Snow, known as Top Snow in Bedrock Edition, is a ground cover block found on the surface in snowy biomes, and can be replenished during snowfall.
Obtaining[]
Breaking[]
In Java Edition, destroying snow with a non-Silk-Touch shovel yields one snowball per layer. Explosions by TNT or creepers also cause snow to yield a snowball. Snow drops one item of itself per layer when mined using a shovel enchanted with Silk Touch, except for 8 layers of snow, which drops a snow block.[1] Any other tool, even if enchanted with Silk Touch, destroys the snow and drops nothing.
In Bedrock Edition, destroying top snow with a shovel yields 1-4 snowballs. The number of snowballs dropped is as follows: 1 snowball for 1-3 layers, 2 snowballs for snow 4-5 layers, 3 snowballs for 6-7 layers, and 4 snowballs for 8 layers. Unlike Java Edition, shovels enchanted with Silk Touch cause top snow to drop snowballs.[2] Top snow can also be removed by using a shovel on it if there is no block directly above the snow layer, yielding 1-4 snowballs. One snowball is dropped&emdash;regardless of the number of layers&emdash;if top snow falls into an invalid block space after its support block is destroyed.
Block | Snow | |
---|---|---|
Hardness | 0.1 | |
Tool | ||
Breaking time[A] | ||
Default | 0.5 | |
Wooden | 0.1 | |
Stone | 0.05 | |
Iron | 0.05 | |
Diamond | 0.05 | |
Netherite | 0.05 | |
Golden | 0.05 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Snow naturally generates in snowy biomes, cold biomes, and other biomes depending on the elevation and temperature. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some buildings in snowy villages, which generate extra snow in areas inaccessible to the sky).[3]
Top snow generates where there is sky access atop buildings in snowy taiga villages.[Bedrock Edition only]
Snow generates as piles and in multiple layers as part of many snowy plains village structures.
By default, snow generates exclusively in single layers in Java Edition. Top snow can generate in multiple layers in Bedrock Edition.
Snow also generates in ancient cities.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Snow Block |
Post-generation[]
Weather[]
In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of rain. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block light level of 9 or less, with the exception of ice and packed ice. The rate at which snow forms is affected by the game rule randomTickSpeed
.
Below are the altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized. In taiga, for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.
Biome | Layer |
---|---|
y -64 (All altitudes) | |
y 113–128 | |
y 153–168 | |
|
y 193–208 |
Above y 320 (not possible) | |
Depends on location |
In Bedrock Edition, up to two layers of top snow can build up during snowfall. In Java Edition, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the game rule snowAccumulationHeight
: the default value being 1
, while setting it to 0
makes no snow form at all, and setting it to 8
or above lets snow form up to the level of a full block.
Snow layers do not generate if the game rule doWeatherCycle
has been set to false
.[Bedrock Edition only]
Snow golems[]
Snow golems generate a trail of snow in snowy, cold, and some medium biomes, or any non-dry biome in Bedrock Edition.
Usage[]
Snow can be placed only on a solid block that is not ice. In Java Edition, snow breaks if its support block is removed. In Bedrock Edition, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.
Cover[]
If the snow is on a grass block (or mycelium or podzol in Java Edition[6]) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like sand or gravel does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.[7][8] Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.
In Bedrock Edition, if leaves are topped with a layer of snow, particles of snow appear to fall through the leaves from the snow layer.
In Bedrock Edition, snow layers can occupy the same space as one-block flowers, mushrooms, and one-block ferns and grass, (however two-block tall plants do not work)[9] and can be layered and mined normally. Placing snow on already-existing plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.[10]
Snow layers can be used to kill nylium.[11]
Melting[]
Snow melts if there is a heat block,[BE & edu only] or block light level of 12 or more. In Bedrock Edition, it also melts in dry biomes, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in Bedrock Edition, but they melt all at once in Java.
Some light sources can melt snow but many cannot. The melt radius is taxicab distance.
Item | Melt radius |
---|---|
Beacon | 3 |
Campfire | 3 |
Soul Campfire | - |
Conduit | 3 |
Glow Lichen | - |
Glowstone | 3 |
Jack o'Lantern | 3 |
Lantern | 3 |
Soul Lantern | - |
Lava | 3 |
Redstone Lamp | 3 |
Respawn Anchor 1/4 Charge | - |
Respawn Anchor 2/4 Charge | - |
Respawn Anchor 3/4 Charge | - |
Respawn Anchor 4/4 Charge | 3 |
1 Sea Pickle | - |
2 Sea Pickles | - |
3 Sea Pickles | - |
4 Sea Pickles | 3 |
Shroomlight | 3 |
Froglight | 3 |
End Rod | 2 |
Torch | 2 |
Soul Torch | - |
Redstone Torch | - |
Ender Chest | - |
Furnace | 1 |
Blast Furnace | 1 |
Smoker | 1 |
Crying Obsidian | - |
Magma Block | - |
Brewing Stand | - |
Brown Mushroom | - |
Dragon Egg | - |
Redstone Ore | - |
End Portal Frame | - |
Fire | 3 |
Soul Fire | - |
Nether Portal | - |
Sea Lantern | 3 |
Foxes[]
When a fox gets stuck in the snow after missing an attack on prey, it emits particles as it emerges from the snow.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.35 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Snow | snow | Block & Item | inside_step_sound_blocks snow mineable/shovel | block.minecraft.snow |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Top Snow | snow_layer | 78 | Block & Giveable Item[i 2] | Identical[i 3] | tile.snow_layer.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
layers | 1 | 1 2 3 4 5 6 7 8 | The number of layers thick. Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
height | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The number of layers in addition to the bottom layer. |
covered_bit | 0x8 | false | true false | 0 1 | True if the snow is covering a plant. |
History[]
The specific instructions are: Appearance when affected by MC-50254
Java Edition Classic | |||||
---|---|---|---|---|---|
May 20, 2009 | Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow. Also, ice on lakes. :D" | ||||
May 21, 2009 | Notch reveals that snow "on top of topmost tiles" was on his to-do list. | ||||
Java Edition Alpha | |||||
v1.0.4{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item | title = Powder Snow Bucket | image = Powder Snow Bucket.png | renewable = Yes | stackable = No }} A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside. == Obtaining == A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]]. == Usage == Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons. [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling. == Sounds == {{el|je}}: {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is placed |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref> |distance=16}} {{Sound table |sound=Powder Snow break1.ogg |sound2=Powder Snow break2.ogg |sound3=Powder Snow break3.ogg |sound4=Powder Snow break4.ogg |sound5=Powder Snow break5.ogg |sound6=Powder Snow break6.ogg |sound7=Powder Snow break7.ogg |subtitle=Block broken |source=block |description=When a bucket is filled with powder snow |id=block.powder_snow.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=0.8 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is placed |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |aliasid=bucket / 11 |form=item |id=368 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}} {{History|bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets. |The powder snow bucket replaced the powder snow block in the creative inventory.}} {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}} {{h|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Pulverschneeeimer]] [[es:Cubo con nieve polvo]] [[fr:Seau de neige poudreuse]] [[it:Secchio di neve polverosa]] [[ja:粉雪入りバケツ]] [[pl:Wiadro sypkiego śniegu]] [[pt:Balde de neve fofa]] [[ru:Ведро с рыхлым снегом]] [[zh:细雪桶]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}} {{planned|BE}} {{Item | image = Bundle.png | image2 = Bundle Filled.png | rarity = Common | renewable = No | stackable = No }} A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items. == Obtaining == === Crafting === {{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}} }} == Usage == <!--The tooltip does not reflect the current bundle "tooltip"--> {{FakeImage|style=max-width:250px; |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}} |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots. }} Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots. Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world. Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>. [[Shulker box]]es cannot be placed inside of bundles. [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]] == Sounds == {{Sound table |sound=Bundle drop contents1.ogg |sound2=Bundle drop contents2.ogg |sound3=Bundle drop contents3.ogg |subtitle=Bundle empties |source=player |description=When a bundle's items are thrown onto the ground |id=item.bundle.drop_contents |translationkey=subtitles.item.bundle.drop_contents |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle insert1.ogg |sound2=Bundle insert2.ogg |sound3=Bundle insert3.ogg |subtitle=Item packed |source=player |description=When items are placed into a bundle |id=item.bundle.insert |translationkey=subtitles.item.bundle.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle remove one1.ogg |sound2=Bundle remove one2.ogg |sound3=Bundle remove one3.ogg |subtitle=Item unpacked |source=player |description=When items are removed from a bundle |id=item.bundle.remove_one |translationkey=subtitles.item.bundle.remove_one |volume=0.8 |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bundle |spritetype=item |nameid=bundle |form=item |foot=1}} === Item data === <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Bundle}} </div> == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}} {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}} {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed. |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}} {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled. |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]]. |{{ctrl|Using}} a bundle now throws out its entire content into the world.}} {{History|||snap=20w49a|Bundle fullness is now always shown. |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}} {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]]. |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code> |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them. |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}} {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}} {{History|||snap=21w19a|Bundles are now accessible only through commands.}} {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}} {{History|||snap=21w37a|Bundles are once again accessible only through commands.}} {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}} {{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> JE 1.17 Development Bundle.png|The original bundle UI Bundle in Inventory.jpg|A bundle inventory in the inventory </gallery> == References == {{Reflist}} {{Items}} [[Category:Storage]] [[Category:Tools]] [[Category:Renewable resources]] [[de:Bündel]] [[es:Saco]] [[fr:Sac]] [[ja:バンドル]] [[pl:Sakwa]] [[pt:Trouxa]] [[ru:Мешок]] [[zh:收纳袋]]</li></ul> | Snowfall has been added to maps only in winter mode. When creating a new save, a map has a 1/4 chance of having worldwide snowfall. When falling on exposed land, a thin snow layer is created. | ||||
Snow can not fall onto any non solid blocks, and instead falls through them. The exception to this is leaves. | |||||
v1.0.5{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}} {{Item |Image=Glow Ink Sac.png | renewable = Yes | stackable = Yes (64) |}} A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames. == Obtaining == === Mob loot === [[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III. === Compound creation === A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Glow Ink Sac |1 Iron<br>1 Sulfur<br>4 Oxygen |{{Crafting Table |shapeless= 1 |A2=Iron |B2=Sulfur |C2=Oxygen,4 |Output=Glow Ink Sac}} |} == Usage == === Crafting ingredient === {{Crafting usage}} === Signs === [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]] Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Glow Ink Sac splotches |source=block |description=When a glow ink sac is used on a [[sign]] |id=item.glow_ink_sac.use |translationkey=subtitles.item.glow_ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When a glow ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |id=503 |foot=1}} == Advancements == {{load advancements|Glow and Behold}} == History == {{History|java}} {{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}} {{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}} {{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}} {{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021 {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Leuchttintenbeutel]] [[es:Saco de tinta luminosa]] [[it:Sacca d'inchiostro luminescente]] [[ja:輝くイカスミ]] [[pl:Torbiel ze świecącym atramentem]] [[pt:Bolsa de tinta brilhante]] [[ru:Светящийся чернильный мешок]] [[uk:Сяйний чорнильний мішок]] [[zh:荧光墨囊]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li></ul> | Disturbing a snow layer by any means other than replacing it now causes a snowball to drop. This includes melting and mining snow or the block under it. | ||||
A player can now easily harvest snow by placing a block of water. By doing so, the player receives a large amount of snowballs with little effort. | |||||
Snow can now fall onto many non solid blocks including glass, stairs, slabs, doors, signs, and pressure plates. | |||||
