
Sparse Jungle | jungle_edge
|
23 |
Modified Jungle Edge | jungle_edge_mutated
|
151 |
Bamboo Jungle | bamboo_jungle
|
48 |
Bamboo Jungle Hills | bamboo_jungle_hills
|
49 |
Taiga | taiga
|
5 |
Taiga Hills | taiga_hills
|
19 |
Taiga Mountains | taiga_mutated
|
133 |
Snowy Taiga | cold_taiga
|
30 |
Snowy Taiga Hills | cold_taiga_hills
|
31 |
Snowy Taiga Mountains | cold_taiga_mutated
|
158 |
Old Growth Pine Taiga | mega_taiga
|
32 |
Giant Tree Taiga Hills | mega_taiga_hills
|
33 |
Old Growth Spruce Taiga | redwood_taiga_mutated
|
160 |
Giant Spruce Taiga Hills | redwood_taiga_hills_mutated
|
161 |
Mushroom Fields | mushroom_island
|
14 |
Mushroom Field Shore | mushroom_island_shore
|
15 |
Swamp | swampland
|
6 |
Swamp Hills | swampland_mutated
|
134 |
Savanna | savanna
|
35 |
Savanna Plateau | savanna_plateau
|
36 |
Windswept Savanna | savanna_mutated
|
163 |
Shattered Savanna Plateau | savanna_plateau_mutated
|
164 |
Plains | plains
|
1 |
Sunflower Plains | sunflower_plains
|
129 |
Desert | desert
|
2 |
Desert Hills | desert_hills
|
17 |
Desert Lakes | desert_mutated
|
130 |
Snowy Plains | ice_plains
|
12 |
Snowy Mountains | ice_mountains
|
13 |
Ice Spikes | ice_plains_spikes
|
140 |
Windswept Hills | extreme_hills
|
3 |
Windswept Forest | extreme_hills_plus_trees
|
34 |
Windswept Gravelly Hills | extreme_hills_mutated
|
131 |
Gravelly Mountains+ | extreme_hills_plus_trees_mutated
|
162 |
Mountain Edge | extreme_hills_edge
|
20 |
Badlands | mesa
|
37 |
Badlands Plateau | mesa_plateau
|
39 |
Modified Badlands Plateau | mesa_plateau_mutated
|
167 |
Wooded Badlands | mesa_plateau_stone
|
38 |
Modified Wooded Badlands Plateau | mesa_plateau_stone_mutated
|
166 |
Eroded Badlands | mesa_bryce
|
165 |
Meadow | meadow
|
186 |
Grove | grove
|
185 |
Snowy Slopes | snowy_slopes
|
184 |
Jagged Peaks | jagged_peaks
|
182 |
Frozen Peaks | frozen_peaks
|
183 |
Stony Peaks | stony_peaks
|
189 |
Lush Caves | lush_caves
|
187 |
Dripstone Caves | dripstone_caves
|
188 |
Deep Dark | deep_dark
|
190 |
Mangrove Swamp | mangrove_swamp
|
191 |
Nether Wastes | hell
|
8 |
Crimson Forest | crimson_forest
|
179 |
Warped Forest | warped_forest
|
180 |
Soul Sand Valley | soulsand_valley
|
178 |
Basalt Deltas | basalt_deltas
|
181 |
The End | the_end
|
9 |
Cherry Grove | cherry_grove
|
192 |
Biome colors[]
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40G | Silver | ||
Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused) | 40G | Gold | ||
Hot tourist destination | Visit all Nether biomes | The achievement can be completed if one visit biomes in different worlds. | 30G | Silver | ||
Sound of Music | Make the Meadows come alive with the sound of music from a jukebox. | Use a music disc on a jukebox in the Meadow biome. | 10G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Hot Tourist Destinations | Explore all Nether biomes | This Boat Has Legs | Visit all of the 5 following biomes: The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement. | nether/explore_nether
| |
Adventuring Time | Discover every biome | Sweet Dreams | Visit all of these 53 biomes:
| adventure/adventuring_time
| |
Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Sweet Dreams | While in a meadow biome, place down a jukebox and use a music disc on it. | adventure/play_jukebox_in_meadows
|
History[]
Biome additions and changes[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.4{{Extension DPL}}<ul><li>[[Suspicious Stew|Suspicious Stew]]<br/>{{For|the block|Suspicious Sand}} {{Item | title = Suspicious Stew | heals = {{hunger|6}} | renewable = Yes | stackable = No |effects=See {{slink||Food}} }} '''Suspicious stew''' is a [[food]] item that can give the [[player]] a [[effect|status effect]] that depends on the [[flower]] used to craft it. == Obtaining == {{IN|Bedrock}}, suspicious stew is the only food item in the game that can be obtained from the [[Creative]] inventory only by searching. However, it can be crafted and can also be found in [[shipwreck]] chests. Suspicious stew can be given with [[commands]] like {{cmd|give}}, but {{in|java}}, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. In [[Bedrock Edition]], giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random. === Harvesting === Suspicious stew can be obtained by "milking" a brown [[mooshroom]] with a [[bowl]] after using a small flower on it. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing [[mushroom stew]] until fed another small flower. === Crafting === {{Crafting |Red Mushroom |Brown Mushroom |Bowl |Any Flower |Output=Suspicious Stew |shapeless=true |type=Foodstuff }} Suspicious stew is not listed in the recipe book. However, it can be quickly assembled by clicking the [[Mushroom Stew|mushroom stew]] recipe and adding one small flower to it. === Chest loot === {{LootChestItem|suspicious-stew}} === Mob loot === After being given a flower, a brown [[mooshroom]] can be "milked" for suspicious stew by {{control|using}} a [[bowl]] on it. The flower type determines the stew's effect using the same rule as a crafted stew. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower. === Trading === {{IN|java}}, expert-level farmer [[villager]]s can offer either 1 or 2 suspicious stew trades, each stew for one [[emerald]]. {{IN|bedrock}}, expert-level farmer villager offers to sell suspicious stew for one emerald as well. The [[trading]] interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives [[blindness]], and their second entry gives saturation". == Usage == === Food === {{see also|Tutorials/Hunger management}} To eat suspicious stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} hunger and 7.2 hunger [[Hunger#Mechanics|saturation]] and gives a few seconds of a [[effect|status effect]] that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used. {{/Effects}} The [[bowl]] is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full. The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points ''on top of'' their food value, for a total of at least {{hunger|12}} hunger, and effectively maximizing saturation. This is the largest amount of hunger and saturation the player can get from a single food item. Regeneration can restore up to {{Health|3}} health, and Poison or Wither can inflict up to {{Health|4}} damage. Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla ''Minecraft'' without the use of commands. == Sounds == === Generic === {{Sound table/Entity/Food}} === Unique === {{edition|java}}: {{Sound table |sound=Mooshroom eat1.ogg |sound2=Mooshroom eat2.ogg |sound3=Mooshroom eat3.ogg |sound4=Mooshroom eat4.ogg |subtitle=Mooshroom eats |source=neutral |description=Plays when a brown mooshroom is fed a flower. |id=entity.mooshroom.eat |translationkey=subtitles.entity.mooshroom.eat |volume=2.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref> |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Mooshroom gets milked suspiciously |source=neutral |description=Plays when a brown mooshroom is milked with a bowl after being fed a flower. |id=entity.mooshroom.suspicious_milk |translationkey=subtitles.entity.mooshroom.suspicious_milk |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Mooshroom eat1.ogg |sound2=Mooshroom eat2.ogg |sound3=Mooshroom eat3.ogg |sound4=Mooshroom eat4.ogg |subtitle=Mooshroom eats |source=Friendly Creatures |description=When a brown mooshroom is fed a flower |id=mob.mooshroom.eat |volume=1.0/0.95/1.05 |pitch=0.8-1.2}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Mooshroom gets milked |source=Friendly Creatures |description=When a mooshroom is milked with a bowl |id=mob.mooshroom.suspicious_milk |volume=1.0/0.9/1.1 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Suspicious Stew |spritetype=item |nameid=suspicious_stew |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Suspicious Stew |spritetype=item |nameid=suspicious_stew |id=590 |form=item |foot=1}} === Item data === {{IN|je}}, suspicious stew uses the following NBT data: <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat format/Suspicious Stew}} </div> === Metadata === {{IN|be}}, suspicious stew uses the following data values: {{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Poppy}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Jump Boost}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Weakness}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Blindness}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Poison}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Dandelion}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Blue Orchid}}}} {{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Fire Resistance}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Regeneration}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Wither}}}} {{dvt|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Torchflower}}|foot=1}} == Achievements == {{load achievements|Time for Stew}} == Advancements == {{load advancements|A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew. |Suspicious stew is not obtainable in the [[Creative inventory]].}} {{History|||snap=19w08a|Suspicious stew can be obtained by milking brown [[mooshroom]]s.}} {{History|||snap=19w11a|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}} {{History||1.14.4|snap=Pre-Release 1|Suspicious stew made from [[poppies]] now gives [[Night Vision]] to the [[player]] instead of [[Speed]].}} {{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for suspicious stew in Creative mode.<ref>{{bug|MC-90969}}</ref>}} {{History||1.17|snap=21w13a|Suspicious stew can now be eaten even if the player is at full [[hunger]].}} {{History||1.19|snap=22w13a|Suspicious stew may now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.3|snap=22w45a|Suspicious stew is now available in the [[Creative]] [[inventory]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}} {{History|||snap=1.19.4-pre1|[[Torchflower]]s can now be used to make suspicious stew.}} {{History||1.20|snap=23w12a|The probability for the suspicious stew to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}} {{History|bedrock}} {{History||1.13.0|snap=beta 1.13.0.9|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew. |Suspicious stew is not obtainable in the Creative inventory.}} {{History|||snap=beta 1.13.0.15|Master-level farmer [[villager]]s can now [[trading|sell]] suspicious stew.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}} {{History||1.20.10|Added one type of suspicious stew to the Items tab in the Creative inventory.}} {{History||1.20.30|snap=beta 1.20.20.20|Suspicious stew can no longer be found in the Creative inventory.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Suspicious stew was introduced because developers wanted a way of communicating that [[wikipedia:Lily_of_the_valley|lilies of the valley]] are poisonous.<ref>{{ytl|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32|Minecraft|November 29, 2019|t=212s}}</ref> == References == {{Reflist}} <references group="loot"/> {{Items}} [[Category:Food]] [[de:Seltsame Suppe]] [[es:Estofado sospechoso]] [[fr:Soupe suspecte]] [[ja:怪しげなシチュー]] [[ko:수상한 스튜]] [[nl:Geheimzinnige stoofpot]] [[pl:Podejrzana potrawka]] [[pt:Ensopado suspeito]] [[ru:Подозрительный суп]] [[th:สตูว์พิศวง]] [[zh:迷之炖菜]] [[Category:Renewable resources]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}} {{Block | image = <gallery> White Banner.gif | Banner White Wall Banner.png | Wall Banner </gallery> | rarity = Common | transparent = Yes | light = No | tool = axe | renewable = Yes | stackable = Yes (16) | flammable = No | lavasusceptible = Yes }} '''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. == Obtaining == === Breaking === Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. {{breaking row|horizontal=1|Banners|Axe}} A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. === Natural generation === {| class="wikitable collapsible" ! Name !! Location !! Appearance !! Design |- ! Magenta Banner | Outside of [[end cities]]. | style="text-align: center" | [[File:End City Banner.png|32px]] | Magenta Banner * Black Inverted Chevron * Black Chevron |- ! Gray Banner | In banner room in [[woodland mansion]]s. | style="text-align: center" | [[File:Gray Banner.png|32px]] | Gray Banner |- ! Light Gray Banner | In master bedroom in [[woodland mansion]]s. | style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] | Light Gray Banner * White Flower Charge |- id="Ominous Banner" ! Ominous Banner{{only|java|short=1}} Illager Banner{{only|bedrock|education|short=1}} | Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s. {{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns. {{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom. | style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]] | White Banner{{only|java|short=1}} * Cyan Lozenge * Light Gray Base * Gray Pale * Light Gray Bordure * Black Fess * Light Gray Per Fess * Light Gray Roundel * Black Bordure Separate type entirely{{only|bedrock|short=1}} |- ! Brown Banner | Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. | style="text-align: center" | [[File:Brown Banner.png|32px]] | Brown Banner |- ! Black Banner | In altar room in [[woodland mansions]]. | style="text-align: center" | [[File:Black Banner.png|32px]] | Black Banner |} === Crafting === Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. {{Crafting |head=1 |showdescription=1 |A1=Matching Wool |B1=Matching Wool |C1=Matching Wool |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |B3=Stick |Output=Matching Banner |Olink=Banner |type=Decoration block |description=Once the banner is crafted, its base color cannot be changed.{{only|java}} }} {{Crafting |showdescription=1 |Any Banner |Bleach |Output=White Banner |type=Decoration block |description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} |foot=1 }} === Trading === Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}} {{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades. === Mob loot === [[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death. == Usage == [[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]] [[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]] There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners. When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried. Banners can also be placed in [[item frame]]s, where they simply appear as their item model. [[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. <gallery> File:Wall banner with water below.png| Water can be placed below wall banners File:Water flowing around banner.png| Water flows around a banner on the ground </gallery> Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s. If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed. === Helmet === {{exclusive|java|section=13}} While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}. === Chestplate === {{exclusive|bedrock|section=13}} While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}. <gallery> Steve wearing White Banner.png| Alex wearing White Banner.png| Pillager with Ominous Banner.png| Vindicator with Ominous Banner.png| Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png| </gallery> === Crafting ingredient === [[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield. {{Crafting |showdescription=1 |Shield |Matching Banner; Ominous Banner |Output=Matching Shield; Ominous Shield |B2link=Banner |type=Combat |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield. }} === Copying === Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. {{Crafting |showdescription=1 |Matching Banner |Matching Banner |Output=Matching Banner |A2link=Banner |B2link=Banner |Olink=Banner |type=Decoration block |ignoreusage=1 |description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. }} === Map marker === [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]] {{exclusive|java|section=13}} {{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. === Patterns === {{see also|Banner/Patterns|title1=List of patterned banners}} [[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion). Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]]. A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code> {{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} {{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} === Renaming === {{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block. === Fuel === Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. === Note Blocks === Banners can be placed under [[note block]]s to produce "bass" sounds. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: ''None'' {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Water Splash Old.ogg |source=block |description=When all patterns are removed from a banner using a cauldron |id=cauldron.cleanbanner |volume=0.1 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=White Banner |spritetype=block |nameid=white_banner |blocktags=banners, wall_post_override |itemtags=banners |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner }} {{ID table |displayname=Orange Banner |spritetype=block |nameid=orange_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Magenta Banner |spritetype=block |nameid=magenta_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Light Blue Banner |spritetype=block |nameid=light_blue_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Yellow Banner |spritetype=block |nameid=yellow_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Lime Banner |spritetype=block |nameid=lime_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Pink Banner |spritetype=block |nameid=pink_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Gray Banner |spritetype=block |nameid=gray_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Light Gray Banner |spritetype=block |nameid=light_gray_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Cyan Banner |spritetype=block |nameid=cyan_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Purple Banner |spritetype=block |nameid=purple_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Blue Banner |spritetype=block |nameid=blue_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Brown Banner |spritetype=block |nameid=brown_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Green Banner |spritetype=block |nameid=green_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Red Banner |spritetype=block |nameid=red_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Black Banner |spritetype=block |nameid=black_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=White Wall Banner |spritetype=block |nameid=white_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}} {{ID table |displayname=Orange Wall Banner |spritetype=block |nameid=orange_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.orange_banner}} {{ID table |displayname=Magenta Wall Banner |spritetype=block |nameid=magenta_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.magenta_banner}} {{ID table |displayname=Light Blue Wall Banner |spritetype=block |nameid=light_blue_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.light_blue_banner}} {{ID table |displayname=Yellow Wall Banner |spritetype=block |nameid=yellow_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.yellow_banner}} {{ID table |displayname=Lime Wall Banner |spritetype=block |nameid=lime_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.lime_banner}} {{ID table |displayname=Pink Wall Banner |spritetype=block |nameid=pink_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.pink_banner}} {{ID table |displayname=Gray Wall Banner |spritetype=block |nameid=gray_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.gray_banner}} {{ID table |displayname=Light Gray Wall Banner |spritetype=block |nameid=light_gray_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.light_gray_banner}} {{ID table |displayname=Cyan Wall Banner |spritetype=block |nameid=cyan_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.cyan_banner}} {{ID table |displayname=Purple Wall Banner |spritetype=block |nameid=purple_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.purple_banner}} {{ID table |displayname=Blue Wall Banner |spritetype=block |nameid=blue_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.blue_banner}} {{ID table |displayname=Brown Wall Banner |spritetype=block |nameid=brown_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.brown_banner}} {{ID table |displayname=Green Wall Banner |spritetype=block |nameid=green_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.green_banner}} {{ID table |displayname=Red Wall Banner |spritetype=block |nameid=red_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.red_banner}} {{ID table |displayname=Black Wall Banner |spritetype=block |nameid=black_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.black_banner |foot=1}} {{ID table |displayname=Block entity |spritename=Banners |spritetype=block |nameid=banner |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Banner |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Standing |spritename=Banners |spritetype=block |nameid=standing_banner |translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name |id=176 |form=block}} {{ID table |displayname=Wall |spritename=Banners |spritetype=block |nameid=wall_banner |id=177 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=Banners |spritetype=item |nameid=banner |translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name |id=567 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=Banners |spritetype=block |nameid=Banner |foot=1}} === Metadata === ==== Item ==== {{IN|Bedrock}}, banner items use the following data values: {| class="wikitable" ! DV !! Banner color |- || 0 || black |- || 1 || red |- || 2 || green |- || 3 || brown |- || 4 || blue |- || 5 || purple |- || 6 || cyan |- || 7 || light gray |- || 8 || gray |- || 9 || pink |- || 10 || lime |- || 11 || yellow |- || 12 || light blue |- || 13 || magenta |- || 14 || orange |- || 15 || white |} === Item === {{IN|Java}}, banner items use the following data values: {| class="wikitable" ! DV !! Banner color |- || 15 || black |- || 14 || red |- || 13 || green |- || 12 || brown |- || 11 || blue |- || 10 || purple |- || 9 || cyan |- || 8 || light gray |- || 7 || gray |- || 6 || pink |- || 5 || lime |- || 4 || yellow |- || 3 || light blue |- || 2 || magenta |- || 1 || orange |- || 0 || white |} === Block states === {{see also|Block states}} {{/BS}} === Block data === A banner has a block entity associated with it that holds additional data about the block. {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} === Item data === {{el|java}}: {{main|Player.dat format}} Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed. <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|Item}}: The item ** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. *** {{nbt|compound|BlockEntityTag}}: The details of the shulker box. **** All block data, except tags common to all block entities. </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Achievements == {{load achievements|Fruit on the Loom}} == Advancements == {{load advancements|Voluntary Exile}} == History == {{info needed section|The Nether Update}} {{History|java}} {{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} {{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} {{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} {{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. |The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. |Banners can now be used as a [[fuel]] in [[furnace]]s.}} {{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} {{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} {{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}} {{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} {{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} {{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} {{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} {{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} {{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}} {{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} {{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. |All recipes for banner patterns have been removed.}} {{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}} {{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}} {{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} {{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}} {{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} {{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. |[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. |Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} {{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. |Brown banners now generate in new [[savanna]] [[village]]s. |Black banners now generate in [[pillager outpost]] watchtowers.}} {{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners. |[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}} {{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}} {{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} {{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} {{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted). ** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns. * If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]]. * The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption". ** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. * [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. ** There are 40 monochrome textures, each containing all 6 sides of the banner. ** The texture of the back side is the mirrored texture of the front side. ** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. * Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click. *The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner. **Standard variant of white banner is set to type 0. **Illager variant is set to type 1. == Gallery == <gallery> Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten. Iceland and Norway Flags.png|Another banner image from Jeb. Searge Banners.png|Several banners made by Searge. The Bountiful Update.png|Banners in the official 1.8 poster. BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. All positions and rotations of a banner.png|All positions and rotations of a banner Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. EndCityBanners.png|Banners floating outside of an [[End city]] tower. Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}. Better Together Banners.jpg|Banners in ''Bedrock Edition''. Better Together Banner Crafting 1.jpg|A banner in the hand. Better Together Banner Crafting 2.jpg|A banner in the inventory. Better Together Banner Crafting 3.jpg|A banner in the crafting grid. Better Together Banner Crafting 4.jpg|A banner being given a pattern. </gallery> === Renders === <gallery> Ominous Banner.gif White Banner.gif Light Gray Banner.gif Gray Banner.gif Black Banner.gif Brown Banner.gif Red Banner.gif Orange Banner.gif Yellow Banner.gif Lime Banner.gif Green Banner.gif Cyan Banner.gif Light Blue Banner.gif Blue Banner.gif Purple Banner.gif Magenta Banner.gif Pink Banner.gif Ominous Wall Banner.png| White Wall Banner.png| Light Gray Wall Banner.png| Gray Wall Banner.png| Black Wall Banner.png| Brown Wall Banner.png| Red Wall Banner.png| Orange Wall Banner.png| Yellow Wall Banner.png| Lime Wall Banner.png| Green Wall Banner.png| Cyan Wall Banner.png| Light Blue Wall Banner.png| Blue Wall Banner.png| Purple Wall Banner.png| Magenta Wall Banner.png| Pink Wall Banner.png </gallery> <gallery> File:Ominous Banner.gif|Ominous banner pattern in Java Edition. File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition. File:Ominous Banner Revision 1.gif|Old Ominous banner pattern. File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern. </gallery> === [[Lego Minecraft]] Banners === <gallery> File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131 File:Lego Melon Banner.png|Lego banner from 21138 File:Lego Fish Banner.png|Lego banner from 21142 File:Lego Beetroot Banner.png|Lego banner from 21144 File:Lego Wheat Banner.png|Another lego banner from 21144 File:Lego Carrot Banner.png|A third lego banner from 21144 File:Lego Crossbones Banner.png|Lego banner from 21152 File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155 File:Lego Ominous Banner.png|Lego ominous banner from 21160 </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Generated structure blocks]] [[Category:Manufactured blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Prapor]] [[de:Banner]] [[es:Estandarte]] [[fr:Bannière]] [[ja:旗]] [[ko:현수막]] [[nl:Banier]] [[pl:Sztandar]] [[pt:Estandarte]] [[ru:Флаг]] [[uk:Стяг]] [[zh:旗帜]]</li></ul></nowiki> | Added Winter Mode. Maps now have a snowy or grassy theme randomly determined when creating the world. | ||||
v1.2.0{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}} {{Item | title = Pumpkin Pie | image = Pumpkin Pie.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == {{see also | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming | Tutorials/Sugar Cane farming |title2= Sugar cane farming | Tutorials/Egg farming |title3= Egg farming }} === Crafting === {{Crafting |Pumpkin |Sugar |Egg |Output= Pumpkin Pie |type=Foodstuff }} === Trading === Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades. {{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect. === Natural generation === {{LootChestItem|pumpkin-pie}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]]. === Composting === Placing pumpkin pie into a [[composter]] raises the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |id=284 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|IjeeTE117HM}}</div> == History == {{History|java}} {{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}} {{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}} {{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}} {{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}} {{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s. |Pumpkin pie can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter. </gallery> == References == {{reflist}} {{Items}} [[cs:Dýňový koláč]] [[de:Kürbiskuchen]] [[es:Tarta de calabaza]] [[fr:Tarte à la citrouille]] [[it:Torta di zucca]] [[ja:パンプキンパイ]] [[ko:호박 파이]] [[lzh:南瓜餅]] [[nl:Pompoentaart]] [[pl:Placek dyniowy]] [[pt:Torta de abóbora]] [[ru:Тыквенный пирог]] [[zh:南瓜派]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}} {{Joke feature}} {{WIP}} {{Item | rarity = Common | renewable = Yes | durability = 59 | stackable = No }} '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces. == Obtaining == One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated. === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x La Baguette |La Baguette |La Baguette |La Baguette |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed. }} ====Unit repair==== Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword. {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}} ==Usage== La Baguette functions identically to a wooden sword. ===Attacking=== It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]]. === Breaking === La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more. === Enchantments === La Baguette, like other swords, can receive the following [[enchantment]]s: {| class="wikitable sortable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] !Weight |- |[[Fire Aspect]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Looting]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |10 |- |[[Smite]]<ref group=note name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Bane of Arthropods]]<ref group="note" name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Knockback]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Mending]] |I |{{Inventory slot|Anvil}} |2 |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |1 |- |[[Sweeping Edge]]{{Only|java|short=1}} |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |} {{Notelist}} ==Trivia== This item is simply called "Baguette" in the official French translation, without an article. {{Items}} {{Jokes}} [[Category:Tools]] [[Category:Combat]] [[ja:La Baguette]] [[pt:La Baguette]] [[Category:Joke items]]</li></ul> | preview | Added true biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, and frozen desert. | |||
World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate. | |||||
Java Edition Beta | |||||
1.6{{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}} {{Item | image = Feather.png | stackable = Yes (64) | renewable = Yes }} '''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts. == Obtaining == === Mob loot === Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III. [[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III. A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food. === Natural generation === {{LootChestItem|feather}} === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather. == Usage == === Helmet === <div style='float:right'></div> While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items. [[File:Steve wearing Feather.png|75px]] [[File:Alex wearing Feather.png|75px]] === Crafting ingredient === {{crafting usage}} === Trading === Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Feather |spritetype=item |nameid=feather |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Feather |spritetype=item |nameid=feather |id=327 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s. |Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}} {{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}} {{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}} {{History|java alpha}} {{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers. |[[Chicken]]s are now the only source of feathers.}} {{History|java}} {{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}} {{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}} {{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}} {{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}} {{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}} {{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}} {{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}} {{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}} {{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}} {{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}} {{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}} {{History|Ps4}} {{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019 {{Items}} [[Category:Renewable resources]] [[cs:Pírko]] [[de:Feder]] [[es:Pluma]] [[fr:Plume]] [[hu:Toll]] [[it:Piuma]] [[ja:羽根]] [[ko:깃털]] [[nl:Veer]] [[pl:Pióro]] [[pt:Pena]] [[ru:Перо]] [[uk:Перо]] [[zh:羽毛]]</li><li>[[Bone Meal|Bone Meal]]<br/>{{Item | image = Bone Meal.png | renewable = Yes | stackable = Yes (64) }} '''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s. == Obtaining == === Crafting === {{Crafting |Bone |Output=Bone Meal,3 |type=Material |showname=0 |head=1 }} {{Crafting |Bone Block |Output= Bone Meal,9 |type=Material |foot=1 }} === Mob loot === ==== Fish ==== All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead. === Composters === When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}. === Trading === [[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Bone Meal}} === Dye === {{Dye usage}} === Fertilizer === Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage: {| class="wikitable" |+ !Plant !Action |- |{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}} |The plant matures 2–5 growth stages. |- |{{BlockLink|Beetroots}} |The plant has a 75% chance of growing to the next growth stage. |- |{{BlockLink|Bamboo}} |Grows the [[bamboo]] by 1-2 stems. |- |{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}} |The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem. |- |{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging) |The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal. |- |{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}} |The corresponding item form drops, without destroying the original plant. |- |{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}} |A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass. |- |{{BlockLink|Mushrooms}} |Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]]. |- |{{BlockLink|Cocoa}} |The cocoa plant matures 1 growth stage. |- |{{BlockLink|Sweet Berry Bush}} |Grows every stage. |- |{{BlockLink|Sea Pickle}} |If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby. |- |{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}} |The sugar cane grows to maximum height (three blocks tall). |- |{{BlockLink|Kelp}} |The kelp plant grows by 1 block per bone meal used, up to its maximum height. |- |{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}} |One-block-high flowers make more flowers of the same type grow in the surrounding area. |- |{{BlockLink|Fungus|id=fungi}} |Grows into [[huge fungi]], but only if on the respective [[nylium]]. |- |{{BlockLink|Weeping Vines}} |Grows the [[weeping vine]]s a few blocks downward. |- |{{BlockLink|Twisting Vines}} |Grows the [[twisting vine]]s a few blocks upward. |- |{{BlockLink|Cave Vines}} |Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already. |- |{{BlockLink|Glow Lichen}} |The [[glow lichen]] spreads to a random adjacent block. |- |{{BlockLink|Moss Block}} |The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks. |- |{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}} |A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf. |- |{{BlockLink|Rooted Dirt}} |Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space. |- |{{BlockLink|Mangrove Leaves}} |Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]]. |- |{{BlockLink|Mangrove Propagule}} (hanging) |The [[mangrove propagule]] matures 1 growth age. |- |{{BlockLink|Pink Petals}} |Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item. |- |{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}} |Grows every stage. |} Bone meal does not affect: * [[Cactus]] * [[Vines]] * [[Nether wart]] * [[Sugar cane]]{{only|JE}} * [[Chorus plant]]s, or other plants not listed above. ==== Wasting bone meal ==== Bone meal can be used on the following objects in the following situations, consuming it without any real effect: * On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref> * On [[seagrass]] that doesn't have [[water]] above. * On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref> * On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref> * On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref> * On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way. * On a [[sea pickle]] that is not on a [[coral block]]. * On a [[fungus]] that is not on its respective [[nylium]]. * Any plants that can't grow due to being block by the [[build limit]]. === Creating new plants === If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information. Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks. Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water. Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks). Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created. Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]]. === Farmer villagers === [[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster. == Sounds == {{edition|java}}: {{Sound table |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |subtitle=Bone Meal crinkles |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |translationkey=subtitles.item.bone_meal.use |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|be}}: {{Sound table |type=bedrock |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |volume=1.0 |pitch=0.9-1.1 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |aliasid=dye / 15 |id=411 |form=item |translationkey=item.dye.white.name |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. |Bone meal can now only be applied to [[sapling]]s and [[wheat]].}} {{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}} {{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}} {{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}} {{History|java}} {{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}} {{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}} {{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}} {{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br> [[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br> [[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br> [[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth. |Green [[particle]]s are now displayed when bone meal is used. |Bone meal can now be used from [[dispenser]]s.}} {{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}} {{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}} {{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}} {{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}} {{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}} {{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}} {{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}} {{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]]. |[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}} {{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}} {{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]]. |Bone meal can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed. |Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}} {{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]]. |Bone meal can now be used to spread [[nylium]] onto netherrack.}} {{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}} {{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}} {{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}} {{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}} {{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}} {{History|||snap=21w15a|Bone meal now makes a sound when used.}} {{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape. |Bone meal can now be used on [[azalea]] and [[flowering azalea]].}} {{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}} {{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Bone meal can now be crafted from bones. |Bone meal can now be applied to grass blocks and saplings.}} {{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}} {{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed. |Bone meal no longer instantly grows [[crop]]s to full size. |Bone meal can now be used to craft white [[wool]].}} {{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used. |Some [[flower]]s now spawn certain other flowers when bone meal is used on them. |Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]]. |Bone meal can now grow [[sugar cane]]s to maximum height.}} {{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s. |Bone meal can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}} {{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]]. |Bone meal can now be used to craft [[firework star]]s. |Bone meal can now be used to create [[banner]] patterns.}} {{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}} {{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s. |Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}} {{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]]. |Bone meal can now be used to turn [[netherrack]] into [[nylium]]. |Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} {{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}} {{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}} {{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it. * Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased. * In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants. ==Gallery== <gallery> File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s. </gallery> == See also == * [[Farming]] == References == {{reflist}} {{Items}} [[Category:Dyes]] [[Category:Plants]] [[Category:Renewable resources]] [[cs:Kostní moučka]] [[de:Knochenmehl]] [[es:Polvo de hueso]] [[fr:Poudre d'os]] [[hu:Csontliszt]] [[ja:骨粉]] [[ko:뼛가루]] [[nl:Beendermeel]] [[pl:Mączka kostna]] [[pt:Farinha de osso]] [[ru:Костная мука]] [[th:ผงกระดูก]] [[zh:骨粉]]</li></ul> | Added the Sky Dimension with its own biome. It could be viewed only through the use of modifications. | ||||
1.8{{Extension DPL}}<ul><li>[[Glow Stick|Glow Stick]]<br/>{{stub}} {{education feature}} {{Exclusive|Bedrock|Education}} {{Item | image = White Glow Stick.png | extratext = View [[#Gallery|all renders]] | renewable = No | durability = 95 | stackable = No }} '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time. == Obtaining == {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]]. === Crafting === {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick |description={{only|bedrock|education}} |type= Miscellaneous }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Bone Meal; Lapis Lazuli; Cocoa Beans |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick |description={{only|bedrock|Education}} |type= Miscellaneous }} </div> == Usage == While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes. == Sounds == {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=While a glowstick is being activated |id=fire.ignite |volume=1.0 |pitch=0.5/0.7 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Stick |spritename=glow-sticks |spritetype=item |nameid=glow_stick |id=601 |form=item |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name |foot=1}} ===Metadata=== {{/DV}} ===Item data=== See [[Bedrock Edition level format/Item format]]. == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}} {{History||?|Making a glow stick results in correct items again. |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}} |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}} {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}} {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}} {{History|education}} {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History|foot}} == Gallery == <gallery> White Glow Stick.png| Orange Glow Stick.png| Magenta Glow Stick.png| Light Blue Glow Stick.png| Yellow Glow Stick.png| Lime Glow Stick.png| Pink Glow Stick.png| Gray Glow Stick.png| Cyan Glow Stick.png| Purple Glow Stick.png| Blue Glow Stick.png| Brown Glow Stick.png| Green Glow Stick.png| Red Glow Stick.png| </gallery> == Trivia == * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes. * Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]]. * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}} == Issues == {{issue list}} {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Knicklicht]] [[ja:ケミカルライト]] [[ko:발광봉]] [[pt:Graveto Brilhante]] [[ru:Химический источник света]] [[zh:荧光棒]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block |title=Nether Sprouts |image=Nether Sprouts.png |image2=Nether Sprouts (texture) JE2 BE2.png |transparent=Yes |tool=shears |light=No |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=Yes }} '''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s. == Obtaining == === Natural generation === Nether sprouts generate in [[warped forest]] biomes. === Breaking === Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s. === Post-generation === Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]]. == Usage == [[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]] Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s. === Composting === Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether sprouts}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |showforms=y |displayname=Nether Sprouts |spritetype=block |nameid=nether_sprouts |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Sprouts |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-sprouts |spritetype=block |nameid=nether_sprouts |id=493 |form=block |itemform=item.nether_sprouts}} {{ID table |displayname=Item |spritename=nether-sprouts |spritetype=item |nameid=nether_sprouts |id=621 |form=item |translationkey=tile.nether_sprouts.name |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}} {{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}} {{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed. |The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}} {{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed. |[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}} {{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent. == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Nethersprossen]] [[de:Nethersprossen]] [[es:Rastrojo del Nether]] [[fr:Germes du Nether]] [[ja:ネザースプラウト]] [[pl:Netherowe kiełki]] [[pt:Brotos do Nether]] [[ru:Адские ростки]] [[zh:下界苗]]</li></ul> | August 18, 2011 | Notch tweeted a screenshot of a revamped river biome. | |||
September 2, 2011 | Notch teases a screenshot of the new desert biome. | ||||
September 3, 2011 | Notch teases a screenshot of the new swamp biome. | ||||
pre1 | Biomes got an overhaul, removing some biomes, such as the tundra and the taiga, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. See here for more details. | ||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}} {{Item | image = Leather.png | renewable = Yes | stackable = Yes (64) }} '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s. == Obtaining == === Mob loot === Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III. A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather. === Fishing === Leather can be obtained as a "junk" item from [[fishing]]. === Crafting === {{Crafting |A1= Rabbit Hide |B1= Rabbit Hide |A2= Rabbit Hide |B2= Rabbit Hide |Output=Leather |type=Material }} === Chest loot === {{LootChestItem|leather}} === Villager gifts === {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect. === Bartering === [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. === Repairing === Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Leather cap}} * {{ItemLink|Leather tunic}} * {{ItemLink|Leather pants}} * {{ItemLink|Leather boots}} == Achievements == {{load achievements|Cow Tipper}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |itemtags=ignored_by_piglin_babies |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |id=381 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather. |Leather [[drops]] from [[cow]]s. |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}} {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}} {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}} {{History|java}} {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}} {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}} {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}} {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}} {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}} {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}} {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}} {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}} {{History|||snap=18w07a|[[Phantom]]s now drop leather.}} {{History|||snap=18w14a|Phantoms no longer [[drop]] leather. |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}} {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}} {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s. |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}} {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}} {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s. |Leather can be used to craft leather [[armor]].}} {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}} {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}} {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}} {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}} {{History|bedrock}} {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s. |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}} {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather. |Leather can now be obtained from bartering with piglin. |Leather can now be found in [[bastion remnants]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[cs:Kůže]] [[de:Leder]] [[es:Cuero]] [[fr:Cuir]] [[hu:Bőr]] [[it:Cuoio]] [[ja:革]] [[ko:가죽]] [[nl:Leer]] [[pl:Skóra]] [[pt:Couro]] [[ru:Кожа]] [[th:หนังสัตว์]] [[uk:Шкіра]] [[zh:皮革]]</li><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}} {{Block | title = Cake | image = <gallery> Cake.png|0 bites Cake (1 bite).png|1 bite Cake (2 bites).png|2 bites Cake (3 bites).png|3 bites Cake (4 bites).png|4 bites Cake (5 bites).png|5 bites Cake (6 bites).png|6 bites </gallery> |image2 = <gallery> Cake with Candle.png|Unlit Candle Cake (lit).png|Lit </gallery> | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No | tool = any | renewable = Yes | stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}} | flammable = No | lavasusceptible = No }} '''Cake''' is a [[food]] and a block that can be eaten by the player. A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. == Obtaining == === Breaking === Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken. {{breaking row|horizontal=1|Cake|drop=0}} === Chest loot === {{LootChestItem|cake}} === Crafting === {{Crafting |A1=Milk Bucket |B1=Milk Bucket |C1=Milk Bucket |A2=Sugar |B2=Egg |C2=Sugar |A3=Wheat |B3=Wheat |C3=Wheat |Output=Cake |type=Foodstuff |showdescription=1 |description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. }} === Trading === Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}. == Usage == {{see also|Tutorials/Hunger management}} Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]]. === Pandas === Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. === Composting === Placing a cake into a [[composter]] raises the compost level by 1. === Piston interactivity === A cake is broken when pushed by a [[piston]], and it drops nothing. === Cakes with candles === [[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] {{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop. {{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it. == Sounds == === Generic === {{Sound table/Block/Wool}} === Unique === {{edition|java}}: {{Sound table |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |subtitle=Cake squishes |source=Blocks |description=When a [[candle]] is placed on a cake |id=block.cake.add_candle |translationkey=subtitles.block.cake.add_candle |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |source=block |description=When a candle is placed on a cake |id=cake.add_candle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Burp.ogg |source=player |description=After a player eats a cake |id=random.burp |volume=0.5 |pitch=0.9-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Cake |spritetype=block |nameid=cake}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Cake |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=cake |spritetype=block |nameid=cake |id=92 |form=block |itemform=item.cake}} {{ID table |displayname=Item |spritename=cake |spritetype=item |nameid=cake |id=417 |form=item}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block |id=684}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block |id=685}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block |id=686}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block |id=687}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block |id=688}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block |id=689}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block |id=690}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block |id=691}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block |id=692}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block |id=693}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block |id=694}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block |id=695}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block |id=696}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block |id=697}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block |id=698}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block |id=699}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |id=700 |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{load achievements|The Lie;Birthday Song}} == Advancements == {{load advancements|Birthday Song}} == History == {{info needed section|{{bug|MC-45375}}}} {{History|java beta}} {{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} {{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. |Cake heals {{hp|18}}. |[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. |[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} {{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} {{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}} {{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}. |[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. |Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}} {{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}} {{History|java}} {{History||1.0.0|snap=?|Cake blocks have been removed from creative.}} {{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} {{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. |[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. |From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref> |[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}} {{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}} {{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} {{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} {{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} {{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. |Cake now emits a [[redstone comparator|comparator]] signal. |When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} {{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} {{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. |Cakes can now be eaten by [[panda]]s when they are thrown to them.}} {{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} {{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} {{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} {{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} {{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} {{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake. |Cake restores {{hp|18}}.}} {{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}} {{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}} {{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} {{History|bedrock}} {{History||unknown|Cake is now stackable.}} {{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} {{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}} {{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} {{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History|foot}} === Cake "item" === {{:Technical blocks/Cake}} == Issues == {{issue list}} == Trivia == === Interaction === * Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. * It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. * It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake. * [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. * If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. * Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel. *At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref> === Miscellaneous === [[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] * Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. * Placing a cake makes the same sound as placing [[wool]]. * The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. * The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. * On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. * Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref> == Gallery == === Renders === {{hidden begin}} <div style="clear: both"></div> <gallery> Cake.png Cake (1 bite).png Cake (2 bites).png Cake (3 bites).png Cake (4 bites).png Cake (5 bites).png Cake (6 bites).png </gallery> <gallery> Cake with Candle.png Cake with White Candle.png Cake with Light Gray Candle.png Cake with Gray Candle.png Cake with Black Candle.png Cake with Brown Candle.png Cake with Red Candle.png Cake with Orange Candle.png Cake with Yellow Candle.png Cake with Lime Candle.png Cake with Green Candle.png Cake with Cyan Candle.png Cake with Light Blue Candle.png Cake with Blue Candle.png Cake with Purple Candle.png Cake with Magenta Candle.png Cake with Pink Candle.png </gallery> <gallery> Candle Cake (lit).png White Candle Cake (lit).png Light Gray Candle Cake (lit).png Gray Candle Cake (lit).png Black Candle Cake (lit).png Brown Candle Cake (lit).png Red Candle Cake (lit).png Orange Candle Cake (lit).png Yellow Candle Cake (lit).png Lime Candle Cake (lit).png Green Candle Cake (lit).png Cyan Candle Cake (lit).png Light Blue Candle Cake (lit).png Blue Candle Cake (lit).png Purple Candle Cake (lit).png Magenta Candle Cake (lit).png Pink Candle Cake (lit).png </gallery> {{hidden end}} === In-game === <gallery> Cakes stacked.png|A cake placed on top of another. Cakeeating.png|The sizes of cake when eaten. 10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} [[Category:Food]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[cs:Dort]] [[de:Kuchen]] [[es:Tarta]] [[fr:Gâteau]] [[hu:Torta]] [[it:Torta]] [[ja:ケーキ]] [[ko:케이크]] [[nl:Taart]] [[pl:Ciasto]] [[pt:Bolo]] [[ru:Торт]] [[th:เค้ก]] [[tr:Pasta]] [[uk:Торт]] [[zh:蛋糕]]</li></ul> | September 14, 2011 | Notch mentions "snow biomes". | |||