v1.0.5_01{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}} {{Item | image = Glass Bottle.png | renewable = Yes | stackable = Yes (64) }} A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]]. == Obtaining == Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops. === Crafting === {{Crafting |A2= Glass |C2= Glass |B3= Glass |Output= Glass Bottle,3 |type= Brewing }} === Drinking === Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles. === Mud === {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle. === Cauldrons === {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle. == Usage == Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]]. === Collecting liquids === ==== Water ==== A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref> Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref> If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles. ==== Potion ==== {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed. ==== Honey ==== If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back. ==== Dragon's breath ==== {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]]. When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> === Trading === Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}} Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}} === Crafting ingredients === {{Crafting usage|Glass Bottle}} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with water from a water source |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|java}}: {{Sound table |type=bedrock |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |nameid=glass_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |id=427 |nameid=glass_bottle |form=item |foot=1}} == Achievements == {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}} == Advancements == {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}} {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}} {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}} {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}} {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s. |Glass bottles can now be dropped by [[witch]]es. |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]]. |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|PS4}} {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|foot}} == Issues == {{issue list}} ==References== {{Reflist}} {{Items}} [[cs:Lahvička]] [[de:Glasflasche]] [[es:Frasco de cristal]] [[fr:Fiole]] [[hu:Üvegpalack]] [[it:Ampolla]] [[ja:ガラス瓶]] [[ko:유리병]] [[nl:Glazen fles]] [[pl:Szklana butelka]] [[pt:Frasco]] [[ru:Колба]] [[zh:玻璃瓶]] [[Category:Renewable resources]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}} {{Item | image = Bucket.png | renewable = Yes | stackable = Yes (16), except in furnace fuel slot }} A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]]. == Obtaining == === Crafting === {{Crafting |A2= Iron Ingot |C2= Iron Ingot |B3= Iron Ingot |Output= Bucket |type= Miscellaneous }} === Natural generation === {{LootChestItem|bucket}} == Usage == Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks. One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]). A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]]. An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref> A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]]. An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]]. An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref> |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref> |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with lava |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When a lava bucket is emptied |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is emptied |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Fill fish bucket1.ogg |sound2=Fill fish bucket2.ogg |sound3=Fill fish bucket3.ogg |subtitle=Fish captured |source=neutral |description=When a fish is collected into a water bucket |translationkey=subtitles.item.bucket.fill_fish |id=item.bucket.fill_fish |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Tadpole captured |source=neutral |description=When a tadpole is collected into a bucket |id=item.bucket.fill_tadpole |translationkey=subtitles.item.bucket.fill_tadpole |volume=0.5 |pitch=1.5 |distance=16}} {{Sound table |sound=Fill axolotl1.ogg |sound2=Fill axolotl2.ogg |sound3=Fill axolotl3.ogg |subtitle=Axolotl scooped |source=neutral |description=When an axolotl is collected into a bucket |id=item.bucket.fill_axolotl |translationkey=subtitles.item.bucket.fill_axolotl |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=3 |sound=Empty fish bucket1.ogg |sound2=Empty fish bucket2.ogg |sound3=Empty fish bucket3.ogg |subtitle=Bucket empties |source=neutral |description=When a fish is placed from a bucket |id=item.bucket.empty_fish |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bucket empties |source=neutral |description=When a tadpole is placed from a bucket |id=item.bucket.empty_tadpole |translationkey=subtitles.item.bucket.empty |volume=0.5 |pitch=1.5 |distance=16}} {{Sound table |subtitle=Bucket empties |source=neutral |description=When an axolotl is placed from a bucket |id=item.bucket.empty_axolotl |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=player |subtitle=Cow gets milked |description=When a cow is milked |id=entity.cow.milk |translationkey=subtitles.entity.cow.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Goat gets milked |description=When a regular goat is milked |source=neutral |id=entity.goat.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |subtitle=Goat gets milked |source=neutral |description=When a screaming goat is milked |id=entity.goat.screaming.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When a bucket is filled with lava |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When a lava bucket is emptied |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is emptied |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill fish bucket1.ogg |sound2=Fill fish bucket2.ogg |sound3=Fill fish bucket3.ogg |source=block |description=When a creature is collected into a water bucket |id=bucket.fill_fish |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty fish bucket1.ogg |sound2=Empty fish bucket2.ogg |sound3=Empty fish bucket3.ogg |source=block |description=When a creature is placed from a bucket |id=bucket.empty_fish |volume=1.0 |pitch=1.0}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=neutral |description=When a cow is milked |id=mob.cow.milk |volume=1.0 |pitch=1.0}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |description=When a regular goat is milked |source=neutral |id=mob.mooshroom.suspicious_milk |volume=1.0 |pitch=1.0, 0.9, 1.1}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |description=When a screaming goat is milked |source=neutral |id=mob.goat.milk.screamer |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bucket |spritetype=item |nameid=bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Bucket |spritetype=item |nameid=bucket |id=360 |aliasid=bucket / 0 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|0tVu5HYLQMw}}</div> == Achievements == {{Load achievements|I am a Marine Biologist}} == Advancements == {{Load advancements|Hot Stuff}} == History == {{History|java infdev}} {{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets. |Buckets can currently pick up only [[water]] and [[lava]].}} {{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}} {{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}} {{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16. |[[Dispenser]]s can now use buckets to collect and dispense water and lava.}} {{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}} {{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets. |Stacked buckets in the fuel slot now become a single water bucket.}} {{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]]. |The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}} {{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}} {{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}} {{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}} {{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}} {{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}} {{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}} {{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}} {{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets. |Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}} {{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}} {{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}} {{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}} {{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}} {{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref> |Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}} {{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}} {{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} {{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets. |An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}} {{History||?|Buckets no longer highlight fluid blocks when aiming at them.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used. |Empty buckets can now be used to catch [[fish]]. |Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}} {{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}} {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}} {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}} {{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}} {{History||xbox=TU9|Buckets are now stackable up to 16.}} {{History|PS4}} {{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}} {{History|new 3DS}} {{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]]. </gallery> == See also == *[[Cauldron]] *[[Bowl]] *[[Glass Bottle]] *[[Water]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018 {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Kbelík]] [[de:Eimer]] [[es:Cubo]] [[fr:Seau]] [[hu:Vödör]] [[it:Secchio]] [[ja:バケツ]] [[ko:양동이]] [[nl:Emmer]] [[pl:Wiadro]] [[pt:Balde]] [[ru:Ведро]] [[th:ถัง]] [[uk:Відро]] [[zh:桶]]</li></ul> | Snowballs can now be harvested from snow only by using with shovels. | ||||
v1.0.17{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity |renewable=No |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |image=Minecart with Command Block.gif |image2=Minecart with Command Block BE.gif |invimage1=Minecart with Command Block |networkid=10 |drops={{drop|Item|Minecart|1}} |health={{hp|6}} |rarity=Epic }} A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]]. == Obtaining == The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost. == Usage == {{main|Command Block}} The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result. == Sounds == {{Edition|Java}}:<br> Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with command block is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with command block is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=entity |nameid=command_block_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |id=563 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritename=minecart-with-repeating-command-block |spritetype=entity |nameid=command_block_minecart |id=100 |foot=1}} === Entity data === Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History|java}} {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}} {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}} {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}} {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}} {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}} {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}} {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|pocket}} {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}} {{History|console}} {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]]. File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]]. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[de:Befehlsblocklore]] [[fr:Wagonnet à bloc de commande]] [[it:Carrello da miniera]] [[ja:コマンドブロック付きのトロッコ]] [[nl:Mijnkar met opdrachtblok]] [[pl:Wagonik z blokiem poleceń]] [[pt:Carrinho de mina com bloco de comando]] [[ru:Вагонетка с командным блоком]] [[uk:Вагонетка з командним блоком]] [[zh:命令方块矿车]]</li><li>[[Shield|Shield]]<br/>{{Item | image = Shield.png | image2 = White Shield.png | extratext = View [[#Gallery|all renders]] | durability = 336 | renewable = Yes | stackable = No }} A '''shield''' is a tool used for protecting the [[player]] against attacks. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason --> |B1=Iron Ingot |C1=Any Planks |A2=Any Planks |B2=Any Planks |C2=Any Planks |B3=Any Planks |Output=Shield |type=Combat }} {{Crafting |ignoreusage=1 |Shield |Matching Banner |A2=Shield |B2=Banner |Output=Matching Shield |type=combat |foot=1 }} === Repairing === {{Crafting |ignoreusage=1 |showdescription=1 |Damaged Shield |Damaged Shield |Output=Shield |description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern. |type= Combat }} Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern. === Trading === Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade. == Usage == Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref> === Defense === Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced. The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019--> Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref> Blockable attacks include: *Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability ** Status effects do not carry through to the blocker{{only|java|short=1}}. *Normal, tipped, and spectral [[arrow]]s ** Arrows other than [[Piercing]] are totally deflected and can hit other targets. ** Status effects do not carry through to the blocker{{only|java|short=1}}. ***This can be used to damage the attacker or another mob down there. *[[Flame|Flaming arrows]] ** Burning does not carry through to the blocker{{only|java|short=1}}. *[[Trident]]s *[[Snowball]]s and [[egg]]s *Spines from [[pufferfish]] *Bullets from [[shulker]]s ** The levitation effect does not carry through to the blocker{{only|java|short=1}}. *Spit from [[llama]]s *[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s ** Burning does not carry through to the blocker. *Direct hits from [[ghast]] [[fireball]]s ** These still cause environmental damage. *All explosions{{only|JE|short=1}} *Explosion damage from [[creeper]]s *[[TNT]] that another player lit *[[Ravager]] headbutts ** These still knock the blocker back by about 3 blocks. ** Blocking these strikes can stun the ravager for a moment, and it roars afterward. *Ravager roars are blocked but still knock back the blocker. *[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung. *Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%). *Damage reflected from [[Thorns]] enchantment / [[Guardian|guardians]]. They cannot block: *Arrows from a [[crossbow]] enchanted with [[Piercing]] ** This does not reduce the shield's durability. *[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref> ** Direct projectile damage is blocked, but the effect still carries through. *Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]] *Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack *TNT that the blocking player lit themselves{{only|BE|short=1}} *TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}} *[[Fall damage]], including that from [[ender pearl]]s ** This also includes when the player rides an [[entity]] that died due to fall damage. *Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately) ** Such strikes disable being able to use shields for 5 seconds. === Applying patterns === [[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]] Shields can be decorated by applying a [[banner]]. {{Crafting |showdescription=1 |Shield |Matching Banner |Output=Matching Shield; Ominous Shield |B2link=Banner |Olink=Shield |type=Combat |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield. }} Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield. {{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>. === Enchantments === A shield can receive the following [[enchantments]], but only through an [[anvil]]: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} == Sounds == {{edition|java}}: {{Sound table |sound=Shield block1.ogg |sound2=Shield block2.ogg |sound3=Shield block3.ogg |sound4=Shield block4.ogg |sound5=Shield block5.ogg |subtitle=Shield blocks |source=player |description=When an attack is blocked using a shield |id=item.shield.block |translationkey=subtitles.item.shield.block |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a shield is placed in the offhand slot |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shield's durability is exhausted |id=item.shield.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Shield block1.ogg |sound2=Shield block2.ogg |sound3=Shield block3.ogg |sound4=Shield block4.ogg |sound5=Shield block5.ogg |source=player |description=When an attack is blocked using a shield |id=item.shield.block |volume=0.7 |pitch=1.0}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref> |id=armor.equip_generic |volume=1.0 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a shield's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Shield |spritetype=item |nameid=shield |form=item |translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Shield |spritetype=item |nameid=shield |id=355 |form=item |translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name |foot=1}} == Advancements == {{load advancements|Not Today}} == History == {{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}} {{History|java}} {{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields. |Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]]. |The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A1=Matching Wool |B1=Any Planks |A2=Matching Wool |B2=Any Planks |C2=Iron Ingot |A3=Matching Wool |B3=Any Planks |Output=Matching Shield |ignoreusage=1 }} {{!}}} |Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield. }} {{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back. |Being attacked with an [[axe]] now may disable shield use for 5 seconds.}} {{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]]. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A1=Any Planks |B1=Iron Ingot |C1=Any Planks |A2=Any Planks |B2=Any Planks |C2=Any Planks |B3=Any Planks |Output=Shield |ignoreusage=1 }} {{!}}} |[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]]. |The cooldown of shields has been reduced from 0.5s to 0.25s. |Blocking with shields now prevents some side effects.{{verify}} |[[Arrow]]s now ricochet off shields.}} {{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}} {{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}} {{History|||snap=15w47b|Added shield blocking [[sound]]s.}} {{History|||snap=16w07a|Added more variation of shield blocking sounds.}} {{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}} {{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}} {{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}} {{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}} {{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}} {{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed. |Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}} {{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}} {{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}} {{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}} {{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields. |The warm-up delay has been removed from shields. |When in the off-hand, shields now activate when [[sneaking]].}} {{History|||snap=Combat Test 2|Shields now protect against critical attacks again. |Shields can only be activated when the weapon is charged to 200%.}} {{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added. |An option to hide shields when active has been added. |The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}} {{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added. |The option to hide the shield has been removed.}} {{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles). |Shields activate instantly regardless if the weapon is charged, similar to Combat test 1. |Shields now recover faster after an attack.}} {{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active. |Shields now protect against 100% [[explosions|explosion]] damage.}} {{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}} |Crouch-shielding while jumping has been disabled. |Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields. |Shields cannot be customized with [[banner]]s. |Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}} {{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}} {{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}} {{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}} {{History|PS4}} {{History||1.90|[[File:Shield JE1.png|22px]] Added shields. |Shields do not have [[banner]] application features.}} {{History|foot}} == Issues == {{issue list|-wither}} == Gallery == <gallery> Shield.png|Shield White Shield.png|White Shield Light Gray Shield.png|Light Gray Shield Gray Shield.png|Gray Shield Black Shield.png|Black Shield Brown Shield.png|Brown Shield Red Shield.png|Red Shield Orange Shield.png|Orange Shield Yellow Shield.png|Yellow Shield Lime Shield.png|Lime Shield Green Shield.png|Green Shield Cyan Shield.png|Cyan Shield Light Blue Shield.png|Light Blue Shield Blue Shield.png|Blue Shield Purple Shield.png|Purple Shield Magenta Shield.png|Magenta Shield Pink Shield.png|Pink Shield </gallery> === Screenshots === <gallery> JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015. Jeb Crafting Shield.png|Jeb crafting a shield. Player with Shield.png|Player holding the default shield. Shield Block.png|A player blocking with a shield. ShieldFirstPerson.png|Blocking with a shield as seen in first person. Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]]. -ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory. Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]]. Bedrock-Shields.jpg </gallery> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019 {{Items}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Schild (Kampf)]] [[fr:Bouclier]] [[it:Scudo]] [[ja:盾]] [[ko:방패]] [[nl:Schild]] [[pl:Tarcza]] [[pt:Escudo]] [[ru:Щит]] [[th:โล่]] [[zh:盾牌]]</li></ul> | Snow can no longer fall on non solid blocks, including leaves. Any snow on top of non solid blocks break given a block update. | ||||
v1.2.0{{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
{{Items}} [[de:Plattenbruchstück]] [[es:Fragmento de disco]] [[fr:Fragment de disque]] [[ja:レコードの破片]] [[pl:Fragment płyty]] [[pt:Fragmento de disco]] [[ru:Фрагмент пластинки 5]] [[uk:Фрагмент платівки]] [[zh:唱片残片]] [[Category:Non-renewable resources]]</li><li>[[Campfire|Campfire]]<br/>{{Block | image = <gallery> Campfire.gif|Campfire Soul Campfire.gif|Soul Campfire Unlit Campfire.png|Unlit </gallery> | image2 = <gallery> Campfire (item) JE2.png|Campfire Soul Campfire (item) JE2.png|Soul Campfire </gallery> | invimage = Campfire | invimage2 = Soul Campfire | transparent = No | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit | tool = axe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = Yes }} A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block. A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires. == Obtaining == === Breaking === Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. {{breaking row |Campfire, Soul Campfire |axe |horizontal=1}} === Natural generation === Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s. Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. === Crafting === {{Crafting |head=1 |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire |type= Decoration block }} {{Crafting |foot=1 |B1= Stick |A2= Stick |B2= Soul Sand; Soul Soil |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Soul Campfire |type= Decoration block }} === Trading === {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s. == Usage == Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances. Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref> Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. Any items cooking on a campfire always drop when the campfire block is broken. === Particles and smoke signals === [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]] Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it. Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to [[lava]]. Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref> === Damage === Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots. Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. === Cooking === [[File:Campfire (Cooking).gif|thumb]] The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons. === Hoppers === Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. === Bees === Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s. There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} === Piglins === Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire. === Light source === Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice. === Note blocks === Campfires can be placed under [[note block]]s to produce "bass" sounds. === Converting soul sand to soul soil === Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref> === Piston interactivity === {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons. {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: {{Sound table |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |subtitle=Campfire crackles |source=block |description=Randomly while lit |id=block.campfire.crackle |translationkey=subtitles.block.campfire.crackle |volume=0.5-1.5 |pitch=0.6-1.3 |distance=16}} {{Sound table |sound=Flint and steel click.ogg |subtitle=Flint and steel click |source=block |description=When a campfire is lit with a flint and steel |id=item.flintandsteel.use |translationkey=subtitles.item.flintandsteel.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Ghast fireball4.ogg |subtitle=Fireball whooshes |source=block |description=When a campfire is lit with a fire charge |id=item.firecharge.use |translationkey=subtitles.item.firecharge.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |rowspan=2 |sound=Fizz.ogg |subtitle=Fire extinguishes |source=block |description=When a campfire is extinguished with water |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fire extinguished |source=block |description=When a campfire is extinguished |id=block.fire.extinguish |translationkey=subtitles.block.fire.extinguish |volume=0.5 |pitch=2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |source=block |description=Randomly while lit |id=block.campfire.crackle |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}} |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}} {{Sound table |sound=Flint and steel click.ogg |source=block |description=When a campfire is lit |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a campfire is lit with a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a campfire is extinguished |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Campfire |spritetype=block |nameid=campfire |blocktags=campfires}} {{ID table |displayname=Soul Campfire |spritetype=block |nameid=soul_campfire |blocktags=campfires, piglin_repellents |itemtags=piglin_repellents |foot=1}} {{ID table |displayname=Block entity |spritename=campfire |spritetype=block |nameid=campfire |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Campfire |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=campfire |spritetype=block |nameid=campfire |id=464 |form=block |itemform=item.campfire}} {{ID table |displayname=Normal item |spritename=campfire |spritetype=item |nameid=campfire |id=589 |form=item |translationkey=tile.campfire.name}} {{ID table |displayname=Soul block |spritename=soul-campfire |spritetype=block |nameid=soul_campfire |id=545 |form=block |itemform=item.soul_campfire}} {{ID table |displayname=Soul item |spritename=soul-campfire |spritetype=item |nameid=soul_campfire |id=622 |form=item |translationkey=tile.soul_campfire.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=campfire |spritetype=block |nameid=Campfire |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}:
== Achievements == {{load achievements|Bee our guest}} == Advancements == {{Load advancements|Bee Our Guest}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} {{History|java}} {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. |Lit campfires now produce spark [[particles]]. |The [[light]] level of campfires has been changed from 9 to 15. |Campfires are now directionally placed. |Lit campfires produce smoke plume [[particles]] more often.}} {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}} {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}} {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}} {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}} {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}} {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}} {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}} {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}} {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}} {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. |Campfires are available only through [[Experimental Gameplay]].}} {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented. |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}} {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}} {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}} {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}} {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}} {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. Cozy Cabin Campfire.jpg|Campfire near a cozy cabin. 1.14 Dev Campfire.jpg|Dev screenshot. Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]]. Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right). Campfire Particles.png|The number of particles depends on the height of the top block. Campfire cooking.png|Cooking porkchops with a campfire. Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]]. </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Storage]] [[Category:Light sources]] [[de:Lagerfeuer]] [[fr:Feu de camp]] [[ja:焚き火]] [[ko:모닥불]] [[pl:Ognisko]] [[pt:Fogueira]] [[ru:Костёр]] [[th:แคมป์ไฟ]] [[zh:营火]]</li></ul> | preview | With the removal of Winter Mode, snow can no longer regenerate. | |||
Java Edition Beta | |||||