September 15, 2011 | Notch teases a screenshot of snow biomes. | ||||
Beta 1.9 Prerelease | Re-added tundra (as ice plains). | ||||
Added mushroom islands and frozen ocean. | |||||
1.1{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item | title = Golden Carrot | image = Golden Carrot.png | heals = {{hunger|6}} | renewable = Yes | stackable = Yes (64) }} A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]]. ==Obtaining== === Chest loot === {{LootChestItem|golden-carrot}} === Crafting === {{Crafting |A1= Gold Nugget |B1= Gold Nugget |C1= Gold Nugget |A2= Gold Nugget |B2= Carrot |C2= Gold Nugget |A3= Gold Nugget |B3= Gold Nugget |C3= Gold Nugget |Output= Golden Carrot |type= Foodstuff }} === Trading === Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}. == Usage == === Food === To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. === Animal food === Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s. === Brewing ingredient === {{Brewing |showname=1 |Golden Carrot |Potion of Night Vision }} == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Carrot |spritetype=item |nameid=golden_carrot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Carrot |spritetype=item |nameid=golden_carrot |id=283 |form=item |foot=1}} == Achievements == {{load achievements|Artificial Selection;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Husbandry;A Balanced Diet}} == Video == {{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}} <div style="text-align:center">{{yt|HJUaKroydLQ}}</div> == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots. |The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}} {{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}} {{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}} {{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}} {{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}} {{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}} {{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}} {{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}} {{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}} {{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s. |A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}} {{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}} {{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}} {{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests. |Golden carrots trade offering chance changed to 50%.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Carrot]] * [[Golden Apple]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022 {{items}} [[cs:Zlatá mrkev]] [[de:Goldene Karotte]] [[es:Zanahoria dorada]] [[fr:Carotte dorée]] [[hu:Aranyrépa]] [[ja:金のニンジン]] [[ko:황금 당근]] [[nl:Gouden wortel]] [[pl:Złota marchewka]] [[pt:Cenoura dourada]] [[ru:Золотая морковь]] [[uk:Золота морква]] [[zh:金胡萝卜]] [[Category:Renewable resources]] [[Category:Food]] [[Category:Brewing recipe]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}} {{Fluid | image = Lava.gif | image2 = Lava BE.gif | invimage = Lava Bucket | invimage2 = Lava | renewable = Yes | transparent = Yes | light = Yes (15) | tool = Bucket | infinite = No | flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether) | flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether) }} '''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]]. == Obtaining == Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing. Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava. === Natural generation === During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s. Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground. Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]]. Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings. Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame. Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room". In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined. Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s. === Post-generation === Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks. == Usage == === Fuel === When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items). === Burning === [[File:Inside Lava.png|thumb|What it looks like inside lava.]] [[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]] Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly. In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect. An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%. {{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently. A player in lava lasts a few seconds before dying: ==== ''Java Edition'' ==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4 seconds with full gold armor, no enchantments * 4.5 seconds with full chain armor, no enchantments * 5.5 seconds with full iron armor, no enchantments * 10.5 seconds with full diamond armor, no enchantments * 11 seconds with full netherite armor, no enchantments ==== Bedrock Edition==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4.5 seconds with full gold armor, no enchantments * 5 seconds with full chain armor, no enchantments * 6.5 seconds with full iron armor, no enchantments * 12.5 seconds with full diamond armor, no enchantments * 12.5 seconds with full netherite armor, no enchantments If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]]. ==== Fire spread ==== Lava can cause fires by turning air blocks to fire blocks. In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. The lava of any depth can start fires this way, whether or not it appears to have a current. Additional conditions must be met, depending on the edition of Minecraft. ===== Java Edition ===== {{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance. }} Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava. Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks. ===== Bedrock Edition ===== The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block. === Flow === {{See also|Fluid}} Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]]. In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.) Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage. Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities. ==== Flow arrangement tables ==== ===== Overworld and the End ===== {| class="wikitable" |+ | | | !4 | | | |- | | !4 !3 !4 | | |- | !4 !3 !2 !3 !4 | |- !4 !3 !2 !1 !2 !3 !4 |- | !4 !3 !2 !3 !4 | |- | | !4 !3 !4 | | |- | | | !4 | | | |} {| class="wikitable" |+ ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.5-0.75 |- !4 |blocks |0.25-0.5 |} ===== The Nether ===== {| class="wikitable" |+ | | | | | | !7 | | | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- !7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 !7 |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | | | !7 | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Lava and water === {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice. === Light source === Lava blocks emit a [[light]] level of 15. === Other === [[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]] Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower. Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once. Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref> Lava can be placed in an empty [[cauldron]]. If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava. == Farming == {{main|Tutorials/Lava farming}} Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath. == Sounds == {{edition|java}}: {{Sound table |sound=Lava.ogg |subtitle=Lava pops |source=block |description=Randomly |id=block.lava.ambient |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Lava hisses |source=block |description=When lava mixes with water, making a block |id=block.lava.extinguish |translationkey=subtitles.block.lava.extinguish |volume=0.5 |pitch=1.8-3.4 |distance=16}} {{Sound table |sound=Lava pop.ogg |subtitle=Lava pops |source=block |description=When a lava bubble particle spawns |id=block.lava.pop |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed with a bucket |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When lava is collected with a bucket |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Fire extinguishes |description=When something [[freezing]] is dunked into lava |source=block |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=0.7 |pitch=1.2-2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lava.ogg |source=block |description=Randomly |id=liquid.lava |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Fizz.ogg |source=block |description=When lava mixes with water, making a block |id=random.fizz |volume=0.5 |pitch=1.8-2.4}} {{Sound table |sound=Lava pop.ogg |source=block |description=When a lava bubble particle spawns |id=liquid.lavapop |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed with a bucket |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is collected with a bucket |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When something freezing is dunked into lava |id=random.fizz |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Lava |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=lava |spritetype=block |nameid=lava |blocktags=strider_warm_blocks |form=block |foot=1}} {{ID table |firstcolumnname=Lava |showfluidtags=y |displayname=Fluid |spritename=lava |spritetype=block |nameid=lava |fluidtags=lava}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=lava |nameid=flowing_lava |fluidtags=lava |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Lava |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=lava |spritetype=block |nameid=flowing_lava |id=10 |form=block}} {{ID table |displayname=Stationary |spritename=lava |spritetype=block |nameid=lava |id=11 |form=block |foot=1}} Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary. === Block states === {{see also|Block states}} {{/BS}} === Fluid states === {{see also|Block states}} {{/FS}} == Achievements == {{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}} == Advancements == {{Load advancements|Hot Stuff;Feels Like Home}} == History == {{main|/History}} {{History|java classic}} {{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava. |The texture is transparent. |Lava spreads by duplicating itself to open horizontal and downward squares. |Lava is slower than [[water]] and can be easily outrun. |Model has z-fighting with blocks below lava.}} {{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}} {{History||0.0.13a_03|Lava lakes no longer generate.}} {{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}} {{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}} {{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}} {{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}} {{History||0.24_SURVIVAL_TEST|Lava now deals damage.}} {{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-2|Lava is now luminous.}} {{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}} {{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5. |Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref> |Dropped [[item]]s now burn in lava. |Shot [[arrow]]s catch [[fire]] and not burn in lava.}} {{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}} {{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}} {{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}} {{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}} {{History|java infdev}} {{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}} {{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed. |Added flowing lava. |Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. |Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}} {{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset. |Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}} {{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset. |Lava now flows 3 blocks horizontally instead of 7. |Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]]. |Removed the infinite lava sea at the bottom of the map.}} {{History|java alpha}} {{History||v1.0.2_02|Flowing of lava has been tweaked.}} {{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}} {{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}} {{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}} {{History||v1.2.2|Lava now flows further in the Nether.}} {{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]]. |When lava is touched by [[rain]], it emits smoke [[particles]]. |Lava now generates in the blacksmiths of the newly added [[village]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping. |Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}} {{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}} {{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}} {{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}} {{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}} {{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files. |There is now "hidden lava" in [[the Nether]]. |Lava now flows much more quickly in the Nether.}} {{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}} {{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}} {{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}} {{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored. |Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}} {{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}} {{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}} {{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}} {{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}} {{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}} {{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}} {{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}} {{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}} {{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}} {{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53. |Lava [[spring]]s are able to generate below Y{{=}}0.}} {{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}} {{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}} {{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}} {{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced. |[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}} {{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}} {{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}} {{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire. |[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}} {{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}} {{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain. |Lava dripping [[particles]] have been added. |Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}} {{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava. |Lava now generates in [[the Nether]].}} {{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}} {{History|||snap=build 8|Lava now cancels all fall [[damage]].}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}} {{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}} {{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]]. |Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}} {{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}} {{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed. |Lava (as well as the embers that pop out of it) now makes [[sound]]s.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster. * A player cannot sprint-swim in lava. * An arrow catches fire when shot into flowing lava, but not still lava. * [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa. * Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref> * A player sleeping in a bed cannot be damaged by lava. * If the lava is changed to be transparent via a [[resource pack]], it does not become transparent. * {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does. * Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]]. ** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref> * Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny. * When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead. ** A splash text now says "Made with 'lave'". == Gallery == <gallery> Lavameltpattern1.png|Lava's melting pattern for snow and ice. Water and lava springs.png|A natural lava spring near a waterfall. Cave Lava.png|The lava "ocean" layer of [[cave]]s. Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore. Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point. Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain. Lava with Night vision potion.png|The inside view of lava with the night vision effect. Ladders Blocking Lava.png|Ladders can stop lava from flowing. Lava flowing off cliff.png|A lava [[spring]]. Minecraft Surface LavaFall.png|Lava spreading into dirt. Exposed Cavern Lava.png|Lava in a ravine. Lava in Ravine.png|Lava found in a snowy [[ravine]]. BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau. Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it. TallLavafall.png|Tall lavafall flowing into ravine. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Underground Lava Lake.png|Another example of underground lava lake. Lwava.png|Lava pouring from a cliff. Extreme Hills Falls.png|Lava and water pouring from a cliff. Lavalake.png|Lava and ores in a cave underground. Cavern2.png|Lava texture in Classic [[0.0.21a_01]]. Lavaspring.png|Lava setting fire to [[grass]]. File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava. File:Lava Moodlight.jpg|An officially licensed lava block moodlight. </gallery> == References == {{Reflist}} == External links == *[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017 *[[wikipedia:Lava|Real-life lava on Wikipedia]] *[[wikipedia:Magma|Real-life magma on Wikipedia]] {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Láva]] [[de:Lava]] [[es:Lava]] [[fr:Lave]] [[hu:Láva]] [[it:Lava]] [[ja:溶岩]] [[ko:용암]] [[nl:Lava]] [[pl:Lawa]] [[pt:Lava]] [[ru:Лава]] [[th:ลาวา]] [[tr:Lav]] [[uk:Лава]] [[zh:熔岩]]</li></ul> | 12w01a | Added hills and beaches. | |||
Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes. | |||||
1.2.1{{Extension DPL}}<ul><li>[[Shovel|Shovel]]<br/>{{Item | image = <gallery> Wooden Shovel.png | Wooden Stone Shovel.png | Stone Iron Shovel.png | Iron Golden Shovel.png | Golden Diamond Shovel.png | Diamond Netherite Shovel.png | Netherite </gallery> | rarity = Common | renewable = '''Netherite''': No<br>'''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Shovel]]s |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel |type= Tool }} {{Crafting |name=[[Stone Shovel]] |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Shovel |description=Can use any variant of cobblestone |type=Tool }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Shovel]] |ingredients=Damaged Matching [[Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description= The durability of the two shovels is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade. {{Smithing |Netherite Upgrade |Diamond Shovel |Netherite Ingot |Netherite Shovel |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description=The durability of the two shovels is added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== {{/Repairing with Anvils}} A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]]. === Chest loot === On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it. {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}} === Mob loot === ==== Equipment ==== {{Main|Drops#Equipped items}} [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22. ==== Raids ==== Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}} === Trading === Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}} Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19. === Villager gifts === {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect. == Usage == === Digging === A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability. ==== Durability ==== Each different tier of shovel has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Shovel|Wood|link=Shovel}} | 59 |- | {{itemLink|Stone Shovel|Stone|link=Shovel}} | 131 |- | {{itemLink|Iron Shovel|Iron|link=Shovel}} | 250 |- | {{itemLink|Diamond Shovel|Diamond|link=Shovel}} | 1561 |- | {{itemLink|Golden Shovel|Golden|link=Shovel}} | 32 |- | {{itemLink|Netherite Shovel|Netherite|link=Shovel}} | 2031 |} ==== Speed ==== The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. {{breaking row|Clay|simple=1}} {{breaking row|Coarse Dirt}} {{Breaking row|Concrete Powder}} {{breaking row|Dirt}} {{breaking row|Dirt Path}} {{breaking row|Farmland}} {{breaking row|Grass Block}} {{breaking row|Gravel}} {{breaking row|Mud}} {{breaking row|Muddy Mangrove Roots}} {{breaking row|Mycelium}} {{breaking row|Podzol}} {{breaking row|Red Sand}} {{breaking row|Rooted Dirt}} {{breaking row|Sand}} {{breaking row|Snow|Wooden}} {{breaking row|Snow Block|Wooden}} {{breaking row|Soul Sand}} {{breaking row|Soul Soil}} {{breaking row|Suspicious Gravel}} {{breaking row|Suspicious Sand|foot=1}} === Dirt paths === A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point: * {{BlockLink|Grass Block}} * {{BlockLink|Dirt}} * {{BlockLink|Coarse Dirt}} * {{BlockLink|Rooted Dirt}} * {{BlockLink|Podzol}} * {{BlockLink|Mycelium}} === Campfire === A shovel can be used to extinguish a [[campfire]]. ===Weapon=== Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ====Java Edition==== [[Category:Java Edition specific information]] Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" !Shovel type ! Attack damage ! Attack speed !Damage per<br>second (DPS) |- |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5 |- |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5 |- |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5 |- |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5 |- |{{ItemLink|Netherite Shovel}}||{{hp|6.5}} |1.6||10.4 |} ====Bedrock Edition==== {{IN|bedrock}}, shovels always attack instantly and do the following damage: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! colspan="5" |Attack damage |- |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} |{{ItemSprite|Stone Shovel}} {{hp|3}} |{{ItemSprite|Iron Shovel}} {{hp|4}} |{{ItemSprite|Diamond Shovel}} {{hp|5}} |{{ItemSprite|Netherite Shovel}} {{hp|6}} |} ===Enchantments=== A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group="note" name="exc" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel. ===Smelting ingredient=== {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}} ===Piglins === {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Shovel flatten1.ogg |sound2=Shovel flatten2.ogg |sound3=Shovel flatten3.ogg |sound4=Shovel flatten4.ogg |subtitle=Shovel flattens |source=block |description=When a shovel creates a [[dirt path]] |id=item.shovel.flatten |translationkey=subtitles.item.shovel.flatten |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shovel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Grass hit1.ogg |sound2=Grass hit2.ogg |sound3=Grass hit3.ogg |sound4=Grass hit4.ogg |sound5=Grass hit5.ogg |sound6=Grass hit6.ogg |source=block |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref> |id=use.grass |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a shovel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |id=309 |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |id=313 |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |id=296 |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |id=317 |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |id=323 |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |id=605 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements== {{load advancements|Oh Shiny}} == Video== <div style="text-align:center">{{yt|U4X-4S4neYM}}</div> ==History== {{Missing information|there are so many missing blocks that need shovel to break}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]]. |Shovels cannot be crafted yet and are not functional in this version.}} {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}} {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added. |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed. |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used. |Better tools, including shovels, now last longer.}} {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}} {{History|java alpha}} {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}} {{History|java beta}} {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}} {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}} {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}} {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks. |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}} {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}} {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}} {{History|||snap=15w35a|The damage of shovels has been reduced.}} {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}} {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}} {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}} {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}} {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}} {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}} {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels. |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}} {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed. |Shovels can now break soul soil quickly.}} {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed. |Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests. |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}} {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}} {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}} {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. |Survival players no longer start out with an infinite durability stone shovel in the inventory.}} {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}} {{History||v0.4.0|Removed stone shovels from the creative inventory.}} {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s. |Iron shovels are now available in the [[creative]] [[inventory]]. |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}} {{History|||snap=build 12|All shovels have been removed from creative.}} {{History|||snap=build 13|Shovel have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]]. |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]]. |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades. |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table. |Stone shovels can now be crafted using [[blackstone]]. |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Shovel JINX.jpg|Official shovel T-shirt made by JINX. Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]]. Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]]. </gallery> ===Enchanted shovels=== <gallery> Enchanted_Wooden_Shovel.gif Enchanted_Stone_Shovel.gif Enchanted_Iron_Shovel.gif Enchanted_Golden_Shovel.gif Enchanted_Diamond_Shovel.gif Enchanted_Netherite_Shovel.gif </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018 {{items}} [[Category:Combat]] [[cs:Lopata]] [[de:Schaufel]] [[es:Pala]] [[fr:Pelle]] [[hu:Ásó]] [[ja:シャベル]] [[ko:삽]] [[nl:Schep]] [[pl:Łopata]] [[pt:Pá]] [[ru:Лопата]] [[uk:Лопата]] [[zh:锹]]</li><li>[[Hoe|Hoe]]<br/>{{Item | image = <gallery> Wooden Hoe.png | Wooden Stone Hoe.png | Stone Iron Hoe.png | Iron Golden Hoe.png | Golden Diamond Hoe.png | Diamond Netherite Hoe.png | Netherite </gallery> |rarity = Common |renewable = * '''Netherite''': No * '''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Hoe]] |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe |type=Tool }} {{Crafting |name=[[Stone Hoe]] |A1=Any stone-tier block |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Hoe |type=Tool ||description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed. {{Smithing |head=1 |Netherite Upgrade |Diamond Hoe |Netherite Ingot |Netherite Hoe |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]] |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description=The durability of the two hoes is added together, plus an extra 5% durability. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]]. === Chest loot === {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}} === Trading === Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances. === Villager gifts === Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}} == Usage == === Harvesting === Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. {{breaking row|Sculk Catalyst|sort=1|simple=1}} {{breaking row|Sculk Shrieker|sort=1|simple=1}} {{breaking row|Sculk Sensor|sort=1|simple=1}} {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}} {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}} {{breaking row|Shroomlight|sort=1|simple=1}} {{breaking row|Hay Bale|sort=1|simple=1}} {{breaking row|Target|sort=1|simple=1}} {{breaking row|Dried Kelp Block|sort=1|simple=1}} {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}} {{breaking row|Leaves|sort=1|simple=1}} {{breaking row|Sculk|sort=1|simple=1}} {{breaking row|Sculk Vein|sort=1|simple=1}} {{breaking row|Moss Block|foot=1}} Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. === Tilling === Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref> === Weapon === Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon. {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s). {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Attack damage ! colspan="4" | Attack speed ! colspan="4" | Damage/Second (DPS) |- | {{hp|1}} | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 |} Hoes always attack instantly {{in|bedrock}}. === Enchantments === A hoe can receive the following enchantments and curses: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{Notelist}} === Fuel === Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. === Smelting ingredient === {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Hoe till1.ogg |sound2=Hoe till2.ogg |sound3=Hoe till3.ogg |sound4=Hoe till4.ogg |subtitle=Hoe tills |source=block |description=When a block is tilled into farmland |id=item.hoe.till |translationkey=subtitles.item.hoe.till |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a hoe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=block |description=When a block is tilled into farmland |id=use.gravel |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a hoe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Hoe |spritetype=item |nameid=wooden_hoe |form=item}} {{ID table |displayname=Stone Hoe |spritetype=item |nameid=stone_hoe |form=item}} {{ID table |displayname=Iron Hoe |spritetype=item |nameid=iron_hoe |form=item}} {{ID table |displayname=Diamond Hoe |spritetype=item |nameid=diamond_hoe |form=item}} {{ID table |displayname=Golden Hoe |spritetype=item |nameid=golden_hoe |form=item}} {{ID table |displayname=Netherite Hoe |spritetype=item |nameid=netherite_hoe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden hoe |spritetype=item |nameid=wooden_hoe |id=329 |form=item}} {{ID table |displayname=Stone hoe |spritetype=item |nameid=stone_hoe |id=330 |form=item}} {{ID table |displayname=Iron hoe |spritetype=item |nameid=iron_hoe |id=331 |form=item}} {{ID table |displayname=Diamond hoe |spritetype=item |nameid=diamond_hoe |id=332 |form=item}} {{ID table |displayname=Golden hoe |spritetype=item |nameid=golden_hoe |id=333 |form=item}} {{ID table |displayname=Netherite hoe |spritetype=item |nameid=netherite_hoe |id=608 |form=item |foot=1}} == Achievements == {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}} == Video == <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}} {{History|java alpha}} {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}} {{History|java beta}} {{History||1.2|Golden hoes now have the same durability as the other gold tools.}} {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}} {{History|java}} {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}} {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}} {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}} {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}} {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}} {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}} {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}} {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes. |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Hoes now mine [[hay bale]]s faster than other tools. |Netherite hoes are now less common when bartering with piglins. |Hoes now lose 2 durability when used as a weapon. |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed. |Netherite hoes can no longer be [[crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster. |Stone hoes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}} {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}} {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}. |The attack reach of hoes has been increased to 4 [[block]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory. |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}} {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}} {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}} {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}} {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]]. |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |Netherite hoes can no longer be [[crafting|crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]]. |Stone Hoes can now be created using Blackstone. |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests. |Golden hoes now generate randomly enchanted in ruined portal chests. |Hoes now deal the same damage as pickaxes of each tier.}} {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}} {{History|ps4}} {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool. == Gallery == <gallery> Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]]. Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe. </gallery> === Enchanted hoes === <gallery> Enchanted Wooden Hoe.gif Enchanted Stone Hoe.gif Enchanted Iron Hoe.gif Enchanted Golden Hoe.gif Enchanted Diamond Hoe.gif Enchanted Netherite Hoe.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 {{Items}} [[Category:Combat]] [[cs:Motyka]] [[de:Hacke]] [[es:Azada]] [[fr:Houe]] [[hu:Kapa]] [[it:Zappa]] [[ja:クワ]] [[ko:괭이]] [[nl:Schoffel]] [[pl:Motyka]] [[pt:Enxada]] [[ru:Мотыга]] [[tr:Çapa]] [[uk:Мотика]] [[zh:锄]]</li></ul> | January 18, 2012 | Jens Bergensten tweeted a teaser screenshot of a new jungle biome. | |||
January 19, 2012 | He tweeted another jungle screenshot, showcasing the bright green foliage. | ||||
12w03a | Added the jungle biome. | ||||
12w07a | The Anvil file format was introduced and it allows for biomes to be stored in the world data. In contrast, the Region file format relies on the seed to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it does not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue to extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update. | ||||
1.3.1{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}} {{distinguish|Minecraft}} {{ItemEntity |image=Minecart.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops={{ItemLink|Minecart}} (1) |health={{hp|6}} }} A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s. == Obtaining == Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow. === Crafting === {{Crafting |A2= Iron Ingot |C2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |C3= Iron Ingot |Output= Minecart |type= Transportation }} === Entity loot === [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken. == Usage == [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]] A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track. === Crafting ingredient === {{crafting usage}} === Transportation === [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]] {{see also|Transportation|Riding}} Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart. After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.--> Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref> === Dismounting === Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs. == Behavior == === Speed === Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8. [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill. <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) --> Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion. If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref> The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside. === Merged minecarts === {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''. To summarize: * Minecarts can also be merged by ''dropping'' a minecart on another minecart. * Merged minecarts do not lose speed while traveling on straight rails * ''Corners'' in the rails might cause merged minecarts to unmerge. * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails. === Distance traveled by empty carts starting on a downward slope === This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic. The carts started from rest, on a slope Height blocks up. {| class="wikitable" data-description="Distance traveled" |- ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom |- | 1 || 2.77m || 8.77 || 10.8 || 10.8 |- | 2 || 4.59m || 9.59 || 10.83 || 13.37 |- | 3 || 5.81m || 9.81 || 11.66 || 15.12 |- | 4 || 7.04m || 10.04 || 12.46 || 16.95 |- | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95 |- | 10 || 11.65m || 13.38 || 15.12 || 21.68 |- | 100 || 15.87m || 17.05 || 17.54 || 25.34 |} === Collision === Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref> A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks. Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]]. === Mobs === {{missing information|section|some other mobs that cannot be picked up by minecarts}} [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]] Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref> A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up. Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either. A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref> === Boats === {{exclusive|java|section=yes}} {{UsesBug|section=yes}} Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched. == Sounds == {{Edition|Java}}:<br> Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" /> {{Sound table |sound=Minecart inside.ogg |subtitle=MC-177078 |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref> |overridesource=1 |description=While the player is inside of a moving minecart |id=entity.minecart.inside |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart inside underwater1.ogg |sound2=Minecart inside underwater2.ogg |sound3=Minecart inside underwater3.ogg |subtitle=MC-204124 |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume/> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref> |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While a minecart is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart inside.ogg |source=neutral |description=While the player is inside of a moving minecart |id=minecart.inside}} {{Sound table |sound=Minecart rolling.ogg |source=neutral |description=While a minecart is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |form=item |foot=1}} {{ID table |edition=java |generatetranslationkeys=y |firstcolumnname=Entity |displayname=Minecart |spritetype=entity |nameid=minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |id=370 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart |spritetype=entity |nameid=minecart |id=84 |foot=1}} === Entity data === Minecarts have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]] == Achievements == {{load achievements|On A Rail}} == History == {{History|java infdev}} {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in. |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}} {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed. |The minecart mechanics have been changed to being rideable, removing their ability to store items. | Minecarts now render a chest inside for unknown reasons.}} {{History|java alpha}} {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts. |A [[sitting]] animation for riding minecarts has been added.}} {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}} {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer. |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}} {{History|java beta}} {{History||1.5|Minecarts now break faster with hands. |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively. |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}} {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}} {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}} {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}} {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}} {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}} {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}} {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart. |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs. |Minecarts are now used to craft [[TNT minecart]]s.}} {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}} {{History|||snap=13w06a|Added [[minecart with spawner]].}} {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}} {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}} {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]]. |The collision and position handling of minecarts have been improved.}} {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}} {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>. |The player's [[hunger]] bar is now visible when riding in a minecart.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}} {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}} {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}} {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}} {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}} {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}} {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History|||snap=build 3|Minecarts now ride smoother.}} {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}} {{History|||snap=build 2|Minecarts now stack on top of each other.}} {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}} {{History||xbox=TU12|Minecarts are now slower.}} {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}} {{History|new 3DS}} {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Minecarts appear to float above the track, as their model has no wheels. * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air. * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other. * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart. * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch. * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty). * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate. == Gallery == <gallery> Minecart fire pig.png|A pig inside a burning minecart MinecartInfdev1.png|A Minecart opened in Minecraft Infdev MinecartInfdev2.png|A Minecart filled in Minecraft Infdev 2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers. Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref> Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}. Minecart Booster.png|Minecart booster. MinecartStack.png|Minecarts being stacked on each other. Villager minecart.png|Villager in a minecart. Minecartride.jpg|Player in minecart. Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible. File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]]. File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019 {{Items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík]] [[de:Lore]] [[es:Vagoneta]] [[fr:Wagonnet]] [[hu:Csille]] [[it:Carrello da miniera]] [[ja:トロッコ]] [[ko:광산 수레]] [[nl:Mijnkar]] [[pl:Wagonik]] [[pt:Carrinho de mina]] [[ru:Вагонетка]] [[th:รถราง]] [[uk:Вагонетка]] [[zh:矿车]]</li></ul> | ? | Some sections of ice plains biomes were replaced with taiga biomes. | |||