1.5{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}} {{Item | title = Chorus Fruit | image = Chorus Fruit.png | renewable = Yes | heals = {{hunger|4}} | stackable = Yes (64) }} '''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction. == Obtaining == {{see also|Tutorials/Chorus fruit farming}} Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref> == Usage == To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar. The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination. The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref> If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref> Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref> Chorus fruit is completely non-functional above the nether roof. [[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players. === Smelting ingredient === {{smelting |Chorus Fruit |Popped Chorus Fruit |0.1}} == Sounds == ===Generic=== {{Sound table/Entity/Food}} ===Unique=== {{edition|java}}: {{Sound table |rowspan=2 |sound=Teleport1.ogg |sound2=Teleport2.ogg |subtitle=Player teleports |source=player |description=When a player teleports by eating a chorus fruit |id=item.chorus_fruit.teleport |translationkey=subtitles.item.chorus_fruit.teleport |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fox teleports |source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1 |description=When a fox teleports by eating a chorus fruit |id=entity.fox.teleport |translationkey=subtitles.entity.fox.teleport |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Teleport1.ogg |sound2=Teleport2.ogg |source=hostile |description=When something teleports by eating a chorus fruit |id=mob.shulker.teleport |volume=1.0 |pitch=1.0 |foot=1}} ==Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chorus Fruit |spritetype=item |nameid=chorus_fruit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Chorus Fruit |spritetype=item |nameid=chorus_fruit |id=558 |form=item |foot=1}} ==Advancements== {{load advancements|Husbandry;A Balanced Diet}} ==History== {{History|java}} {{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}} {{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}} {{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}} {{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}} {{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}} {{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}} {{History|bedrock}} {{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}} {{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History|foot}} ==Issues== {{issue list}} ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020 {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[de:Chorusfrucht]] [[es:Fruta chorus]] [[fr:Chorus]] [[ja:コーラスフルーツ]] [[ko:후렴과]] [[nl:Chorusfruit]] [[pl:Owoc refrenusu]] [[pt:Fruta do coro]] [[ru:Плод коруса]] [[uk:Фрукт хорусу]] [[zh:紫颂果]]</li><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}} {{Item |Image=Glow Ink Sac.png | renewable = Yes | stackable = Yes (64) |}} A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames. == Obtaining == === Mob loot === [[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III. === Compound creation === A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Glow Ink Sac |1 Iron<br>1 Sulfur<br>4 Oxygen |{{Crafting Table |shapeless= 1 |A2=Iron |B2=Sulfur |C2=Oxygen,4 |Output=Glow Ink Sac}} |} == Usage == === Crafting ingredient === {{Crafting usage}} === Signs === [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]] Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Glow Ink Sac splotches |source=block |description=When a glow ink sac is used on a [[sign]] |id=item.glow_ink_sac.use |translationkey=subtitles.item.glow_ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When a glow ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |id=503 |foot=1}} == Advancements == {{load advancements|Glow and Behold}} == History == {{History|java}} {{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}} {{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}} {{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}} {{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021 {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Leuchttintenbeutel]] [[es:Saco de tinta luminosa]] [[it:Sacca d'inchiostro luminescente]] [[ja:輝くイカスミ]] [[pl:Torbiel ze świecącym atramentem]] [[pt:Bolsa de tinta brilhante]] [[ru:Светящийся чернильный мешок]] [[uk:Сяйний чорнильний мішок]] [[zh:荧光墨囊]]</li></ul> | Stacked snow layers have been added. They do not generate naturally and cannot be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision. | ||||
Snow regeneration has now returned as part of the new weather features.[12] | |||||
Snow can now occur in arctic biomes. | |||||
1.7{{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items. [[Category:Blocks]][[Category:Items]] [[ja:カテゴリ:ストレージ]] [[zh:Category:储物]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item | title = Water Bucket | renewable = Yes | image = Water Bucket.png | stackable = No }} A '''water bucket''' is a [[bucket]] filled with [[water]]. == Obtaining == === Interacting === To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket. {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket. Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused. === Chest Loot === {{LootChestItem|water-bucket}} == Usage == {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed. === Dispensers === A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated. === Cauldrons === A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons. === Filling bucket with mobs === Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]]. === Transportation === {{main|Tutorials/Elevators#Water elevators}} Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing. Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When the bucket is placed |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16 |foot=1}} {{el|je}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0 |foot=1}} ==Data values== === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |aliasid=bucket / 8 |id=362 |form=item |translationkey=item.bucketWater.name |foot=1}} == Advancements == {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}} ==History== {{History|java infdev}} {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|java alpha}} {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}} {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}} {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}} {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}} {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}} {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}} {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}} {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed. |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}} {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}} {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}} {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets. |Water buckets were simply called "Bucket".}} {{History||v0.7.4|Water buckets no longer stack to 64.}} {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s. |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]]. </gallery> ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Wassereimer]] [[ja:水入りバケツ]] [[pt:Balde de água]] [[th:ถังน้ำ]] [[uk:Відро води]] [[zh:水桶]]</li></ul> | The side textures of snow layers 1-7 are now aligned to the bottom of the block instead of the top. | ||||
1.8{{Extension DPL}}<ul><li>[[Lime Dye|Lime Dye]]<br/>{{Item | image = Lime_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material }} {{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material }} === Smelting === {{Smelting |head=1 |foot=1 |Sea Pickle |Lime Dye |0,2 }} === Trading === [[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lime Dye}} === Trading === Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |aliasid=dye / 10 |id=405 |form=item |translationkey=item.dye.lime.name |foot=1}} == Video == <div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}} {{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}} {{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}} {{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}} {{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]]. |Lime dye can now be used to craft lime wool.}} {{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s. |Lime dye can now be obtained from smelting [[sea pickle]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s. |Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|PS4}} {{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Světle zelené barvivo]] [[de:Hellgrüner Farbstoff]] [[es:Tinte verde lima]] [[fr:Teinture vert clair]] [[hu:Neonzöld festék]] [[ja:黄緑色の染料]] [[ko:연두색 염료]] [[nl:Lichtgroene kleurstof]] [[pl:Jasnozielony barwnik]] [[pt:Corante verde-limão]] [[ru:Лаймовый краситель]] [[zh:黄绿色染料]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}} {{Item | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s. == Obtaining == Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it. === Crafting === {{Crafting |head=1 |showname=0 |Netherite Scrap |Netherite Scrap |Netherite Scrap |Netherite Scrap |Gold Ingot |Gold Ingot |Gold Ingot |Gold Ingot |Output=Netherite Ingot |type=Material }} {{Crafting |Block of Netherite |Output=Netherite Ingot,9 |type=Material |foot=1 }} === Chest loot === {{LootChestItem|netherite-ingot}} == Usage == Netherite ingots are crafting materials used to make netherite tools, weapons, and armor. === Crafting ingredient === {{crafting usage}} === Smithing ingredient === Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved. {{Smithing |head=1 |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} {{Smithing |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot |Any Armor Trim Smithing Template |Diamond Chestplate |Netherite Ingot |Netherite Trim Diamond Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/> |tail=1 }} '''Trim color palette''' The following color palettes are shown on the designs on trimmed armor: * {{TrimPalette|netherite ingot}} * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot). === Repairing === Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Hoe}} === Beacons === A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |id=603 |form=item |foot=1}} === Advancements === {{load advancements|Serious dedication}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}} {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}} {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}} {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}} {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}} {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}} {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s. |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s. |Netherite ingots can now be used to craft [[lodestone]]s. |Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{EnvLink|Bastion Remnant}} * {{BlockLink|Block of Netherite}} * {{ItemLink|Netherite Scrap}} * {{BlockLink|Ancient Debris}} *{{BlockLink|Lodestone}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020 {{Items}} [[de:Netheritbarren]] [[es:Lingote de netherita]] [[fr:Lingot de Netherite]] [[it:Lingotto di netherite]] [[ja:ネザライトインゴット]] [[ko:네더라이트 주괴]] [[pl:Sztabka netherytu]] [[pt:Barra de netherita]] [[ru:Незеритовый слиток]] [[th:แท่งเนเธอไรต์]] [[uk:Незеритовий злиток]] [[zh:下界合金锭]] [[Category:Non-renewable resources]]</li></ul> | Pre-release | Snow biomes have been temporarily removed as Notch is currently trying to improve them. | |||
Dropped snow layer items no longer appear larger than normal blocks. | |||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}} {{Item | title = Beetroot | image = Beetroot.png | heals = {{hunger|1}} | renewable = Yes | stackable = Yes (64) }} A '''beetroot''' is a food and [[dye]] ingredient. == Obtaining == === Farming === Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant. These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. --> == Usage == === Food === A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot. === Crafting ingredient === {{crafting usage}} === Breeding === Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot. [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed. === Composting === Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1. === Trading === Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Beetroot |spritetype=item |nameid=beetroot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Beetroot |spritetype=item |nameid=beetroot |id=285 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}} {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}} {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}} {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}} {{History|pocket alpha}} {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}} {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}} {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}} {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]]. |Beetroot can now generate in [[village]]s as [[crop]]s.}} {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}} {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}} {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]]. File:Pigs following beetroot holder.png|Pigs following the [[player]]. File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == {{Reflist}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[cs:Červená řepa]] [[de:Rote Bete]] [[es:Remolacha]] [[fr:Betterave]] [[hu:Cékla]] [[it:Barbabietola]] [[ja:ビートルート]] [[ko:비트]] [[nl:Biet]] [[pl:Burak]] [[pt:Beterraba]] [[ru:Свёкла]] [[th:บีทรูท]] [[uk:Буряк]] [[zh:甜菜根]]</li></ul> | Beta 1.9 Prerelease | Snow biomes have been re-added. | |||
Snow now occurs in tundra biomes, as well as arctic biomes. | |||||
Added snow golems, which leave a trail of snow behind them, making snow easier to farm. | |||||
1.3.1{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item | title = Water Bucket | renewable = Yes | image = Water Bucket.png | stackable = No }} A '''water bucket''' is a [[bucket]] filled with [[water]]. == Obtaining == === Interacting === To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket. {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket. Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused. === Chest Loot === {{LootChestItem|water-bucket}} == Usage == {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed. === Dispensers === A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated. === Cauldrons === A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons. === Filling bucket with mobs === Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]]. === Transportation === {{main|Tutorials/Elevators#Water elevators}} Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing. Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When the bucket is placed |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16 |foot=1}} {{el|je}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0 |foot=1}} ==Data values== === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |aliasid=bucket / 8 |id=362 |form=item |translationkey=item.bucketWater.name |foot=1}} == Advancements == {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}} ==History== {{History|java infdev}} {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|java alpha}} {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}} {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}} {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}} {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}} {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}} {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}} {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}} {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed. |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}} {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}} {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}} {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets. |Water buckets were simply called "Bucket".}} {{History||v0.7.4|Water buckets no longer stack to 64.}} {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s. |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]]. </gallery> ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Wassereimer]] [[ja:水入りバケツ]] [[pt:Balde de água]] [[th:ถังน้ำ]] [[uk:Відро води]] [[zh:水桶]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item | image = Light Gray Dye.png | renewable = Yes | stackable = Yes (64) }} '''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Azure Bluet;Oxeye Daisy;White Tulip |Output=Light Gray Dye |type=Material }} {{Crafting |Black Dye |White Dye |White Dye |Output=Light Gray Dye,3 |type=Material |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively. }} {{Crafting |Gray Dye |White Dye |Output=Light Gray Dye,2 |type=Material |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]]. |foot=1 }} === Trading === [[Wandering trader]]s sell 3 light gray dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Light Gray Dye}} === Trading === Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Light Gray Dye |spritetype=item |nameid=light_gray_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Light Gray Dye |spritetype=item |nameid=light_gray_dye |aliasid=dye / 7 |id=402 |form=item |translationkey=item.dye.silver.name |foot=1}} == Video == <div style="text-align:center">{{yt|1w3j1SKcoww}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s. |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}} {{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}} {{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}} {{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}} {{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}} {{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}} {{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}} {{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}} {{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s. |Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}} {{History|PS4}} {{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' == Notes == {{fnlist}} {{Items}} [[Category:Dyes]] [[cs:Světle šedé barvivo]] [[de:Hellgrauer Farbstoff]] [[es:Tinte gris claro]] [[fr:Teinture gris clair]] [[hu:Világosszürke festék]] [[ja:薄灰色の染料]] [[ko:회백색 염료]] [[nl:Lichtgrijze kleurstof]] [[pl:Jasnoszary barwnik]] [[pt:Corante cinza-claro]] [[ru:Светло-серый краситель]] [[zh:淡灰色染料]] [[Category:Renewable resources]]</li></ul> | 12w21a | Snow has been made available in the creative inventory. | |||