1.7.2{{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}} {{Item | title = Crossbow | image = <gallery> Crossbow.png | Crossbow Crossbow Pull 0.png | Pull (state 0) Crossbow Pull 1.png | Pull (state 1) Crossbow Pull 2.png | Pull (state 2) Arrow Loaded Crossbow.png | Arrow loaded Firework Loaded Crossbow.png | Firework loaded </gallery> | rarity = Common | renewable = Yes | durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}} | stackable = No }} A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition. == Obtaining == === Crafting === {{Crafting |A1=Stick|B1=Iron Ingot |C1=Stick |A2=String|B2= Tripwire Hook|C2=String |B3= Stick |Output= Crossbow |type= Combat }} === Repairing === {{Grinding |showdescription=1 |ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]] |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow |Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow |description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability. }} {{Crafting |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow |Output=Crossbow |type=Combat |ignoreusage=1 |showdescription=1 |description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost. }} === Mob loot === ==== Pillagers ==== When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed. Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon. ==== Piglins ==== [[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned. === Chest loot === {{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}} === Trading === Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s. Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}} Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}} == Usage == <gallery> Steve aiming with Crossbow.png| Alex aiming with Crossbow.png| Pillager Aiming with Crossbow BE.png| Piglin with Crossbow targeting JE.png| </gallery> Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref> === Weapon === [[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]] Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line. Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt. Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]]. The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil. In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]: * [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type). [[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]] [[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket. ;Attack strength ''Java Edition'': {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic" |- ! Damage || Arrow || Max firework |- | {{ItemSprite|Crossbow|text= '''Minimum'''}} | {{hp|7}} | {{hp|11}} |- | {{ItemSprite|Crossbow|text= '''Average'''}} | {{hp|9}} | {{hp|14.5}} |- | {{ItemSprite|Crossbow|text= '''Maximum'''}} | {{hp|11}} | {{hp|18}} |} ''Bedrock Edition'' * Always {{hp|9}} === Fireworks === [[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot. {| class="wikitable" style="text-align:center" ! colspan="4" |Firework rocket range |- |Minimum |Average |Maximum |Gunpowder |- |32m (20 ticks) |40.8m (25.5 ticks) |49.6m (31 ticks) |1 ([[File:Gunpowder JE2 BE2.png|12x12px]]) |- |48m (30 ticks) |56.8m (35.5 ticks) |65.6m (41 ticks) | 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]]) |- |64m (40 ticks) |72.8m (45.5 ticks) |81.6m (51 ticks) |3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]]) |} Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot. A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water. === Repair === Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot. ===Enchantments=== {| class="wikitable" |+ !Name !Description !Max Level |- |[[Quick Charge]] |Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}. |III |- |[[Multishot]] | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing. |I |- |[[Piercing]] |Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot. |IV |- |[[Unbreaking]] |Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow. |III |- |[[Mending]] |Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience. |I |- |[[Curse of Vanishing]] | Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this. |I |} [[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow. Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing. ===Fuel=== Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow. == Sounds == {{el|je}}: {{Sound table |sound=Crossbow loading start.ogg |subtitle=Crossbow charges up |source=player |description=When a crossbow starts to load |id=item.crossbow.loading_start |translationkey=subtitles.item.crossbow.charge |volume=0.15 |pitch=1.0 |distance=16}} {{Sound table |sound=Crossbow quick charge one1.ogg |sound2=Crossbow quick charge one2.ogg |sound3=Crossbow quick charge one3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref> |id=item.crossbow.quick_charge_1 |translationkey=subtitles.item.crossbow.charge |volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref> |pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref> |distance=16}} {{Sound table |sound=Crossbow quick charge two1.ogg |sound2=Crossbow quick charge two2.ogg |sound3=Crossbow quick charge two3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref> |id=item.crossbow.quick_charge_2 |translationkey=subtitles.item.crossbow.charge |pitch=''varies'' <ref group=sound name=quickchargevolume /> |volume=''varies'' <ref group=sound name=quickchargepitch /> |distance=16}} {{Sound table |sound=Crossbow quick charge three1.ogg |sound2=Crossbow quick charge three2.ogg |sound3=Crossbow quick charge three3.ogg |subtitle=Crossbow charges up |source=player |description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency /> |id=item.crossbow.quick_charge_3 |translationkey=subtitles.item.crossbow.charge |volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref> |pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref> |distance=16}} {{Sound table |sound=Crossbow loading middle1.ogg |sound2=Crossbow loading middle2.ogg |sound3=Crossbow loading middle3.ogg |sound4=Crossbow loading middle4.ogg |subtitle=MC-203146 |source=player |description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref> |id=item.crossbow.loading_middle |translationkey=- |volume=0.325 |pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref> |distance=16}} {{Sound table |sound=Crossbow loading end.ogg |subtitle=Crossbow loads |source=dependent |description=When a crossbow stops loading |id=item.crossbow.loading_end |translationkey=subtitles.item.crossbow.load |volume=1.0 |pitch={{frac|13|15}}-1.2 |distance=16}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |subtitle=Crossbow fires |source=dependent |description=When a crossbow fires |id=item.crossbow.shoot |translationkey=subtitles.item.crossbow.shoot |volume=0.8/0.9/0.9 |pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref> |distance=16}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=neutral |description=When an arrow hits a block or entity |id=item.crossbow.hit |translationkey=subtitles.item.crossbow.hit |volume=1.0 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=player |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=0.18 |pitch=0.45 |distance=16}} {{Sound table |sound=Firework launch.ogg |subtitle=Firework launches |source=ambient |description=When a crossbow fires a firework rocket |id=entity.firework_rocket.launch |translationkey=subtitles.entity.firework_rocket.launch |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a crossbow's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Crossbow loading start.ogg |source=player |description=When a crossbow starts to load |id=crossbow.loading.start |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow loading middle1.ogg |sound2=Crossbow loading middle2.ogg |sound3=Crossbow loading middle3.ogg |sound4=Crossbow loading middle4.ogg |source=player |description=While a crossbow is loading and when a crossbow stops loading |id=crossbow.loading.middle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow loading end.ogg |source=player |description=''Unused sound event'' |id=crossbow.loading.end |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one1.ogg |sound2=Crossbow quick charge two1.ogg |sound3=Crossbow quick charge three1.ogg |source=player |description=When a crossbow with Quick Charge starts to load |id=crossbow.quick_charge.start |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one2.ogg |sound2=Crossbow quick charge two2.ogg |sound3=Crossbow quick charge three2.ogg |source=player |description=While a crossbow with Quick Charge is loading |id=crossbow.quick_charge.middle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow quick charge one3.ogg |sound2=Crossbow quick charge two3.ogg |sound3=Crossbow quick charge three3.ogg |source=player |description=When a crossbow with Quick Charge stops loading |id=crossbow.quick_charge.end |volume=1.0 |pitch=1.0}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |source=player |description=When a crossbow fires |id=crossbow.shoot |volume=1.0 |pitch=1.0}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow hits a block or entity |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Firework launch.ogg |source=ambient |description=When a crossbow fires a firework rocket |id=firework.launch |volume=1.0 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a crossbow's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== === ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Crossbow |spritetype=item |nameid=crossbow |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Crossbow |spritetype=item |nameid=crossbow |id=575 |form=item |foot=1}} ===Item data=== {{el|java}}: {{main|Player.dat format}} <div class="treeview" style="margin-top: 0;"> *{{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Crossbow}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. ==Achievements== {{load achievements|Sniper Duel;Archer;Bullseye}} ==Advancements== {{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}} ==History== {{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows. |Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}} {{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}} {{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}} {{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}} {{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}} {{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows. |Crossbows are currently apart of [[Experimental Gameplay]].}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}} {{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}} {{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]]. |Crossbows can now be found in [[pillager outpost]] [[chest]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}} {{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}} {{History|PS4}} {{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref> *Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete. *Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor. *The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]]. *Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref> *In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows. ==Gallery== <gallery> File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]]. File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018. File:EquippingCrossbow.png|How the crossbow is equipped. File:Enchanted_Crossbow.gif|An enchanted crossbow. File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}. File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}. File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow. File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow. File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022 {{Items}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Armbrust]] [[es:Ballesta]] [[fr:Arbalète]] [[it:Balestra]] [[ja:クロスボウ]] [[ko:쇠뇌]] [[pl:Kusza]] [[pt:Besta]] [[ru:Арбалет]] [[th:หน้าไม้]] [[zh:弩]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}} {{Item | image = <gallery> Wooden Sword.png | Wooden Stone Sword.png | Stone Iron Sword.png | Iron Golden Sword.png | Golden Diamond Sword.png | Diamond Netherite Sword.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''All others''': Yes | durability = '''Java Edition'''<br> Golden: 32<br> Wood: 59<br> Stone: 131<br> Iron: 250<br> Diamond: 1561<br> Netherite: 2031<br> '''Bedrock Edition'''<br> Golden: 33<br> Wood: 60<br> Stone: 132<br> Iron: 251<br> Diamond: 1562<br> Netherite: 2032 | stackable = No }} The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat }} {{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Sword |Netherite Ingot |Netherite Sword |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down. === Mob loot === {{Main|Drops#Equipped items}} Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted. A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted. {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted. === Trading === [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]] {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds. {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds. The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Chest loot === {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}} == Usage == === Attacking === Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1. Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability. ==== Sweeping ==== {{exclusive|Java|section=1}} If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III. === Damage === {{Main|Damage}} ==== Java Edition ==== Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" ! Material ! {{ItemSprite|Wooden Sword|text=Wooden}} ! {{ItemSprite|Golden Sword|text=Gold}} ! {{ItemSprite|Stone Sword|text=Stone}} ! {{ItemSprite|Iron Sword|text=Iron}} ! {{ItemSprite|Diamond Sword|text=Diamond}} ! {{ItemSprite|Netherite Sword|text=Netherite}} |- ! Attack Damage | {{hp|4}} | {{hp|4}} | {{hp|5}} | {{hp|6}} | {{hp|7}} | {{hp|8}} |- ! Attack Speed | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 |- ! Damage/Second (DPS) | 6.4 | 6.4 | 8 | 9.6 | 11.2 | 12.8 |- ! Durability | 59 | 32 | 131 | 250 | 1561 | 2031 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref> | {{hp|236}} | {{hp|128}} | {{hp|655}} | {{hp|1500}} | {{hp|10927}} | {{hp|16248}} |} {{notelist}} ==== Bedrock Edition ==== {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage: {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" ! Material ! {{ItemSprite|Wooden Sword|text=Wooden}} ! {{ItemSprite|Golden Sword|text=Gold}} ! {{ItemSprite|Stone Sword|text=Stone}} ! {{ItemSprite|Iron Sword|text=Iron}} ! {{ItemSprite|Diamond Sword|text=Diamond}} ! {{ItemSprite|Netherite Sword|text=Netherite}} |- ! Attack Damage | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. --> | {{hp|5}} | {{hp|6}} | {{hp|7}} | {{hp|8}} | {{hp|9}} |- ! Durability | 60 | 33 | 132 | 251 | 1562 | 2032 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref> | {{hp|300}} | {{hp|165}} | {{hp|792}} | {{hp|1757}} | {{hp|12496}} | {{hp|18288}} |} {{notelist}} The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits. === Sword breaking times === {{main|Breaking}} A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref> If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs. The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped: * White: an original block. * Blue: block's normal drop (e.g. seeds, sapling, apple). * Red: nothing. {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords" ! Block ! Fists ! Sword ! colspan="2" | Proper/fastest tool |- !style="text-align:left"| {{BlockLink|Bamboo}} | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} --> | {{ItemSprite|sword|link=Sword}} | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s --> |- !style="text-align:left"| {{BlockLink|Cobweb}} | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}} | {{ItemSprite|shears|link=Shears}} | {{breaking time|Cobweb|Shears}} s |- !style="text-align:left"| {{BlockLink|Cocoa}} | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}} |- ! style="text-align:left"|{{BlockLink|Hay Bale}} | 1s | 0.8s{{only|bedrock}} | {{ItemSprite|wooden-hoe|link=Hoe}} | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s |- !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}} !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}} !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}} | {{ItemSprite|shears|link=Shears}} | {{breaking time|Leaves|Shears}}s |- | {{ItemSprite|wooden-hoe|link=Hoe}} | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}} |- !style="text-align:left"| {{BlockLink|Jack o'Lantern}} | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s | {{ItemSprite|wooden-axe|link=Axe}} | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s |- !style="text-align:left"| {{BlockLink|Melon}} | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}} |- !style="text-align:left"| {{BlockLink|Pumpkin}} | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s | {{ItemSprite|wooden-axe|link=Axe}} | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s |- !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}} |- | {{ItemSprite|shears|link=Shears}} | {{breaking time|Vines|Shears}} s |} ==== Safety around constructions ==== In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref> === Enchantments === Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s: {| class="wikitable sortable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] !Weight |- |[[Fire Aspect]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Looting]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |10 |- |[[Smite]]<ref group=note name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Bane of Arthropods]]<ref group="note" name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Knockback]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Mending]] |I |{{Inventory slot|Anvil}} |2 |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |1 |- |[[Sweeping Edge]]{{Only|java|short=1}} |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |} Golden swords have the highest enchantability, yet the least durability{{Notelist}} === Fuel === Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword. === Smelting ingredient === {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}} === Piglins === [[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot. == Sounds == {{Edition|Java}}: {{Sound table |sound=Strong attack1.ogg |sound2=Strong attack2.ogg |sound3=Strong attack3.ogg |sound4=Strong attack4.ogg |sound5=Strong attack5.ogg |sound6=Strong attack6.ogg |subtitle=Strong attack |source=player |description=When a player deals an attack that does not trigger any other attack sounds |id=entity.player.attack.strong |translationkey=subtitles.entity.player.attack.strong |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Critical attack1.ogg |sound2=Critical attack2.ogg |sound3=Critical attack3.ogg |subtitle=Critical attack |source=player |description=When a player deals a critical hit |id=entity.player.attack.crit |translationkey=subtitles.entity.player.attack.crit |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Knockback attack1.ogg |sound2=Knockback attack2.ogg |sound3=Knockback attack3.ogg |sound4=Knockback attack4.ogg |subtitle=Knockback attack |source=player |description=When a player deals a sprinting attack |id=entity.player.attack.knockback |translationkey=subtitles.entity.player.attack.knockback |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Sweep attack1.ogg |sound2=Sweep attack2.ogg |sound3=Sweep attack3.ogg |sound4=Sweep attack4.ogg |sound5=Sweep attack5.ogg |sound6=Sweep attack6.ogg |sound7=Sweep attack7.ogg |subtitle=Sweeping attack |source=player |description=When a player deals a sweep attack |id=entity.player.attack.sweep |translationkey=subtitles.entity.player.attack.sweep |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Weak attack1.ogg |sound2=Weak attack2.ogg |sound3=Weak attack3.ogg |sound4=Weak attack4.ogg |subtitle=Weak attack |source=player |description=When a player deals an attack with no damage |id=entity.player.attack.nodamage |translationkey=subtitles.entity.player.attack.weak |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Weak attack |source=player |description=When a player attempts to attack without sufficient cooldown |id=entity.player.attack.weak |translationkey=subtitles.entity.player.attack.weak |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a sword's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Strong attack1.ogg |sound2=Strong attack2.ogg |sound3=Strong attack3.ogg |sound4=Strong attack4.ogg |sound5=Strong attack5.ogg |sound6=Strong attack6.ogg |source=player |description=When a player deals an attack with damage |id=game.player.attack.strong |volume=0.2 |pitch=0.8-1.2}} {{Sound table |sound=Weak attack1.ogg |sound2=Weak attack2.ogg |sound3=Weak attack3.ogg |sound4=Weak attack4.ogg |source=player |description=When a player deals an attack with no damage |id=game.player.attack.nodamage |volume=0.2 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an sword's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Sword |spritetype=item |nameid=wooden_sword |form=item}} {{ID table |displayname=Stone Sword |spritetype=item |nameid=stone_sword |form=item}} {{ID table |displayname=Iron Sword |spritetype=item |nameid=iron_sword |form=item}} {{ID table |displayname=Diamond Sword |spritetype=item |nameid=diamond_sword |form=item}} {{ID table |displayname=Golden Sword |spritetype=item |nameid=golden_sword |form=item}} {{ID table |displayname=Netherite Sword |spritetype=item |nameid=netherite_sword |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Sword |spritetype=item |nameid=wooden_sword |id=308 |form=item}} {{ID table |displayname=Stone Sword |spritetype=item |nameid=stone_sword |id=312 |form=item}} {{ID table |displayname=Iron Sword |spritetype=item |nameid=iron_sword |id=307 |form=item}} {{ID table |displayname=Diamond Sword |spritetype=item |nameid=diamond_sword |id=316 |form=item}} {{ID table |displayname=Golden Sword |spritetype=item |nameid=golden_sword |id=322 |form=item}} {{ID table |displayname=Netherite Sword |spritetype=item |nameid=netherite_sword |id=604 |form=item |foot=1}} == Achievements == {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == History == === Blocking === {{main|Blocking}} [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]]. === Knockback === The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''. === Historical changes per version === {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords. |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}} {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}} {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added. |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}} {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}} {{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer. |Swords now cost 1 durability per hit, and 2 points per block broken.}} {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}} {{History|java alpha}} {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}} {{History|java beta}} {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]]. |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}} {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}. |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}} {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat. |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback. |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword. |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}} {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}} {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds. |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}} {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}} {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}} {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}} {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}} {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}} {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}} {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}} {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}} {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}} {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}} {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds. |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}} {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}} {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}} {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}} {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}} {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s. |Added [[Sweeping Edge]] enchantment.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}} {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}} {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}} {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed. |Swords now break [[bamboo]] instantly.}} {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords. |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]]. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}} {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}} {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed. |Netherite swords can no longer be [[crafted]]. |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests. |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}} {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3. |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}. |The attack reach of swords has been increased to 3.5 [[block]]s.}} {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}} {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0. |The attack key can now again be held down to automatically attack when the attack meter is full. |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}} {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge. |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach. |The 200% attack now gives a bonus reach of 1 [[block]].}} {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}} {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]]. |200% attacks have been removed. |Swords now always do sweep attack, even in the air. |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}} {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again. |200% attacks have been re-added. |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again. |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}} {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}} {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords. |Survival players no longer start out with an infinite durability stone sword in the inventory.}} {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}} {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}} {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}} {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}} {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests. |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]]. |Golden swords are now rarely dropped by [[zombie pigmen]]. |Stone swords are now rarely dropped by [[wither skeleton]]s.}} {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]]. |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed. |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]]. |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords. |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]]. |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed. |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}} {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]]. |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]]. |Stone swords can now be crafted using [[blackstone]]. |Golden and netherite swords now generate in [[bastion remnant]] chests. |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}} {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}} {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}} {{History||ps=1.92|The ability to block with swords has been removed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords. |Swords cannot block attacks.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed. *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe). *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref> *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop. == Gallery == === Enchanted swords === <gallery> Enchanted Wooden Sword.gif|Enchanted wooden sword. Enchanted Stone Sword.gif|Enchanted stone sword. Enchanted Iron Sword.gif|Enchanted iron sword. Enchanted Golden Sword.gif|Enchanted golden sword. Enchanted Diamond Sword.gif|Enchanted diamond sword. Enchanted Netherite Sword.gif|Enchanted netherite sword. </gallery> === Texture packs === <gallery> File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]]. Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]]. File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]]. </gallery> === In other media === <gallery> File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]]. File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]]. File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''. File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''. File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''. File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword. File:IronSword replica.jpg|Foam replica of an iron sword. </gallery> == References == {{reflist}} {{Items}} [[Category:Tools]] [[Category:Combat]] [[de:Schwert]] [[es:Espada]] [[fr:Épée]] [[hu:Kard]] [[ja:剣]] [[ko:검]] [[nl:Zwaard]] [[pl:Miecz]] [[pt:Espada]] [[ru:Меч]] [[tr:Kılıç]] [[uk:Меч]] [[zh:剑]]</li></ul> | August 2, 2013 | Jens tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains." | |||
August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the Redwood Forest. The name was changed following 1.7's release. | ||||
August 9, 2013 | Jens tweeted the first image of a stone beach, which was then referred to as a "cliff" biome. | ||||
13w36a | Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and snowing was added to extreme hills. | ||||
Biomes avoid getting placed next to a biome that is too different from itself, temperature-wise. | |||||
The frozen ocean and extreme hills edge biomes no longer generate naturally. | |||||
"Adventuring Time" achievement added, but it was broken until 1.8, making the goal of getting all achievements impossible in 1.7. | |||||
1.8{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item | image = Heart of the Sea.png | stackable = Yes (64) | rarity = Uncommon | renewable = No }} A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]]. == Obtaining == The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]]. A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]]. === Chest loot === {{LootChestItem|heart-of-the-sea}} == Usage == === Crafting=== {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |id=571 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}} {{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}} {{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}} {{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|education}} {{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files. == External Links == *[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023 {{items}} [[Category:Non-renewable resources]] [[de:Herz des Meeres]] [[fr:Cœur de la mer]] [[es:Corazón del mar]] [[it:Cuore del mare]] [[ja:海洋の心]] [[ko:바다의 심장]] [[nl:Hart van de zee]] [[pl:Serce oceanu]] [[pt:Coração do mar]] [[ru:Сердце моря]] [[uk:Серце моря]] [[zh:海洋之心]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item | image = Lapis Lazuli.png |type= | renewable = Yes | stackable = Yes (64) }} {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}} '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]]. == Obtaining == === Mining === When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items. === Crafting === {{Crafting |Block of Lapis Lazuli |Output=Lapis Lazuli,9 |type=Material }} === Smelting === {{Smelting |showname=1 |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore |Lapis Lazuli |0.2 }} === Villager gifts === {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect. === Trading === Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades. {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald. === Chest loot === {{see also|Lapis Lazuli Ore#Natural generation}} {{LootChestItem|lapis-lazuli}} == Usage == === Enchanting === 1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively. === Crafting ingredient === Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye. {{crafting usage}} {{IN|bedrock}}, lapis lazuli can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lapis Lazuli}} === Dye === {{Dye usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli |Any Armor Trim Smithing Template |Netherite Chestplate |Lapis Lazuli |Lapis Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|lapis lazuli}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |aliasid=dye / 4 |id=414 |form=item |translationkey=item.dye.blue.name |foot=1}} == Advancements == {{load advancements|Enchanter}} == History == {{History|java beta}} {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}} {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}} {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}} {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3). |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}} {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}} {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]]. |Lapis lazuli can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}} {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}} {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}} {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}} {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s. |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]]. |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s. |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}} {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}} {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}} {{History|Ps4}} {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]]. * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye. * It is the only item that can be put in the second slot of an [[enchantment table]]. == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Lazurit]] [[de:Lapislazuli]] [[es:Lapislázuli]] [[fr:Lapis-lazuli]] [[hu:Lazurit]] [[ja:ラピスラズリ]] [[ko:청금석]] [[nl:Lapis lazuli]] [[pl:Lazuryt]] [[pt:Lápis-lazúli]] [[ru:Лазурит]] [[th:แร่แลพิสแลซูลี]] [[uk:Лазурит]] [[zh:青金石]] [[Category:Renewable resources]]</li></ul> | 14w17a | The End's biome name is now "The End" instead of "Sky". | |||
Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The "no other biomes" restriction is now lifted. | |||||
Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time. | |||||
1.9{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item |type= | renewable = Yes | stackable = Yes (64) }} '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s. == Obtaining == === Mob loot === [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]]. === Mining === Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment. === Natural generation === {{LootChestItem|prismarine-crystals}} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |id=549 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}} {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}} {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[de:Prismarinkristalle]] [[es:Cristales de prismarina]] [[fr:Cristaux de prismarine]] [[hu:Prizmarin kristály]] [[ja:プリズマリンクリスタル]] [[ko:프리즈머린 수정]] [[lzh:海磷晶]] [[nl:Prismarienkristallen]] [[pl:Kryształy pryzmarynu]] [[pt:Cristais de prismarinho]] [[ru:Призмариновый кристалл]] [[uk:Призмаринові кристали]] [[zh:海晶砂粒]]</li></ul> | 15w37a | Added new biome "The Void", which is used in Superflat preset "The Void". | |||
16w02a | A lot of M type biomes no longer generate due to MC-95612. | ||||
16w03a | M biomes generate again, with the exception of birch forest M (which messes with a lot of other things), see MC-98995. | ||||
1.11{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}} {{Block |image=Bookshelf.png |transparent=No |light=No |tool=Axe |renewable=Yes |stackable=Yes (64) |flammable=Yes (30) |lavasusceptible=Yes }} '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement. == Obtaining == === Natural generation === Bookshelves can generate in village libraries and sometimes village houses. [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233. Bookshelves also naturally generate in certain [[woodland mansion]] rooms. === Breaking === Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself. {{breaking row|horizontal=1|Bookshelf|Axe}} === Crafting === {{Crafting |A1=Any Planks |B1=Any Planks |C1=Any Planks |A2=Book |B2=Book |C2=Book |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output=Bookshelf |type=Building block }} === Trading === Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}} Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}} == Usage == === Enchanting === {{main|Enchantment mechanics#Bookshelf placement}} If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments. === Crafting ingredient === {{crafting usage}} === Fuel === Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. === Villager === Librarian [[villager]]s can interact with bookshelves. === Note Blocks === Bookshelf can be placed under [[note block]]s to produce "bass" sounds. == Sounds == {{Sound table/Block/Wood}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bookshelf |spritetype=block |nameid=bookshelf |showblocktags=y|blocktags=mineable/axe |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Bookshelf |spritetype=block |nameid=bookshelf |id=47 |foot=1}} == Achievements == {{load achievements|Librarian}} == History == {{History|java classic}} {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}} {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves. |Bookshelves are currently impossible to obtain without loading a pre-edited map. |Bookshelves are currently destroyed in [[explosion]]s. |When bookshelves are broken, they currently do not drop anything.}} {{History||0.28|Bookshelves can now be freely placed.}} {{History|java alpha}} {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]]. |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items. |The number of bookshelves required to reach the maximum enchantment level is 30.}} {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}} {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}} {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}} {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}} {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}} {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}} {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}} {{History|pocket alpha}} {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}} {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}} {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}} {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]]. * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]]. * A bookshelf is the icon for [[Education Edition]]. == Gallery == <gallery> File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage). File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]]. File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]]. File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]]. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016 {{Blocks|Building}} [[Category:Manufactured blocks]] [[Category:Natural blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Bedrock Edition]] [[Category:Java Edition]] [[Category:Items]] [[Category:Flammable blocks]] [[cs:Knihovna]] [[de:Bücherregal]] [[es:Librería]] [[fr:Bibliothèque]] [[hu:Könyvespolc]] [[it:Libreria]] [[ja:本棚]] [[ko:책장]] [[nl:Boekenkast]] [[pl:Biblioteczka]] [[pt:Estante de livros]] [[ru:Книжные полки]] [[th:ชั้นหนังสือ]] [[uk:Книжкова полиця]] [[zh:书架]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}} {{Item | image = Golden Apple.png | rarity = Rare | heals = {{hunger|4}} |effects=: {{EffectLink|Absorption}} (2:00) : {{EffectLink|Regeneration}} II (0:05) |renewable = Yes |stackable = Yes (64) }} A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]]. == Obtaining == === Crafting === {{Crafting |A1= Gold Ingot |B1= Gold Ingot |C1= Gold Ingot |A2= Gold Ingot |B2= Apple |C2= Gold Ingot |A3= Gold Ingot |B3= Gold Ingot |C3= Gold Ingot |Output= Golden Apple |type= Foodstuff }} === Chest loot === On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath. {{LootChestItem|golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, golden apples can be eaten when the hunger bar is full. The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health) *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage) === Curing zombie villagers === {{main|Zombie Villager#Curing}} A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]]. === Horses === Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes. ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |id=258 |form=item |foot=1}} == Achievements == {{load achievements|Zombie Doctor;Oooh, shiny!}} == Advancements == {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java infdev}} {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}} {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]]. |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}} {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds. |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}} {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one. |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}} {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}} {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}} {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s. |The [[Regeneration]] effect of golden apples has been slowed down.}} {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}} {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}} {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}} {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}} {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}} {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}} {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]]. |The average yield of golden apples from [[dungeon]] chests has been increased. |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}} {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}} {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed. == Gallery == <gallery> File:GoldenAppleComparison.png|A comparison of the two golden apple variations. File:Golden apple in dungen 2013.png|A golden apple found in a dungeon. File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Food]] [[cs:Zlaté jablko]] [[de:Goldener Apfel]] [[es:Manzana dorada]] [[fr:Pomme dorée]] [[hu:Aranyalma]] [[it:Mela d'oro]] [[ja:金のリンゴ]] [[ko:황금 사과]] [[nl:Gouden appel]] [[pl:Złote jabłko]] [[pt:Maçã dourada]] [[ru:Золотое яблоко]] [[th:แอปเปิ้ลทอง]] [[tr:Altın Elma]] [[uk:Золоте яблуко]] [[zh:金苹果]]</li></ul> | 16w43a | Birch forest M biomes generate once again. | |||
1.13{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li><li>[[Boat|Boat]]<br/>{{ItemEntity |image=Oak Boat.png |image2=Oak Boat (item) JE6.png |extratext = [[#Gallery|View all renders]] |stackable=No |renewable=Yes |flammable=Yes |size='''{{IN|Java}}:'''<br> Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br> '''{{IN|Bedrock}}:'''<br> Height: 0.455 Blocks<br>Width: 1.4 Blocks |networkid='''[[JE]]''': 1 }} {{for|other kinds of boats|Boat (disambiguation)}} A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats. == Obtaining == Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref> Boats can be retrieved by repeatedly hitting them until they drop as an item. [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}} === Crafting === {{Crafting |head=1 |showname=0 |A2= Matching Overworld Planks |C2= Matching Overworld Planks |A3= Matching Overworld Planks |B3= Matching Overworld Planks |C3= Matching Overworld Planks |Output= Matching Boat |type= Transportation |foot=1 }} == Usage == Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel. === Crafting === {{Crafting usage|match=end|Boat, Bamboo Raft}} === Trading === Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats. === Fuel === A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items. === Transportation === {{see also|Transportation|Riding}} ==== Entering ==== A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref> ==== Exiting ==== A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position. ==== Motion ==== Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]]. With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward. {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]]. == Behavior == === Speed === Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension. {| class="wikitable" |+ !Substance !Speed |- |[[Water]] |8.0 blocks/s |- |[[Ice]], [[Frosted Ice]], [[Packed Ice]] |40 blocks/s |- |[[Blue Ice]] |72.7 blocks/s |- |Land |2.0 blocks/s |} === Floatation === [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]] A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water. When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks. {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed. [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly. === Destruction === As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink. When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed. === Passengers === [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]] Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref> A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}} Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}. Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled. === Damage prevention === Riding a boat does not deplete [[hunger]], making it an efficient way to travel. Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref> === Collision === A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats. {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities. Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit. === Mobs === Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats. Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player. Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either. === Lead === {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land. == Sounds == {{Edition|Java}}:<br> Boats use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Boat paddle land1.ogg |sound2=Boat paddle land2.ogg |sound3=Boat paddle land3.ogg |sound4=Boat paddle land4.ogg |sound5=Boat paddle land5.ogg |sound6=Boat paddle land6.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed on land |id=entity.boat.paddle_land |translationkey=subtitles.entity.boat.paddle_land |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Boat paddle water1.ogg |sound2=Boat paddle water2.ogg |sound3=Boat paddle water3.ogg |sound4=Boat paddle water4.ogg |sound5=Boat paddle water5.ogg |sound6=Boat paddle water6.ogg |sound7=Boat paddle water7.ogg |sound8=Boat paddle water8.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed in water |id=entity.boat.paddle_water |translationkey=subtitles.entity.boat.paddle_water |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While a boat is rowed in water |id=random.swim |pitch=0.6-1.4 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |spritename=oak-boat |nameid=oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Spruce Boat |spritetype=item |spritename=spruce-boat |nameid=spruce_boat |itemtags=boats |form=item}} {{ID table |displayname=Birch Boat |spritetype=item |spritename=birch-boat |nameid=birch_boat |itemtags=boats |form=item}} {{ID table |displayname=Jungle Boat |spritetype=item |spritename=jungle-boat |nameid=jungle_boat |itemtags=boats |form=item}} {{ID table |displayname=Acacia Boat |spritetype=item |spritename=acacia-boat |nameid=acacia_boat |itemtags=boats |form=item}} {{ID table |displayname=Dark Oak Boat |spritetype=item |spritename=dark-oak-boat |nameid=dark_oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Mangrove Boat |spritetype=item |spritename=mangrove-boat |nameid=mangrove_boat |itemtags=boats |form=item}} {{ID table |displayname=Cherry Boat |spritetype=item |spritename=cherry-boat |nameid=cherry_boat |itemtags=boats |form=item}} {{ID table |displayname=Bamboo Raft |spritetype=item |spritename=bamboo-raft |nameid=bamboo_raft |itemtags=boats |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Boat |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |nameid=oak_boat |aliasid=boat / 0 |id=375 |form=item |itemtags=minecraft:boats |translationkey=item.boat.oak.name}} {{ID table |displayname=Spruce Boat |spritetype=item |nameid=spruce_boat |aliasid=boat / 1 |id=378 |form=item |itemtags=minecraft:boats |translationkey=item.boat.spruce.name}} {{ID table |displayname=Birch Boat |spritetype=item |nameid=birch_boat |aliasid=boat / 2 |id=376 |form=item |itemtags=minecraft:boats |translationkey=item.boat.birch.name}} {{ID table |displayname=Jungle Boat |spritetype=item |nameid=jungle_boat |aliasid=boat / 3 |id=377 |form=item |itemtags=minecraft:boats |translationkey=item.boat.jungle.name}} {{ID table |displayname=Acacia Boat |spritetype=item |nameid=acacia_boat |aliasid=boat / 4 |id=379 |form=item |itemtags=minecraft:boats |translationkey=item.boat.acacia.name}} {{ID table |displayname=Dark Oak Boat |spritetype=item |nameid=dark_oak_boat |aliasid=boat / 5 |id=380 |form=item |itemtags=minecraft:boats |translationkey=item.boat.big_oak.name}} {{ID table |displayname=Mangrove Boat |spritetype=item |nameid=mangrove_boat |aliasid=boat / 6 |id=643 |form=item |itemtags=minecraft:boats |translationkey=item.boat.mangrove.name}} {{ID table |displayname=Cherry Boat |spritetype=item |nameid=cherry_boat |aliasid=boat / 8 |id=657 |form=item |itemtags=minecraft:boats |translationkey=item.boat.cherry.name}} {{ID table |displayname=Bamboo Raft |spritetype=item |nameid=bamboo_raft |aliasid=boat / 7 |id=661 |form=item |itemtags=minecraft:boats |translationkey=item.boat.bamboo.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Form |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |id=90 |foot=1}} ===Entity data=== Boats have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Whatever Floats Your Goat}} ==Advancements== {{load advancements|Whatever Floats Your Goat!}} ==History== {{History|java alpha}} {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. |Initially, boats broke upon being placed outside water, and on impact with land.}} {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. |Boats no longer break upon being placed outside water. |Boat turning has been made smoother.}} {{History|java beta}} {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}} {{History|java}} {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}} {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}} {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}} {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}} {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}} {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed. |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}} {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}} {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground. |Boats being broken by lily pads has been slightly improved. |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}} {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}} {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}} {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board. |[[Mob]]s can now board boats, though they can no longer control them. |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop. |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A2= Oak Planks |B2= Wooden Shovel |C2= Oak Planks |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks |Output= Oak Boat |ignoreusage=1 }} {{!}}} |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}. |Boats no longer break [[snow|snow layers]] they run into.}} {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum. |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}} {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}} {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul. |Boats now sink when underwater, or within flowing water of any depth. |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required). |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. |Dismounting in a boat now attempts to place the [[player]] on land.}} {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}} {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}} {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}. |The player's [[hunger]] bar is now visible when riding in a boat.}} {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}} {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}} {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}} {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}} {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}} {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}} {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}} {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}} {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=22w12a|Boats can now be used to craft boats with chests. |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}} {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}} {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}} {{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}} {{History|pocket alpha}} {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right." |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}} {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat. |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}} {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. |Boats now have a proper model with paddles.}} {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s. |Boats can support two riders, including [[mob]]s. |Boats are larger in size than {{in|java}}. |Boats are more resistant to crashing against land than {{in|java}}.}} {{History|||snap=build 12|Projectiles can now be shot from boats.}} {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]]. |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}} {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]]. |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=build 3|Boats now stack on top of each other.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}} {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}} {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit. |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}} {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}} {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}} {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker. |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}} {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}} {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}} {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40. |Boats now break when they hit land hard.}} {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s. |Boats are now less glitchy and more responsive now. |The maximum speed of boats has been increased. |When exiting, [[player]]s now move from the boat. |When broken by a player, they [[drops|drop]] a boat now.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water. *A [[chest]] is short enough that a boat falls onto it rather than crashes into it. *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition. ==Gallery== <gallery> Oak Boat.png|Oak Spruce Boat.png|Spruce Birch Boat.png|Birch Jungle Boat.png|Jungle Acacia Boat.png|Acacia Dark Oak Boat.png|Dark oak Mangrove Boat.png|Mangrove Cherry Boat.png|Cherry Bamboo Raft.png|Bamboo raft Oak Boat (item).png|Oak Spruce Boat (item).png|Spruce Birch Boat (item).png|Birch Jungle Boat (item).png|Jungle Acacia Boat (item).png|Acacia Dark Oak Boat (item).png|Dark oak Mangrove Boat (item).png|Mangrove Cherry Boat (item).png|Cherry Bamboo Raft (item).png|Bamboo raft </gallery> === Screenshots === <gallery> AllBoats.png|All types of boats next to each other. Screenboat.png|The old boat floating. BoatStackingFun.png|A bunch of pre-1.9 boats stacked up. Boats boats boats boats!!.jpg|First image of boats in BE development. I guess it's getting there.png|Second image of boats in BE development. All aboard the hype boat!.png|Image of the completed Bedrock Edition boats. Boatglitche.png|A trail of boats after a game crash while riding a boat. BoatDock.png|A dock with many boats. Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]]. </gallery> === Development Images === <gallery> Jappa Boat.jpg|Jappa texturing a boat. Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench. Chiwi Boats 1.png|Boat item textures. Chiwi Boats 2.png|Boat item textures. Chiwi Boats 3.png|Boat item textures. Chiwi Boats 4.png|Boat item textures. </gallery> === Concept Art === <gallery> Bamboo Raft Concept Art.png|Bamboo raft concept art. Bamboo Raft and Raft with Chest Concept Art.png|Ditto. </gallery> === Artwork === <gallery> Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat. Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]]. File:Zuri Raft.jpg Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]]. File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]]. File:This or That.jpg File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref> </gallery> ==See also== *[[Transportation]] ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019 {{Items}} {{Entities}} [[cs:Člun]] [[de:Boot]] [[es:Barca]] [[fr:Bateau]] [[hu:Csónak]] [[it:Barca]] [[ja:ボート]] [[ko:보트]] [[nl:Boot]] [[pl:Łódka]] [[pt:Bote]] [[ru:Лодка]] [[th:เรือ]] [[uk:Човен]] [[zh:船]]</li></ul> | 18w06a | The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island. | |||
Slightly tweaked the placements of all modified biomes. | |||||
18w08a | Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean. | ||||
Frozen ocean now generates naturally again, for the first time since 13w36a. | |||||
18w08b | Deep warm ocean biome no longer generates. | ||||
18w16a | Biome names are now translatable. | ||||
Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome". | |||||
18w19a | Names of several biomes are changed. The exact name changes are listed here. | ||||
pre5 | Changed several biome IDs, mostly to comply with their names, listed here. | ||||