1.5{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}} {{item | image = <gallery> Saddle (Pig).png | Pig Saddle (Horse).png | Horse Saddle (Strider).png | Strider </gallery> | invimage = Saddle | renewable = Yes | stackable = No }} A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]]. == Obtaining == === Chest loot === {{LootChestItem|saddle}} === Fishing === Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%. === Trading === Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''. === Mob loot === Any mob that the player equips with a saddle drops the saddle upon death. A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed. A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop. == Usage == [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]] While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob. Animals can also be equipped with saddles by a [[dispenser]]. Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers. == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Saddle equip.ogg |source=neutral |subtitle=Saddle equips |description=When a saddle is equipped to a camel |id=entity.camel.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=0.8 |distance=16}} {{Sound table |subtitle=MC-184399 |source=neutral |description=When a saddle is equipped to a strider |id=entity.strider.saddle |translationkey=- |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse |id=entity.horse.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a pig |id=entity.pig.saddle |translationkey=subtitles.entity.pig.saddle |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Saddle equip.ogg |source=neutral |description=When a saddle is equipped to a camel |id=mob.horse.leather |volume=1.0 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse |id=mob.horse.leather |volume=0.6 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a donkey |id=mob.horse.leather |volume=0.5 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |id=371 |form=item |foot=1}} == Achievements == {{load achievements|When Pigs Fly}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{needs render|type=old|isolated saddles in 1.13 dev|section=11}} {{History|java infdev}} {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles. |Saddles do not [[drops|drop]] from saddled [[pig]]s. |Saddles can be found in the new [[dungeon]] [[chest]]s.}} {{History|java}} {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}} {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s. |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}} {{History|||snap=12w37a|Pigs can now jump when being ridden.}} {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s. |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s. |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}} {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}} {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}} {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests. |The average yield of saddles in [[dungeon]] chests has been decreased. |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}} {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}} {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}} {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}} {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}} {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}} {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}} {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}} {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}} {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}} {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}} {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}} {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s. |Added [[ravager]]s, which [[drops|drop]] a saddle upon death. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s. |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests. |Saddles can now be found in savanna [[village]] house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}} {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A saddle is considered "armor" by the game, but the value of protection to the animal is zero. * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]]. * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle. == Gallery == <gallery> File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]). File:Horse saddle.png|A player riding a [[horse]]. File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s. File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]]. File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]]. </gallery> == See also == * [[Transportation]] == References == {{reflist}} {{items}} [[cs:Sedlo]] [[de:Sattel]] [[es:Montura]] [[fr:Selle]] [[hu:Nyereg]] [[it:Sella]] [[ja:鞍]] [[ko:안장]] [[nl:Zadel]] [[pl:Siodło]] [[pt:Sela]] [[ru:Седло]] [[zh:鞍]] [[Category:Renewable resources]] [[uk:Сідло]]</li><li>[[Head|Head]]<br/>{{Block | image = <gallery> Skeleton Skull.png | Skeleton Wither Skeleton Skull.png | Wither Skeleton Player Head.png | Player Zombie Head.png| Zombie Creeper Head.png | Creeper Dragon Head.png | Dragon Piglin Head.png | Piglin </gallery> | transparent = Yes | light = No | tool = any | renewable = * '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' * Yes * '''Dragon, Player:''' * No | stackable = Yes (64) | flammable = No | lavasusceptible = No | rarity = Uncommon }} A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]]. == Obtaining == === Breaking === A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken. {{breaking row|horizontal=1|Mob Head|sprite=Heads}} If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. When destroyed by an [[explosion]], the head ''always'' drops as an item. ===Natural generation=== Dragon heads generate on [[end ships]] found in [[End City|end cities]]. Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]]. === Mob loot === A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III. [[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref> ==Usage == ===Decoration=== Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1) === Wearing === {{See also|#Renders}} The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. ====Disguise==== Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. {{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]]. === Withers=== {{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}} [[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it. ===Dispensers=== A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. [[Dispenser]]s can also complete the construction of a wither. === Crafting ingredient=== {{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}} {{Crafting |ignoreusage=1 |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]] |Gunpowder |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1 }} ===Enchantments=== Mob heads can receive the following enchantments, but only through an [[anvil]]. {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Binding]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} === Note blocks === Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead. The block below the note block does not affect the mob sound it creates. ==Player skins== {{exclusive|java|section=1}} Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}. If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game. When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs). === Marc's Head Format=== [[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]] {{exclusive|Java|section=1}} [[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated. Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}. The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> <!-- DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted! In particular: * MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}} * MHF_Guardian is unofficial, see http://redd.it/3439u0 --> ;Mobs <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Alex}} MHF_Alex *{{InvSprite|MHF Blaze}} MHF_Blaze *{{InvSprite|MHF CaveSpider}} MHF_CaveSpider *{{InvSprite|MHF Chicken}} MHF_Chicken *{{InvSprite|MHF Cow}} MHF_Cow *{{InvSprite|MHF Creeper}} MHF_Creeper *{{InvSprite|MHF Enderman}} MHF_Enderman *{{InvSprite|MHF Ghast}} MHF_Ghast *{{InvSprite|MHF Golem}} MHF_Golem *{{InvSprite|MHF Herobrine}} MHF_Herobrine *{{InvSprite|MHF LavaSlime}} MHF_LavaSlime *{{InvSprite|MHF MushroomCow}} MHF_MushroomCow *{{InvSprite|MHF Ocelot}} MHF_Ocelot *{{InvSprite|MHF Pig}} MHF_Pig *{{InvSprite|MHF PigZombie}} MHF_PigZombie *{{InvSprite|MHF Sheep}} MHF_Sheep *{{InvSprite|MHF Skeleton}} MHF_Skeleton *{{InvSprite|MHF Slime}} MHF_Slime *{{InvSprite|MHF Spider}} MHF_Spider *{{InvSprite|MHF Squid}} MHF_Squid *{{InvSprite|MHF Steve}} MHF_Steve *{{InvSprite|MHF Villager}} MHF_Villager *{{InvSprite|MHF WSkeleton}} MHF_WSkeleton *{{InvSprite|MHF Zombie}} MHF_Zombie </div> ;Blocks <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Cactus}} MHF_Cactus *{{InvSprite|MHF Cake}} MHF_Cake *{{InvSprite|MHF Chest}} MHF_Chest *{{InvSprite|MHF CoconutB}} MHF_CoconutB *{{InvSprite|MHF CoconutG}} MHF_CoconutG *{{InvSprite|MHF Melon}} MHF_Melon *{{InvSprite|MHF OakLog}} MHF_OakLog *{{InvSprite|MHF Present1}} MHF_Present1 *{{InvSprite|MHF Present2}} MHF_Present2 *{{InvSprite|MHF Pumpkin}} MHF_Pumpkin *{{InvSprite|MHF TNT}} MHF_TNT *{{InvSprite|MHF TNT2}} MHF_TNT2 </div> ;Bonus <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF ArrowUp}} MHF_ArrowUp *{{InvSprite|MHF ArrowDown}} MHF_ArrowDown *{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft *{{InvSprite|MHF ArrowRight}} MHF_ArrowRight *{{InvSprite|MHF Exclamation}} MHF_Exclamation *{{InvSprite|MHF Question}} MHF_Question </div> ==Sounds== ===Generic=== {{Sound table/Block/Stone}} ===Unique=== {{Edition|Java}}: {{Sound table |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |subtitle=Zombie groans |source=record |description=When a zombie head is played using a note block |id=block.note_block.imitate.zombie |translationkey=subtitles.entity.zombie.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Skeleton idle1.ogg |sound2=Skeleton idle2.ogg |sound3=Skeleton idle3.ogg |subtitle=Skeleton rattles |source=record |description=When a skeleton skull is played using a note block |id=block.note_block.imitate.skeleton |translationkey=subtitles.entity.skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Creeper fuse.ogg |subtitle=Creeper hisses |source=record |description=When a creeper head is played using a note block |id=block.note_block.imitate.creeper |translationkey=subtitles.entity.creeper.primed |volume=3.0 |pitch=0.5 |distance=16}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |subtitle=Dragon roars |source=record |description=When an ender dragon head is played using a note block |id=block.note_block.imitate.ender_dragon |translationkey=subtitles.entity.ender_dragon.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wither skeleton idle1.ogg |sound2=Wither skeleton idle2.ogg |sound3=Wither skeleton idle3.ogg |subtitle=Wither Skeleton rattles |source=record |description=When a wither skeleton skull is played using a note block |id=block.note_block.imitate.wither_skeleton |translationkey=subtitles.entity.wither_skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Piglin idle1.ogg |sound2=Piglin idle2.ogg |sound3=Piglin idle3.ogg |sound4=Piglin idle4.ogg |sound5=Piglin idle5.ogg |subtitle=Piglin snorts |source=record |description=When a piglin head is played using a note block |id=block.note_block.imitate.piglin |translationkey=subtitles.entity.piglin.ambient |volume=1.98 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a carved pumpkin is equipped |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} <!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.--> {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |source=record |description=When a zombie head is played using a note block |id=note.zombie |pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref> |id=note.skeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Fuse.ogg |source=record |description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/> |id=note.creeper |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |source=record |description=When a dragon head is played using a note block |id=note.enderdragon |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Wither skeleton step1.ogg |sound2=Wither skeleton step2.ogg |sound3=Wither skeleton step3.ogg |sound4=Wither skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Piglin angry1.ogg |sound2=Piglin angry2.ogg |sound3=Piglin angry3.ogg |sound4=Piglin angry4.ogg |source=record |description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref> |id=note.piglin |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a carved pumpkin is equipped |id=armor.equip_generic |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Skeleton Skull |spritetype=block |nameid=skeleton_skull}} {{ID table |displayname=Wither Skeleton Skull |spritetype=block |nameid=wither_skeleton_skull}} {{ID table |displayname=Zombie Head |spritetype=block |nameid=zombie_head}} {{ID table |displayname=Player Head |spritetype=block |nameid=player_head}} {{ID table |displayname=Creeper Head |spritetype=block |nameid=creeper_head}} {{ID table |displayname=Dragon Head |spritetype=block |nameid=dragon_head}} {{ID table |displayname=Piglin Head |spritetype=block |nameid=piglin_head}} {{ID table |displayname=Skeleton Wall Skull |spritetype=block |nameid=skeleton_wall_skull |form=block}} {{ID table |displayname=Wither Skeleton Wall Skull |spritetype=block |nameid=wither_skeleton_wall_skull |form=block}} {{ID table |displayname=Zombie Wall Head |spritetype=block |nameid=zombie_wall_head |form=block}} {{ID table |displayname=Player Wall Head |spritetype=block |nameid=player_wall_head |form=block}} {{ID table |displayname=Creeper Wall Head |spritetype=block |nameid=creeper_wall_head |form=block}} {{ID table |displayname=Dragon Wall Head |spritetype=block |nameid=dragon_wall_head |form=block}} {{ID table |displayname=Piglin Wall Head |spritetype=block |nameid=piglin_wall_head |foot=1}} {{ID table |displayname=Block entity |spritename=heads |spritetype=block |nameid=skull |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Head |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=skulls |spritetype=block |nameid=skull |id=144 |form=block |itemform=item.skull |translationkey=-}} {{ID table |displayname=Item |spritename=skulls |spritetype=item |nameid=skull |id=516 |form=item |translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=heads |spritetype=block |nameid=Skull |foot=1}} ===Metadata=== {{see also|Data values}} {{IN|bedrock}}, mob heads use the following data values: {{/DV}} ===Item data=== {{el|java}}: {{main|Player.dat format}} Player heads use item NBT to save the owner. <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Player Heads}} </div> {{el|bedrock}}: :{{IN|bedrock}}, heads have no additional item tag. :See [[Bedrock Edition level format/Item format]]. ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A mob head has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. == Achievements== {{load achievements|Camouflage;The Beginning?}} ==Advancements== {{load advancements|Spooky Scary Skeleton;Withering Heights}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java}} {{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}} {{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}} {{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}} {{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures. |Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> |Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}} {{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}} {{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}} {{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}} {{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}} {{History|||snap=14w29a|Heads now display a cracking animation.}} {{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. |Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]]. |Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}} {{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} {{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}} {{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads. |Dragon heads are currently available only in [[creative]] mode. |[[Mob]] heads now appear larger in the [[inventory]].}} {{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}} {{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}} {{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}} {{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}} {{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} {{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. |<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15. |<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}} {{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}} <!-- {{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}} RE-ADD WHEN THE WORDING IS BETTER --> {{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} {{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}} {{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. |Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s. |Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}} {{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}} {{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}} {{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}} {{History|console}} {{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. |Wither skeleton skulls currently do not have a use.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s. |Wither skeleton skulls can now be used to build the [[wither]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}} {{History|new 3ds}} {{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}} {{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}} {{History|foot}} ===Skull "item"=== {{:Technical blocks/Skull}} ==Issues== {{issue list}} == Trivia== * Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names. *{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]]. *The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head. ==Gallery== ===Renders=== <gallery> Steve wearing Skeleton Skull.png| Steve wearing Wither Skeleton Skull.png| Steve wearing Creeper Head.png| Steve wearing Zombie Head.png| Steve wearing Dragon Head.png| Alex wearing Skeleton Skull.png| Alex wearing Wither Skeleton Skull.png| Alex wearing Creeper Head.png| Alex wearing Zombie Head.png| Alex wearing Dragon Head.png| Dragon Head.gif|An animation of the dragon head when redstone power is supplied. </gallery> ===Screenshots=== <gallery> All The Heads.png|All of the heads. Headsrotation.png|Heads oriented in different directions. HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts. Playerheads.png|A picture of player heads, including some Mojang characters. EndShipBow.png|A dragon head found at the bow of an end ship. </gallery> ====Development==== <gallery> 1st image Mob Head.png|First screenshot released of heads. Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]]. PauseUnpause's Head 1.png|First image of held heads rendering as blocks. PauseUnpause's Head 2.png|Second image of held heads rendering as blocks. Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition. 1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]]. 1.16 Dev failed head holding 2.jpg|Second attempt. </gallery> ===In other media=== <gallery> Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block. Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block. File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref> </gallery> ==References== {{reflist}} {{blocks|Utility}} {{items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Hlava]] [[de:Kopf]] [[es:Cabeza]] [[fr:Tête]] [[hu:Mob fejek]] [[it:Testa di creatura]] [[ja:Mobの頭]] [[ko:몹 머리]] [[nl:Wezenhoofd]] [[pl:Głowa]] [[pt:Cabeça de criatura]] [[ru:Голова]] [[uk:Голова]] [[zh:生物头颅]]</li></ul></nowiki> | 13w05a | Snow can now be crafted and is obtainable in Survival mode. | |||
Stacked snow layers now have correct collisions, and can be placed. | |||||
? | Single snow layers now have collision. Walking on top of them is equivalent to walking atop a full block below them. | ||||
? | Single snow layers no longer have collision. | ||||
1.8{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}} {{For}} {{Block |image=Kelp.gif |invimage=Kelp |transparent=Yes |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No |light=No |hardness=0}} '''Kelp''' is an underwater plant that generates in most [[ocean]]s. == Obtaining == === Natural generation === Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp. === Breaking === Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]]. === Trading === Kelp can be bought from [[wandering trader]]s for 3 emeralds. == Usage == Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water. When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation. Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]). === Cooking ingredient === {{smelting | showname = 1 | Kelp | Dried Kelp | 0.1 }} === Composting === Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1. === Growth mechanics === Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first. Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use. Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface. Each time it receives a [[random tick]], kelp has a 14% chance of growing. If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}} === Farming === {{Main|Tutorials/Kelp farming}} Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water. == Sounds == === Generic === {{Sound table/Block/Wet grass}} === Unique === {{edition|java}}: {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Kelp |spritetype=block |nameid=kelp}} {{ID table |displayname=Kelp Plant |spritetype=block |nameid=kelp_plant |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Kelp |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=kelp |spritetype=item |nameid=kelp |id=382 |form=item}} {{ID table |displayname=Block |spritename=kelp |spritetype=block |nameid=kelp |id=393 |form=block |itemform=item.kelp |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}} {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}} {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}} {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward. |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}} {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}} {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}} {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}} {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}} {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}} {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}} {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}} {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}} {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]]. ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''. == Gallery == <gallery heights="60"> SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome. Kelp on shoreline.png|Naturally generated kelp near the shore. Ocean life.png|An ocean with kelp visible in the far distance. Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b. Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]). Coral reef at night.png|Kelp within a [[coral reef]]. Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it. Kelp in ocean.jpg|Multiple kelps. Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit. ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Seetang]] [[es:Alga]] [[fr:Algue]] [[ja:コンブ]] [[ko:켈프]] [[pl:Wodorosty]] [[pt:Alga]] [[ru:Ламинария]] [[th:สาหร่ายทะเล]] [[zh:海带]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}} {{Item | image = Enchanted Book.gif |imagesize=160px | stackable = No | renewable = '''Swift Sneak''': No<br>'''All others''': Yes | rarity = Uncommon }} An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]]. == Obtaining == === Chest loot === ==== Level-30 books ==== {{LootChestItem|enchanted-book}} ==== Random enchantment books ==== {{LootChestItem|enchanted-book-rnd}} ==== Soul Speed books ==== {{LootChestItem|enchanted-book-rnd-soul-speed}} ==== Swift Sneak books ==== {{LootChestItem|enchanted-book-rnd-swift-sneak}} ===Fishing=== Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced. === Trading === {{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined. {{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]]. {| class="fandom-table" |+Cost of Enchanted Books based on their level !Level !Lowest Price !Highest Price |- |I (1) |5 |19 |- |II (2) |8 |32 |- |III (3) |11 |45 |- |IV (4) |14 |58 |- |V (5) |17 |71 (capped at 64) |} They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices. ===Drops === Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}} ===Enchanting=== [[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]] [[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]] Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table. === Bartering === Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]]. == Usage == {{see also|Anvil mechanics}} In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite. To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons. When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}} === Available items === {{See also|Enchantments}} Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted): <!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. --> {| class="wikitable" style="text-align: center;" data-description="Secondary enchantments" |- !Enchantment !Items not enchantable<br>at an enchanting table !Note |- |[[Efficiency]] |{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}} |Increases mining speed |- |[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}} |Inflicts damage on attacker |- |[[Unbreaking]] |{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br> {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br> {{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}} |Increasing durability on enchanted tools/armors |- |[[Frost Walker]] |{{simpleGrid|Netherite Boots}} |Creates walkable ice layer over water |- |[[Mending]] |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br> {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br> {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}} |Uses XP Orbs to repair damaged tools/weapons/armors |- |[[Curse of Binding]] |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}} |Prevents removal of cursed item |- |[[Curse of Vanishing]] |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br> {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br> {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}} |Cursed item is destroyed upon death |- |[[Soul Speed]] |{{simpleGrid|Netherite Boots}} |The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]]. |- |[[Swift Sneak]] |{{simpleGrid|Netherite Leggings}} |The wearer's sneaking speed is increased. |} === Creative mode === The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments. Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode. If a block is enchanted, it loses the enchantment upon being placed in the world. === Disenchanting === Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Chiseled bookshelf insert enchanted1.ogg |sound2=Chiseled bookshelf insert enchanted2.ogg |sound3=Chiseled bookshelf insert enchanted3.ogg |sound4=Chiseled bookshelf insert enchanted4.ogg |subtitle=Enchanted Book placed |source=block |description=When an enchanted book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert.enchanted |translationkey=subtitles.chiseled_bookshelf.insert_enchanted |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup enchanted1.ogg |sound2=Chiseled bookshelf pickup enchanted2.ogg |sound3=Chiseled bookshelf pickup enchanted3.ogg |subtitle=Enchanted Book taken |source=block |description=When an enchanted book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup.enchanted |translationkey=subtitles.chiseled_bookshelf.take_enchanted |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Chiseled bookshelf insert enchanted1.ogg |sound2=Chiseled bookshelf insert enchanted2.ogg |sound3=Chiseled bookshelf insert enchanted3.ogg |sound4=Chiseled bookshelf insert enchanted4.ogg |source=block |description=When an enchanted book is placed in a chiseled bookshelf |id=insert_enchanted.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup enchanted1.ogg |sound2=Chiseled bookshelf pickup enchanted2.ogg |sound3=Chiseled bookshelf pickup enchanted3.ogg |source=block |description=When an enchanted book is removed from a chiseled bookshelf |id=pickup_enchanted.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Enchanted Book |spritetype=item |nameid=enchanted_book |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Enchanted Book |spritetype=item |nameid=enchanted_book |id=521 |itemtags=minecraft:bookshelf_books</code> |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items. ''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> *{{nbt|compound|tag}}: The tag tag. **{{nbt|list|StoredEnchantments}}: The list of enchantments on this book. ***{{nbt|compound}} An enchantment ****{{nbt|string|id}}: The enchantment name ID ****{{nbt|short|lvl}}: The enchantment level </div> {{el|bedrock}}: :See [[Bedrock Edition level format/Item format]]. ==Advancements== {{load advancements|Enchanter}} ==History== {{History|java}} {{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}} {{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}} {{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |The enchantments of enchanted books can be applied to any [[item]].}} {{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref> |Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details. |Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}} {{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}} {{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}} {{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}} {{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}} {{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}} {{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}} {{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]]. |Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}} {{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}} {{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}} {{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments. |Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]]. |Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}} {{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}} {{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}} {{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}} {{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}} {{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests. |Enchanted books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}} {{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}} {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s. |Enchanted books [[Mending]] and [[Frost Walker]] added.}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}} {{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed. |Enchanted books can now be found in [[pillager outpost]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books. |[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s. |Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |Only the maximum level of each enchanted book can be obtained within the Creative inventory.}} {{History|PS4}} {{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}} {{History|foot}} == Issues == {{Issue list}} ==Trivia== *When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted. *A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]]. ==Gallery== <gallery> File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone. File:DungeonBook.png|An enchanted book found in a dungeon chest. File:Enchanted_Book.gif|An animation of an enchanted book. </gallery> ==References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[de:Verzaubertes Buch]] [[es:Libro encantado]] [[fr:Livre enchanté]] [[hu:Varázskönyv]] [[ja:エンチャントの本]] [[ko:마법이 부여된 책]] [[nl:Betoverd boek]] [[pl:Zaklęta książka]] [[pt:Livro encantado]] [[ru:Зачарованная книга]] [[th:หนังสือร่ายมนตร์]] [[uk:Зачарована книга]] [[zh:附魔书]]</li></ul> | 14w28b | The number of snowballs dropped from snow has been increased from 1-8 to 2-9, depending on thickness. | |||
1.13{{Extension DPL}}<ul><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}} {{Item | image = <gallery> Lingering Water Bottle.png | Water Bottle Uncraftable Lingering Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br> All others: Yes | stackable = No }} '''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]] }} == Usage == === Creating area effect clouds === Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds. For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. Lingering potions can also be thrown out of [[dispenser]]s like splash potions. === Lingering water bottle === Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud. ==== Mud ==== Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Crafting ingredient === {{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}} === Filling cauldrons === {{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable lingering potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Lingering Potion|link=none}} ! Uncraftable Lingering Potion |} == Custom effects == {{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Lingering potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a lingering potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a lingering potion is thrown by a player |id=entity.lingering_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a lingering potion is dispensed by a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |form=item |translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |id=562 |form=item |translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Thrown potion === {{Entity | title = Thrown lingering potion | networkid = '''[[JE]]''': 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Lingering Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Lingering Potion |spritetype=entity |nameid=lingering_potion |id=101 |foot=1}} ==== Entity Data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Lingering potions when thrown have entity data that define various properties of the entity. {{:Splash Potion/ED}} === Area Effect Cloud === {{Entity | title = Area Effect Cloud | image = Area Effect Cloud.png |imagesize=290px }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |id=95 |foot=1}} ==== Entity data ==== {{see also|Chunk format}} The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity. {{/ED}} ==Advancements== {{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}} == History == {{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}} {{History|java}} {{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions. |[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}} {{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}} {{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}} {{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from lingering potions.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). == Gallery == <gallery> Lingering Water Bottle.png|Water Bottle Lingering Potion of Night Vision.png|Night Vision Lingering Potion of Invisibility.png|Invisibility Lingering Potion of Leaping.png|Leaping Lingering Potion of Fire Resistance.png|Fire Resistance Lingering Potion of Swiftness.png|Swiftness Lingering Potion of Slowness.png|Slowness Lingering Potion of the Turtle Master.png|Turtle Master Lingering Potion of Water Breathing.png|Water Breathing Lingering Potion of Healing.png|Healing Lingering Potion of Harming.png|Harming Lingering Potion of Poison.png|Poison Lingering Potion of Regeneration.png|Regeneration Lingering Potion of Strength.png|Strength Lingering Potion of Weakness.png|Weakness Lingering Potion of Slow Falling.png|Slow Falling Lingering Potion of Luck.png|Luck Lingering Potion of Decay.png|Decay Uncraftable Lingering Potion.png|Uncraftable </gallery> === Screenshots === <gallery> Transparent Area Effect Cloud Image.png|Just area affect cloud particles </gallery> == See also == * {{ItemLink|Glass Bottle}} * {{ItemLink|Potion}} * {{ItemLink|Splash Potion}} {{Items}} {{Entities}} [[Category:Combat]] [[de:Verweiltrank]] [[fr:Potion persistante]] [[ko:잔류형 물약]] [[ja:残留ポーション]] [[pl:Trwałe miotane mikstury]] [[pt:Poção prolongada]] [[ru:Оседающие зелья]] [[uk:Осідаючі зілля]] [[zh:滞留药水]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}} {{Block | image = <gallery> Pitcher Crop Age 0 JE1.png| Age 0 Pitcher Crop Age 1 JE1.png| Age 1 Pitcher Crop Age 2 JE1.png| Age 2 Pitcher Crop Age 3 JE1.png| Age 3 Pitcher Crop Age 4 JE1.png| Age 4 </gallery> | image2 = Pitcher Pod.png | transparent = Yes | light = Yes | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common | flammable = No | lavasusceptible = No }} A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s. == Obtaining == [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. Sniffers can only dig for pitcher pods in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Pitcher Crop === {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}} Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. === Taming === Pitcher pods can be used to tame [[parrot]]s. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |id=-574 |form=block |translationkey=-}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |id=297 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past}} == History == {{History|java}} {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}} {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} {{History|bedrock}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}} {{history|foot}} == Notelist == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:kannenpflanzentrieb]] [[es:Vaina de planta odre]] [[ja:ウツボカズラのさや]] [[pt:Muda de planta-jarro]]</li></ul> | 17w47a | The ID of snow has been changed from snow_layer to snow .
| |||
Prior to The Flattening, this block's numeral ID was 78. | |||||
Layer 1 snow now has empty collision instead of solid collision of height 0, allowing entities to once again pass through it. | |||||
17w48a | Snow now drops itself when mined with a Silk Touch shovel.[13] | ||||
? | Mining 8 layers of snow with a Silk Touch shovel now drops a snow block.[1] | ||||
1.14{{Extension DPL}}<ul><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}} {{Item | image = Slimeball.png | renewable = Yes | stackable = Yes (64) }} A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s. == Obtaining == === Mob loot === ==== Slimes ==== {{see also|Tutorials/Slime farming}} If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III. ==== Pandas ==== Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing. === Crafting === {{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous }} === Trading === [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s. == Usage == === Crafting ingredient === {{crafting usage}} === Breeding === Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball. ==Video== {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}} {{yt|J6oR3fdbbjY}} == Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |id=388 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}} {{History|java beta}} {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}} {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}} {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}} {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}} {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}} {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]]. |Slimeballs can now be obtained by killing [[slime]]s. |Slimeballs are now used to craft [[magma cream]].}} {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}} {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}} {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History|foot}} ==Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Sliz]] [[de:Schleimball]] [[es:Bola de slime]] [[fr:Boule de Slime]] [[hu:Nyálkagolyó]] [[it:Palla di slime]] [[ja:スライムボール]] [[ko:슬라임볼]] [[nl:Slijmbal]] [[pl:Kula szlamu]] [[pt:Bola de slime]] [[ru:Слизь]] [[th:ลูกเมือก]] [[uk:Слизова кулька]] [[zh:黏液球]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}} {{Item | image = Lead.png | stackable = Yes (64) | renewable = Yes }} '''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s. == Obtaining == === Chest loot === {{LootChestItem|lead}} === Crafting === {{Crafting |A1= String |B1= String |A2= String |B2= Slimeball |C3= String |Output= Lead,2 |type= Tool }} === Mob loot === [[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position. == Usage == === Crafting ingredient === {{crafting usage}} === Leashing mobs === [[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]] [[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]] {{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. It is possible to leash the following mobs and other entities: {{columns-list|colwidth=20em| * {{EntityLink|Allay}} * {{EntityLink|Axolotl}} * {{EntityLink|Bee}} * {{EntityLink|Boat}}{{only|bedrock}} * {{EntityLink|Camel}} * {{EntityLink|Cat}} * {{EntityLink|Chicken}} * {{EntityLink|Chicken Jockey}} (only the mount) * {{EntityLink|Cow}} * {{EntityLink|Dolphin}} * {{EntityLink|Donkey}} * {{EntityLink|Fox}} * {{EntityLink|Frog}} * {{EntityLink|Glow Squid}} * {{EntityLink|Goat}} * {{EntityLink|Hoglin}} * {{EntityLink|Horse}} * {{EntityLink|Iron Golem}} * {{EntityLink|Llama}} * {{EntityLink|Mooshroom}} * {{EntityLink|Mule}} * {{EntityLink|Ocelot}} * {{EntityLink|Parrot}} * {{EntityLink|Pig}} * {{EntityLink|Polar Bear}} * {{EntityLink|Rabbit}} * {{EntityLink|Sheep}} * {{EntityLink|Skeleton Horse}} * {{EntityLink|Skeleton Horseman}} (only the mount) * {{EntityLink|Sniffer}} * {{EntityLink|Snow Golem}} * {{EntityLink|Squid}} * {{EntityLink|Strider}} * {{EntityLink|Trader Llama}} * {{EntityLink|Wolf}} * {{EntityLink|Zoglin}} * {{EntityLink|Zombie Horse}}}} Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post. A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies. A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks. When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended. Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break. [[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry. A lead attached to a hoglin breaks if it becomes a [[zoglin]]. A lead does not prevent mobs from despawning if they normally would despawn. When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground. If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension. A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed. If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around. == Sounds == {{Edition|Java}}: {{Sound table |sound=Lead Knot break1.ogg |sound2=Lead Knot break2.ogg |sound3=Lead Knot break3.ogg |subtitle=Leash Knot breaks |source=neutral |description=When a leash knot is destroyed |id=entity.leash_knot.break |translationkey=subtitles.entity.leashknot.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Lead Knot place1.ogg |sound2=Lead Knot place2.ogg |sound3=Lead Knot place3.ogg |subtitle=Leash Knot tied |source=neutral |description=When a leash knot is placed on a fence |id=entity.leash_knot.place |translationkey=subtitles.entity.leashknot.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Lead Knot break1.ogg |sound2=Lead Knot break2.ogg |sound3=Lead Knot break3.ogg |source=neutral |description=When a leash knot is broken by {{ctrl|interacting}} with it |id=leashknot.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Lead Knot place1.ogg |sound2=Lead Knot place2.ogg |sound3=Lead Knot place3.ogg |source=neutral |description=When a leash knot is placed on a fence or wall |id=leashknot.place |volume=1.0 |pitch=1.0 |foot=1}} == Leash Knot == '''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed. {{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}} === Data values === ==== ID ==== {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |displayname=Leash Knot |spritetype=entity |nameid=leash_knot |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leash Knot |spritetype=entity |nameid=leash_knot |id=88 |foot=1}} ==== Entity data ==== Leash knots have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lead |spritetype=item |nameid=lead |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lead |spritetype=item |nameid=lead |id=547 |form=item |foot=1}} == Achievements == {{load achievements|So I Got That Going for Me}} == Advancements == {{load advancements|When the Squad Hops into Town}} == History == {{missing information|The history of a lot of mobs be leashed}} {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. |Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}} {{History|||snap=13w16b|Leads have been given a tooltip.