1.14{{Extension DPL}}<ul><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}} {{ItemEntity |image=Egg.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact. == Obtaining == === Mob loot === {{see also|Tutorials/Egg farming}} A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute. A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg. === Chest loot === {{LootChestItem|egg}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity. === Spawning chickens === When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks. The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks. == Sounds == {{Edition|Java}}:<br> Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Egg flies |source=player |description=When an egg is thrown |id=entity.egg.throw |translationkey=subtitles.entity.egg.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots an egg |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16}} {{Sound table |sound=Chicken plop.ogg |subtitle=Chicken plops |source=Friendly Creatures |description=When an egg is laid by a chicken |id=entity.chicken.egg |translationkey=subtitles.entity.chicken.egg |volume=1.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When an egg is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a dispenser shoots an egg |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Chicken plop.ogg |source=neutral |description=When an egg is laid by a chicken |id=mob.chicken.plop |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Egg |spritetype=item |nameid=egg |form=item |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Thrown Egg |spritetype=entity |spritename=Egg |nameid=egg |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Egg |spritetype=item |nameid=egg |id=390 |form=item |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Egg |spritetype=entity |nameid=egg |id=82 |foot=1}} === Entity Data === Thrown eggs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|The Lie}} ==Advancements== {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div> == History == {{History|java alpha}} {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs. |Eggs currently have no purpose.}} {{History|java beta}} {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}} {{History||1.2|Eggs are now used to craft [[cake]]s. |Eggs can now be thrown by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}} {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens. |The egg's throw [[sound]] has been changed.}} {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}} {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}} {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}} {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}} {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses. |Therefore, chickens are no longer the only source of eggs.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}} {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable. |Eggs are throwable, but are unable to spawn chickens.}} {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs. |Eggs can be used to craft [[cake]]. |Thrown eggs now have a chance of spawning adult chickens.}} {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}} {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}} {{History|bedrock}} {{History||1.2.0|Eggs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}} {{History|PS4}} {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected. * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal. * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s). == References == {{Reflist}} {{Items}} {{entities}} [[Category:Combat]] [[Category:Egg]] [[cs:Vajíčko]] [[de:Ei]] [[es:Huevo]] [[fr:Œuf]] [[hu:Tojás]] [[it:Uovo]] [[ja:卵]] [[ko:달걀]] [[nl:Ei]] [[pl:Jajko]] [[pt:Ovo]] [[ru:Яйцо]] [[th:ไข่ไก่]] [[uk:Яйце]] [[zh:鸡蛋]] <br /></li><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block | image = | image2 = | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No | group = Redstone Comparator | group2 = Subtracting | group3 = Powered | group4 = Powered+Subtracting | 1-1 = Redstone Comparator.png | 2-1 = Subtracting Redstone Comparator.png | 3-1 = Powered Redstone Comparator.png | 4-1 = Powered Subtracting Redstone Comparator.png }} {{Many images}} A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on). == Obtaining == === Natural generation === Redstone comparators generate in [[Ancient City|ancient cities]]. === Breaking === A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item. {{Breaking row|Redstone Comparator|horizontal=y}} A redstone comparator is removed and dropped as an item if: * its attachment block is moved, removed, or destroyed; * [[water]] flows into its space;{{only|java}} * a [[piston]] tries to push it or moves a block into its space. If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item. === Crafting === {{Crafting |B1=Redstone Torch |A2=Redstone Torch |B2=Nether Quartz |C2=Redstone Torch |A3=Stone |B3=Stone |C3=Stone |Output= Redstone Comparator |type=Redstone }} == Usage == A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]]. The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator: * Down and unpowered (indicating the comparator is in "comparison mode") * Up and powered (indicating the comparator is in "subtraction mode") The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output. It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses. The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers). === Maintain signal strength === A redstone comparator with no powered sides outputs the same signal strength as its rear input. === Compare signal strength === [[File:Comparators Explained.png|Comparators in comparison mode.|thumb]] A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input. The formula for calculating the output signal strength is as follows: <code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code> {{-}} === Subtract signal strength === [[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]] A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input. <code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code> For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''. If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''. === Measure block state === {{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block. |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew! }} A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref> [[Category:Java Edition specific information]] {{-}} ==== Fullness of containers ==== {| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;" |+ Minimum Items for Container Signal Strength |- !Containers !{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}} !{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}} !{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}} !{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}} ![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}} ]] !{{BlockSprite|Jukebox|link=Jukebox}} |- !Total Slots !3!!5!!9!!27!!54!!1 |- !Power Level ! colspan="5" |Number of Items !Music Disc |- |0||0||0||0||0||0||No disc |- |1||1||1||1||1||1||"13" |- |2||14||23||42||1s 60||3s 55||"cat" |- |3||28||46||1s 19||3s 55||7s 46||"blocks" |- |4||42||1s 5||1s 60||5s 51||11s 37||"chirp" |- |5||55||1s 28||2s 37||7s 46||15s 28||"far" |- |6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall" |- |7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi" |- |8||1s 32||2s 32||4s 32||13s 32||27s||"stal" |- |9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad" |- |10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward" |- |11||2s 10||3s 37||6s 28||19s 19||38s 37||"11" |- |12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait" |- |13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep" |- |14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic" |- |15||3s||5s||9s||27s||54s||"5" |} A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section. Containers that can be measured by a comparator include: * {{BlockLink|Furnace}} * {{BlockLink|Blast Furnace}} * {{BlockLink|Smoker}} * {{BlockLink|Brewing Stand}} * {{BlockLink|Hopper}} * {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]] * {{BlockLink|Dispenser}} * {{BlockLink|Dropper}} * {{BlockLink|Chest}} * {{BlockLink|Trapped Chest}} * {{ItemLink|Minecart with Chest}} on top of a [[detector rail]] * {{BlockLink|Barrel}} * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest * {{BlockLink|Shulker Box}} (any color) Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items). The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after. One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''. Items that stack to a max of 16 ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1. Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''. Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''. Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''. Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt. When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open. ;Calculating signal strength from items :When a container is empty, the output is off. :When it is not empty, the output signal strength is calculated as follows: :<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code> :<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code> :''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8: <blockquote> 1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8 </blockquote> ;Calculating items from signal strength :It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows: :<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code> :''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items: <blockquote> max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110 </blockquote> {{-}} ==== Miscellaneous ==== [[File:Comparator storage.png|Comparators used to measure containers.|thumb]] Some non-container blocks can also be measured by a redstone comparator: ;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}} : A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest. ;{{BlockLink|Cake}} : A cake outputs a signal strength relative to the amount of cake remaining. Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake. [[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]] ;{{BlockLink|Cauldron}} : A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3. [[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]] ;{{BlockLink|Composter}} : A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8. ;{{Anchor|CommandBlock}}{{BlockLink|Command Block}} : A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful. : Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values). : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off). ;{{BlockLink|End Portal Frame}} : An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise. [[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]] ;{{EntityLink|Item Frame}} : A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8. : For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4. : The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}} ;{{BlockLink|Jukebox}} : A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above. ;{{BlockLink|Lectern}} : A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is: :<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code> :This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15. :For example, a book with 15 pages will output a signal equal to the current page number. A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100. : ;{{BlockLink|Respawn Anchor}} : A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value. ;{{BlockLink|Sculk Sensor}} : A sculk sensor outputs a signal strength depending on the type of vibration that is detected. ;{{BlockLink|Chiseled Bookshelf}} : A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0. {{-}} == Sounds == === Generic === {{Edition|Java}}: {{Sound table/Block/Stone/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Click.ogg |subtitle=Comparator clicks |source=block |description=When a comparator is set to subtraction mode |id=block.comparator.click |translationkey=subtitles.block.comparator.click |volume=0.3 |pitch=0.55 |distance=16}} {{Sound table |subtitle=Comparator clicks |source=block |description=When a comparator is set to comparison mode |id=block.comparator.click |translationkey=subtitles.block.comparator.click |volume=0.3 |pitch=0.5 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Click.ogg |source=block |description=When a comparator is set to subtraction mode |id=block.click |volume=0.2 |pitch=0.55}} {{Sound table |source=block |description=When a comparator is set to comparison mode |id=block.click |volume=0.2 |pitch=0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Redstone Comparator |spritetype=block |nameid=comparator |foot=1}} {{ID table |displayname=Block entity |spritename=redstone-comparator |spritetype=block |nameid=comparator |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Comparator |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Unpowered block |spritename=unpowered-comparator |spritetype=block |nameid=unpowered_comparator |id=149 |form=block |translationkey=-}} {{ID table |displayname=Powered block |spritename=powered-comparator |spritetype=block |nameid=powered_comparator |id=150 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=redstone-comparator |spritetype=item |nameid=comparator |id=522 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=redstone-comparator |spritetype=block |nameid=Comparator |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A redstone comparator has a block entity associated with it that holds additional data about the block. {{el|je}}: {{see also|Block entity format}} {{/BE}} {{el|be}}: : See [[Bedrock Edition level format/Block entity format]]. == Advancements == {{Load advancements|the power of books}} == Video == <div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div> == History == {{info needed section|If {{bug|MC-50242}} also affected comparators?}} ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java}} {{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }} {{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}} {{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}} {{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators. |Redstone comparators have 0 delay. At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}} {{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs. |The ability to measure containers to redstone comparators has now been added.}} {{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture. |The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}} {{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}} {{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s. |Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}} {{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}} {{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output. |Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}} {{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}} {{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}} {{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}} {{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}} {{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}} {{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion. |Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}} {{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower. |Comparators set to subtract by hand now appear normally again.}} {{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}} {{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below: {{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values" ! Original values {{!}}- {{!}} *0: 0 *1: 1 *2: 19 *3: 37 *4: 55 *5: 1s 10 *6: 1s 28 *7: 1s 46 *8: 2s *9: 2s 19 *10: 2s 37 *11: 2s 55 *12: 3s 10 *13: 3s 28 *14: 3s 46 *15: 4s {{!}}} }} {{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}} {{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>. |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]. |Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404. |As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}} {{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} {{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}} {{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}} {{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} {{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}} {{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}} {{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}} {{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}} {{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}} {{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron]]s.}} {{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}} {{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}} {{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}} {{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es. |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}} {{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}} {{History|foot}} === Redstone comparator "items" === {{:Technical blocks/Redstone Comparator}} == Issues == {{issue list}} == Trivia == * Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref> == Gallery == <gallery> Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work. Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work. Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work. Dinnerbone Comparators 1.png|A contraption incorporating comparators. Dinnerbone Comparators 2.png|Comparators in action. Dinnerbone Comparators 3.png|Output specific signals. Dinnerbone Comparator Thing.png|Another comparator in use. Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output. </gallery> == References == {{reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanics]] [[Category:Block entities]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Manufactured blocks]] [[Category:Non-solid blocks]] [[de:Redstone-Komparator]] [[es:Comparador de redstone]] [[fr:Comparateur de redstone]] [[hu:Redstone-komparátor]] [[ja:レッドストーンコンパレーター]] [[ko:레드스톤 비교기]] [[nl:Redstonevergelijker]] [[pl:Komparator]] [[pt:Comparador de redstone]] [[ru:Компаратор]] [[uk:Редстоуновий компаратор]] [[zh:红石比较器]]</li></ul></nowiki> | 18w43a | Added bamboo jungles. | |||
1.15{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item | title = Cookie | image = Cookie.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly. == Obtaining == === Trading === Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades. === Crafting === {{Crafting |A2= Wheat |B2= Cocoa Beans |C2= Wheat |Output= Cookie,8 |type= Foodstuff }} === Villager gifts === {{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie. == Usage == === Food === To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]]. === Parrots === Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots. {{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds. === Composting === Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1. Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average. == Sounds == {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |id=271 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}} {{History||1.8|snap=Pre-release|Cookies can now be stacked to 64. |Cookies now restore {{hunger|1}}.}} {{History|java}} {{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}} {{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}} {{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}} {{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}} {{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}} {{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}} {{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]]. File:Eating Steve.png|[[Steve]] eating a cookie. File:Eating Alex.png|Alex eating a cookie. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Sušenka]] [[de:Keks]] [[es:Galleta]] [[fr:Cookie]] [[hu:Csokis süti]] [[ja:クッキー]] [[ko:쿠키]] [[nl:Koekje]] [[pl:Ciastko]] [[pt:Biscoito]] [[ru:Печенье]] [[uk:Печиво]] [[zh:曲奇]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} {{Block |image=<gallery> Chain Axis Y.png | Y-axis Chain Axis X.png | X-axis Chain Axis Z.png | Z-axis </gallery> | transparent = Yes | light = No | tool = Wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Chains''' are metallic decoration [[block]]s. == Obtaining == === Breaking === Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. {{breaking row|Chain|Pickaxe|Wood|horizontal=1}} === Natural generation === Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s. Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]]. === Chest loot === {{LootChestItem|chain}} === Crafting === {{Crafting |B1=Iron Nugget |B2=Iron Ingot |B3=Iron Nugget |Output=Chain |type=Building block }} == Usage == Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted. Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges. Chains can be pushed by [[piston]]s without being broken. === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table/Block/Chain}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chain |spritetype=block |nameid=chain |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Chain |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chain |spritetype=block |nameid=chain |id=541 |form=block |itemform=item.chain}} {{ID table |displayname=Item |spritename=chain |spritetype=item |nameid=chain |id=619 |form=item |translationkey=tile.chain.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java}} {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains. |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s. |Chains currently use the generic metal [[block]] [[sound]]s.}} {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}} {{History|||snap=20w18a|Chains can now be [[waterlogged]].}} {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}} {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}} {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}} {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally. * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref> * Chains do not stick together when moved by pistons, regardless of orientation. == Gallery == <gallery> Chained Stone Bricks.jpg|Chains and stone bricks. Barbell.jpg|Chains and chiseled blackstone. Barbell Evoker.jpg|An evoker lifting weights. Chain with Lantern.png|A [[lantern]] hanging from a chain. Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants. </gallery> == References == {{reflist}} {{blocks|Building}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Nether blocks]] [[de:Kette]] [[es:Cadena]] [[fr:Chaîne]] [[ja:鎖]] [[ko:사슬]] [[pl:Łańcuch]] [[pt:Corrente]] [[ru:Цепь]] [[zh:锁链]]</li></ul> | 19w36a | Biome information now stores Y-coordinates, allowing biomes to be changed based on height. However, this is not yet implemented. | |||
September 28, 2019 | Nether biomes were shown at Minecon Live 2019. | ||||
1.16{{Extension DPL}}<ul><li>[[Shovel|Shovel]]<br/>{{Item | image = <gallery> Wooden Shovel.png | Wooden Stone Shovel.png | Stone Iron Shovel.png | Iron Golden Shovel.png | Golden Diamond Shovel.png | Diamond Netherite Shovel.png | Netherite </gallery> | rarity = Common | renewable = '''Netherite''': No<br>'''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Shovel]]s |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel |type= Tool }} {{Crafting |name=[[Stone Shovel]] |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Shovel |description=Can use any variant of cobblestone |type=Tool }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Shovel]] |ingredients=Damaged Matching [[Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description= The durability of the two shovels is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade. {{Smithing |Netherite Upgrade |Diamond Shovel |Netherite Ingot |Netherite Shovel |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description=The durability of the two shovels is added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== {{/Repairing with Anvils}} A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]]. === Chest loot === On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it. {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}} === Mob loot === ==== Equipment ==== {{Main|Drops#Equipped items}} [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22. ==== Raids ==== Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}} === Trading === Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}} Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19. === Villager gifts === {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect. == Usage == === Digging === A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability. ==== Durability ==== Each different tier of shovel has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Shovel|Wood|link=Shovel}} | 59 |- | {{itemLink|Stone Shovel|Stone|link=Shovel}} | 131 |- | {{itemLink|Iron Shovel|Iron|link=Shovel}} | 250 |- | {{itemLink|Diamond Shovel|Diamond|link=Shovel}} | 1561 |- | {{itemLink|Golden Shovel|Golden|link=Shovel}} | 32 |- | {{itemLink|Netherite Shovel|Netherite|link=Shovel}} | 2031 |} ==== Speed ==== The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. {{breaking row|Clay|simple=1}} {{breaking row|Coarse Dirt}} {{Breaking row|Concrete Powder}} {{breaking row|Dirt}} {{breaking row|Dirt Path}} {{breaking row|Farmland}} {{breaking row|Grass Block}} {{breaking row|Gravel}} {{breaking row|Mud}} {{breaking row|Muddy Mangrove Roots}} {{breaking row|Mycelium}} {{breaking row|Podzol}} {{breaking row|Red Sand}} {{breaking row|Rooted Dirt}} {{breaking row|Sand}} {{breaking row|Snow|Wooden}} {{breaking row|Snow Block|Wooden}} {{breaking row|Soul Sand}} {{breaking row|Soul Soil}} {{breaking row|Suspicious Gravel}} {{breaking row|Suspicious Sand|foot=1}} === Dirt paths === A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point: * {{BlockLink|Grass Block}} * {{BlockLink|Dirt}} * {{BlockLink|Coarse Dirt}} * {{BlockLink|Rooted Dirt}} * {{BlockLink|Podzol}} * {{BlockLink|Mycelium}} === Campfire === A shovel can be used to extinguish a [[campfire]]. ===Weapon=== Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ====Java Edition==== [[Category:Java Edition specific information]] Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" !Shovel type ! Attack damage ! Attack speed !Damage per<br>second (DPS) |- |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5 |- |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5 |- |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5 |- |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5 |- |{{ItemLink|Netherite Shovel}}||{{hp|6.5}} |1.6||10.4 |} ====Bedrock Edition==== {{IN|bedrock}}, shovels always attack instantly and do the following damage: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! colspan="5" |Attack damage |- |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} |{{ItemSprite|Stone Shovel}} {{hp|3}} |{{ItemSprite|Iron Shovel}} {{hp|4}} |{{ItemSprite|Diamond Shovel}} {{hp|5}} |{{ItemSprite|Netherite Shovel}} {{hp|6}} |} ===Enchantments=== A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group="note" name="exc" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel. ===Smelting ingredient=== {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}} ===Piglins === {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Shovel flatten1.ogg |sound2=Shovel flatten2.ogg |sound3=Shovel flatten3.ogg |sound4=Shovel flatten4.ogg |subtitle=Shovel flattens |source=block |description=When a shovel creates a [[dirt path]] |id=item.shovel.flatten |translationkey=subtitles.item.shovel.flatten |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shovel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Grass hit1.ogg |sound2=Grass hit2.ogg |sound3=Grass hit3.ogg |sound4=Grass hit4.ogg |sound5=Grass hit5.ogg |sound6=Grass hit6.ogg |source=block |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref> |id=use.grass |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a shovel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |id=309 |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |id=313 |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |id=296 |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |id=317 |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |id=323 |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |id=605 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements== {{load advancements|Oh Shiny}} == Video== <div style="text-align:center">{{yt|U4X-4S4neYM}}</div> ==History== {{Missing information|there are so many missing blocks that need shovel to break}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]]. |Shovels cannot be crafted yet and are not functional in this version.}} {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}} {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added. |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed. |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used. |Better tools, including shovels, now last longer.}} {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}} {{History|java alpha}} {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}} {{History|java beta}} {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}} {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}} {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}} {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks. |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}} {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}} {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}} {{History|||snap=15w35a|The damage of shovels has been reduced.}} {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}} {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}} {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}} {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}} {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}} {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}} {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels. |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}} {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed. |Shovels can now break soul soil quickly.}} {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed. |Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests. |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}} {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}} {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}} {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. |Survival players no longer start out with an infinite durability stone shovel in the inventory.}} {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}} {{History||v0.4.0|Removed stone shovels from the creative inventory.}} {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s. |Iron shovels are now available in the [[creative]] [[inventory]]. |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}} {{History|||snap=build 12|All shovels have been removed from creative.}} {{History|||snap=build 13|Shovel have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]]. |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]]. |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades. |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table. |Stone shovels can now be crafted using [[blackstone]]. |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Shovel JINX.jpg|Official shovel T-shirt made by JINX. Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]]. Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]]. </gallery> ===Enchanted shovels=== <gallery> Enchanted_Wooden_Shovel.gif Enchanted_Stone_Shovel.gif Enchanted_Iron_Shovel.gif Enchanted_Golden_Shovel.gif Enchanted_Diamond_Shovel.gif Enchanted_Netherite_Shovel.gif </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018 {{items}} [[Category:Combat]] [[cs:Lopata]] [[de:Schaufel]] [[es:Pala]] [[fr:Pelle]] [[hu:Ásó]] [[ja:シャベル]] [[ko:삽]] [[nl:Schep]] [[pl:Łopata]] [[pt:Pá]] [[ru:Лопата]] [[uk:Лопата]] [[zh:锹]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}} {{planned|BE}} {{Item | image = Bundle.png | image2 = Bundle Filled.png | rarity = Common | renewable = No | stackable = No }} A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items. == Obtaining == === Crafting === {{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}} }} == Usage == <!--The tooltip does not reflect the current bundle "tooltip"--> {{FakeImage|style=max-width:250px; |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}} |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots. }} Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots. Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world. Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>. [[Shulker box]]es cannot be placed inside of bundles. [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]] == Sounds == {{Sound table |sound=Bundle drop contents1.ogg |sound2=Bundle drop contents2.ogg |sound3=Bundle drop contents3.ogg |subtitle=Bundle empties |source=player |description=When a bundle's items are thrown onto the ground |id=item.bundle.drop_contents |translationkey=subtitles.item.bundle.drop_contents |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle insert1.ogg |sound2=Bundle insert2.ogg |sound3=Bundle insert3.ogg |subtitle=Item packed |source=player |description=When items are placed into a bundle |id=item.bundle.insert |translationkey=subtitles.item.bundle.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle remove one1.ogg |sound2=Bundle remove one2.ogg |sound3=Bundle remove one3.ogg |subtitle=Item unpacked |source=player |description=When items are removed from a bundle |id=item.bundle.remove_one |translationkey=subtitles.item.bundle.remove_one |volume=0.8 |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bundle |spritetype=item |nameid=bundle |form=item |foot=1}} === Item data === <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Bundle}} </div> == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}} {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}} {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed. |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}} {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled. |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]]. |{{ctrl|Using}} a bundle now throws out its entire content into the world.}} {{History|||snap=20w49a|Bundle fullness is now always shown. |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}} {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]]. |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code> |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them. |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}} {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}} {{History|||snap=21w19a|Bundles are now accessible only through commands.}} {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}} {{History|||snap=21w37a|Bundles are once again accessible only through commands.}} {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}} {{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> JE 1.17 Development Bundle.png|The original bundle UI Bundle in Inventory.jpg|A bundle inventory in the inventory </gallery> == References == {{Reflist}} {{Items}} [[Category:Storage]] [[Category:Tools]] [[Category:Renewable resources]] [[de:Bündel]] [[es:Saco]] [[fr:Sac]] [[ja:バンドル]] [[pl:Sakwa]] [[pt:Trouxa]] [[ru:Мешок]] [[zh:收纳袋]]</li></ul> | 20w06a | Implemented vertical biomes in the Nether. | |||
Added soul sand valleys, crimson forests, and warped forests. | |||||
"Nether" biome has been renamed to "Nether Wastes". | |||||
Added the /locatebiome command that shows the coordinates of the nearest biomes. | |||||
20w15a | Added the basalt deltas. | ||||
20w19a | Tweaked biome distribution in the Nether. | ||||
1.16.2{{Extension DPL}}<ul><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item | image=Angler Pottery Sherd.png | extratext = View [[#Items|all items]] | renewable = No | stackable = Yes (64) }} <!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! --> '''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. </ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure. == Obtaining == === Breaking === When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. === Suspicious block loot === Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. {{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}} == Usage == === Crafting ingredient === {{Crafting |ingredients=Any Pottery Sherd or [[Brick]] |B1= Any Pottery Sherd |A2= Any Pottery Sherd |C2= Any Pottery Sherd |B3= Any Pottery Sherd |Output= Decorated Pot |type= Decoration block }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |id=664 |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |id=665 |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |id=666 |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |id=667 |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |id=668 |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |id=669 |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |id=670 |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |id=671 |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |id=672 |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |id=673 |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |id=674 |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |id=675 |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |id=676 |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |id=677 |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |id=678 |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |id=679 |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |id=680 |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |id=681 |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |id=682 |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |id=683 |form=item |foot=1}} == Achievements == {{Load achievements|Careful restoration}} == Advancements == {{Load advancements|Respecting the Remnants;Careful Restoration}} == History == {{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} {{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}} {{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}} {{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}} {{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} {{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Many pottery sherds are based on another in-game mob or item: ** The angler pottery sherd depicts a [[fishing rod]]. ** The archer pottery sherd depicts a [[bow]] and [[arrow]]. ** The blade pottery sherd depicts a [[sword]]. ** The brewer pottery sherd depicts a [[potion]]. ** The burn pottery sherd depicts [[fire]]. ** The danger pottery sherd depicts a [[creeper]]. ** The explorer pottery sherd depicts a [[map]]. ** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]]. ** The howl pottery sherd depicts a [[wolf]]. ** The miner pottery sherd depicts a [[pickaxe]]. ** The mourner pottery sherd depicts an early design for the [[warden]]. ** The plenty pottery sherd depicts a [[chest]]. ** The sheaf pottery sherd depicts [[wheat]]. ** The skull pottery sherd depicts a [[skeleton]]. ** The snort pottery sherd depicts a [[sniffer]]. **The prize pottery sherd depicts a diamond cut [[diamond]] ***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well. **The arms up pottery sherd depicts a [[character]] with their arms up. **The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively. **The shelter pottery sherd depicts a [[tree]]. ==Gallery== === Items === <gallery> Angler Pottery Sherd.png|Angler Pottery Sherd Archer Pottery Sherd.png|Archer Pottery Sherd Arms Up Pottery Sherd.png|Arms Up Pottery Sherd Blade Pottery Sherd.png|Blade Pottery Sherd Brewer Pottery Sherd.png|Brewer Pottery Sherd Burn Pottery Sherd.png|Burn Pottery Sherd Danger Pottery Sherd.png|Danger Pottery Sherd Explorer Pottery Sherd.png|Explorer Pottery Sherd Friend Pottery Sherd.png|Friend Pottery Sherd Heart Pottery Sherd.png|Heart Pottery Sherd Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd Howl Pottery Sherd.png|Howl Pottery Sherd Miner Pottery Sherd.png|Miner Pottery Sherd Mourner Pottery Sherd.png|Mourner Pottery Sherd Plenty Pottery Sherd.png|Plenty Pottery Sherd Prize Pottery Sherd.png|Prize Pottery Sherd Sheaf Pottery Sherd.png|Sheaf Pottery Sherd Shelter Pottery Sherd.png|Shelter Pottery Sherd Skull Pottery Sherd.png|Skull Pottery Sherd Snort Pottery Sherd.png|Snort Pottery Sherd </gallery> === Development images === <gallery> JE 1.17 Development Archeology.jpg|Blue ceramic shard. JE 1.17 Development Archeology 2.jpg|Ceramic shards. </gallery> === Official artwork === <gallery> Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd. File:T&T Thumbnail.jpg|Ari holding up a different sherd. </gallery> == References == <references /> == Notes == <references group="note"/> {{Items}} [[Category:Non-renewable resources]] [[de:Töpferscherbe]] [[es:Fragmento de cerámica]] [[fr:Tesson de poterie]] [[ja:壺の欠片]] [[pt:Óstraco]] [[zh:陶片]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item | title = Spyglass | image = Spyglass.png | durability = | rarity = Common | renewable = Yes | stackable = No }} A '''spyglass''' is a [[tool]] used to zoom in on distant objects. == Obtaining == === Crafting === {{Crafting |B1=Amethyst Shard |B2=Copper Ingot |B3=Copper Ingot |Output=Spyglass |type=Tool }} == Usage == [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]] To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction. Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]]. A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees. The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed. If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen. [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]] == Sounds == {{edition|java}}: {{Sound table |sound=Spyglass use.ogg |subtitle=Spyglass expands |source=player |description=When a player uses a spyglass |id=item.spyglass.use |translationkey=subtitles.item.spyglass.use |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref> |distance=16}} {{Sound table |sound=Spyglass stop.ogg |subtitle=Spyglass retracts |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |translationkey=subtitles.item.spyglass.stop_using |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Spyglass use.ogg |source=player |description=When a player uses a spyglass |id=item.spyglass.use |volume=0.5 |pitch=1.15-1.55}} {{Sound table |sound=Spyglass stop.ogg |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |volume=0.5 |pitch=0.8-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1|id=626}} == Advancements == {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}} == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses. |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}} {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}} {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite. |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed. |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}} {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}} {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}} {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}} {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}} {{History|foot}} == Issues == {{Issue list}} == Trivia == *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face. == Gallery == <gallery> Villager Spyglass.png|Spying on [[villager]]s through a spyglass. After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay. Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref> JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope. JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square. File:Ari Spyglass.jpg|How the spyglass looks in the third person. Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added. Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added. File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022 {{Items}} [[Category:Renewable resources]] [[de:Fernrohr]] [[es:Catalejo]] [[fr:Longue-vue]] [[it:Cannocchiale]] [[ja:望遠鏡]] [[pl:Luneta]] [[pt:Luneta]] [[ru:Подзорная труба]] [[zh:望远镜]]</li></ul> | 20w28a | Experimental Support for Custom Biomes was added. | |||
October 3, 2020 | Cave biomes and new mountains were shown at Minecraft Live 2020. | ||||
1.17{{Extension DPL}}<ul><li>[[Spider Eye|Spider Eye]]<br/>{{Item | title = Spider Eye | image = Spider Eye.png | renewable = Yes | heals = {{Hunger|2}} |effects={{EffectLink|Poison}} (0:05) | stackable = Yes (64) }} A '''spider eye''' is a poisonous [[food]] and [[brewing]] item. == Obtaining == === Mob loot === ==== Spiders ==== [[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring. ==== Witches ==== [[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes. === Chest loot === {{LootChestItem|spider-eye}} == Usage == === Food === When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points. === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |showname=1 |head=1 |Spider Eye |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Spider Eye |Potion of Poison }} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Spider Eye |spritetype=item |nameid=spider_eye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Spider Eye |spritetype=item |nameid=spider_eye |id=278 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|-PD-wX07TCg}}</div> == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. |Spider eyes can be used to craft [[fermented spider eye]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}} {{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}} {{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}} {{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}} {{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}} {{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[cs:Pavoučí oko]] [[de:Spinnenauge]] [[es:Ojo de araña]] [[fr:Œil d'araignée]] [[hu:Pókszem]] [[it:Occhio di ragno]] [[ja:クモの目]] [[ko:거미 눈]] [[nl:Spinnenoog]] [[pl:Oko pająka]] [[pt:Olho de aranha]] [[ru:Паучий глаз]] [[zh:蜘蛛眼]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item | title = Rabbit Hide | image = Rabbit Hide.png | renewable = Yes | stackable = Yes (64) }} '''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s. == Obtaining == ===Mob loot=== [[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III. Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide. === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide. == Usage == Rabbit hide can be crafted into leather, or into bundles to store stacks of items. === Crafting ingredient === {{crafting usage}} === Trading === Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit Hide |spritetype=item |nameid=rabbit_hide |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit Hide |spritetype=item |nameid=rabbit_hide |id=529 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]] Added rabbit hide.}} {{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}} {{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}} {{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}} {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}} {{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}} {{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}} {{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}} {{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}} {{History|pocket alpha}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. </gallery> {{items}} [[de:Kaninchenfell]] [[es:Piel de conejo]] [[fr:Peau de lapin]] [[hu:Nyúlbőr]] [[it:Pelle di coniglio]] [[ja:ウサギの皮]] [[ko:토끼 가죽]] [[nl:Konijnenhuid]] [[pl:Królicza skóra]] [[pt:Pele de coelho]] [[ru:Кроличья шкурка]] [[zh:兔子皮]] [[Category:Renewable resources]]</li></ul> | 20w46a | Biome-specific sky colors now blend more smoothly. | |||
20w49a | Added the dripstone caves biome. Currently accessible only using the buffet world options. | ||||
21w10a | Added the lush caves biome. Currently accessible only using the buffet world options. | ||||
October 16, 2021 | New swamps were shown and overhauls for other biomes were hinted at Minecraft Live 2021. | ||||
1.18{{Extension DPL}}<ul><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block | image = <gallery> Brewing Stand (empty) JE10.png | Empty Brewing Stand (right) JE10.png | Right Brewing Stand (left) JE10.png | Left Brewing Stand (full) JE10.png | Full </gallery> | transparent = Yes | light = Yes (1) | tool = Wooden Pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]]. == Obtaining == === Breaking === A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}. {{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}} === Natural generation === Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it. Brewing stands can generate without potions in [[village]] churches. === Crafting === {{Crafting |head=1 |showdescription=1 |B1= Blaze Rod |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block |Output= Brewing Stand |type= Brewing |description=Can use cobblestone and its other variants interchangeably. |foot=1 }} == Usage == [[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]] By default, the interface of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it. Brewing stands cannot be pushed by [[piston]]s {{in|java}}. === Brewing === {{main|Brewing}} The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them. Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it. Brewing stands interact with [[hopper]]s as follows: * They accept brewing ingredients from hoppers pointing down into the top. * Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step. * Bottles and fuel are accepted from hoppers pointing into the side. * Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions. {{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic. === Changing profession === If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric. === Light source === Brewing stands emit a light level of 1. == Sounds == === Generic === {{Sound table/Block/Stone}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |subtitle=Brewing Stand bubbles |source=block |description=When a potion finishes brewing |id=block.brewing_stand.brew |translationkey=subtitles.block.brewing_stand.brew |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Cleric works |source=neutral |description=Randomly while a cleric is working |id=entity.villager.work_cleric |translationkey=subtitles.entity.villager.work_cleric |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Door close.ogg |sound2=Door open.ogg |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=block |description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag |id=block.chest.locked|idnote=<ref group=sound name=lock/> |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/> |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |source=block |description=When a potion finishes brewing |id=random.potion.brewed |volume=1.0 |pitch=1.0}} {{Sound table |source=block |description=Randomly while a cleric is working |id=random.potion.brewed |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brewing Stand |spritetype=block |nameid=brewing_stand |translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand |foot=1}} {{ID table |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Brewing Stand |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |id=117 |form=block |itemform=item.brewing_stand |translationkey=-}} {{ID table |displayname=Item |spritename=brewing-stand |spritetype=item |nameid=brewing_stand |id=431 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=BrewingStand |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A brewing stand has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Local Brewery}} == Advancements == {{Load advancements|Local Brewery}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}} {{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands. |Brewing [[potion]]s with brewing stands currently take 30 seconds. |When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}} {{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}} {{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}} {{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit. |Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}} {{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}} {{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}} {{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}} {{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}} {{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}} {{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}} {{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s. |Each blaze powder now fuels 20 brewing stand operations rather than 30.}} {{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}} {{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}} {{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}} {{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}} {{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}} {{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}} {{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}} {{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}} {{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}} {{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}} {{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate. |Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}} {{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}} {{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}} {{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}} {{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements. |Brewing stands now generate in [[end ship]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}} {{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}} {{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|foot}} <gallery> File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture. </gallery> === Brewing stand "item" === {{:Technical blocks/Brewing Stand}} == Issues == {{issue list}} == Trivia == * Even when the brewing stand is not in use, there is still smoke coming out of the top of it. * In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand. * No matter what potion (including water bottles) is in the stand it always looks like a full red bottle. * Brewing stands always face east, no matter what direction they are placed. * According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref> == Gallery == <gallery> File:Brewing stand in action.png|A brewing stand in action. File:Igloobasement.png|A brewing stand in an igloo basement. File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below. </gallery> == See also == *[[Glass Bottle]] *[[Splash Potion]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019 {{Blocks|Utility}} {{items}} [[Category:Job blocks]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[Category:Block entities]] [[Category:Light sources]] [[de:Braustand]] [[es:Soporte para pociones]] [[fr:Alambic]] [[hu:Főzőállvány]] [[it:Alambicco]] [[ja:醸造台]] [[nl:Brouwstandaard]] [[pl:Statyw alchemiczny]] [[pt:Suporte de poções]] [[ru:Варочная стойка]] [[uk:Варильна стійка]] [[zh:酿造台]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}} {{ItemEntity |image=Snowball.png |renewable=Yes |stackable=Yes (16)<br> Yes (64){{upcoming|java Combat Tests}} |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} '''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact. == Obtaining == {{see also|Tutorials/Snow farming}} === Mining === A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts. {{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref> ==== Explosions ==== Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow. ==== Ravagers ==== {{IN|BE}}, Ravagers destroy snow layers, dropping snowballs. ==== Pistons ==== {{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs. === Mob loot === [[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]]. === Chest loot === {{LootChestItem|snowball}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === [[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]] Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click. Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked. Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}} When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them. Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead. In the new versions they can hit players but just only in bedrock === Dispenser === Snowballs can be fired from [[dispenser]]s. == Sounds == {{Edition|Java}}:<br> Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Snowball flies |source=neutral |description=When a player throws a snowball |id=entity.snowball.throw |translationkey=subtitles.entity.snowball.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Snowball flies |source=neutral |description=When a snow golem shoots a snowball |id=entity.snow_golem.shoot |translationkey=subtitles.entity.snowball.throw |volume=1.0 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots a snowball |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Bow shoot.ogg |source=player |description=When a player throws a snowball |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=neutral |description=When a snow golem shoots a snowball |id=mob.snowgolem.shoot |volume=1.0 |pitch=0.8-1.2}} {{Sound table |source=player |description=When a dispenser shoots a snowball |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |showentitytags=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |id=374 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |id=81 |foot=1}} === Entity Data === Snowballs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Advancements == {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|2E-c9P8kyfg}}</div> ==History== {{History|java alpha}} {{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. |Snowballs are used to craft [[snow block]]s. |Snowballs could stack up to 64.}} {{History||v1.0.5_01|Snowballs now stack to 8. |Added a new snowball [[sound]] effect. |Harvesting snowballs now requires a [[shovel]].}} {{History||v1.0.6|Snowballs now stack up to 16. |Thrown snowballs no longer disappear.}} {{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}} {{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}} {{History|java beta}} {{History||1.2|Snowballs can now be fired by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}} {{History|||snap=RC1|Snowball throwing sound was changed.}} {{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}} {{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}} {{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}} {{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}} {{History|upcoming java}} {{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again. |Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s. |Snowballs can be used to craft [[snow block]]s.}} {{History||v0.4.0|Snowballs can now be thrown.}} {{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}} {{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}} {{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}} {{History|bedrock}} {{History||1.2.0|Snowballs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s). == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019 {{Items}} {{entities}} [[Category:Combat]] [[cs:Sněhová koule]] [[de:Schneeball]] [[es:Bola de nieve]] [[fr:Boule de neige]] [[hu:Hógolyó]] [[ja:雪玉]] [[ko:눈덩이]] [[nl:Sneeuwbal]] [[pl:Śnieżka]] [[pt:Bola de neve]] [[ru:Снежок]] [[th:บอลหิมะ]] [[uk:Сніжок]] [[zh:雪球]]</li></ul> | Experimental Snapshot 1 | Implemented multi-noise biome generation in the Overworld. | |||
Biomes no longer control the terrain height. | |||||
Added the meadow, grove, snowy slopes, lofty peaks, and snowcapped peaks biomes. | |||||
Dripstone caves, lush caves, and deep warm ocean biomes can now generate naturally. | |||||
Several variant biomes no longer generate naturally. Affected biomes are listed here. | |||||
Swamp does not generate properly. | |||||
Experimental Snapshot 2 | Savanna plateau, eroded badlands and ice spikes can now generate naturally once again. | ||||
Swamp now generates properly. | |||||
Experimental Snapshot 3 | Added the stony peaks biome. | ||||
Experimental Snapshot 5 | Jungle edge now generates naturally once again. | ||||
21w40a | Names of several biomes changed. The exact name changes are listed here. | ||||
Unused height variation sub-biomes have been removed and merged with their base counterparts. See here for more details. | |||||
Non-cave biomes no longer change with height. | |||||
Increased biome sizes to better match pre-1.18 sizes. | |||||
21w42a | Beaches are no longer created when a desert borders an ocean.[5] | ||||
21w43a | Removed the deep warm ocean biome. | ||||
1.18.2{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item | title = Powder Snow Bucket | image = Powder Snow Bucket.png | renewable = Yes | stackable = No }} A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside. == Obtaining == A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]]. == Usage == Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons. [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling. == Sounds == {{el|je}}: {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is placed |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref> |distance=16}} {{Sound table |sound=Powder Snow break1.ogg |sound2=Powder Snow break2.ogg |sound3=Powder Snow break3.ogg |sound4=Powder Snow break4.ogg |sound5=Powder Snow break5.ogg |sound6=Powder Snow break6.ogg |sound7=Powder Snow break7.ogg |subtitle=Block broken |source=block |description=When a bucket is filled with powder snow |id=block.powder_snow.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=0.8 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is placed |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |aliasid=bucket / 11 |form=item |id=368 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}} {{History|bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets. |The powder snow bucket replaced the powder snow block in the creative inventory.}} {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}} {{h|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Pulverschneeeimer]] [[es:Cubo con nieve polvo]] [[fr:Seau de neige poudreuse]] [[it:Secchio di neve polverosa]] [[ja:粉雪入りバケツ]] [[pl:Wiadro sypkiego śniegu]] [[pt:Balde de neve fofa]] [[ru:Ведро с рыхлым снегом]] [[zh:细雪桶]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item | image = Raw Iron.png | renewable = No | stackable = Yes (64) }} '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]]. == Obtaining == === Mining === [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Iron |Output=Raw Iron,9 |type=Material |foot=1 }} == Usage == The primary usage of raw iron is smelting it into [[iron ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Iron |Iron Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Iron |spritetype=item |nameid=raw_iron |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Iron |spritetype=item |nameid=raw_iron |form=item |id=505 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}} {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed. |Raw iron can now be used to craft [[block of raw iron]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}} {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}} {{History|Bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}} {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Roheisen]] [[es:Hierro en bruto]] [[fr:Fer brut]] [[it:Ferro grezzo]] [[ja:鉄の原石]] [[lzh:砂鐵]] [[pl:Surowe żelazo]] [[pt:Ferro bruto]] [[ru:Необработанное железо]] [[uk:Необроблене залізо]] [[zh:粗铁]]</li></ul> | 22w03a | Eroded badlands now require positive weirdness instead of negative weirdness. | |||
22w05a | Temporarily reverted changes to badlands in the previous snapshot. | ||||
1.19{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.--> {{about|the item|the block|Nether Bricks}} {{Item | title = Nether Brick | image = Nether Brick.png | renewable = Yes | stackable = Yes (64) }} A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. == Obtaining == === Smelting === Nether brick can be smelted from netherrack. {{smelting |Netherrack |Nether Brick |0,1 }} === Bartering === [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage|Nether Brick}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=nether_brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=netherbrick |id=523 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}} {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}} {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}} {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}} {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}} {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[cs:Netheritová cihla]] [[de:Netherziegel (Gegenstand)]] [[es:Ladrillo del Nether]] [[fr:Brique du Nether]] [[hu:Alvilági tégla]] [[ja:ネザーレンガ (アイテム)]] [[ko:네더 벽돌 (아이템)]] [[lzh:焱界磚]] [[nl:Netherbaksteen (voorwerp)]] [[pl:Netherowa cegła]] [[pt:Tijolo do Nether]] [[ru:Адский кирпич (предмет)]] [[uk:Пекельна цегла (предмет)]] [[zh:下界砖]] [[Category:Renewable resources]]</li></ul> | Deep Dark Experimental Snapshot 1 | Added the deep dark biome. | |||
22w13a | Eroded badlands now require positive weirdness instead of negative weirdness. | ||||
22w14a | Added the mangrove swamp biome. | ||||
1.19.4{{Extension DPL}}<ul><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]] '''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed. Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand. == Drinks == {{/table}} == History == {{main|Milk#History|Potion#History|Honey Bottle#History}} {{History|java alpha}} {{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}} {{Items}} [[ja:飲み物]] [[pt:Bebidas]] [[Category:Food]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Wheat Age 0.png | 1-2 = Wheat Age 0 BE.png | group2 = Age 7 | 2-1 = Wheat Age 7.png | 2-2 = Wheat Age 7 BE.png | image = Wheat Seeds.png | extratext = [[#Renders|View all renders]] | invimage = Wheat Seeds | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining == === Breaking === Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup> Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased. The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="5" | Drops |- style="text-align:center" ! rowspan="2" |{{ItemLink|Wheat}} ! colspan="4" |{{ItemText|Wheat Seeds}} |- style="text-align:center" ! Default tool ! With [[Fortune]] I ! With Fortune II ! With Fortune III |- style="text-align:center" | rowspan="2" |<code>blocks/wheat</code> |{{BlockLink|Wheat}} (age 0–6) | 0 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} |- style="text-align:center" |{{BlockLink|Wheat}} (age 7) | 1 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%) | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%) | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%) | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%) |} === Natural generation === [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|savanna-village}} Savanna || 80% |- | {{EnvSprite|desert-village}} Desert || 70% |- | {{EnvSprite|taiga-village}} Taiga || 60% |- | {{EnvSprite|plains-village}} Plains || 50% |- | {{EnvSprite|snowy-village}} Snowy || 20% |} === Chest loot === {{LootChestItem|wheat-seeds}} === Trading === [[Wandering trader]]s sell wheat seeds for an [[emerald]]. === Villager gifts === {{exclusive|java|section=1}} Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop Farming}} [[File:Crop states.png|thumb|Different stages of crop growth.]] Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding === Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. === Taming === Like other seeds, wheat seeds can be used to tame [[parrot]]s. === Composting === Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]]. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Wheat Crops |spritetype=block |nameid=wheat |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Wheat Seeds |spritetype=item |nameid=wheat_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=block |nameid=wheat |id=59 |form=block |itemform=item.wheat}} {{ID table |displayname=Seeds |spritetype=item |nameid=wheat_seeds |id=291 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' {{History|java classic}} {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}} {{History|java indev}} {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. |Seeds can be planted on farmland. |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} {{History|java beta}} {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block. |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}} {{History|java}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}} {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}} {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}} {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}} {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds". |"Crops" have been renamed to "Wheat Crops".}} {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}} {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}} {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. |Seeds can be obtained by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. |Seeds can now be used to [[breeding|breed]] [[chicken]]. |Crops can now be found in [[village]] farms.}} {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. |Placement and breaking [[sound]]s have been added to crops. |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. |Seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History|foot}} === Wheat "item" === {{:Technical blocks/Crops}} == Issues == {{issue list}} == Gallery == ===Renders=== ;Java Edition <gallery> Wheat Age 0.png| Wheat Age 1.png| Wheat Age 2.png| Wheat Age 3.png| Wheat Age 4.png| Wheat Age 5.png| Wheat Age 6.png| Wheat Age 7.png| </gallery> ;Bedrock Edition <gallery> Wheat Age 0 BE.png| Wheat Age 1 BE.png| Wheat Age 2 BE.png| Wheat Age 3 BE.png| Wheat Age 4 BE.png| Wheat Age 5 BE.png| Wheat Age 6 BE.png| Wheat Age 7 BE.png| </gallery> ===Screenshots=== <gallery> AllSeeds.png|All the seeds that exist. Wheat.jpg|Wheat crops in Pocket Edition. Village Wheat Beetroot Farm.png| Wheat generated in a village. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Weizensamen]] [[es:Semillas de trigo]] [[fr:Graines de blé]] [[hu:Búzamagok]] [[it:Semi di grano]] [[ja:小麦の種]] [[ko:밀 씨앗]] [[nl:Zaden]] [[pl:Nasiona zboża]] [[pt:Sementes de trigo]] [[ru:Семена пшеницы]] [[zh:小麦种子]]</li></ul></nowiki> | 23w03a | Now, whether it rains or snows are determined only by temperature. The Precipitation value of a biome can be only "true" or "false".[6] | |||
1.20 (Experimental) | 23w07a | Added the cherry grove biome. | |||
Pocket Edition Alpha | |||||
v0.1.0{{Extension DPL}}<ul><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}} {{Item | title = Raw Salmon | image = Raw Salmon.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} '''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians ==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Fishing === {{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Catching salmon awards 1-6 experience. === Chest loot === {{LootChestItem|raw-salmon}} === Villager gifts === {{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect. == Usage == === Smelting ingredient === {{smelting |Raw Salmon |Cooked Salmon |0.35 }} === Food === Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Cats === Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}. Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins === A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest. === Trading === Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon. Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald. === Wolves === {{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |id=265 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}} == Video == <span style="display:inline-block">{{yt|s_GcAFeoREk}}</span> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}} {{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}} {{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}} {{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]]. |Raw salmon can now be used to tame [[ocelot]]s.}} {{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}} {{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}} {{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s. |Raw salmon can now be used to [[breeding|breed]] ocelots. |Added stray [[cat]]s, which can be tamed by being fed raw salmon.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Roher Lachs]] [[es:Salmón crudo]] [[ja:生鮭]] [[ko:생연어]] [[pt:Salmão cru]] [[ru:Сырой лосось]] [[tr:Çiğ Somon]] [[zh:生鲑鱼]] [[Category:Renewable resources]] [[Category:Food]]</li><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} {{ItemEntity |durability= 250 |renewable= Yes |stackable= No |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |title=Trident|image= <gallery> Trident (item).png | Item Trident.png | Entity </gallery>}} A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]]. ==Obtaining== Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. ===Mob loot=== ==== '''''Java Edition''''' ==== 6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% (about 1 in 140) with looting III. {{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref> ==== '''''Bedrock Edition''''' ==== Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III. ===Thrown tridents=== Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative. ===Trading=== Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}} ==Usage== ===Drowned=== {{main|Drowned}} 15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]]. A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]]. {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage. ===Melee attack=== Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident. ===Ranged attack=== [[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]] Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item. {{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment. Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available. Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown. Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain. Unlike other projectiles, the trident does not slow down when thrown through water or lava. {{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain. Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref> ;Magical damage Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]]. === Damage=== Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.) ====Java Edition==== {{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" !Attack !{{ItemSprite|Trident|text=Melee}} !{{ItemSprite|Trident|text=Melee (critical)}} !{{ItemSprite|Trident|text=Range}} |- !Attack damage |{{hp|9}} |{{hp|13.5}} |{{hp|8}} |- !Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref> |9.9 |14.3 | ? |- !Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref> |{{hp|2250}} |{{hp|3375}} |{{hp|2000}} |- !Durability | colspan="3" |250 |} {{notelist}} ====Bedrock Edition==== {{IN|bedrock}}, tridents have no attack cooldown and do the following damage: {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" !Attack !{{ItemSprite|Trident|text=Melee}} !{{ItemSprite|Trident|text=Range}} |- !Attack damage |{{hp|9}} |{{hp|8}} |- ! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref> |{{hp|2259}} |{{hp|2008}} |- !Durability | colspan="2" |251 |} {{notelist}} ===Elytra=== A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s. ===Impaling damage === {{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain. {| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" | |+ Trident Damage by Impaling level |- !Level !Increase !Melee !Ranged |- |I | adds {{hp|2.5}} |{{hp|11.5}} |{{hp|10.5}} |- |II |adds {{hp|5}} |{{hp|14}} |{{hp|13}} |- |III | adds {{hp|7.5}} |{{hp|16.5}} |{{hp|15.5}} |- |IV |adds {{hp|10}} |{{hp|19}} |{{hp|18}} |- |V |adds {{hp|12.5}} |{{hp|21.5}} |{{hp|20.5}} |} {{-}} ===Enchantments=== Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Channeling]]<ref group="note" name="note1" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Riptide]]<ref group="note" name="note1" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Impaling]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} ; Notes <references group="note" /> ===Repairing === Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1. Tridents can be repaired by: *combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]] *combining a damaged trident with another trident on an [[anvil]], which preserves enchantments. *applying the [[Mending]] enchantment. ==Sounds== {{Edition|Java}}:<br> Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Trident pierce1.ogg |sound2=Trident pierce2.ogg |sound3=Trident pierce3.ogg |subtitle=Trident stabs |source=neutral |description=When a trident hits a mob |id=item.trident.hit |translationkey=subtitles.item.trident.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Trident ground impact1.ogg |sound2=Trident ground impact2.ogg |sound3=Trident ground impact3.ogg |sound4=Trident ground impact4.ogg |subtitle=Trident vibrates |source=neutral |description=When a trident hits the ground |id=item.trident.hit_ground |translationkey=subtitles.item.trident.hit_ground |volume=0.9 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |subtitle=Trident clangs |source=player |description=When a player throws a trident |id=item.trident.throw |translationkey=subtitles.item.trident.throw |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Trident thunder1.ogg |sound2=Trident thunder2.ogg |subtitle=Trident thunder cracks |source=neutral |description=When a Channeling trident hits a mob |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Trident thunder cracks |source=weather |description=When a trident with Channeling strikes a lightning rod |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide I.ogg |subtitle=Trident zooms |source=player |description=When a Riptide I trident is used |id=item.trident.riptide_1 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide II.ogg |subtitle=Trident zooms |source=player |description=When a Riptide II trident is used |id=item.trident.riptide_2 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide III.ogg |subtitle=Trident zooms |source=player |description=When a Riptide III or higher trident is used |id=item.trident.riptide_3 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Trident return1.ogg |sound2=Trident return2.ogg |sound3=Trident return3.ogg |subtitle=Trident returns |source=neutral |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref> |id=item.trident.return |translationkey=subtitles.item.trident.return |volume=8.0 |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref> |distance=16}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |subtitle=Drowned throws Trident |source=hostile |description=When a drowned shoots a trident |id=entity.drowned.shoot |translationkey=subtitles.entity.drowned.shoot |volume=1.0 |pitch={{frac|5|6}}-1.25 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a trident's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Trident pierce1.ogg |sound2=Trident pierce2.ogg |sound3=Trident pierce3.ogg |source=player |description=When a trident hits a mob |id=item.trident.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident ground impact1.ogg |sound2=Trident ground impact2.ogg |sound3=Trident ground impact3.ogg |sound4=Trident ground impact4.ogg |source=player |description=When a trident hits the ground |id=item.trident.hit_ground |volume=0.9 |pitch=1.0}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |source=player |description=When a player throws a trident |id=item.trident.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident thunder1.ogg |sound2=Trident thunder2.ogg |source=player |description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}} |id=item.trident.thunder |volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}} |pitch=1.0}} {{Sound table |sound=Riptide I.ogg |source=player |description=When a Riptide I trident is used |id=item.trident.riptide_1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Riptide II.ogg |source=player |description=When a Riptide II trident is used |id=item.trident.riptide_2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Riptide III.ogg |source=player |description=When a Riptide III trident is used |id=item.trident.riptide_3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident return1.ogg |sound2=Trident return2.ogg |sound3=Trident return3.ogg |source=player |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref> |id=item.trident.return |volume=8.0 |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |source=hostile |description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}} |id=mob.drowned.shoot |volume=1.0 |pitch=0.8-1.2 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Trident |spritetype=item |nameid=trident |form=item |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Trident |spritetype=entity |nameid=trident |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Trident |spritetype=item |nameid=trident |id=546 |form=item |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Trident |spritetype=entity |nameid=thrown_trident |id=73 |foot=1}} ===Entity data === Tridents have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Do a Barrel Roll!;Bullseye}} ==Advancements== {{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}} ==History== {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}} {{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}} {{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}} {{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}} {{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}} {{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}} {{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint. |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}} {{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} {{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2. |The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}. |The attack reach of tridents has been increased to 4 [[block]]s.}} {{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}} {{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s. |Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void. |Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}} {{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents. |Tridents are currently a part of [[Experimental Gameplay]].}} {{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}} {{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}} {{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}} {{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}} {{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}} {{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}} {{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} {{History|education}} {{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner. *{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}} *Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]]. *Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. ==Gallery== <gallery> TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]]. Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward. Trident in ground.png|A trident stuck in [[sand]]. Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]]. Enchanted Trident (item).gif|An enchanted trident. Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident. Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident. ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020 {{Items}} {{Entities}} [[Category:Combat]] [[de:Dreizack]] [[es:Tridente]] [[fr:Trident]] [[ja:トライデント]] [[ko:삼지창]] [[pl:Trójząb]] [[pt:Tridente]] [[ru:Трезубец]] [[th:ตรีศูล]] [[zh:三叉戟]]</li></ul> | Added biomes, these 5 biomes include: snowy tundra, snowy taiga, plains, forest, and desert, from Java Edition Alpha v1.2.0. | ||||
v0.1.3{{Extension DPL}}<ul><li>[[:Category:Food|Category:Food]]<br/> [[Category:Items]] [[cs:Kategorie:Potraviny]] [[fr:Catégorie:Nourriture]] [[hu:Kategória:Ételek]] [[zh:Category:食物]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item | title = Tropical Fish | image = Tropical Fish.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Tropical fish''' is a [[food]] item that cannot be cooked. == Obtaining == === Fishing === Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}} <!--1-6 exp--> === Mob drops === [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected. [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> == Usage == === Food === Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Trading === Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}} Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}} === Wolves === {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |itemtags=fishes, axolotl_tempt_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |aliasid=clownfish |id=266 |form=item |translationkey=tile.clownfish.name |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}} {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}} {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}} {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}} {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s. |Tropical fish can be used to make axolotls attack drowned and guardians.}} {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish". |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}} {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish". |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Tropenfisch (Nahrung)]] [[es:Pez tropical (objeto)]] [[ja:熱帯魚 (アイテム)]] [[ko:열대어 (아이템)]] [[it:Pesce tropicale (oggetto)]] [[ru:Тропическая_рыба_(предмет)]] [[zh:热带鱼(物品)]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | Cacti now generates in deserts. | ||||
v0.8.0{{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}} {{Item | image = Book and Quill.png | renewable = Yes | stackable = No }} A '''book and quill''' is an [[item]] used to write [[written book]]s. == Obtaining == === Crafting === {{Crafting |Book |Ink Sac |Feather |Output= Book and Quill |type= Miscellaneous }} === Natural generation === {{LootChestItem|book-and-quill}} == Usage == === Crafting ingredient === {{crafting usage}} === Writing === By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI. Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue. In singleplayer, the world pauses while a book is being edited.{{only|java}} === Lecterns === One can place a book and quill or a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]]. === Formatting codes === {{main|Formatting codes}} {{exclusive|bedrock|section=1}} Text in a book can be styled using codes starting with the {{key|§}} character (section sign). * {{key|§}} + {{key|k}} creates randomly changing characters. * {{key|§}} + {{key|l}} creates bold text. * {{key|§}} + {{key|m}} creates strikethrough text. * {{key|§}} + {{key|n}} creates underlined text. * {{key|§}} + {{key|o}} creates italic text. * {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. * {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally. If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used. === Signing === Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]]. Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work. The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf. === Trading === {{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable. {{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref> == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a book and quill is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a book and quill is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a book and quill is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a book and quill is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Book and Quill |spritetype=item |nameid=writable_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Book and Quill |spritetype=item |nameid=writable_book |id=510 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Writable Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Video == <div style="text-align:center">{{yt|DD_Z82wmGZA}}</div> == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}} {{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}} {{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". |The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name. |Copies of copies cannot be copied.}} {{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag |Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}} {{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed. |Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref> |Books and quills now have copy/paste support.<ref name="MC-1578"></ref> |The page limit of books and quills has now been increased from 50 to 100 pages.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}} {{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}} {{History|PS4}} {{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref> * If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}} == Gallery == <gallery> Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref> Book and Quill Writing.png|The GUI of writing a book. Book and Quill Signing.png|The GUI of signing a book. Written Book tooltip.png|A signed book. BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see. Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}. Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]]. Better Together Book.jpg|A book and quill in ''Bedrock Edition''. </gallery> == References == {{Reflist}} == External links == * [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool] * [http://fsymbols.com/generators/wide/ Full-Width Text Generator] * [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator] * [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor] == See also == * [[Book]] * [[Bookshelf]] * [[Written Book]] {{Items}} [[Category:Renewable resources]] [[cs:Rozepsaná kniha s brkem]] [[de:Buch und Feder]] [[el:Βιβλίο και Πένα]] [[es:Libro y pluma]] [[fr:Livre vierge]] [[hu:Könyv és toll]] [[it:Libro e penna]] [[ja:本と羽根ペン]] [[ko:책과 깃펜]] [[nl:Boek en veer]] [[pl:Książka z piórem]] [[pt:Livro e pena]] [[ru:Книга с пером]] [[th:หนังสือกับปากกาขนนก]] [[uk:Книга з пером]] [[zh:书与笔]]</li></ul> | build 1 | The color of the sky now changes slightly depending on the biome. | |||
v0.9.0{{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}} {{education feature}} {{ItemEntity |image=White Balloon.png |extratext = View [[#Gallery|all renders]] |invimage=White Balloon |invimage2=Orange Balloon |invimage3=Magenta Balloon |invimage4=Light Blue Balloon |invimage5=Yellow Balloon |invimage6=Lime Balloon |invimage7=Pink Balloon |invimage8=Gray Balloon |invimage9=Light Gray Balloon |invimage10=Cyan Balloon |invimage11=Purple Balloon |invimage12=Blue Balloon |invimage13=Brown Balloon |invimage14=Green Balloon |invimage15=Red Balloon |invimage16=Black Balloon |renewable=No |stackable=Yes |size=Height: 0.4 Blocks<br>Width: 0.4 Blocks }} '''Balloons''' are [[entities]] that float upward when placed. == Obtaining == Balloons are not available in the [[Creative]] inventory or [[commands]]. === Crafting === {{Crafting |A1= Latex |B1= Matching Dye |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= Matching Balloon |description={{only|bedrock|education}} |type= Miscellaneous |head=1 }} {{Crafting |A1= Latex |B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon |description={{only|bedrock|education}} |type= Miscellaneous |foot=1 }} == Usage == When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear. {| class="wikitable sortable" style="text-align: left;" |+ Balloon-attachable mobs ! Mob ! Mass |- | {{EntityLink|Chicken}} | 0.6 |- | {{EntityLink|Cow}} | 1.0 |- | {{EntityLink|Donkey}} | 1.0 |- | {{EntityLink|Horse}} | 1.0 |- | {{EntityLink|Iron Golem}} | 2.0 |- | {{EntityLink|Llama}} | 1.0 |- | {{EntityLink|Mule}} | 1.0 |- | {{EntityLink|Mooshroom}} | 1.0 |- | {{EntityLink|Panda}} | 1.5 |- | {{EntityLink|Pig}} | 0.75 |- | {{EntityLink|Sheep}} | 0.75 |- | {{EntityLink|Snow Golem}} | 1.0 |- | {{EntityLink|Fox}} | 0.6 |} When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction. == Sounds == {{Sound table |type=bedrock |sound=Balloon pop1.ogg |sound2=Balloon pop2.ogg |source=neutral |description=When a balloon collides with a block from above |id=balloon.pop |volume=10.0 |pitch=1.75/2.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=balloons |spritetype=item |nameid=balloon |id=598 |form=item |translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=balloons |spritetype=entity |nameid=balloon |id=107 |foot=1}} === Metadata === In ''Bedrock Edition'', balloon items use the following data values: {{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}} {{History|education}} {{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History|foot}} ==Gallery== === Colors === <gallery> Orange Balloon.png Magenta Balloon.png Light Blue Balloon.png Yellow Balloon.png Lime Balloon.png Pink Balloon.png Gray Balloon.png Light Gray Balloon.png Cyan Balloon.png Purple Balloon.png Blue Balloon.png Brown Balloon.png Green Balloon.png Red Balloon.png Black Balloon.png </gallery> === [[Event servers]] === <gallery> File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''. File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]]. File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event. File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event. </gallery>{{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[de:Ballon]] [[it:Palloncino]] [[ja:風船]] [[ko:풍선]] [[pl:Balon]] [[pt:Balão]] [[ru:Воздушный шар]] [[zh:气球]]</li><li>[[Bow|Bow]]<br/>{{For}} {{For|the ranged weapon of a similar name|Crossbow}} {{Item | image = <gallery> Bow.png | Bow Bow (Pull 0).png | Pulled (state 0) Bow (Pull 1).png | Pulled (state 1) Bow (Pull 2).png | Pulled (state 2) </gallery> | rarity = Common | renewable = Yes | durability = 384 | stackable = No }} A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s. == Obtaining == === Crafting === {{crafting |showname=0 |B1= Stick |C1= String |A2= Stick |C2= String |B3= Stick |C3= String |Output= Bow |type= Combat }} ===Mob loot=== ==== Skeletons and Strays ==== [[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment. ==== Illusioners ==== {{exclusive|java|section=1}} [[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. === Trading === Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s. Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19. === Fishing === Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]]. === Repairing === {{Grinding |showdescription=1 |ingredients=2x Damaged [[Bow]] |Damaged Bow |Damaged Bow |Bow |description=The durability of the two bows is added together, plus an extra 5% durability. }} {{Crafting |Damaged Bow |Damaged Bow |Output=Bow |type=Combat |ignoreusage=1 }} == Usage == === Weapon === [[File:Steve aiming with Bow.png|150px|right]] [[File:Alex aiming with Bow.png|150px|right]] Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref> When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use. While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower. If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}} Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time" |- ! Charging time ! Maximum attack damage |- |{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge) |{{hp|1}} |- |{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge) |{{hp|5}} |- |{{ItemSprite|Bow|text= '''1+ s'''}} (full charge) |{{hp|6}} |- |{{ItemSprite|Bow|text= '''1+ s'''}} (critical) |{{hp|11}} |- |} The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources. Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows. In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage. Damage caused by the arrow is not affected by the [[Strength]] effect. [[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman. === Crafting ingredient === {{crafting usage|Bow, Damaged Bow}} === Enchantments === Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}} {| class="wikitable col-3-center" |+ !Name !Summary !Max Level |- |[[Power]] |Increases the damage dealt by bow-shot arrows. |V |- |[[Punch]] |Increases the knockback dealt by bow-shot arrows. |II |- |[[Flame]] |Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires. |I |- |[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work. |I |- |[[Unbreaking]] |Grants a chance to negate durability consumption, making the bow last longer. |III |- |[[Mending]]<ref group=n name=exclusive></ref> |Repairs the bow using experience, but also preventing the player from gaining score. |I |- |[[Curse of Vanishing]] |The bow vanishes on death, not dropping as an item. Overridden by keepInventory. |I |} ;Notes {{Reflist|group=n}} === Fuel === A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}. == Arrows == {{main|Arrow}} As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}} Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob. An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows. On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons. The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected. Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]]. ==Sounds== {{edition|java}}: {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=neutral |description=When an arrow impacts something |id=entity.arrow.hit |translationkey=subtitles.entity.arrow.hit |volume=1.0 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Arrow fired |source=player |description=When a bow shoots an arrow |id=entity.arrow.shoot |translationkey=subtitles.entity.arrow.shoot |volume=1.0 |pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=player |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=0.18 |pitch=0.45 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a bow's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow impacts something |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a bow shoots an arrow |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Random break.ogg |source=player |description=When a bow's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bow |spritetype=item |nameid=bow |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bow |spritetype=item |nameid=bow |id=300 |form=item |foot=1}} ==Achievements== {{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}} ==Advancements== {{load advancements|Take Aim;Sniper Duel;Bullseye}} ==Video== <div style="text-align:center">{{yt|orNlaO12EQg}}</div> ==History== {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}} {{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}} {{History|java indev}} {{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}} {{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane. |Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action. |At this point, bows have no durability, and can essentially be used infinitely.}} {{History|java alpha}} {{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}} {{History|java beta}} {{History||1.2|Bows are now used to craft [[dispenser]]s.}} {{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}} {{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}} {{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}} {{History|java}} {{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}. |Bows now have a [[durability]] of 385 uses. |Bows no longer need arrows for ammo in [[Creative]] mode. |The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}} {{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}} {{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}} {{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}} {{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}} {{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]]. |Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}} {{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}} {{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}} {{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair. |The bow in the hotbar now shows an [[arrow]] when being drawn. |Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0. |Bows cannot be used in the off-hand.}} {{History|||snap=15w37a|The bow can now be used in the off-hand. |Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand. |When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}} {{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}} {{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}} {{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}} {{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}} {{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}} {{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}} {{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}} {{History|pocket alpha}} {{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}} {{History||v0.4.0|Bows now have a durability of 385 uses. |Bows also now slow down the player while aiming.}} {{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}} {{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}} {{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}} {{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s. |Bows can now be [[enchanting|enchanted]]. |Bows obtained by [[fishing]] can now be caught enchanted. |Bows are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them. |Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment. |[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}} {{History|bedrock}} {{History||?|Momentum now affects the physics of arrows fired from bows.}} {{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}} {{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}} {{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}} {{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}} {{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}} {{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}} {{History|foot}} Historical sounds: {| class="wikitable" !Sound !From !to !Pitch |- |{{sound||Bow Shooting Old.ogg}} |0.31 |Sound Update |1.0 |} ==Issues== {{issue list}} ==Trivia== * Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref> *Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref> ==Gallery== <gallery> Enchanted Bow.gif|An enchanted bow. Bow Shooting.gif|Using the bow. 1.9bow.gif|Drawback animation. Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]]. Hunting Wabbits.jpg|Using a bow to hunt rabbits. </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023 {{items}} [[Category:Combat]] [[Category:Renewable resources]] [[cs:Luk]] [[de:Bogen]] [[es:Arco]] [[fr:Arc]] [[hu:Íj]] [[it:Arco]] [[ja:弓]] [[ko:활]] [[nl:Boog]] [[pl:Łuk]] [[pt:Arco]] [[ru:Лук]] [[uk:Лук]] [[zh:弓]]</li></ul> | build 1 | All biomes as of Java Edition 1.7.2 have been added. These include: Jungles, mesa, roofed forests, savannas, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, deep ocean, and legacy frozen ocean (unused). | |||
Worlds created before this version have had all biomes in them converted into plains. | |||||
v0.9.5{{Extension DPL}}<ul><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}} A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]]. == Obtaining == === Mob loot === {{main|Drops#Mob drops|title1=Drops}} Some tools can be obtained by killing mobs that carry the equipment. === Crafting === Most tools can be obtained through crafting. {{:Crafting/Tools}} === Upgrading === [[Netherite]] tools can be obtained only through upgrading. {{Smithing |head=1 |Netherite Upgrade |Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} == Usage == === Best tools === {{main|Breaking#Best tools|title1=Breaking}} Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold. === Item durability === {{main|Durability}} Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite. Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners. === Item enchantability === Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold. === Smelting === {{main|Smelting}} Iron or golden tools can be smelted into [[nugget]]s. {{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}} {{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}} ; Fuel * Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool. * A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod. == History == {{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added iron shovels.}} {{History|||snap=20100110|Added iron axes and pickaxes.}} {{History|||snap=20100128|Added wooden, stone, and diamond tools.}} {{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}} {{History|||snap=20100130|Added golden tools.}} {{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}} {{History|||snap=20100201-2|Tools are now required to break blocks and ores.}} {{history|java}} {{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation. |All tools now also have breaking animation.}} {{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}} {{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}} {{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}} {{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}} {{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}} {{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}} {{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}} {{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w07a|Added brushes.}} {{History|pocket alpha}} {{History||v0.2.0|Added stone tools and shears.}} {{History||v0.3.0|Added wooden tools.}} {{History||v0.3.2|Added iron, diamond, and golden tools.}} {{History||v0.3.3|Added bows.}} {{History||v0.4.0|Added flint and steel and all hoe types.}} {{History||v0.7.0|Added buckets.}} {{History||v0.7.4|Flint and steel now ignite creepers.}} {{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}} {{History|||snap=build 3|Added shears to the Creative inventory.}} {{History||v0.11.0|snap=build 1|Added fishing rod.}} {{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen. * Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left. == See also == * [[Item Repair]] * [[Breaking]] * [[Weapon]] {{Items}} [[Category:Tools|*]] [[cs:Nástroje]] [[de:Werkzeug]] [[es:Herramientas]] [[fr:Outils]] [[hu:Eszközök]] [[it:Attrezzi]] [[ja:道具]] [[ko:도구]] [[nl:Gereedschap]] [[pl:Narzędzia]] [[pt:Ferramentas]] [[ru:Инструменты]] [[tr:Alet]] [[zh:工具]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block |image = <gallery> Melon Stem Age 0.png | Age 0 Melon Stem Age 1.png | Age 1 Melon Stem Age 2.png | Age 2 Melon Stem Age 3.png | Age 3 Melon Stem Age 4.png | Age 4 Melon Stem Age 5.png | Age 5 Melon Stem Age 6.png | Age 6 Melon Stem Age 7.png | Age 7 </gallery> | image2 = <gallery> Attached Melon Stem (N).png | North Attached Melon Stem (E).png | East Attached Melon Stem (S).png | South Attached Melon Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems. '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/melon_stem</code> |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_melon_stem</code> |{{BlockLink|Attached Melon Stem|Attached Melon stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Melon stems generate naturally in stem farm inside [[woodland mansion]]s. Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages. === Chest loot === {{LootChestItem|melon-seeds}} === Crafting === {{Crafting |Melon Slice |Output= Melon Seeds |type= Material }} === Trading === [[Wandering trader]]s sell melon seeds for 1 [[emerald]]. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons. === Breeding === Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, melon seeds can be used to tame [[parrot]]s. === Composting === Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Melon Stem == A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Melon Stem |spritetype=block |nameid=attached_melon_stem |form=block}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |id=105 |form=block |translationkey=-}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |id=293 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth. |Melon seeds can found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different. |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}} {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age. |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}} {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid melon stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}} {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}} {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s. |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s. |Melon crops now generate inside woodland mansions.}} {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}} {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}} {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}} {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}} {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}} {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}} {{History|pocket alpha}} {{History||v0.5.0|Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}} {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}} {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}} {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s. |Melon seeds can now be found in woodland mansion chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s. |Melon seeds are now used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed. |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms. |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}} {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History|foot}} <gallery> Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game. Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values. </gallery> === Melon stem "item" === {{:Technical blocks/Melon Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == See also == * [[Melon]] * [[Pumpkin Seeds]] ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Semínka melounu]] [[de:Melone]] [[es:Semillas de sandía]] [[fr:Graines de pastèque]] [[hu:Dinnyemagok]] [[it:Anguria]] [[ja:スイカの種]] [[ko:수박씨]] [[nl:Meloenzaden]] [[pl:Nasiona arbuza]] [[pt:Sementes de melancia]] [[ru:Семена арбуза]] [[th:เมล็ดแตงโม]] [[zh:西瓜种子]]</li></ul> | Added bryce mesa, extreme hills+, and jungle M. | ||||
v0.10.0{{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}} {{Item | title = Cooked Salmon | image = Cooked Salmon.png | renewable = Yes | heals = {{hunger|6}} | stackable = Yes (64) }} '''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears ==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Cooking === Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{smelting|Raw Salmon|Cooked Salmon|0,35}} === Chest loot === {{LootChestItem|cooked-salmon}} === Trading === Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]]. == Usage == === Food === To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]]. === Wolves === {{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cooked Salmon |spritetype=item |nameid=cooked_salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Salmon |spritetype=item |nameid=cooked_salmon |id=269 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == Video == <div style="text-align:center">{{yt|s_GcAFeoREk}}</div> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}} {{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] * [[Cooked Cod]] {{items}} [[Category:Food]] [[Category:Renewable resources]] [[de:Gebratener Lachs]] [[es:Salmón ahumado]] [[pt:Salmão assado]] [[ko:익힌 연어]] [[zh:熟鲑鱼]] [[ru:Жареный лосось]]</li><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}} {{See also|Trapdoor}} {{Block | image = <gallery> Iron Door.png|Java Edition Iron Door BE.png|Bedrock Edition </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Partial | light = No | tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small> | hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small> | tool = axe | tool2 = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No }} A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]]. == Obtaining == Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day. === Breaking === Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them. {{breaking row |Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door |textTrim=Door |Axe;Pickaxe |; |item=1;1 |link=none;none }} A door is removed and drops itself as an item: * if the block beneath the door is moved, removed, or destroyed * if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space === Natural generation === Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s. ;{{BlockSprite|Oak Door|text=Oak}} Oak doors generate as part of: * Plains [[village]]s * [[Stronghold]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Spruce Door|text=Spruce}} Spruce doors generate as part of: * Taiga, snowy tundra and snowy taiga [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Jungle Door|text=Jungle}} Jungle doors generate as part of: * Desert [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Acacia Door|text=Acacia}} Acacia doors generate as part of: * Savanna [[village]]s <!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} --> ;{{BlockSprite|Dark Oak Door|text=Dark oak}} Dark oak doors generate as part of: * Master bedroom closets in [[woodland mansion]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Iron Door|text=Iron}} Iron doors generate as part of: * Prison rooms in [[woodland mansion]]s * [[Stronghold]]s with a stone [[button]] to open{{only|JE}} === Crafting === {{Crafting |head=1 |name=[[Wood Door]] |A1= Matching Planks |B1= Matching Planks |A2= Matching Planks |B2= Matching Planks |A3= Matching Planks |B3= Matching Planks |Output= Matching wood Door,3 |type= Redstone }} {{Crafting |A1= Iron Ingot |B1= Iron Ingot |A2= Iron Ingot |B2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |Output= Iron Door,3 |type= Redstone |foot=1 }} == Usage == Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty. Iron doors can be opened only with redstone power. === Placement === Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to: * the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.) * the '''top''' of an upside-down [[slab]] or upside-down [[stairs]] * the '''top''' of a [[slime block]] or downward-facing [[piston]] More information about placement on transparent blocks can be found at [[Opacity/Placement]]. When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space. By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by: * Placing a door besides another door (creating a double door where both doors open away from each other) * Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block. === Behavior === [[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava). [[Mob]]s can spawn in a space occupied by a door. The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. === Barrier === A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks. Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do. [[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding. Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open). Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire. === Redstone component === {{see also|Redstone circuit}} Both wood and iron doors can be controlled with redstone power. A door is a redstone [[mechanism component]] and can be activated by: * an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. * an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below * a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door * powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. All methods of activating a door can be applied to either the top or bottom parts of a door. When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state. An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). === Fuel === Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door. === Note blocks === Wooden doors can be placed under [[note block]]s to produce "bass" sound. == Sounds == === Generic === ==== Iron ==== {{Sound table/Block/Metal}} ==== Normal wood ==== {{Sound table/Block/Wood}} ==== Cherry wood ==== {{Sound table/Block/Cherry wood}} ==== Bamboo wood ==== {{Sound table/Block/Bamboo wood}} ==== Nether wood ==== {{Sound table/Block/Nether wood}} === Unique === {{el|java}}: {{Sound table |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |subtitle=Door creaks |source=block |description=When an iron door opens |id=block.iron_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |subtitle=Door creaks |source=block |description=When an iron door closes |id=block.iron_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |subtitle=Door creaks |source=block |description=When a wooden door opens |id=block.wooden_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |subtitle=Door creaks |source=block |description=When a wooden door closes |id=block.wooden_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |subtitle=Door creaks |source=block |description=When a cherry wood door opens |id=block.cherry_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a cherry wood door closes |id=block.cherry_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a bamboo wood door opens |id=block.bamboo_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a bamboo wood door closes |id=block.bamboo_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a Nether wood door opens |id=block.nether_wood_door.open |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a Nether wood door closes |id=block.nether_wood_door.close |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |subtitle=Door shakes |source=hostile |description=When a [[zombie]] attacks a door |id=entity.zombie.attack_wooden_door |translationkey=subtitles.entity.zombie.attack_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Zombie hit metal1.ogg |sound2=Zombie hit metal2.ogg |sound3=Zombie hit metal3.ogg |subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> |source=None |description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref> |id=entity.zombie.attack_iron_door |translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> |volume=''None'' |pitch=''None'' |distance=''None''}} {{Sound table |sound=Zombie breaks door.ogg |subtitle=Door breaks |source=hostile |description=When a zombie breaks a door |id=entity.zombie.break_wooden_door |translationkey=subtitles.entity.zombie.break_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|bedrock}}: {{Sound table |type=bedrock |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |source=block |description=When an iron door opens |id=open.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |source=block |description=When an iron door closes |id=close.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |source=block |description=When a wooden door opens |id=open.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |source=block |description=When a wooden door closes |id=close.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |source=block |description=When a cherry wood door opens |id=open.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a cherry wood door closes |id=close.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |source=block |description=When a bamboo wood door opens |id=open.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a bamboo wood door closes |id=close.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |source=block |description=When a Nether wood door opens |id=open.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a Nether wood door closes |id=close.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |source=hostile |description=While a zombie is breaking a wooden door |id=mob.zombie.wood |volume=1.0 |pitch=1.0}} {{Sound table |sound=Zombie breaks door.ogg |source=hostile |description=When a zombie breaks a wooden door |id=mob.zombie.woodbreak |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Door |spritetype=block |nameid=iron_door |blocktags=doors |itemtags=doors}} {{ID table |displayname=Oak Door |spritetype=block |nameid=oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Spruce Door |spritetype=block |nameid=spruce_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Birch Door |spritetype=block |nameid=birch_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Jungle Door |spritetype=block |nameid=jungle_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Acacia Door |spritetype=block |nameid=acacia_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Dark Oak Door |spritetype=block |nameid=dark_oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Mangrove Door |spritetype=block |nameid=mangrove_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Crimson Door |spritetype=block |nameid=crimson_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors}} {{ID table |displayname=Warped Door |spritetype=block |nameid=warped_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |firstcolumnname=Door |shownumericids=y |showforms=y |generatetranslationkeys=y |spritename=iron-door |displayname=Iron block |spritetype=block |nameid=iron_door |id=71 |form=block |itemform=item.iron_door}} {{ID table |spritename=oak-door |displayname=Oak block |spritetype=block |nameid=wooden_door |id=64 |form=block |itemform=item.wooden_door |translationkey=-}} {{ID table |spritename=spruce-door |displayname=Spruce block |spritetype=block |nameid=spruce_door |id=193 |form=block |itemform=item.spruce_door |translationkey=-}} {{ID table |spritename=birch-door |displayname=Birch block |spritetype=block |nameid=birch_door |id=194 |form=block |itemform=item.birch_door |translationkey=-}} {{ID table |spritename=jungle-door |displayname=Jungle block |spritetype=block |nameid=jungle_door |id=195 |form=block |itemform=item.jungle_door |translationkey=-}} {{ID table |spritename=acacia-door |displayname=Acacia block |spritetype=block |nameid=acacia_door |id=196 |form=block |itemform=item.acacia_door |translationkey=-}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak block |spritetype=block |nameid=dark_oak_door |id=197 |form=block |itemform=item.dark_oak_door |translationkey=-}} {{ID table |spritename=mangrove-door |displayname=Mangrove block |spritetype=block |nameid=mangrove_door |id=-493 |form=block |itemform=item.mangrove_door |translationkey=-}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |id=-531 |itemtags=minecraft:door |translationkey=item.cherry_door.name}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |id=-517 |itemtags=minecraft:door |translationkey=item.bamboo_door.name}} {{ID table |spritename=crimson-door |displayname=Crimson block |spritetype=block |nameid=crimson_door |id=499 |form=block |itemform=item.crimson_door}} {{ID table |spritename=warped-door |displayname=Warped block |spritetype=block |nameid=warped_door |id=500 |form=block |itemform=item.warped_door}} {{ID table |spritename=iron-door |displayname=Iron item |spritetype=item |nameid=iron_door |id=372 |form=item |itemtags=minecraft:door}} {{ID table |spritename=oak-door |displayname=Oak item |spritetype=item |nameid=wooden_door |id=359 |form=item |itemtags=minecraft:door}} {{ID table |spritename=spruce-door |displayname=Spruce item |spritetype=item |nameid=spruce_door |id=553 |form=item |itemtags=minecraft:door}} {{ID table |spritename=birch-door |displayname=Birch item |spritetype=item |nameid=birch_door |id=554 |form=item |itemtags=minecraft:door}} {{ID table |spritename=jungle-door |displayname=Jungle item |spritetype=item |nameid=jungle_door |id=555 |form=item |itemtags=minecraft:door}} {{ID table |spritename=acacia-door |displayname=Acacia item |spritetype=item |nameid=acacia_door |id=556 |form=item |itemtags=minecraft:door}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak item |spritetype=item |nameid=dark_oak_door |id=557 |form=item |itemtags=minecraft:door}} {{ID table |spritename=mangrove-door |displayname=Mangrove item |spritetype=item |nameid=mangrove_door |id=641 |form=item |itemtags=minecraft:door}} {{ID table |spritename=crimson-door |displayname=Crimson item |spritetype=item |nameid=crimson_door |id=616 |form=item |itemtags=minecraft:door}} {{ID table |spritename=warped-door |displayname=Warped item |spritetype=item |nameid=warped_door |id=617 |form=item |itemtags=minecraft:door |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16. <div style="text-align:center"> <span style="display:inline-block">{{yt|7jlIQcbHFts}}</span> <span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span> </div> == History == ''For a history of changes to textures and models for each block state, see [[/Asset history]]'' {{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} {{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} {{History||20100608|Doors have been given smarter rotation logic.}} {{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} {{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} {{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} {{History|java alpha}} {{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors. |[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. |Doors can now be controlled by redstone power.}} {{History|java beta}} {{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} {{History||1.7.3|Doors no longer produce placeholder texture particles.}} {{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]]. |Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}} {{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}} {{History||1.1|snap=11w47a|Double doors now open correctly.}} {{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}} {{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door. |[[Zombie]]s can now break wooden doors. |Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} {{History|||snap=12w07a|Zombies can no longer break iron doors.}} {{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} {{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} {{History|||snap=14w02a|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1.}} {{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}} {{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}} {{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} {{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. |[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors. |The wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}} {{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} {{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors. |Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}} {{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}} {{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} {{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} {{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}} {{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}} {{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed. |[[Vindicator]]s can now break doors.}} {{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} {{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} {{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} {{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} {{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} {{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} {{History|||snap=19w14a|Pillagers can no longer open doors.}} {{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}} {{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} {{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}} {{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}} {{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}} {{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors. [[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} {{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} {{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons. |[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. |Wooden doors are now available in the inventory, including in [[Creative]].}} {{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}} {{History||v0.3.0|A crafting recipe for wooden doors has been added. |Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} {{History||v0.3.2|Wooden doors now drop their item form when broken.}} {{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed. |Wooden doors can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}} {{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}} {{History||v0.12.1|snap=build 1|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |[[Zombie]]s can now break down wooden doors. |Oak doors can now be opened by [[villager]]s. |Oak doors are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors. |Iron doors are now available in the [[Creative]] [[inventory]]. |A [[crafting]] recipe for iron doors has been added. |Redstone mechanics added, making iron doors able to function normally.}} {{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} {{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}} {{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s. |Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s. |Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed. |Jungle doors now generate in the new [[desert]] [[village]]s. |Added [[wandering trader]]s, which can open and close wooden doors.}} {{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}} {{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. |Added [[piglin]]s, which can open and close doors.}} {{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle. |The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}} {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]]. |Moved doors to the Building Blocks tab in the Creative inventory.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |The original wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}} {{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History|foot}} <gallery> Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. </gallery> Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Door closing old.ogg|Door opening old.ogg}} | ? | Sound Update | ? |- | {{sound||Door open.ogg|Door close.ogg}} | Sound Update | 15w43a | ? |} === Door "items" === {{:Technical blocks/Doors}} == Issues == {{Issue list}} == Trivia == * Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref> == Gallery == <gallery> Oak Door.png|Oak Door Spruce Door.png|Spruce Door Birch Door.png|Birch Door Jungle Door.png|Jungle Door Acacia Door.png|Acacia Door Dark Oak Door.png|Dark Oak Door Mangrove Door.png|Mangrove Door Cherry Door.png|Cherry Door Bamboo Door.png|Bamboo Door Crimson Door.png|Crimson Door Warped Door.png|Warped Door Iron Door.png|Iron Door Oak Door (item) JE4 BE3.png|Oak Door (item) Spruce Door (item) JE4 BE2.png|Spruce Door (item) Birch Door (item) JE4 BE2.png|Birch Door (item) Jungle Door (item) JE5 BE3.png|Jungle Door (item) Acacia Door (item) JE4 BE2.png|Acacia Door (item) Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item) Mangrove Door (item) JE1 BE1.png|Mangrove Door (item) Cherry Door (item) JE2.png|Cherry Door (item) Bamboo Door (item) JE1 BE1.png|Bamboo Door (item) Crimson Door (item) JE2 BE2.png|Crimson Door (item) Warped Door (item) JE2 BE2.png|Warped Door (item) Iron Door (item) JE3 BE3.png|Iron Door (item) </gallery> === Screenshots === <gallery> Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]]. Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. Door Creeper.png|A creeper behind some dark oak doors. Doortypes.png|All types of doors with their respective trapdoors. FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. Jeb Crafting Doors.png|First image of three doors being crafted at once. Jappa Closet.jpg|A closet made from oak doors. </gallery> === Concept Art === <gallery> Bamboo Wood and Door Concept Art.png|Bamboo door concept art. Bamboo Door Prototype Textures.png|Bamboo door prototype textures. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[cs:Dveře]] [[de:Tür]] [[el:Door]] [[es:Puerta]] [[fr:Porte]] [[hu:Ajtók]] [[it:Porta]] [[ja:ドア]] [[ko:문]] [[nl:Deur]] [[pl:Drzwi]] [[pt:Porta]] [[ru:Дверь]] [[th:ประตู]] [[uk:Двері]] [[zh:门]]</li></ul> | build 1 | Mesa biomes have gold at every elevation and can generate mineshafts on the surface. | |||
Water in swamps is tinted dark gray. | |||||
Huge mushrooms generate in swamps. | |||||
v0.11.0{{Extension DPL}}<ul><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} {{ItemEntity |durability= 250 |renewable= Yes |stackable= No |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |title=Trident|image= <gallery> Trident (item).png | Item Trident.png | Entity </gallery>}} A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]]. ==Obtaining== Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. ===Mob loot=== ==== '''''Java Edition''''' ==== 6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% (about 1 in 140) with looting III. {{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref> ==== '''''Bedrock Edition''''' ==== Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III. ===Thrown tridents=== Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative. ===Trading=== Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}} ==Usage== ===Drowned=== {{main|Drowned}} 15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]]. A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]]. {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage. ===Melee attack=== Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident. ===Ranged attack=== [[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]] Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item. {{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment. Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available. Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown. Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain. Unlike other projectiles, the trident does not slow down when thrown through water or lava. {{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain. Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref> ;Magical damage Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]]. === Damage=== Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.) ====Java Edition==== {{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" !Attack !{{ItemSprite|Trident|text=Melee}} !{{ItemSprite|Trident|text=Melee (critical)}} !{{ItemSprite|Trident|text=Range}} |- !Attack damage |{{hp|9}} |{{hp|13.5}} |{{hp|8}} |- !Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref> |9.9 |14.3 | ? |- !Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref> |{{hp|2250}} |{{hp|3375}} |{{hp|2000}} |- !Durability | colspan="3" |250 |} {{notelist}} ====Bedrock Edition==== {{IN|bedrock}}, tridents have no attack cooldown and do the following damage: {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" !Attack !{{ItemSprite|Trident|text=Melee}} !{{ItemSprite|Trident|text=Range}} |- !Attack damage |{{hp|9}} |{{hp|8}} |- ! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref> |{{hp|2259}} |{{hp|2008}} |- !Durability | colspan="2" |251 |} {{notelist}} ===Elytra=== A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s. ===Impaling damage === {{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain. {| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" | |+ Trident Damage by Impaling level |- !Level !Increase !Melee !Ranged |- |I | adds {{hp|2.5}} |{{hp|11.5}} |{{hp|10.5}} |- |II |adds {{hp|5}} |{{hp|14}} |{{hp|13}} |- |III | adds {{hp|7.5}} |{{hp|16.5}} |{{hp|15.5}} |- |IV |adds {{hp|10}} |{{hp|19}} |{{hp|18}} |- |V |adds {{hp|12.5}} |{{hp|21.5}} |{{hp|20.5}} |} {{-}} ===Enchantments=== Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Channeling]]<ref group="note" name="note1" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Riptide]]<ref group="note" name="note1" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Impaling]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} ; Notes <references group="note" /> ===Repairing === Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1. Tridents can be repaired by: *combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]] *combining a damaged trident with another trident on an [[anvil]], which preserves enchantments. *applying the [[Mending]] enchantment. ==Sounds== {{Edition|Java}}:<br> Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Trident pierce1.ogg |sound2=Trident pierce2.ogg |sound3=Trident pierce3.ogg |subtitle=Trident stabs |source=neutral |description=When a trident hits a mob |id=item.trident.hit |translationkey=subtitles.item.trident.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Trident ground impact1.ogg |sound2=Trident ground impact2.ogg |sound3=Trident ground impact3.ogg |sound4=Trident ground impact4.ogg |subtitle=Trident vibrates |source=neutral |description=When a trident hits the ground |id=item.trident.hit_ground |translationkey=subtitles.item.trident.hit_ground |volume=0.9 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |subtitle=Trident clangs |source=player |description=When a player throws a trident |id=item.trident.throw |translationkey=subtitles.item.trident.throw |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Trident thunder1.ogg |sound2=Trident thunder2.ogg |subtitle=Trident thunder cracks |source=neutral |description=When a Channeling trident hits a mob |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Trident thunder cracks |source=weather |description=When a trident with Channeling strikes a lightning rod |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide I.ogg |subtitle=Trident zooms |source=player |description=When a Riptide I trident is used |id=item.trident.riptide_1 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide II.ogg |subtitle=Trident zooms |source=player |description=When a Riptide II trident is used |id=item.trident.riptide_2 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide III.ogg |subtitle=Trident zooms |source=player |description=When a Riptide III or higher trident is used |id=item.trident.riptide_3 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Trident return1.ogg |sound2=Trident return2.ogg |sound3=Trident return3.ogg |subtitle=Trident returns |source=neutral |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref> |id=item.trident.return |translationkey=subtitles.item.trident.return |volume=8.0 |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref> |distance=16}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |subtitle=Drowned throws Trident |source=hostile |description=When a drowned shoots a trident |id=entity.drowned.shoot |translationkey=subtitles.entity.drowned.shoot |volume=1.0 |pitch={{frac|5|6}}-1.25 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a trident's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Trident pierce1.ogg |sound2=Trident pierce2.ogg |sound3=Trident pierce3.ogg |source=player |description=When a trident hits a mob |id=item.trident.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident ground impact1.ogg |sound2=Trident ground impact2.ogg |sound3=Trident ground impact3.ogg |sound4=Trident ground impact4.ogg |source=player |description=When a trident hits the ground |id=item.trident.hit_ground |volume=0.9 |pitch=1.0}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |source=player |description=When a player throws a trident |id=item.trident.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident thunder1.ogg |sound2=Trident thunder2.ogg |source=player |description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}} |id=item.trident.thunder |volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}} |pitch=1.0}} {{Sound table |sound=Riptide I.ogg |source=player |description=When a Riptide I trident is used |id=item.trident.riptide_1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Riptide II.ogg |source=player |description=When a Riptide II trident is used |id=item.trident.riptide_2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Riptide III.ogg |source=player |description=When a Riptide III trident is used |id=item.trident.riptide_3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident return1.ogg |sound2=Trident return2.ogg |sound3=Trident return3.ogg |source=player |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref> |id=item.trident.return |volume=8.0 |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |source=hostile |description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}} |id=mob.drowned.shoot |volume=1.0 |pitch=0.8-1.2 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Trident |spritetype=item |nameid=trident |form=item |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Trident |spritetype=entity |nameid=trident |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Trident |spritetype=item |nameid=trident |id=546 |form=item |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Trident |spritetype=entity |nameid=thrown_trident |id=73 |foot=1}} ===Entity data === Tridents have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Do a Barrel Roll!;Bullseye}} ==Advancements== {{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}} ==History== {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}} {{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}} {{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}} {{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}} {{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}} {{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}} {{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint. |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}} {{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} {{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2. |The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}. |The attack reach of tridents has been increased to 4 [[block]]s.}} {{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}} {{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s. |Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void. |Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}} {{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents. |Tridents are currently a part of [[Experimental Gameplay]].}} {{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}} {{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}} {{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}} {{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}} {{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}} {{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}} {{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} {{History|education}} {{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner. *{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}} *Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]]. *Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. ==Gallery== <gallery> TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]]. Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward. Trident in ground.png|A trident stuck in [[sand]]. Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]]. Enchanted Trident (item).gif|An enchanted trident. Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident. Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident. ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020 {{Items}} {{Entities}} [[Category:Combat]] [[de:Dreizack]] [[es:Tridente]] [[fr:Trident]] [[ja:トライデント]] [[ko:삼지창]] [[pl:Trójząb]] [[pt:Tridente]] [[ru:Трезубец]] [[th:ตรีศูล]] [[zh:三叉戟]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}} {{Fluid | image = <gallery> Water.png|Java Edition Water BE.png|Bedrock Edition </gallery> | invimage = Water Bucket | invimage2 = Water | renewable = Yes | transparent = Partial <small>(-1 to light)</small> | light = No | tool = bucket | infinite = Yes | flowrate = 5 [[tick]]s/block | flowdistance = 8 blocks }} '''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]]. == Obtaining == Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]]. {{IN|BE}}, it may be obtained as an item via inventory editing or add-ons. === Natural generation === Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]]. Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]]. {{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest. * The other water block generates on top of the loot chest. These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. == Usage == === Appearance === Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref> Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref> === Swimming === {{main|Swimming}} The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current. Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above. Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. Being inside of water also imparts a [[fog]] effect, tinted accordingly. === Spreading === {{Main|Fluid#Spread}} [[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]] Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s. ==== Flow arrangement tables ==== {| class="wikitable" |+ | | | | | | | !7 | | | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- !7 !6 !5 !4 !3 !2 !1 !0 !1 !2 !3 !4 !5 !6 !7 |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | | | !7 | | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Source blocks === {{anchor|Water Spawner}} <!-- Compatibility anchor --> {{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}} A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area. Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air. {{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}. <gallery> 2x2 water source.png|2x2 water spawner (every corner is renewable) 3x1 water source.png|3x1 water spawner (middle water block is renewable) L-shaped water source.png|L-shaped water spawner (corner water block is renewable) </gallery> A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it. === Current === The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block. Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref> The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. === Light === {{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility. === Color === Water has several colors, depending on the biome. ==== Java Edition ==== {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition" |- !Biome!!Water color!!Water fog color!!Block |- |{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]] |- |{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]] |- |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]] |- |{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]] |- |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]] |- |{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]] |- |{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]] |- |{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]] |} ==== Bedrock Edition==== Biome tints <!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]--> {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color ! Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |Default<br>(biomes not listed below) |{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]] |- |{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}} |{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Desert}} |{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Forest}} |{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]] |- |{{BiomeLink|Flower Forest}} |{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]] |- | {{BiomeLink|Taiga}} | {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp}} |{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]] |- | {{BiomeLink|River}} |{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]] |- |{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}} |{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]] |- |{{BiomeLink|Basalt Deltas}} |{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]] |- |{{BiomeLink|The End}} | {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]] |- |{{BiomeLink|Frozen River}} |{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]] |- |{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}} |{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]] |- | {{BiomeLink|Mushroom Fields}} |{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]] |- |{{BiomeLink|Beach}} | {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}} |{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]] |- |{{BiomeLink|Jungle Edge}} | {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Stone Shore}} |{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]] |- |{{BiomeLink|Snowy Beach}} |{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]] |- |{{BiomeLink|Birch Forest}} |{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]] |- |{{BiomeLink|Dark Forest}} |{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]] |- |{{BiomeLink|Snowy Taiga}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}} |{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]] |- |{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}} |{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Savanna}} |{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]] |- |{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands}} |{{color|#4E7f81}}||{{color|#4E7f81||60 |<nowiki>-||[[File:Badlands Water.png|32px]] |- |{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}} |{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]] |- |{{BiomeLink|Ocean}} |{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Deep Ocean}} |{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Warm Ocean}} |{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} |{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}} |{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Cold Ocean}} |{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}} |{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Frozen Ocean}} |{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}} |{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}} |{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]] |} Biome tints from [[Biome/Before 1.18|unused biomes]] {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color !Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |{{BiomeLink|Legacy Frozen Ocean}} |{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp Hills}} | {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]] |- | {{BiomeLink|Snowy Mountains}} |{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]] |- |{{BiomeLink|Mushroom Field Shore}} |{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]] |- |{{BiomeLink|Desert Hills}} |{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]] |- |{{BiomeLink|Wooded Hills}} |{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]] |- |{{BiomeLink|Taiga Hills}} |{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} |{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]] |- |{{BiomeLink|Modified Jungle Edge}} |{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Birch Forest Hills}} |{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Mountains}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Hills}} |{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga Hills}} |{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]] |- |{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} |{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Shattered Savanna Plateau}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}} |{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]] |- |{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}} |{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]] |} ===Water and lava=== {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. ===Interactions with mobs=== ====Direct contact==== Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away. ====Suffocation==== {{Main|Damage#Suffocation in water}} Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s. [[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III. If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]]. === Slower mining speed=== Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground. ===Explosions=== Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]]. ===Hardening concrete powder === When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]]. ===Sponges=== When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). ===Dripping=== [[File:WaterDropletsExample.png|thumb|Dripping water.]] Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill. ===Vertical transport=== [[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically. ==Sounds== {{el|je}}: {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes underwater |id=ambient.underwater.enter |translationkey=- |volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes above water |id=ambient.underwater.exit |translationkey=- |volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Underwater Ambience.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop |translationkey=- |volume=0.65 |pitch=1.0 |distance=16}} {{Sound table |sound=Bubbles1.ogg |sound2=Bubbles2.ogg |sound3=Bubbles3.ogg |sound4=Bubbles4.ogg |sound5=Bubbles5.ogg |sound6=Bubbles6.ogg |sound7=Water1.ogg |sound8=Water2.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions |translationkey=- |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Animal1.ogg |sound2=Bass Whale1.ogg |sound3=Bass Whale2.ogg |sound4=Crackles1.ogg |sound5=Crackles2.ogg |sound6=Driplets1.ogg |sound7=Driplets2.ogg |sound8=Earth Crack.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.rare |translationkey=- |volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Animal2.ogg |sound2=Dark1.ogg |sound3=Dark2.ogg |sound4=Dark3.ogg |sound5=Dark4.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.ultra_rare |translationkey=- |volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Water1.ogg |sound2=Water2.ogg |subtitle=Water flows |source=block |description=Randomly from flowing water |id=block.water.ambient |translationkey=subtitles.block.water.ambient |volume=0.75-1.0 |pitch=0.5-1.5 |distance=16}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |subtitle=Splashing |source=dependent |description=When something enters water |id=entity.generic.splash |translationkey=subtitles.entity.generic.splash |volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |subtitle=Swimming |source=dependent |description=While something is moving through water |id=entity.generic.swim |translationkey=subtitles.entity.generic.swim |volume=0.0-1.0 <ref group=sound name=speedvolume/> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water is placed with a bucket |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When water is collected with a bucket |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |subtitle=- |source=music |description=Randomly when underwater |id=music.under_water |translationkey=- |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Water2.ogg |source=block |description=Randomly from flowing water |id=liquid.water |volume=0.75-1.0 |pitch=0.5-1.5}} {{Sound table |sound=Water Splash Old.ogg |source=player |description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref> |id=random.splash |pitch=0.6-1.4}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |source=ambient |description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}} |id=entity.generic.splash |pitch=0.6-1.4}} {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |source=player |description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.enter |volume=<!--0.8 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |source=player |description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.exit |volume=<!--1.0 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While something is moving through water |id=random.swim |pitch=0.6-1.4}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When water is placed with a bucket |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When water is collected with a bucket |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |source=music |description=Randomly when underwater |id=music.game.water |volume=0.2 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Water |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=water |spritetype=block |nameid=water |form=block |foot=1}} {{ID table |edition=java |firstcolumnname=Water |showfluidtags=y |displayname=Fluid |spritename=water |spritetype=block |nameid=water |fluidtags=water}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=water |nameid=flowing_water |fluidtags=water |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Water |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=water |spritetype=block |nameid=flowing_water |id=8 |form=block}} {{ID table |displayname=Stationary |spritename=water |spritetype=block |nameid=water |id=9 |form=block |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} === Fluid states=== {{see also|Block states}} {{/FS}} ==Achievements== {{load achievements|Free Diver;Sleep with the Fishes}} ==Advancements== {{load advancements|Tactical fishing;The Cutest Predator}} ==History== {{Main|/History}} {{History|java classic}} {{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}} {{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water. |Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}} {{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}} {{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}} {{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}} {{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}} {{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}} {{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}} {{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]]. |Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other. |Added [[sponge]]s, which remove water. |Water part of the [[world boundary]] still uses the old water texture.}} {{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}} {{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}} {{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water. |Water now always drains from its highest remove location. |Water no longer moves on the surface on its own. |Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}} {{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}} {{History|||snap=20100131|The texture of water is now seen when underwater.}} {{History|java infdev}} {{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}} {{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Water JE8.png|32px]] The model has been changed. |Added flowing water. |Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well. |Water and lava do not produce any solid blocks when combined. |Water does not replace plants. |Water is now infinite again. |Added [[water bucket]]s, which can be filled with water.}} {{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset. |Water and flowing water now has visual connection to blocks. |Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}} {{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset. |Water sources placed in the air now flow outward. |Lava and flowing lava touching water, flowing water now replaces with [[obsidian]]. |Downward flowing water no longer pushes the player out. |Water now can replace [[plants]]. However no items are dropped.}} {{History||20100618|Water can now replace [[rail]]s.}} {{History||20100624|Water now destroys plants, dropping as items.}} {{History|java alpha}} {{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}} {{History||v1.0.5_01|Water can now freeze into [[ice]].}} {{History||v1.2.6|[[Lake]]s, which contain water, have been added.}} {{History|java beta}} <!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}--> {{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water. |Water sources now form over [[glass]].}} {{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]]. |Underwater [[particles]] have been added. |Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. |Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland. |Added dripping water.}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}} {{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}} {{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}} {{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}} {{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} {{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}} {{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed. |The sound of flowing water is now continuous. |The water overlay is a more saturated blue.}} {{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}} {{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} {{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}} {{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}} {{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}} {{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}} {{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]]. |[[Ocean]]s are much smaller.}} {{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside. |Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}} {{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}} {{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}} {{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}} {{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}} {{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}} {{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History||1.13|snap=18w07a|[[Item]]s now float in water. |The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}} {{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}} {{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}} {{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}} {{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref> |[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]]. |[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed. |[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref> |Water now blocks 1 [[light]] level per [[block]] instead of 3. |[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}} {{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}} {{History|||snap=18w19a|[[Experience orb]]s now float in water.}} {{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}} {{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}} {{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}} {{History|||snap=19w35a|Bees now try to avoid water.}} {{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}} {{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}} {{History|||snap=21w07a|Aquifers generate less often.}} {{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}} {{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}} {{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}} {{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}} {{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]]. |All changes to water generation in the 1.17 snapshots have been reintroduced.}} {{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}} {{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}} {{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}} {{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}} {{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}} {{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s. |Water dripping [[particles]] have been changed. |[[Water lake]]s have been added. |Water can now be found in the farms and wells of [[village]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s. |Oasis now generate in the new [[desert]] M [[biome]].}} {{History||v0.10.0|snap=build 1|Smooth lighting for water has been added. |A gradient effect has been added to water that increases its opacity with distance. |[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed. |Flowing water can now push [[entities]].}} {{History|||snap=build 7|Running water now has [[sound]]s.}} {{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}} {{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}} {{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}} {{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s. |Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History|bedrock}} {{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}} {{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}} {{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}} {{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors). |[[Item]]s now float to the top of water. |Underwater visibility now depends on the [[biome]] the [[player]] is in. |[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}} {{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}} {{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}} {{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated. |Most [[mob]]s can now [[swimming|swim]] in water.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}} {{History||ps=1.78|The animation of water is now less smooth.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}} {{History|foot}} <!-- Still need to add in the right version: Drowning added, Water can turn into ice --> <!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" --> {{More sounds|Old and older water splash sounds.|type=historical}} ===Data history=== {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}} {{History|||snap=18w10c|Removed <code>flowing_water</code>.}} {{History|foot}} <gallery> EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]]. </gallery> ==Issues== {{Issue list}} ==Trivia== *The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a. **The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref> **This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions. * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]]. *If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref> ==Gallery== <gallery> 1.8underwater.png|Underwater particles, or "bubbles". Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split. InvisibleWater.png|A glitch where water is invisible below its surface level. Water Cave Filling.png|Water flowing into a [[cave]]. Under water.png|A view underwater. Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture. Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water. Waterfall.png|A naturally occurring waterfall. Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater. Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it. Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it. Largelake.png|A large lake, during a [[thunderstorm]]. Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome. WaterRavine.jpg|A bug that causes the water to not flow into the pit. Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player. Two flowing streams.png|Waterfalls made by a player. Watercave.png|Water flowing into the cave from nearby lake. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Water shade.png|Different water colors in swamp biome. File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm. </gallery> ==See also== *[[Waterlogging]] ==References == {{Reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017 {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Voda]] [[de:Wasser]] [[es:Agua]] [[fr:Eau]] [[hu:Víz]] [[it:Acqua]] [[ja:水]] [[ko:물]] [[nl:Water]] [[pl:Woda]] [[pt:Água]] [[ru:Вода]] [[th:น้ำ]] [[tr:Su]] [[uk:Вода]] [[zh:水]]</li></ul></nowiki> | build 1 | Added birch forest M, birch forest hills M, extreme hills M, and extreme hills+ M. | |||
build 8 | Changed the default biome. | ||||
build 10 | Increased the amount of gravel on extreme hills M biome. | ||||
v0.12.1{{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}} {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item | image = Barrier (held) JE1 BE1.png | renewable = No | stackable = Yes (64) | rarity = Common | title = <samp>debug_fourj_item</samp> }} <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name. ==Obtaining== The only way to obtain this item is via inventory editors and other external tools. ==Usage== The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes. ==Data values== ===ID=== {{ID table|displayname=[No displayed name] |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}} <references group="note" /> ==History== {{History|console}} {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}} {{History|foot}} == Gallery == <gallery> Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory </gallery> ==See also== *[[Debug Stick]] ==References== <references /> {{Items}} {{Unused features}} [[Category:Articles missing historical information]]</li><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}} {{Item | title = Bread | image = Bread.png | renewable = Yes | heals = {{hunger|5}} | stackable = Yes (64) }} '''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == === Crafting === {{Crafting |A2=Wheat |B2=Wheat |C2=Wheat |Output=Bread |type=Foodstuff }} === Chest loot === {{LootChestItem|bread}} === Trading === Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade. === Villager gifts === Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers. Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1= Hunger management}} Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]]. === Breeding === Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing. === Composting === Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bread |spritetype=item |nameid=bread |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bread |spritetype=item |nameid=bread |id=261 |form=item |foot=1}} == Achievements == {{load achievements|Bake Bread}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}} {{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}} {{History|java infdev}} {{History||?|Bread is no longer stackable.}} {{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Bread is now stackable to 64. |Bread now restores {{hunger|5}} instead of {{hp|5}}. |[[Dungeon]] [[chests]] now contain more bread, now that it stacks. |Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}} {{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}} {{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}} {{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}} {{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}} {{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}} {{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}} {{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}} {{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}} {{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}} {{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}} {{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}} {{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}} {{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}} {{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]]. |Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed. |Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains. |Bread can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}} {{History||xbox=TU5|Bread is now stackable to 64. |Bread now restores [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Chléb]] [[de:Brot]] [[es:Pan]] [[fr:Pain]] [[hu:Kenyér]] [[it:Pane]] [[ja:パン]] [[ko:빵]] [[nl:Brood]] [[pl:Chleb]] [[pt:Pão]] [[ru:Хлеб]] [[th:ขนมปัง]] [[uk:Хліб]] [[zh:面包]]</li></ul> | build 1 | Added the Nether biome. | |||
build 10 | Leaves coloring shaders are now used only when the color for a biome actually changes. | ||||
v0.16.0{{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}} {{Item | image = Portfolio.png | renewable = No | stackable = Yes (64) }} A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command. == Usage == [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]] Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]]. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Portfolio |spritetype=item |nameid=portfolio |id=456 |form=item |foot=1}} == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|||snap=build 2|Portfolios have been removed.}} {{History|bedrock}} {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}} {{History|education}} {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|foot}} == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[Category:Storage]] [[de:Fotoalbum]] [[es:Portafolio]] [[ja:ポートフォリオ]] [[ko:포트폴리오]] [[pl:Portfolio]] [[pt:Portfólio]] [[ru:Портфолио]] [[uk:Портфоліо]] [[zh:公文包]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item | image = Charcoal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted. == Obtaining == === Breaking === A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal. === Smelting === {{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15 }} === Compound creation === Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Charcoal |7 Carbon<br>4 Hydrogen<br>1 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen |Output=Charcoal}} |} == Usage == === Crafting ingredient === {{crafting usage|Charcoal}} {{Crafting |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire }} === Lab table ingredient === Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}} {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center> |} === Fuel === When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |aliasid=coal / 1 |id=303 |itemtags=minecraft:coals |form=item |foot=1}} == Achievements == {{load achievements|Renewable Energy}} == History == {{History|java beta}} {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}} {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. |Charcoal is not used as a writing implement.}} {{History|java}} {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}} {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}} {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}} {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}} {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]]. |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}} {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}} {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}} {{History|foot}} == Issues == {{issue list|Charcoal}} == How it's renewable == Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}} [[Category:Renewable resources]] [[de:Holzkohle]] [[fr:Charbon (objet)#Charbon de bois]] [[hu:Faszén]] [[it:Carbonella]] [[ko:목탄]] [[pt:Carvão#Carvão vegetal]] [[nl:Steenkool#Houtskool]] [[ru:Уголь#Древесный уголь]] [[zh:木炭]]</li></ul> | ? | The biomes can now be viewed on maps based on the grass color. | |||
Pocket Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}} {{Item | image = Iron Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]]. == Obtaining == === Crafting === {{Crafting |Iron Ingot |Output= Iron Nugget,9 |type=Material }} === Smelting === {{Smelting |Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor |Iron Nugget |0,1 }} [[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets. === Bartering === [[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]]. === Chest loot === {{LootChestItem|iron-nugget}} == Usage == Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Iron Nugget |spritetype=item |nameid=iron_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Nugget |spritetype=item |nameid=iron_nugget |id=569 |form=item |foot=1}} == History == {{History|java}} {{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}} {{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}} {{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}} {{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}} {{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}} {{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}} {{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}} {{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36. |Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}} {{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}} {{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}} {{History|new 3ds}} {{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} ==Gallery== <gallery> Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''. </gallery> == See also == *[[Gold Nugget]] *[[Iron]] == References == {{Reflist}} {{Items}} [[de:Eisenklumpen]] [[fr:Pépite de fer]] [[ja:鉄塊]] [[ko:철 조각]] [[nl:IJzerklompje]] [[pl:Bryłka żelaza]] [[pt:Pepita de ferro]] [[ru:Кусочек железа]] [[uk:Залізний самородок]] [[zh:铁粒]] [[Category:Renewable resources]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}} {{Item | image = Photo EE2.png | renewable = No (unless [[portfolio]] is available) | stackable = }} A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref> == Obtaining == A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it. == Usage == Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Photo |spritetype=item |nameid=photo_item |id=? |form=item |foot=1}} == History == {{History|education}} {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}} {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}} {{History|foot}} == Gallery == <gallery> Photo Item 1.png|A photo being placed in an item frame. Photo Item 2.png|A photo being saved from a portfolio. Photo Item 3.png|A photo being added to a book and quill. </gallery> == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Education Edition items]] [[Category:Non-renewable resources]] [[ja:写真]] [[pl:Zdjęcie]] [[zh:相片]]</li></ul> | alpha 0.17.0.1 | Added End biome. | |||
Bedrock Edition | |||||
1.2.0{{Extension DPL}}<ul><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item | image = Light_Blue_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]]. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |Blue Orchid |Output=Light Blue Dye |type=Material |head=1 }} {{Crafting |Blue Dye |White Dye |Output=Light Blue Dye,2 |type=Material }} {{Crafting |Lapis Lazuli;Blue Dye;Lapis Lazuli |Bone Meal;Bone Meal;White Dye |Output=Light Blue Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Loot chest === {{#invoke:LootChest|base3|light-blue-dye}} === Trading === [[Wandering trader]]s sell 3 light blue dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Light Blue Dye}} === Trading === Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |aliasid=dye / 12 |id=407 |form=item |translationkey=item.dye.lightBlue.name |foot=1}} == Video == {{yt|IPQzg-zPJgk}} == History == {{History|java beta}} {{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]]. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}} {{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}} {{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}} {{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}} {{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]]. |Light blue dye can now be used to craft light blue wool.}} {{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s. |Light blue dye can now be used to dye white [[carpet]]s. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|PS4}} {{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[cs:Světle modré barvivo]] [[de:Hellblauer Farbstoff]] [[es:Tinte azul claro]] [[fr:Teinture bleu clair]] [[hu:Világoskék festék]] [[ja:空色の染料]] [[ko:하늘색 염료]] [[nl:Lichtblauwe kleurstof]] [[pl:Jasnoniebieski barwnik]] [[pt:Corante azul-claro]] [[ru:Светло-синий краситель]] [[zh:淡蓝色染料]] [[Category:Renewable resources]]</li></ul> | beta 1.2.0.2 | Added snow covers to extreme hills. | |||
1.4.0{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item | title = Baked Potato | renewable = Yes | heals = {{hunger|5}} | stackable = Yes (64)}} A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]]. {{Smelting |Potato |Baked Potato |0,35 }} {{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]]. === Chest loot === {{LootChestItem|baked-potato}} == Usage == To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Baked Potato |spritetype=item |nameid=baked_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Baked Potato |spritetype=item |nameid=baked_potato |id=281 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}} {{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}} {{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}} {{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}} {{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}} {{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}} {{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}} {{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}} {{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{ItemLink|Poisonous Potato}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečená brambora]] [[de:Ofenkartoffel]] [[es:Patata cocida]] [[fr:Pomme de terre cuite]] [[hu:Sült burgonya]] [[it:Patata al forno]] [[ja:ベイクドポテト]] [[ko:구운 감자]] [[nl:Gebakken aardappel]] [[pl:Pieczony ziemniak]] [[pt:Batata assada]] [[ru:Печёный картофель]] [[th:มันฝรั่งอบ]] [[zh:烤马铃薯]]</li><li>[[:Category:Food|Category:Food]]<br/> [[Category:Items]] [[cs:Kategorie:Potraviny]] [[fr:Catégorie:Nourriture]] [[hu:Kategória:Ételek]] [[zh:Category:食物]]</li></ul> | beta 1.2.14.2 | Added Warm Ocean, Lukewarm Ocean, Cold Ocean, and their deep variant, including new frozen ocean and frozen deep ocean. | |||
Old Frozen Ocean id changed to legacy_frozen_ocean to avoid conflict with new frozen ocean names. | |||||
1.9.0{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}} {{Item | image = Knowledge Book.png | renewable = No | stackable = No | rarity = Epic }} A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}. == Obtaining == Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands. For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}. == Usage == Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory. Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first. == Sounds == {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a knowledge book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a knowledge book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Knowledge Book |spritetype=item |nameid=knowledge_book |form=item |foot=1}} === Item data === Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain. ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> * {{nbt|compound}} Entity data ** {{nbt|compound|Item}}: The item *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. **** {{nbt|list|Recipes}}: The list of recipes this book contains. ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code> </div> == History == {{History|java}} {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}} {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}} {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}} {{History|Foot}} == Issues == {{Issue list}} == See also == * [[Book]] * [[Enchanted Book]] * {{cmd|recipe}} command {{Items}} [[Category:Non-renewable resources]] [[de:Buch des Wissens]] [[es:Enciclopedia]] [[fr:Livre des connaissances]] [[ja:知恵の本]] [[ko:지식의 책]] [[lzh:天工開物]] [[pl:Księga wiedzy]] [[pt:Enciclopédia]] [[ru:Книга знаний]] [[zh:知识之书]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}} {{Item | image = Emerald.png | renewable = Yes | stackable = Yes (64) | rarity = Common}} '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s. == Obtaining == === Trading (how emerald is renewable) === {{main|Trading}} Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald. === Mining === [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald. === Crafting === {{Crafting |Block of Emerald |Output= Emerald,9 |type= Material }} === Smelting === {{Smelting |Emerald Ore; Deepslate Emerald Ore |Emerald |1 }} === Natural generation === {{see also|Emerald Ore#Natural generation}} Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]]. {{needs update|inaccurate=1|section=1}} {{LootChestItem|emerald}} === Drops === [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III. [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it. {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5. {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->). == Usage == === Trading === {{main|Trading}} Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore. === Crafting ingredient === {{crafting usage}} ===Beacons=== Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald |Any Armor Trim Smithing Template |Netherite Chestplate |Emerald |Emerald Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example. |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|emerald}} == Achievements == {{load achievements|The Haggler;Buy Low;Master Trader}} == Advancements == {{load advancements|What a Deal!}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |id=512 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}} {{History|java}} {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}} {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]]. |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds. |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}} {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]]. |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}} {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}} {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}} {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}} {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}} {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}} {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed. |Added [[pillager]]s, which can [[drops|drop]] emeralds.}} {{History|||snap=18w46a|Pillagers no longer drop emeralds.}} {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}} {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}} {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}} {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}} {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}} {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}} {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}} {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s. |Emeralds can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s. |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s. |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}} {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|Ps4}} {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space. Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]]. Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself). </gallery> ==Trivia== *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release. == References == {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Smaragd]] [[de:Smaragd]] [[es:Esmeralda]] [[fr:Émeraude]] [[hu:Smaragd]] [[it:Smeraldo]] [[ja:エメラルド]] [[ko:에메랄드]] [[nl:Smaragd]] [[pl:Szmaragd]] [[pt:Esmeralda]] [[ru:Изумруд]] [[th:มรกต]] [[tr:Zümrüt]] [[uk:Смарагд]] [[zh:绿宝石]]</li></ul> | beta 1.9.0.0 | Added Bamboo Jungle and Bamboo Jungle Hills biome. | |||
1.16.0{{Extension DPL}}<ul><li>[[Sign|Sign]]<br/>{{Block | image = <gallery> Oak Sign.png|Sign Oak Wall Sign.png|Wall Sign Oak Hanging Sign.png|Hanging Sign Oak Wall Hanging Sign.png|Wall Hanging Sign </gallery> | image2 = <gallery> Oak Sign JE3.png|Sign Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign </gallery> | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = axe | renewable = Yes | stackable = Yes (16) | flammable = No | lavasusceptible = No }} A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s. == Obtaining == === Breaking === Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. {{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref> If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation. === Natural generation === An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. === Chest loot === {{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}} === Crafting === [[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs. {{Crafting |head=1 |showdescription=1 |nolink=1 |A1= Matching Planks |B1= Matching Planks |C1= Matching Planks |A2= Matching Planks |B2= Matching Planks |C2= Matching Planks |B3= Stick |Output=Matching Sign,3 |type=Decoration block }} {{Crafting |name= Hanging Sign |A1= Chain |C1= Chain |A2= Matching Stripped Log or Stem; Block of Stripped Bamboo |B2= Matching Stripped Log or Stem; Block of Stripped Bamboo |C2= Matching Stripped Log or Stem; Block of Stripped Bamboo |A3= Matching Stripped Log or Stem; Block of Stripped Bamboo |B3= Matching Stripped Log or Stem; Block of Stripped Bamboo |C3= Matching Stripped Log or Stem; Block of Stripped Bamboo |Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6 |type=Decoration block |foot=1 }} == Usage == Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. === Placement === ==== Signs ==== Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. ==== Hanging signs ==== Hanging signs can be placed in three different ways: * Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. * Placing a hanging sign on the bottom of a block will result in the sign hanging below the block. ** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions. ** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions. === Text === [[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front. Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited. After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}} [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. {| class="wikitable mw-collapsible mw-collapsed" |+ class="nowrap" | Glow ink colors !Name !! Main Color !! Edge Color |- ! Black | {{color|#000000}} | {{color|#EDE8CA}} |- ! Red | {{color|#FC0000}} | {{color|#650000}} |- ! Green | {{color|#00FC00}} | {{color|#006500}} |- ! Brown | {{color|#894413}} | {{color|#361B07}} |- ! Blue | {{color|#0000FC}} | {{color|#000065}} |- ! Purple | {{color|#9E20ED}} | {{color|#3F0C5F}} |- ! Cyan | {{color|#00D6D6}} | {{color|#006565}} |- ! Light Gray | {{color|#D0D0D0}} | {{color|#535353}} |- ! Gray | {{color|#7E7E7E}} | {{color|#323232}} |- ! Pink | {{color|#FC68B2}} | {{color|#652947}} |- ! Lime | {{color|#8DFC00}} | {{color|#4B6500}} |- ! Yellow | {{color|#FCFC00}} | {{color|#656500}} |- ! Light Blue | {{color|#98BECB}} | {{color|#3C4B51}} |- ! Magenta | {{color|#FC00FC}} | {{color|#650065}} |- ! Orange | {{color|#FC671F}} | {{color|#65280C}} |- ! White | {{color|#FCFCFC}} | {{color|#656565}} |} In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. {{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks. {{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. : Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}} Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. === Interaction === Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}. Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. [[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). === Fuel === Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. === Note Blocks === Signs can be placed under [[note block]]s to produce a "bass" sounds. == Sounds == === Generic === ==== Normal wood ==== ; Sign {{Sound table/Block/Wood|forcecollapsed=1}} ; Hanging sign {{Sound table/Block/Hanging sign|forcecollapsed=1}} ==== Cherry wood ==== ; Sign {{Sound table/Block/Cherry wood|forcecollapsed=1}} ; Hanging sign {{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} ==== Bamboo wood ==== ; Sign {{Sound table/Block/Bamboo wood|forcecollapsed=1}} ; Hanging sign {{edition|java}}: {{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} {{edition|bedrock}}: {{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} ==== Nether wood ==== ; Sign {{Sound table/Block/Nether wood|forcecollapsed=1}} ; Hanging sign {{edition|java}}: {{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} {{edition|bedrock}}: {{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} === Unique === {{edition|java}}: {{Sound table|forcecollapsed=1 |rowspan=2 |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Glow Ink Sac splotches |source=block |description=When a [[glow ink sac]] is used on a sign |id=item.glow_ink_sac.use |translationkey=subtitles.item.glow_ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref> |distance=16}} {{Sound table |subtitle=Ink Sac splotches |source=block |description=When an [[ink sac]] is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref> |distance=16}} {{Sound table |sound=Dye.ogg |subtitle=Dye stains |source=block |description=When [[dye]] is used on a sign |id=item.dye.use |translationkey=subtitles.item.dye.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |subtitle=Wax on |source=block |description=When a sign is waxed |id=item.honeycomb.wax_on |translationkey=subtitles.item.honeycomb.wax_on |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Sign waxed interact fail1.ogg |sound2=Sign waxed interact fail2.ogg |sound3=Sign waxed interact fail3.ogg |subtitle=Sign wobbles |source=block |description=When a player attempts to edit a waxed sign |id=block.sign.waxed_interact_fail |translationkey=subtitles.block.sign.waxed_interact_fail |volume=1.0 |pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table|forcecollapsed=1 |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When a glow ink sac or an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0}} {{Sound table |type=bedrock |sound=Dye.ogg |source=sound |description=When dye is used on a sign |id=sign.dye.use |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |source=neutral |description=When a honeycomb waxes a sign |id=copper.wax.on |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Sign waxed interact fail1.ogg |sound2=Sign waxed interact fail2.ogg |sound3=Sign waxed interact fail3.ogg |source=block |description=When a player attempts to edit a waxed sign |id=block.sign.waxed_interact_fail |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Sign |spritetype=block |nameid=oak_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Spruce Sign |spritetype=block |nameid=spruce_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Birch Sign |spritetype=block |nameid=birch_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Jungle Sign |spritetype=block |nameid=jungle_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Acacia Sign |spritetype=block |nameid=acacia_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Dark Oak Sign |spritetype=block |nameid=dark_oak_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Mangrove Sign |spritetype=block |nameid=mangrove_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Cherry Sign |spritename=Cherry Sign |spritetype=block |nameid=cherry_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Bamboo Sign |spritename=Bamboo Sign |spritetype=block |nameid=bamboo_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Crimson Sign |spritetype=block |nameid=crimson_sign |blocktags= signs, standing_signs, wall_post_override |itemtags=non_flammable_wood, signs}} {{ID table |displayname=Warped Sign |spritetype=block |nameid=warped_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=non_flammable_wood, signs}} {{ID table |displayname=Oak Wall Sign |spritetype=block |nameid=oak_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Spruce Wall Sign |spritetype=block |nameid=spruce_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Birch Wall Sign |spritetype=block |nameid=birch_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Jungle Wall Sign |spritetype=block |nameid=jungle_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Acacia Wall Sign |spritetype=block |nameid=acacia_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Dark Oak Wall Sign |spritetype=block |nameid=dark_oak_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Mangrove Wall Sign |spritetype=block |nameid=mangrove_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Cherry Wall Sign |spritename=Cherry Wall Sign |spritetype=block |nameid=cherry_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Bamboo Wall Sign |spritename=Bamboo Wall Sign |spritetype=block |nameid=bamboo_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Crimson Wall Sign |spritetype=block |nameid=crimson_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Warped Wall Sign |spritetype=block |nameid=warped_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Oak Hanging Sign |spritename=Oak Hanging Sign |spritetype=block |nameid=oak_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Spruce Hanging Sign |spritename=Spruce Hanging Sign |spritetype=block |nameid=spruce_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Birch Hanging Sign |spritename=Birch Hanging Sign |spritetype=block |nameid=birch_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Jungle Hanging Sign |spritename=Jungle Hanging Sign |spritetype=block |nameid=jungle_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Acacia Hanging Sign |spritename=Acacia Hanging Sign |spritetype=block |nameid=acacia_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Dark Oak Hanging Sign |spritename=Dark Oak Hanging Sign |spritetype=block |nameid=dark_oak_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Mangrove Hanging Sign |spritename=Mangrove Hanging Sign |spritetype=block |nameid=mangrove_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Cherry Hanging Sign |spritename=Cherry Hanging Sign |spritetype=block |nameid=cherry_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Bamboo Hanging Sign |spritename=Bamboo Hanging Sign |spritetype=block |nameid=bamboo_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Crimson Hanging Sign |spritename=Crimson Hanging Sign |spritetype=block |nameid=crimson_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs, non_flammable_wood}} {{ID table |displayname=Warped Hanging Sign |spritename=Warped Hanging Sign |spritetype=block |nameid=warped_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs, non_flammable_wood}} {{ID table |displayname=Oak Wall Hanging Sign |spritename=Oak Wall Hanging Sign |spritetype=block |nameid=oak_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Spruce Wall Hanging Sign |spritename=Spruce Wall Hanging Sign |spritetype=block |nameid=spruce_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Birch Wall Hanging Sign |spritename=Birch Wall Hanging Sign |spritetype=block |nameid=birch_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Jungle Wall Hanging Sign |spritename=Jungle Wall Hanging Sign |spritetype=block |nameid=jungle_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Acacia Wall Hanging Sign |spritename=Acacia Wall Hanging Sign |spritetype=block |nameid=acacia_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Dark Oak Wall Hanging Sign |spritename=Dark Oak Wall Hanging Sign |spritetype=block |nameid=dark_oak_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Mangrove Wall Hanging Sign |spritename=Mangrove Wall Hanging Sign |spritetype=block |nameid=mangrove_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Cherry Wall Hanging Sign |spritename=Cherry Wall Hanging Sign |spritetype=block |nameid=cherry_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Bamboo Wall Hanging Sign |spritename=Bamboo Wall Hanging Sign |spritetype=block |nameid=bamboo_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Crimson Wall Hanging Sign |spritename=Crimson Wall Hanging Sign |spritetype=block |nameid=crimson_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Warped Wall Hanging Sign |spritename=Warped Wall Hanging Sign |spritetype=block |nameid=warped_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block |foot=1}} {{ID table |displayname=Block entity |spritename=signs |spritetype=block |nameid=sign}} {{ID table |displayname=Block entity |spritename=hanging-signs |spritetype=block |nameid=hanging_sign |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sign |shownumericids=y |showforms=y |showaliasids=y |showitemtags=y |generatetranslationkeys=y |displayname=Oak standing |spritename=oak-sign |spritetype=block |nameid=standing_sign |id=63 |form=block}} {{ID table |displayname=Spruce standing |spritename=spruce-sign |spritetype=block |nameid=spruce_standing_sign |id=436 |form=block}} {{ID table |displayname=Birch standing |spritename=birch-sign |spritetype=block |nameid=birch_standing_sign |id=441 |form=block}} {{ID table |displayname=Jungle standing |spritename=jungle-sign |spritetype=block |nameid=jungle_standing_sign |id=443 |form=block}} {{ID table |displayname=Acacia standing |spritename=acacia-sign |spritetype=block |nameid=acacia_standing_sign |id=445 |form=block}} {{ID table |displayname=Dark Oak standing |spritename=dark-oak-sign |spritetype=block |nameid=darkoak_standing_sign |id=447 |form=block}} {{ID table |displayname=Mangrove standing |spritename=mangrove-sign |spritetype=block |nameid=mangrove_standing_sign |id=-494 |form=block |translationkey=-}} {{ID table |displayname=Cherry standing |spritename=cherry-sign |spritetype=block |nameid=cherry_standing_sign |id=-542 |form=block |translationkey=-}} {{ID table |displayname=Bamboo standing |spritename=bamboo-sign |spritetype=block |nameid=bamboo_standing_sign |id=-518 |form=block |translationkey=-}} {{ID table |displayname=Crimson standing |spritename=crimson-sign |spritetype=block |nameid=crimson_standing_sign |id=505 |form=block}} {{ID table |displayname=Warped standing |spritename=warped-sign |spritetype=block |nameid=warped_standing_sign |id=506 |form=block}} {{ID table |displayname=Oak wall |spritename=oak-wall-sign |spritetype=block |nameid=wall_sign |id=68 |form=block |translationkey=-}} {{ID table |displayname=Spruce wall |spritename=spruce-wall-sign |spritetype=block |nameid=spruce_wall_sign |id=437 |form=block |translationkey=-}} {{ID table |displayname=Birch wall |spritename=birch-wall-sign |spritetype=block |nameid=birch_wall_sign |id=442 |form=block |translationkey=-}} {{ID table |displayname=Jungle wall |spritename=jungle-wall-sign |spritetype=block |nameid=jungle_wall_sign |id=444 |form=block |translationkey=-}} {{ID table |displayname=Acacia wall |spritename=acacia-wall-sign |spritetype=block |nameid=acacia_wall_sign |id=446 |form=block |translationkey=-}} {{ID table |displayname=Dark Oak wall |spritename=dark-oak-wall-sign |spritetype=block |nameid=darkoak_wall_sign |id=448 |form=block |translationkey=-}} {{ID table |displayname=Mangrove wall |spritename=mangrove-wall-sign |spritetype=block |nameid=mangrove_wall_sign |id=-495 |form=block |translationkey=-}} {{ID table |displayname=Cherry wall |spritename=cherry-wall-sign |spritetype=block |nameid=cherry_wall_sign |id=-544 |form=block |translationkey=-}} {{ID table |displayname=Bamboo wall |spritename=bamboo-wall-sign |spritetype=block |nameid=bamboo_wall_sign |id=-519 |form=block |translationkey=-}} {{ID table |displayname=Crimson wall |spritename=crimson-wall-sign |spritetype=block |nameid=crimson_wall_sign |id=507 |form=block}} {{ID table |displayname=Warped wall |spritename=warped-wall-sign |spritetype=block |nameid=warped_wall_sign |id=508 |form=block}} {{ID table |displayname=Oak item |spritename=oak-sign |spritetype=item |nameid=oak_sign |aliasid=sign |id=360 |form=item |itemtags=minecraft:sign |translationkey=item.sign.name}} {{ID table |displayname=Spruce item |spritename=spruce-sign |spritetype=item |nameid=spruce_sign |id=576 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Birch item |spritename=birch-sign |spritetype=item |nameid=birch_sign |id=577 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Jungle item |spritename=jungle-sign |spritetype=item |nameid=jungle_sign |id=578 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Acacia item |spritename=acacia-sign |spritetype=item |nameid=acacia_sign |id=579 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Dark Oak item |spritename=dark-oak-sign |spritetype=item |nameid=dark_oak_sign |aliasid=darkoak_sign |id=587 |form=item |itemtags=minecraft:sign |translationkey=item.darkoak_sign.name}} {{ID table |displayname=Mangrove item |spritename=mangrove-sign |spritetype=item |nameid=mangrove_sign |id=642 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Cherry item |spritename=cherry-sign |spritetype=item |nameid=cherry_sign |id=659 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Bamboo item |spritename=bamboo-sign |spritetype=item |nameid=bamboo_sign |id=660 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Crimson item |spritename=crimson-sign |spritetype=item |nameid=crimson_sign |id=614 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Warped item |spritename=warped-sign |spritetype=item |nameid=warped_sign |id=615 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Oak Hanging Sign |spritename=Oak Wall Hanging Sign |spritetype=block |nameid=oak_hanging_sign |id=-500 |itemtags=minecraft:hanging_sign |translationkey=item.oak_hanging_sign.name}} {{ID table |displayname=Spruce Hanging Sign |spritename=Spruce Wall Hanging Sign |spritetype=block |nameid=spruce_hanging_sign |id=-501 |itemtags=minecraft:hanging_sign |translationkey=item.spruce_hanging_sign.name}} {{ID table |displayname=Birch Hanging Sign |spritename=Birch Wall Hanging Sign |spritetype=block |nameid=birch_hanging_sign |id=-502 |itemtags=minecraft:hanging_sign |translationkey=item.birch_hanging_sign.name}} {{ID table |displayname=Jungle Hanging Sign |spritename=Jungle Wall Hanging Sign |spritetype=block |nameid=jungle_hanging_sign |id=-503 |itemtags=minecraft:hanging_sign |translationkey=item.jungle_hanging_sign.name}} {{ID table |displayname=Acacia Hanging Sign |spritename=Acacia Wall Hanging Sign |spritetype=block |nameid=acacia_hanging_sign |id=-504 |itemtags=minecraft:hanging_sign |translationkey=item.acacia_hanging_sign.name}} {{ID table |displayname=Dark Oak Hanging Sign |spritename=Dark Oak Wall Hanging Sign |spritetype=block |nameid=dark_oak_hanging_sign |id=-505 |itemtags=minecraft:hanging_sign |translationkey=item.dark_oak_hanging_sign.name}} {{ID table |displayname=Mangrove Hanging Sign |spritename=Mangrove Wall Hanging Sign |spritetype=block |nameid=mangrove_hanging_sign |id=-508 |itemtags=minecraft:hanging_sign |translationkey=item.mangrove_hanging_sign.name}} {{ID table |displayname=Cherry Hanging Sign |spritename=Cherry Wall Hanging Sign |spritetype=block |nameid=cherry_hanging_sign |id=-534 |itemtags=minecraft:hanging_sign |translationkey=item.cherry_hanging_sign.name}} {{ID table |displayname=Bamboo Hanging Sign |spritename=Bamboo Wall Hanging Sign |spritetype=block |nameid=bamboo_hanging_sign |id=-522 |itemtags=minecraft:hanging_sign |translationkey=item.bamboo_hanging_sign.name}} {{ID table |displayname=Crimson Hanging Sign |spritename=Crimson Wall Hanging Sign |spritetype=block |nameid=crimson_hanging_sign |id=-506 |itemtags=minecraft:hanging_sign |translationkey=item.crimson_hanging_sign.name}} {{ID table |displayname=Warped Hanging Sign |spritename=Warped Wall Hanging Sign |spritetype=block |nameid=warped_hanging_sign |id=-507 |itemtags=minecraft:hanging_sign |translationkey=item.warped_hanging_sign.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=signs |spritetype=block |nameid=Sign}} {{ID table |displayname=Block entity |spritename=hanging-signs |spritetype=block |nameid=HangingSign |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A sign has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|It's a Sign}} == Advancements == {{load advancements|Glow and Behold}} == History == {{main|/History}} {{History|java classic}} {{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}} {{History||0.26 SURVIVAL TEST|Removed signs.}} {{History|java infdev}} {{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. |Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. |Signs are currently huge and drop [[planks]] when destroyed. |Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} {{History||20100608|Signs are now broken faster. |Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks. |Signs now use planks particles.}} {{History|java alpha}} {{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. |[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} {{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}} {{History|java beta}} {{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} {{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} {{History|||snap=12w27a|Signs are now stackable up to 16. |The same [[crafting]] recipe now produces 3 signs instead of 1.}} {{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} {{History||1.8|snap=14w25a|Added support for JSON text to signs. |Sign character limit now depends on character width.}} {{History|||snap=14w29a|Signs now display the cracking animation.}} {{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}} {{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} {{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}} {{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}} {{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign". |[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. |[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. |The sign's text has been changed from black to white. |A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} {{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. |Default text color for signs has been changed back to black.}} {{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added. |Selection and copy/paste support have been added to signs.}} {{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. |Spruce sign items can now be found in [[chest]]s in taiga village houses.}} {{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} {{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}} {{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} {{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}} {{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow. |Works with both undyed and dyed signs. |Signs now have a sound for being dyed.}} {{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} {{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} {{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} {{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. |[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}} {{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}} {{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}} {{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}} {{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} {{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}} {{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}} {{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". |[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} {{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} {{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} {{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} {{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow. |Works with both default and dyed signs.}} {{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}} {{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}} {{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}} {{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. |[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} {{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}} {{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}} {{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} {{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} {{History||xbox=TU9|Signs are now stackable up to 16. |The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} {{History|foot}} == Trivia == * The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref> == Gallery == === Screenshots === <gallery> Signs classic.png|Test of signs in early [[Java Edition Classic]]. Sigh test.jpg|Another early sign image. Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. Pocket Edition v0.6.0 alpha Development sky.png Door Sign.png|A sign placed on a door. Breaking News.png|A sign being broken. Sign Text Dark.jpg|A dark oak sign with black text. Sign Text Light.jpg|A dark oak sign with white text. Sign Blockdata.gif|A sign using blockdata to dynamically change. JSON Sign.png|First image of a sign using JSON text. Width Based Character Limit.png|First image of a sign using width based character limits. Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. Glowing Text Comparison.png|The comparison between glow text and non-glow text. Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. Glow text.gif|All sixteen colors of glow text. Glow Ink Signs.jpg|Signs with glowing ink in several colors. Lots of Glowing Signs.jpg|More signs with glowing ink. Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign. Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. Hanging Sign Bedrock.png|Hanging sign with small text. Hanging Sign Java.png|Hanging sign with large text. New Hanging Sign Text Length 1.jpg|Text on hanging sign. New Hanging Sign Text Length 2.jpg|Text on hanging sign. </gallery> === Concept Art === <gallery> Hanging_Sign_Concept_Art.png|Hanging sign concept art. Hanging_Sign_Concept_Art2.png|Ditto. Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art. Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art. </gallery> === Renders === {{hidden begin}} <div style="clear: both"></div> <gallery> Oak Sign.png|Oak Sign Spruce Sign.png|Spruce Sign Birch Sign.png|Birch Sign Jungle Sign.png|Jungle Sign Acacia Sign.png|Acacia Sign Dark Oak Sign.png|Dark Oak Sign Mangrove Sign.png|Mangrove Sign Cherry Sign.png|Cherry Sign Bamboo Sign.png|Bamboo Sign Crimson Sign.png|Crimson Sign Warped Sign.png|Warped Sign Oak Wall Sign.png|Oak Wall Sign Spruce Wall Sign.png|Spruce Wall Sign Birch Wall Sign.png|Birch Wall Sign Jungle Wall Sign.png|Jungle Wall Sign Acacia Wall Sign.png|Acacia Wall Sign Dark Oak Wall Sign.png|Dark Oak Wall Sign Mangrove Wall Sign.png|Mangrove Wall Sign Cherry Wall Sign.png|Cherry Wall Sign Bamboo Wall Sign.png|Bamboo Wall Sign Crimson Wall Sign.png|Crimson Wall Sign Warped Wall Sign.png|Warped Wall Sign Oak Hanging Sign.png|Oak Hanging Sign Spruce Hanging Sign.png|Spruce Hanging Sign Birch Hanging Sign.png|Birch Hanging Sign Jungle Hanging Sign.png|Jungle Hanging Sign Acacia Hanging Sign.png|Acacia Hanging Sign Dark Oak Hanging Sign.png|Dark Oak Hanging Sign Mangrove Hanging Sign.png|Mangrove Hanging Sign Cherry Hanging Sign.png|Cherry Hanging Sign Bamboo Hanging Sign.png|Bamboo Hanging Sign Crimson Hanging Sign.png|Crimson Hanging Sign Warped Hanging Sign.png|Warped Hanging Sign Oak Wall Hanging Sign.png|Oak Wall Hanging Sign Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign Birch Wall Hanging Sign.png|Birch Wall Hanging Sign Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign Warped Wall Hanging Sign.png|Warped Wall Hanging Sign </gallery> <gallery> Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Jungle Sign JE2.png Acacia Sign JE2.png Dark Oak Sign JE2.png Mangrove Sign (item) JE1 BE1.png Cherry Sign (item) JE1.png Bamboo Sign (item) JE1 BE1.png Crimson Sign JE2.png Warped Sign JE2.png Oak Hanging Sign (item) JE1 BE1.png Spruce Hanging Sign (item) JE1 BE1.png Birch Hanging Sign (item) JE1 BE1.png Jungle Hanging Sign (item) JE1 BE1.png Acacia Hanging Sign (item) JE1 BE1.png Dark Oak Hanging Sign (item) JE1 BE1.png Mangrove Hanging Sign (item) JE1 BE1.png Cherry Hanging Sign (item) JE1.png Bamboo Hanging Sign (item) JE1 BE1.png Crimson Hanging Sign (item) JE1 BE1.png Warped Hanging Sign (item) JE1 BE1.png </gallery> {{hidden end}} {{-}} == Issues == {{issue list}} == See also == * [[Chalkboard]] == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 {{Blocks|utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Cedule]] [[de:Schild (Schrift)]] [[es:Cartel]] [[fr:Pancarte]] [[hu:Tábla]] [[it:Cartello]] [[ja:看板]] [[ko:표지판]] [[nl:Bord]] [[pl:Tabliczka]] [[pt:Placa]] [[ru:Табличка]] [[th:ป้าย]] [[uk:Табличка]] [[zh:告示牌]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}} {{Item | image = Iron Ingot.png |type= | renewable = Yes | stackable = Yes (64) }} '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]]. == Obtaining == === Chest loot === {{LootChestItem|iron-ingot}} === Crafting === {{Crafting |head=1 |showname=0 |Block of Iron |Output=Iron Ingot,9 |type=Material }} {{Crafting |A1= Iron Nugget |B1= Iron Nugget |C1= Iron Nugget |A2= Iron Nugget |B2= Iron Nugget |C2= Iron Nugget |A3= Iron Nugget |B3= Iron Nugget |C3= Iron Nugget |Output=Iron Ingot |type= Material |foot=1 }} === Smelting === {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots. {{Smelting |head=1 |Iron Ore;Deepslate Iron Ore |Iron Ingot |0,7 }} {{Smelting |foot=1 |Raw Iron |Iron Ingot |0,7 }} === Compound creation === Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Iron Ingot |Iron <br> |{{Crafting Table |shapeless= 1 |A2=Iron |Output=Iron Ingot}} |} === Mob loot === {{see also|Tutorials/Iron golem farming}} [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped. [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}} Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}} === Repairing === Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Sword}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Hoe}} === Healing iron golems === {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons === Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Iron Ingot |Iron Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|iron ingot}} *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot). == Achievements == {{load achievements|Acquire Hardware}} == Advancements == {{load advancements|Acquire Hardware}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |id=305 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}} {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed. |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}} {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}} {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}} {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java infdev}} {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}} {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}} {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}} {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}} {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}} {{History|java beta}} {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}} {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}} {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s. |Iron ingots are now used to craft [[iron bars]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}} {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}} {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}} {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots. |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots. |Iron ingots are now used to craft [[tripwire hook]]s.}} {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}} {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}} {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}} {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}} {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}} {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}} {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}} {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}} {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}} {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}} {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}} {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses. |Iron ingots can now be used to craft a [[blast furnace]].}} {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}} {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}} {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests. |Iron ingots are now used to craft [[chain]]s.}} {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}} {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}} {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]]. |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}} {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}} {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}} {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}} {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}} {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests. |[[Zombie]]s now rarely drop iron ingots.}} {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it. |Iron ingots are now used to craft [[anvil]]s. |Iron ingots are now found in [[nether fortress]] chests. |Added [[iron golem]]s, which [[drops|drop]] iron ingots. |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s. |Added [[zombie villager]]s, which rarely drop iron ingots.}} {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s. |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}} {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s. |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s. |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots. |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}} {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s. |Iron ingots can now be found in [[stronghold]] storeroom chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s. |Iron ingots can now be used to [[crafting|craft]] iron nuggets. |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s. |Iron ingots can now be found in [[shipwreck]] treasure chests.}} {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests. |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s. |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}} {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}} {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]]. == See also == * {{BlockLink|Block of Iron}} * {{ItemSprite|Iron Chestplate}} [[Iron armor]] * {{ItemLink|Iron Nugget}} * {{BlockLink|Iron Ore}} * [[Ores]] == External links == * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}} {{Items}} [[cs:Železný ingot]] [[de:Eisenbarren]] [[es:Lingote de hierro]] [[fr:Lingot de fer]] [[hu:Vasrúd]] [[it:Lingotto di ferro]] [[ja:鉄インゴット]] [[ko:철괴]] [[nl:IJzerstaaf]] [[pl:Sztabka żelaza]] [[pt:Barra de ferro]] [[ru:Железный слиток]] [[uk:Залізний зливок]] [[zh:铁锭]] [[Category:Renewable resources]]</li></ul></nowiki> | beta 1.16.0.51 | Added soul sand valleys, crimson forests, and warped forests. | |||
beta 1.16.0.57 | Added basalt deltas. | ||||
1.16.220{{Extension DPL}}<ul><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block |title=Nether Sprouts |image=Nether Sprouts.png |image2=Nether Sprouts (texture) JE2 BE2.png |transparent=Yes |tool=shears |light=No |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=Yes }} '''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s. == Obtaining == === Natural generation === Nether sprouts generate in [[warped forest]] biomes. === Breaking === Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s. === Post-generation === Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]]. == Usage == [[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]] Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s. === Composting === Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether sprouts}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |showforms=y |displayname=Nether Sprouts |spritetype=block |nameid=nether_sprouts |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Sprouts |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-sprouts |spritetype=block |nameid=nether_sprouts |id=493 |form=block |itemform=item.nether_sprouts}} {{ID table |displayname=Item |spritename=nether-sprouts |spritetype=item |nameid=nether_sprouts |id=621 |form=item |translationkey=tile.nether_sprouts.name |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}} {{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}} {{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed. |The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}} {{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed. |[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}} {{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent. == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Nethersprossen]] [[de:Nethersprossen]] [[es:Rastrojo del Nether]] [[fr:Germes du Nether]] [[ja:ネザースプラウト]] [[pl:Netherowe kiełki]] [[pt:Brotos do Nether]] [[ru:Адские ростки]] [[zh:下界苗]]</li><li>[[Trial Key|Trial Key]]<br/>{{Item| |image=Trial Key .webp |renewable=Yes |stackable=Yes (64) }} {{Stub}} {{in dev|java|bedrock|1.21|1.21.0}} A '''Trial Key''' is an item found in [[Trial Chambers]]. Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following: Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%). [[Category:Items]] [[ja:Trial Key]] [[lzh:煉管]]</li></ul> | beta 1.16.220.50 | Added lofty peaks, snow capped peaks, snowy slopes, mountain grove and mountain meadow. | |||
release | New mountain biomes have been made inaccessible in the full release. | ||||
1.17.0{{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item | image = Raw Iron.png | renewable = No | stackable = Yes (64) }} '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]]. == Obtaining == === Mining === [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Iron |Output=Raw Iron,9 |type=Material |foot=1 }} == Usage == The primary usage of raw iron is smelting it into [[iron ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Iron |Iron Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Iron |spritetype=item |nameid=raw_iron |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Iron |spritetype=item |nameid=raw_iron |form=item |id=505 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}} {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed. |Raw iron can now be used to craft [[block of raw iron]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}} {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}} {{History|Bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}} {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Roheisen]] [[es:Hierro en bruto]] [[fr:Fer brut]] [[it:Ferro grezzo]] [[ja:鉄の原石]] [[lzh:砂鐵]] [[pl:Surowe żelazo]] [[pt:Ferro bruto]] [[ru:Необработанное железо]] [[uk:Необроблене залізо]] [[zh:粗铁]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Wheat Age 0.png | 1-2 = Wheat Age 0 BE.png | group2 = Age 7 | 2-1 = Wheat Age 7.png | 2-2 = Wheat Age 7 BE.png | image = Wheat Seeds.png | extratext = [[#Renders|View all renders]] | invimage = Wheat Seeds | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining == === Breaking === Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup> Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased. The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="5" | Drops |- style="text-align:center" ! rowspan="2" |{{ItemLink|Wheat}} ! colspan="4" |{{ItemText|Wheat Seeds}} |- style="text-align:center" ! Default tool ! With [[Fortune]] I ! With Fortune II ! With Fortune III |- style="text-align:center" | rowspan="2" |<code>blocks/wheat</code> |{{BlockLink|Wheat}} (age 0–6) | 0 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} |- style="text-align:center" |{{BlockLink|Wheat}} (age 7) | 1 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%) | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%) | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%) | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%) |} === Natural generation === [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|savanna-village}} Savanna || 80% |- | {{EnvSprite|desert-village}} Desert || 70% |- | {{EnvSprite|taiga-village}} Taiga || 60% |- | {{EnvSprite|plains-village}} Plains || 50% |- | {{EnvSprite|snowy-village}} Snowy || 20% |} === Chest loot === {{LootChestItem|wheat-seeds}} === Trading === [[Wandering trader]]s sell wheat seeds for an [[emerald]]. === Villager gifts === {{exclusive|java|section=1}} Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop Farming}} [[File:Crop states.png|thumb|Different stages of crop growth.]] Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding === Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. === Taming === Like other seeds, wheat seeds can be used to tame [[parrot]]s. === Composting === Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]]. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Wheat Crops |spritetype=block |nameid=wheat |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Wheat Seeds |spritetype=item |nameid=wheat_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=block |nameid=wheat |id=59 |form=block |itemform=item.wheat}} {{ID table |displayname=Seeds |spritetype=item |nameid=wheat_seeds |id=291 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' {{History|java classic}} {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}} {{History|java indev}} {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. |Seeds can be planted on farmland. |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} {{History|java beta}} {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block. |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}} {{History|java}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}} {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}} {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}} {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}} {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds". |"Crops" have been renamed to "Wheat Crops".}} {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}} {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}} {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. |Seeds can be obtained by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. |Seeds can now be used to [[breeding|breed]] [[chicken]]. |Crops can now be found in [[village]] farms.}} {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. |Placement and breaking [[sound]]s have been added to crops. |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. |Seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History|foot}} === Wheat "item" === {{:Technical blocks/Crops}} == Issues == {{issue list}} == Gallery == ===Renders=== ;Java Edition <gallery> Wheat Age 0.png| Wheat Age 1.png| Wheat Age 2.png| Wheat Age 3.png| Wheat Age 4.png| Wheat Age 5.png| Wheat Age 6.png| Wheat Age 7.png| </gallery> ;Bedrock Edition <gallery> Wheat Age 0 BE.png| Wheat Age 1 BE.png| Wheat Age 2 BE.png| Wheat Age 3 BE.png| Wheat Age 4 BE.png| Wheat Age 5 BE.png| Wheat Age 6 BE.png| Wheat Age 7 BE.png| </gallery> ===Screenshots=== <gallery> AllSeeds.png|All the seeds that exist. Wheat.jpg|Wheat crops in Pocket Edition. Village Wheat Beetroot Farm.png| Wheat generated in a village. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Weizensamen]] [[es:Semillas de trigo]] [[fr:Graines de blé]] [[hu:Búzamagok]] [[it:Semi di grano]] [[ja:小麦の種]] [[ko:밀 씨앗]] [[nl:Zaden]] [[pl:Nasiona zboża]] [[pt:Sementes de trigo]] [[ru:Семена пшеницы]] [[zh:小麦种子]]</li></ul></nowiki> | beta 1.17.0.50 | Added dripstone caves and lush caves behind experimental gameplay toggle. | |||
1.18.30{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li><li>[[Campfire|Campfire]]<br/>{{Block | image = <gallery> Campfire.gif|Campfire Soul Campfire.gif|Soul Campfire Unlit Campfire.png|Unlit </gallery> | image2 = <gallery> Campfire (item) JE2.png|Campfire Soul Campfire (item) JE2.png|Soul Campfire </gallery> | invimage = Campfire | invimage2 = Soul Campfire | transparent = No | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit | tool = axe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = Yes }} A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block. A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires. == Obtaining == === Breaking === Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. {{breaking row |Campfire, Soul Campfire |axe |horizontal=1}} === Natural generation === Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s. Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. === Crafting === {{Crafting |head=1 |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire |type= Decoration block }} {{Crafting |foot=1 |B1= Stick |A2= Stick |B2= Soul Sand; Soul Soil |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Soul Campfire |type= Decoration block }} === Trading === {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s. == Usage == Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances. Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref> Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. Any items cooking on a campfire always drop when the campfire block is broken. === Particles and smoke signals === [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]] Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it. Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to [[lava]]. Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref> === Damage === Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots. Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. === Cooking === [[File:Campfire (Cooking).gif|thumb]] The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons. === Hoppers === Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. === Bees === Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s. There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} === Piglins === Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire. === Light source === Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice. === Note blocks === Campfires can be placed under [[note block]]s to produce "bass" sounds. === Converting soul sand to soul soil === Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref> === Piston interactivity === {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons. {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: {{Sound table |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |subtitle=Campfire crackles |source=block |description=Randomly while lit |id=block.campfire.crackle |translationkey=subtitles.block.campfire.crackle |volume=0.5-1.5 |pitch=0.6-1.3 |distance=16}} {{Sound table |sound=Flint and steel click.ogg |subtitle=Flint and steel click |source=block |description=When a campfire is lit with a flint and steel |id=item.flintandsteel.use |translationkey=subtitles.item.flintandsteel.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Ghast fireball4.ogg |subtitle=Fireball whooshes |source=block |description=When a campfire is lit with a fire charge |id=item.firecharge.use |translationkey=subtitles.item.firecharge.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |rowspan=2 |sound=Fizz.ogg |subtitle=Fire extinguishes |source=block |description=When a campfire is extinguished with water |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fire extinguished |source=block |description=When a campfire is extinguished |id=block.fire.extinguish |translationkey=subtitles.block.fire.extinguish |volume=0.5 |pitch=2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |source=block |description=Randomly while lit |id=block.campfire.crackle |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}} |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}} {{Sound table |sound=Flint and steel click.ogg |source=block |description=When a campfire is lit |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a campfire is lit with a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a campfire is extinguished |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Campfire |spritetype=block |nameid=campfire |blocktags=campfires}} {{ID table |displayname=Soul Campfire |spritetype=block |nameid=soul_campfire |blocktags=campfires, piglin_repellents |itemtags=piglin_repellents |foot=1}} {{ID table |displayname=Block entity |spritename=campfire |spritetype=block |nameid=campfire |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Campfire |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=campfire |spritetype=block |nameid=campfire |id=464 |form=block |itemform=item.campfire}} {{ID table |displayname=Normal item |spritename=campfire |spritetype=item |nameid=campfire |id=589 |form=item |translationkey=tile.campfire.name}} {{ID table |displayname=Soul block |spritename=soul-campfire |spritetype=block |nameid=soul_campfire |id=545 |form=block |itemform=item.soul_campfire}} {{ID table |displayname=Soul item |spritename=soul-campfire |spritetype=item |nameid=soul_campfire |id=622 |form=item |translationkey=tile.soul_campfire.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=campfire |spritetype=block |nameid=Campfire |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Bee our guest}} == Advancements == {{Load advancements|Bee Our Guest}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} {{History|java}} {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. |Lit campfires now produce spark [[particles]]. |The [[light]] level of campfires has been changed from 9 to 15. |Campfires are now directionally placed. |Lit campfires produce smoke plume [[particles]] more often.}} {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}} {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}} {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}} {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}} {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}} {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}} {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}} {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}} {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}} {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. |Campfires are available only through [[Experimental Gameplay]].}} {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented. |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}} {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}} {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}} {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}} {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}} {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. Cozy Cabin Campfire.jpg|Campfire near a cozy cabin. 1.14 Dev Campfire.jpg|Dev screenshot. Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]]. Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right). Campfire Particles.png|The number of particles depends on the height of the top block. Campfire cooking.png|Cooking porkchops with a campfire. Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]]. </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Storage]] [[Category:Light sources]] [[de:Lagerfeuer]] [[fr:Feu de camp]] [[ja:焚き火]] [[ko:모닥불]] [[pl:Ognisko]] [[pt:Fogueira]] [[ru:Костёр]] [[th:แคมป์ไฟ]] [[zh:营火]]</li></ul> | beta 1.18.30.28 | Added deep dark behind experimental gameplay toggle. | |||
Legacy Console Edition | |||||
TU1 | Added true biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert. | ||||
TU5 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added swampland, ice plains, extreme hills and ocean biomes. |
Removed rain forest, seasonal forest, savanna, shrubland and taiga. | |||||
TU7 | Re-added tundra (as ice plains) and added Mushroom Islands. | ||||
TU9 | Re-added beaches and snow in taigas, added hills. | ||||
Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes. | |||||
TU12 | Added jungle biome. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes. | |
TU69 | 1.76 | Patch 38 | Added warm, lukewarm, and cold oceans, as well as deep ocean variants for lukewarm, cold, and frozen oceans. Frozen oceans now generate naturally again. | ||
1.91 | Added bamboo jungles. | ||||
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item | image = Glistering Melon Slice.png | renewable = Yes | stackable = Yes (64) }} A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions. == Obtaining == === Chest loot === {{LootChestItem|glistering-melon-slice}} === Crafting === {{Crafting |A1= Gold Nugget |B1= Gold Nugget |C1= Gold Nugget |A2= Gold Nugget |B2= Melon Slice |C2= Gold Nugget |A3= Gold Nugget |B3= Gold Nugget |C3= Gold Nugget |Output= Glistering Melon Slice |type= Brewing }} === Trading === Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s. == Usage == Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]]. === Brewing ingredient === {{Brewing |head=1 |Glistering Melon Slice |Mundane Potion |base=Water Bottle }} {{Brewing |Glistering Melon Slice |Potion of Healing |foot=1}} ===Piglins=== [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glistering Melon Slice |spritetype=item |nameid=glistering_melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glistering Melon |spritetype=item |nameid=glistering_melon_slice |aliasid=speckled_melon |id=434 |form=item |translationkey=item.speckled_melon.name |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons. |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]]. |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}} {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}} {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}} {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}} {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice". |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}} {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}} {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again. |Glistering melons now generate in [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}} {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Melon Slice]] * [[Melon]] == Notes == {{fnlist}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Zlatavý kousek melounu]] [[de:Glitzernde Melonenscheibe]] [[es:Rodaja de sandía reluciente]] [[fr:Tranche de pastèque scintillante]] [[hu:Ragyogó dinnye]] [[ja:きらめくスイカの薄切り]] [[ko:반짝이는 수박 조각]] [[nl:Glinsterende meloenschijf]] [[pl:Błyszczący arbuz]] [[pt:Fatia de melancia reluzente]] [[ru:Сверкающий ломтик арбуза]] [[uk:Блискуча скибка кавуна]] [[zh:闪烁的西瓜片]]</li><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}} {{Item | group = Age 0-1 | 1-1 = Carrots Age 0-1.png | 1-2 = Carrots Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Carrots Age 2-3.png | 2-2 = Carrots Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Carrots Age 4-6.png | 3-2 = Carrots Age 4-6 BE.png | group4 = Age 7 | 4-1 = Carrots Age 7.png | 4-2 = Carrots Age 7 BE.png | image2 = Carrot JE3 BE2.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient. '''Carrot crops''' are planted in [[farmland]] and used to grow carrots. == Obtaining == === Breaking === {{See also|Fortune#Seeds}} Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots. The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Natural generation === [[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|plains-village}} Plains || 30% |- | {{EnvSprite|snowy-village}} Snowy || 10% |} === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (about 1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III === Chest loot === {{LootChestItem|carrot}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]]. === Farming === {{see also|Tutorials/Crop farming|title1 = Crop farming }} Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0. === Breeding === Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s. Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing. === Trading === Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald. === Crafting ingredient === {{crafting usage}} === Composting === Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showforms=y |shownumericids=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |id=141 |form=block |translationkey=-}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |id=279 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops. |Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}} {{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}} {{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}} {{History|||snap=12w36a|Carrots can now be found in [[village]]s. |Carrots are now used to breed [[pig]]s. |Carrots are now used to craft [[carrot on a stick]].}} {{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}} {{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}} {{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation. |Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}} {{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots. |Villagers can now be made willing using 12 carrots.}} {{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading. |Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops. |Carrots are now used to craft [[rabbit stew]].}} {{History|||snap=14w34a|Rabbits can no longer be tamed.}} {{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}} {{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}} {{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots. |Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}} {{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops. |Carrots can be obtained by killing [[zombie]]s.}} {{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}} {{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s. |Carrot now used to breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]]. |Brown robed [[villager]]s can now harvest fully grown carrot crops. |Carrots can now be used to craft [[golden carrot]]s.}} {{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s. |Carrots can now be used to craft [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}} {{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]]. |Carrots can now be picked up by villagers and become willing.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s. |[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}} {{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History|foot}} === Carrots "item" === {{:Technical blocks/Carrots}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]]. Carrots Growing.png|Carrots in multiple stages of growth. Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]]. Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]]. </gallery> == References == {{reflist}} {{Items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Mrkev]] [[de:Karotte]] [[es:Zanahoria]] [[fr:Carotte]] [[hu:Sárgarépa]] [[ja:ニンジン]] [[ko:당근]] [[lzh:胡蘿蔔]] [[nl:Wortel]] [[pl:Marchewka]] [[pt:Cenoura]] [[ru:Морковь]] [[th:แคร์รอต]] [[uk:Морква]] [[zh:胡萝卜]]</li></ul> | Added biomes including, but not limited to: jungles, savannas, rivers, and the Nether.[more information needed] | ||||
1.7.10{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item | title = Poisonous Potato | image = Poisonous Potato.png | heals = {{hunger|2}} |effects={{EffectLink|Poison}} (0:05) (60% chance) | stackable = Yes (64) | renewable = Yes }} A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]]. == Obtaining == The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes. === Chest loot === {{LootChestItem|poisonous-potato}} == Usage == Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref> === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]]. Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.) ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |id=282 |form=item |foot=1}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}} {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Plants]] [[cs:Jedovatá brambora]] [[de:Giftige Kartoffel]] [[es:Patata envenenada]] [[fr:Pomme de terre empoisonnée]] [[hu:Mérgező burgonya]] [[it:Patata velenosa]] [[ja:青くなったジャガイモ]] [[ko:독이 있는 감자]] [[nl:Giftige aardappel]] [[pl:Trujący ziemniak]] [[pt:Batata venenosa]] [[ru:Ядовитый картофель]] [[th:มันฝรั่งพิษ]] [[uk:Отруйна картопля]] [[zh:毒马铃薯]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}} {{Item | title = Smithing Template | image = <gallery> Netherite Upgrade Smithing Template.png | Netherite Upgrade Sentry Armor Trim Smithing Template.png | Armor Trim </gallery> | rarity = Rare | renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.--> | stackable = Yes (64) }} '''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]]. The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors. '''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]]. == Obtaining == Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is. === Crafting === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} {| class="article-table" |+ Duplication ! Item !! Material |- | {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}} |- | {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}} |- | {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}} |- | {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}} |- | {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}} |- | {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}} |} {{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref> === Mob loot === [[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]]. === Chest loot === {{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}} Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot. === Suspicious block loot === Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}} == Usage == === Crafting ingredient === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} === Smithing ingredient === Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing |head=1 |ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel |tail=1 }} {{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}} Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor. Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time. Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface. All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]]. {{Smithing |head=1 |ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal |Any Armor Trim Smithing Template |Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots |Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald |Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots |tail=1 }} ;List of color palettes for all materials *{{ItemSprite|emerald }} - {{TrimPalette| emerald }} *{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }} *{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }} *{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }} *{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }} *{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}}) *{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}}) *{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}}) *{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}}) *{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Smithing Template |showforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |form=item}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |form=item}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |form=item}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |form=item}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |form=item}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |form=item}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |form=item}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |form=item}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |form=item}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |form=item}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |form=item}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |form=item}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |form=item}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |form=item}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Smithing Template |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |id=685 |form=item |translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |id=686 |form=item |translationkey=item.smithing_template.name, trim_pattern.sentry.name}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |id=692 |form=item |translationkey=item.smithing_template.name, trim_pattern.vex.name}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |id=689 |form=item |translationkey=item.smithing_template.name, trim_pattern.wild.name}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |id=688 |form=item |translationkey=item.smithing_template.name, trim_pattern.coast.name}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |id=687 |form=item |translationkey=item.smithing_template.name, trim_pattern.dune.name}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |id=698 |form=item |translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |id=699 |form=item |translationkey=item.smithing_template.name, trim_pattern.raiser.name}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |id=700 |form=item |translationkey=item.smithing_template.name, trim_pattern.shaper.name}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |id=701 |form=item |translationkey=item.smithing_template.name, trim_pattern.host.name}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |id=690 |form=item |translationkey=item.smithing_template.name, trim_pattern.ward.name}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |id=697 |form=item |translationkey=item.smithing_template.name, trim_pattern.silence.name}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |id=693 |form=item |translationkey=item.smithing_template.name, trim_pattern.tide.name}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |id=694 |form=item |translationkey=item.smithing_template.name, trim_pattern.snout.name}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |id=695 |form=item |translationkey=item.smithing_template.name, trim_pattern.rib.name}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |id=691 |form=item |translationkey=item.smithing_template.name, trim_pattern.eye.name}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |id=696 |form=item |translationkey=item.smithing_template.name, trim_pattern.spire.name |foot=1}} == Achievements == {{load achievements|Smithing with style}} == Advancements == {{load advancements|Crafting a New Look;Smithing with Style}} == Video == {{yt|klP9SrJFDU8}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}} {{History|||snap=23w05a|Smithing templates can be used to trim leather armor. |Gold, iron, diamond, and netherite armor can be trimmed with their respective material. |The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. |Increased the chances for all smithing templates that generate in chest loot to spawn: *Netherite upgrade chance to find increased from 3.2% to 10%. *Coast chance to find increased from 11.1% to 16.7%. *Dune chance to find increased from 11.1% to 14.3%. *Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests. *Rib chance to find increased from 4.7% to 6.7%. *Sentry chance to find increased from 20% to 25%. *Snout chance to find increased from 4.7% to 8.3%. *Spire chance to find increased from 4.7% to 6.7%. *Vex chance to find increased from 4.7% to 50%. *Ward chance to find increased from 4.7% to 5%. *Wild chance to find increased from 20% to 33%.}} {{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} {{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref> * When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref> * Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref> ** The spire armor trim resembles a [[shulker]]. ** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]]. ** The wild armor trim has moss growing on 3 of its corners. ** The coast armor trim appears to have barnacles attached to it. ** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest. ** The silence armor trim appears to have sculk creeping onto / infecting it. ** The tide armor trim resembles [[Prismarine|prismarine bricks]]. ** The snout armor trim resembles a [[piglin]]<ref name=":0" />. ** The rib armor trim resembles a [[wither skeleton]]. ** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]]. * ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_". * The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest. * When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref> == Gallery == === Sprites === <gallery> Netherite Upgrade Smithing Template.png|Netherite Upgrade Sentry Armor Trim Smithing Template.png|Sentry Armor Trim Vex Armor Trim Smithing Template.png|Vex Armor Trim Wild Armor Trim Smithing Template.png|Wild Armor Trim Coast Armor Trim Smithing Template.png|Coast Armor Trim Dune Armor Trim Smithing Template.png|Dune Armor Trim Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim Raiser Armor Trim Smithing Template.png|Raiser Armor Trim Shaper Armor Trim Smithing Template.png|Shaper Armor Trim Host Armor Trim Smithing Template.png|Host Armor Trim Ward Armor Trim Smithing Template.png|Ward Armor Trim Silence Armor Trim Smithing Template.png|Silence Armor Trim Tide Armor Trim Smithing Template.png|Tide Armor Trim Snout Armor Trim Smithing Template.png|Snout Armor Trim Rib Armor Trim Smithing Template.png|Rib Armor Trim Eye Armor Trim Smithing Template.png|Eye Armor Trim Spire Armor Trim Smithing Template.png|Spire Armor Trim </gallery> === Armor trim patterns === <gallery> Armor Trim Sentry (sample model).png|Sentry Armor Trim Armor Trim Vex (sample model).png|Vex Armor Trim Armor Trim Wild (sample model).png|Wild Armor Trim Armor Trim Coast (sample model).png|Coast Armor Trim Armor Trim Dune (sample model).png|Dune Armor Trim Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim Armor Trim Raiser (sample model).png|Raiser Armor Trim Armor Trim Shaper (sample model).png|Shaper Armor Trim Armor Trim Host (sample model).png|Host Armor Trim Armor Trim Ward (sample model).png|Ward Armor Trim Armor Trim Silence (sample model).png|Silence Armor Trim Armor Trim Tide (sample model).png|Tide Armor Trim Armor Trim Snout (sample model).png|Snout Armor Trim Armor Trim Rib (sample model).png|Rib Armor Trim Armor Trim Eye (sample model).png|Eye Armor Trim Armor Trim Spire (sample model).png|Spire Armor Trim </gallery> === Official Artwork === <gallery> T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims. Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor. File:Live2023-01.jpeg|Noor working on trimmed iron armor. </gallery> === Screenshots === <gallery> Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. Too Many Trims.jpg|A large amount of armor trims. Kingbdogz Armor Trim 3.jpg|Gold on netherite. Kingbdogz Armor Trim 4.jpg|Diamond on diamond. New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref> Emerald Armor.png|Emerald on gold. Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors. Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material. Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet. Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors. Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor. Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. Trim Lineup.jpg Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]]. Trims & Pots.jpg Noor Gold Armor Trim .jpeg Noor Diamond Armor Trim.jpeg Noor Netherite Armor Trim.jpeg Noor Iron Armor Trim.jpeg </gallery> == References == {{Reflist}} {{Items}} [[Category:Bedrock Edition]] [[Category:Non-renewable resources]] [[de:Schmiedevorlage]] [[es:Molde de herrería]] [[fr:Modèle de forge]] [[ja:鍛冶型]] [[pl:Szablon kowalski]] [[pt:Molde de ferraria]] [[ru:Кузнечный шаблон]] [[uk:Ковальський шаблон]] [[zh:锻造模板]]</li></ul> | Added End biome. |
April Fools biomes[]
Java Edition | |||||
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20w14∞{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}} {{ItemEntity |image=Snowball.png |renewable=Yes |stackable=Yes (16)<br> Yes (64){{upcoming|java Combat Tests}} |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} '''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact. == Obtaining == {{see also|Tutorials/Snow farming}} === Mining === A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts. {{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref> ==== Explosions ==== Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow. ==== Ravagers ==== {{IN|BE}}, Ravagers destroy snow layers, dropping snowballs. ==== Pistons ==== {{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs. === Mob loot === [[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]]. === Chest loot === {{LootChestItem|snowball}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === [[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]] Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click. Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked. Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}} When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them. Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead. In the new versions they can hit players but just only in bedrock === Dispenser === Snowballs can be fired from [[dispenser]]s. == Sounds == {{Edition|Java}}:<br> Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Snowball flies |source=neutral |description=When a player throws a snowball |id=entity.snowball.throw |translationkey=subtitles.entity.snowball.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Snowball flies |source=neutral |description=When a snow golem shoots a snowball |id=entity.snow_golem.shoot |translationkey=subtitles.entity.snowball.throw |volume=1.0 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots a snowball |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Bow shoot.ogg |source=player |description=When a player throws a snowball |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=neutral |description=When a snow golem shoots a snowball |id=mob.snowgolem.shoot |volume=1.0 |pitch=0.8-1.2}} {{Sound table |source=player |description=When a dispenser shoots a snowball |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |showentitytags=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |id=374 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |id=81 |foot=1}} === Entity Data === Snowballs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Advancements == {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|2E-c9P8kyfg}}</div> ==History== {{History|java alpha}} {{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. |Snowballs are used to craft [[snow block]]s. |Snowballs could stack up to 64.}} {{History||v1.0.5_01|Snowballs now stack to 8. |Added a new snowball [[sound]] effect. |Harvesting snowballs now requires a [[shovel]].}} {{History||v1.0.6|Snowballs now stack up to 16. |Thrown snowballs no longer disappear.}} {{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}} {{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}} {{History|java beta}} {{History||1.2|Snowballs can now be fired by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}} {{History|||snap=RC1|Snowball throwing sound was changed.}} {{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}} {{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}} {{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}} {{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}} {{History|upcoming java}} {{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again. |Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s. |Snowballs can be used to craft [[snow block]]s.}} {{History||v0.4.0|Snowballs can now be thrown.}} {{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}} {{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}} {{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}} {{History|bedrock}} {{History||1.2.0|Snowballs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s). == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019 {{Items}} {{entities}} [[Category:Combat]] [[cs:Sněhová koule]] [[de:Schneeball]] [[es:Bola de nieve]] [[fr:Boule de neige]] [[hu:Hógolyó]] [[ja:雪玉]] [[ko:눈덩이]] [[nl:Sneeuwbal]] [[pl:Śnieżka]] [[pt:Bola de neve]] [[ru:Снежок]] [[th:บอลหิมะ]] [[uk:Сніжок]] [[zh:雪球]]</li></ul> | Added _generated:id , between, biome for player with no time for nonsense, and shapes biomes | ||||
23w13a or b{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}} {{Item | image = Knowledge Book.png | renewable = No | stackable = No | rarity = Epic }} A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}. == Obtaining == Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands. For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}. == Usage == Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory. Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first. == Sounds == {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a knowledge book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a knowledge book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Knowledge Book |spritetype=item |nameid=knowledge_book |form=item |foot=1}} === Item data === Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain. ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> * {{nbt|compound}} Entity data ** {{nbt|compound|Item}}: The item *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. **** {{nbt|list|Recipes}}: The list of recipes this book contains. ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code> </div> == History == {{History|java}} {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}} {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}} {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}} {{History|Foot}} == Issues == {{Issue list}} == See also == * [[Book]] * [[Enchanted Book]] * {{cmd|recipe}} command {{Items}} [[Category:Non-renewable resources]] [[de:Buch des Wissens]] [[es:Enciclopedia]] [[fr:Livre des connaissances]] [[ja:知恵の本]] [[ko:지식의 책]] [[lzh:天工開物]] [[pl:Księga wiedzy]] [[pt:Enciclopédia]] [[ru:Книга знаний]] [[zh:知识之书]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}} {{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}} {{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}} {{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}} {{distinguish|Disk}} {{Item | image = Music Disc 13.png | extratext = View [[#Gallery|all renders]] | renewable = * '''Pigstep, otherside, 5, Relic''': No * '''All others''': Yes | stackable = No | rarity = Rare }} '''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es. ==Obtaining== ===Crafting=== Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]]. {{Crafting |A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5 |A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5 |A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5 |Output=Music Disc 5 |type=Aesthetic }} === Chest loot=== {{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}} ===Archaeology=== {{LootChestItem|disc-relic}} ===Mob loot=== When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic. Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref> ==Discs== {{missing information|the Relic music disc}} {{C418 agreement}} {| class="wikitable sortable" style="width:100%" data-description="Disc listing" !Item !<span class="nowrap">In-game</span> name ! class="unsortable" scope="col" style="width:150px" |Composer ! class="unsortable" scope="col" style="width:10000px" |Description ! class="unsortable" scope="col" style="width:200px" |Soundtrack title !Soundtrack ! class="unsortable" scope="col" style="width:150px" |Track preview ! class="unsortable" scope="col" style="width:50px" |Length |- |style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}} |13 |C418 |A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark. |"Thirteen" |''[[Minecraft - Volume Alpha]]'' No. 16 |[[File:13.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}} | cat |C418 |A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony. At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays. The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog". |"Cat" |''[[Minecraft - Volume Alpha]]'' No. 19 |[[File:Cat.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}} |blocks |C418 |An upbeat chiptune-style piece with a shuffling waltz rhythm. |"Blocks" |''[[Minecraft - Volume Beta]]'' No. 28 |[[File:Blocks.ogg|noicon]] | 5:45 |- |style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}} |chirp |C418 |A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall. |"Chirp" |''[[Minecraft - Volume Beta]]'' No. 20 |[[File:Chirp.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}} |far |C418 |A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords. |"Far" |''[[Minecraft - Volume Beta]]'' No. 29 |[[File:Far.ogg|noicon]] |2:54 |- |style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}} | mall |C418 |Serene music played on a kalimba along with other instruments. |"Mall" |''[[Minecraft - Volume Beta]]'' No. 27 |[[File:Mall.ogg|noicon]] |3:17 |- |style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}} |mellohi |C418 |A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. |"Mellohi" |''[[Minecraft - Volume Beta]]'' No. 22 |[[File:Mellohi.ogg|noicon]] |1:36 |- |style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}} |stal |C418 |A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes. |"Stal" |''[[Minecraft - Volume Beta]]'' No. 23 |[[File:Stal.ogg|noicon]] |2:30 |- |style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}} |strad |C418 |A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. |"Strad" |''[[Minecraft - Volume Beta]]'' No. 24 |[[File:Strad.ogg|noicon]] |3:08 |- |style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}} |ward |C418 |Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone. |"Ward" |''[[Minecraft - Volume Beta]]'' No. 26 |[[File:Ward.ogg|noicon]] |4:11 |- |style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}} |11 |C418 |A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends. |"Eleven" |''[[Minecraft - Volume Beta]]'' No. 25 |[[File:11.ogg|noicon]] |1:11 |- |style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}} |wait |C418 |An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref> |"Wait" |''[[Minecraft - Volume Beta]]'' No. 21 |[[File:where are we now.ogg|noicon]] |3:58 (Fades at 3:51) |- |style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}} | otherside |Lena Raine |Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end. |"otherside" |''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 |[[File:Otherside.ogg|noicon]] |3:15 |- |style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}} |5 |Samuel Åberg | A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends. |"Five" |''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4 |[[File:Five.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}} |Pigstep |Lena Raine |An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio. |"Pigstep - Mono Mix" |''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4 |[[File:Pigstep.ogg|noicon]] |2:28 |- |style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}} |Relic |Aaron Cherof |The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song. |"Relic" |''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5 |[[File:Relic.ogg|noicon]] |3:38 |} ==Usage== The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox. The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}. If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values: {| class="wikitable" !Disc ! Intensity |- |(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0 |- |{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1 |- |{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2 |- |{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3 |- |{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4 |- |{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5 |- |{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6 |- |{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7 |- |{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8 |- |{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9 |- |{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10 |- |{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11 |- |{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12 |- |{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13 |- |{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14 |- |{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15 |} ==Data values== ===ID=== {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |itemtags=music_discs |form=item}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |itemtags=music_discs |form=item}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |itemtags=music_discs |form=item}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |itemtags=music_discs |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |firstcolumnname=Track |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |aliasid=record_13 |id=541 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |aliasid=record_cat |id=542 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |aliasid=record_blocks |id=543 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |aliasid=record_chirp |id=544 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |aliasid=record_far |id=545 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |aliasid=record_mall |id=546 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |aliasid=record_mellohi |id=547 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |aliasid=record_stal |id=548 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |aliasid=record_strad |id=549 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |aliasid=record_ward |id=550 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |aliasid=record_11 |id=551 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |aliasid=record_wait |id=552 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |aliasid=record_otherside |id=634 |form=item |translationkey=item.record.name}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |aliasid=record_5 |id=644 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |aliasid=record_pigstep |id=628 |form=item |translationkey=item.record.name}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |aliasid=record_relic |id=702 |form=item |translationkey=item.record.name |foot=1}} ===Raw music files=== {{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}} {{in|be}}, it can be found in: *Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}} *Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}} All music disc files are in {{w|Vorbis|Ogg Vorbis}}. {{fnlist}} ==Achievements== {{load achievements|sound of music}} ==Advancements== {{load advancements|sound of music}} ==History== {{History|java alpha}} {{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}} {{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''. |Records are officially named "music discs". |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}} |Music discs have been added to [[dungeon]] chests. |Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}} {{History|java beta}} {{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}} {{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}} {{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s. |All music discs now have the same probability of being [[drops|dropped]].}} {{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref> |The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}} {{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}} {{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s. |Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}} {{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}} {{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }} {{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}} {{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs. |All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}} {{History||?|The music disc "11" can now be dropped by creepers.}} {{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}} {{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}} {{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}} {{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}} {{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}} {{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}} {{History||?|The "where are we now" music disc has been renamed to "wait".}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}} {{History|foot}} ==Gallery== <gallery> Music Disc 13.png|Music Disc<br>C418 - 13 Music Disc Cat.png|Music Disc<br>C418 - cat Music Disc Blocks.png|Music Disc<br>C418 - blocks Music Disc Chirp.png|Music Disc<br>C418 - chirp Music Disc Far.png|Music Disc<br>C418 - far Music Disc Mall.png|Music Disc<br>C418 - mall Music Disc Mellohi.png|Music Disc<br>C418 - mellohi Music Disc Stal.png|Music Disc<br>C418 - stal Music Disc Strad.png|Music Disc<br>C418 - strad Music Disc Ward.png|Music Disc<br>C418 - ward Music Disc 11.png|Music Disc<br>C418 - 11 Music Disc Wait.png|Music Disc<br>C418 - wait Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside Music Disc 5.png|Music Disc<br>Samuel Åberg - 5 Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic </gallery> ==Issues== {{issue list}} ==Trivia== * Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available. * The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. ** Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used. **C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref> *Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game. *"chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref> *The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]]. *The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''. *The music disc "11" is the only visibly damaged music disc. **If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic". **Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played. **There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece. ** C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> ** "11" causes jukeboxes to output a redstone signal strength of 11. ** Before [[Java Edition 1.13]], the [[data value]] of "11" was 11. **[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref> *The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time. **"wait" used the original title "where are we now" in older versions of the Legacy Console Edition. *"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat. *"Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref> *“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft. **In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}. ***Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}. ==See also== *[[Music]] *[[Daniel Rosenfeld|C418]] **''[[Minecraft - Volume Alpha]]'' **''[[Minecraft - Volume Beta]]'' *[[Lena Raine]] **''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' **''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' **''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' *[[Samuel Åberg]] *[[Aaron Cherof]] ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021 {{Items}} {{Soundtrack}} [[de:Schallplatte]] [[es:Disco de música]] [[fr:Disque de musique]] [[ja:レコード]] [[ko:음반]] [[nl:Muziekplaat]] [[pl:Płyta muzyczna]] [[pt:Disco musical]] [[ru:Пластинка]] [[tr:Müzik Diski]] [[zh:音乐唱片]]</li></ul> | Added the Moon biome. |
The biomes graph prior to Java Edition Beta 1.8, drawn by Markus Persson. Notice the chicken scratch handwriting, as Notch was working quick to try to get the biomes added by the Halloween Update (Beta 1.2).
The first image of a giant tree taiga, as tweeted by Jeb.
This is the first picture provided of the badlands biome (then called mesa).
The first image of a stony shore (then called cliff) biome, provided by Jeb.
Jeb's first image of the jungle biome.
Issues[]
Issues relating to "Biome" are maintained on the bug tracker. Report issues there.
Trivia[]
- The term biome is analogous to its scientific usage: in real life, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems.[7][8]
- Most biomes in the Overworld are based on real world counterparts. Dark forests or swamps parallel real world biomes except for the addition of giant mushrooms, which don't exist in reality. Biomes in the Nether and the End don't exist either.
- It is possible for biomes to be a single block in size.[9]
Gallery[]
Screenshots[]
An above view of a flower forest biome.
A dark forest bordering onto a lake.
A dark forest biome. The stone variants granite, diorite and andesite can also be seen in the cliff.
A large snowy taiga biome, with a beach off to the side.
A mountainous mushroom island.
A variant of windswept hills, where large swaths of gravel generate.
A frozen ocean biome, with fog obscuring the distance.
A river runs through a flower forest, a sunflower plains, a jungle and a sparse jungle biome.
Comparison of old growth pine taiga and old growth spruce taiga biomes. Note how the giant spruce trees are much thicker.
A cave in a badlands biome.
A river biome in Java Edition 1.16, with visible seagrass in it.
A dark forest that is cut off by water.
The Dripstone Caves biome.
With varying terrain, basalt deltas biomes can be hard to navigate.
Sunrises and sunsets[]
See also[]
References[]
- ↑ a b MC-240697 — It snows in the stony shore biomes from Y = 118 and above
- ↑ MCPE-34936
- ↑ MCPE-142225 — Dripstone Caves biome temperature is too cold
- ↑ MC-262252
- ↑ MC-238582 — "Beaches generate between desert and ocean" — resolved as "Fixed".
- ↑ To fix MC-230678, MC-233893, MC-238904, MC-247836, MC-254132, and MC-255811.
- ↑ "Biome" on Wikipedia
- ↑ "biome" on Dictionary.com
- ↑ MC-69731 — "Random 1 block biome generating" — resolved as "Won't Fix".