}} {{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}} {{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}} {{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}} {{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}} {{History||1.15|snap=?|[[Bee]]s can now be leashed.}} {{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}} {{History|||snap=?|[[Hoglin]]s can now be leashed.}} {{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}} {{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}} {{History|||snap=?|[[Axolotl]]s can now be leashed.}} {{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=?|[[Frog]]s can now be leashed.}} {{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}} {{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}} {{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics". |The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>. |Leads can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s. |Leads can now be used on [[boat]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed. |[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}} {{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}} {{History|Ps4}} {{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History|foot}} == Issues == {{issue list|Lead|Leash}} == Trivia == [[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]] * The lead is named as "leash" in the texture file. * If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached. * {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle. == Gallery == <gallery> Multiple_Leash.png|Many animals can be tied to one fence post. HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post. ThreeTiedSheep.png|Three sheep tied to the same fence. More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules. Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts. YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo. Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode. Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022 {{items}} {{entities}} [[Category:Tools]] [[de:Leine]] [[es:Rienda]] [[fr:Laisse]] [[hu:Lasszó]] [[it:Guinzaglio]] [[ja:リード]] [[ko:끈]] [[nl:Leidtouw]] [[pl:Smycz]] [[pt:Laço]] [[ru:Поводок]] [[th:เชือกจูง]] [[zh:拴绳]] [[Category:Renewable resources]]</li></ul> | 18w43a | The texture of snow has been changed. | |||
18w49a | Snow now generate in the updated snowy tundra villages. | ||||
19w03c | Seven layer high snow now uses correct cullface arguments. | ||||
1.19{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}} {{Item | image = Knowledge Book.png | renewable = No | stackable = No | rarity = Epic }} A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}. == Obtaining == Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands. For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}. == Usage == Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory. Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first. == Sounds == {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a knowledge book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a knowledge book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Knowledge Book |spritetype=item |nameid=knowledge_book |form=item |foot=1}} === Item data === Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain. ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> * {{nbt|compound}} Entity data ** {{nbt|compound|Item}}: The item *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. **** {{nbt|list|Recipes}}: The list of recipes this book contains. ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code> </div> == History == {{History|java}} {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}} {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}} {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}} {{History|Foot}} == Issues == {{Issue list}} == See also == * [[Book]] * [[Enchanted Book]] * {{cmd|recipe}} command {{Items}} [[Category:Non-renewable resources]] [[de:Buch des Wissens]] [[es:Enciclopedia]] [[fr:Livre des connaissances]] [[ja:知恵の本]] [[ko:지식의 책]] [[lzh:天工開物]] [[pl:Księga wiedzy]] [[pt:Enciclopédia]] [[ru:Книга знаний]] [[zh:知识之书]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item | title = Smarter Watch | image = Smarter Watch.png | renewable = No | stackable = Yes (64) }} The '''Smarter Watch''' was a joke offhand [[item]]. == Usage == Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds. The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}} == Sounds == {{Sound table |sound=Tick1.ogg |sound2=Tick2.ogg |subtitle=''None'' |source=player |description=When a notification is displayed |id=item.smarter_watch.notice |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Smarter Watch |spritetype=item |nameid=smarter_watch |id=502 |form=item |translationkey=item.smarterWatch.name |foot=1}} == History == {{History|java}} {{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}} {{History|foot}} == Issues == Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Relógio inteligente]]</li></ul> | 22w13a | Snow now generate as part of ancient cities. | |||
1.19.3{{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}} {{ItemEntity | group = Item Frame | 1-1 = Item Frame.png | 1-2 = Item Frame (item).png | group2 = Glow Item Frame | 2-1 = Glow Item Frame.png | 2-2 = Glow Item Frame (item).png | extratext = [[#Renders|View all renders]] | renewable = Yes | stackable = Yes (64) | drops = {{ItemLink|Item Frame}} (1)<br> or {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains. }} An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it. A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark. == Obtaining == === Breaking === {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall. Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}} === Natural generation === An item frame containing a pair of [[elytra]] generates in each [[end ship]]. [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]] === Crafting === {{Crafting |head=1 |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Leather |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Item Frame |type= Decoration block }} {{Crafting |foot=1 |Glow Ink Sac |Item Frame |Output= Glow Item Frame |type= Decoration block }} === Trading === Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s. == Usage == === Item display === [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]] Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}} Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs. {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame. Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}} === Rotation === The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}} === Glow item frames === [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]] When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]]. == Sounds == Item frames and glow item frames share the same sounds. === Generic === {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.--> {{Sound table/Block/Item frame/BE}} === Unique === {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |subtitle=Item Frame fills |source=neutral |description=When an item is placed in an item frame |id=entity.item_frame.add_item |translationkey=subtitles.entity.item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame fills |source=neutral |description=When an item is placed in a glow item frame |id=entity.glow_item_frame.add_item |translationkey=subtitles.entity.glow_item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref> |source=neutral |description=When an item frame is broken or pops off |id=entity.item_frame.break |translationkey=subtitles.entity.item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/> |source=neutral |description=When a glow item frame is broken or pops off |id=entity.glow_item_frame.break |translationkey=subtitles.entity.glow_item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame place1.ogg |sound2=Item Frame place2.ogg |sound3=Item Frame place3.ogg |sound4=Item Frame place4.ogg |subtitle=Item Frame placed |source=neutral |description=When an item frame is placed |id=entity.item_frame.place |translationkey=subtitles.entity.item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame placed |source=neutral |description=When a glow item frame is placed |id=entity.glow_item_frame.place |translationkey=subtitles.entity.glow_item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |subtitle=Item Frame empties |source=neutral |description=When an item is removed from an item frame |id=entity.item_frame.remove_item |translationkey=subtitles.entity.item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame empties |source=neutral |description=When an item is removed from a glow item frame |id=entity.glow_item_frame.remove_item |translationkey=subtitles.entity.glow_item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |subtitle=Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.item_frame.rotate_item |translationkey=subtitles.entity.item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.glow_item_frame.rotate_item |translationkey=subtitles.entity.glow_item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When an item is placed in an item frame |id=block.itemframe.add_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |source=block |description=When an item is removed from an item frame |id=block.itemframe.remove_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |source=block |description=When an item is rotated in an item frame |id=block.itemframe.rotate_item |volume=1.0 |pitch=1.0 |foot=1}} == Achievements == {{load achievements|Map room}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Item Frame |spritetype=item |nameid=item_frame |form=item}} {{ID table |displayname=Glow Item Frame |spritetype=item |nameid=glow_item_frame |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Item Frame |spritetype=entity |nameid=item_frame}} {{ID table |displayname=Glow Item Frame |spritetype=entity |nameid=glow_item_frame |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item Frame |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=item-frame |spritetype=item |nameid=frame |id=513 |form=item}} {{ID table |displayname=Block |spritename=item-frame |spritetype=block |nameid=frame |id=199 |form=block |translationkey=- |itemform=item.frame}} {{ID table |displayname=Item |spritename=glow-item-frame |spritetype=item |nameid=glow_frame |id=623 |form=item}} {{ID table |displayname=Block |spritename=glow-item-frame |spritetype=block |nameid=glow_frame |form=block |id=594 |itemform=item.glow_frame |translationkey=- |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=item-frame |spritetype=block |nameid=ItemFrame}} {{ID table |displayname=Block entity |spritename=glow-item-frame |spritetype=block |nameid=GlowItemFrame |foot=1}} === Block states=== {{see also|Block states}} {{/BS}}<br /> ===Item data=== {{el|java}}:{{main|Player.dat format}}<div class="treeview"> *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. </div> ===Entity data=== {{main|Entity format}} {{IN|java}}, item frames have entity data that define various properties of the entity. {{/ED}} ===Block data=== {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Video== <div style="text-align:center">{{yt|rJLj95DBb-w}}</div> ==History== {{History|java}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}} {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}} {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}} {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}} {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}} {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}} {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}} {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}} {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}} {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}} {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}} {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}} {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}} {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}} {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}} {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}} {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}} {{History|||snap=19w39a|Item frames are now colored correctly.}} {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}} {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}} {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}} {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}} {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames. |Has the default item frame block texture.}} {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}} {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}} {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}} {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition. |Now produces [[redstone]] signals.}} {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames. |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}} {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History|foot}} == Issues== {{issue list}} == Trivia== *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref> *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture. *Item frame is the '''only''' placeable item that can interfere with other non-full block entities. *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself. == Gallery == === Renders === <gallery> Item Frame.png | Item Frame Item Frame (map).png | Map Item Frame Glow Item Frame.png | Glow Item Frame Glow Item Frame (map).png | Map Glow Item Frame Item Frame with Item.png | With item Item Frame with rotated Item.png | With rotated item Item Frame with Block.png | With block Item Frame with rotated Block.png | With rotated block </gallery> === Screenshots === <gallery> Slab Frame.png|An item frame on the side of a slab. ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} Item Frames Woodbase.png|The frame itself uses the texture of birch planks. Item Frame rotation.gif|The rotation of an item in an item frame. Front-back-itemframe.png|The front and back of an item frame are the same. Big skills right there.png|A glow item frame inside a glow item frame. Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone. 11 Framed.png|[[11]] in an item frame. </gallery> === Development images === <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. Item frame2.png|Dinnerbone's first screenshot showing armor and weapons. Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords. Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock. Item frame1.png|Jeb's screenshot of the item frame. FlowerPot.png|Snapshot showing plant pots and item frames. Item frame5.png|Snapshot image of an ender pearl in an item frame. SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag. Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''. </gallery> == See also == *{{ItemLink|Painting}} == References == {{Reflist}} {{Blocks|Utility}} {{items}} {{entities}} [[Category:Block entities]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[cs:Rámeček]] [[de:Rahmen]] [[es:Marco]] [[fr:Cadre]] [[hu:Eszköz keret]] [[it:Cornice]] [[ja:額縁]] [[ko:아이템 액자]] [[nl:Voorwerplijst]] [[pl:Ramka na przedmiot]] [[pt:Moldura]] [[ru:Рамка]] [[th:กรอบโชว์สิ่งของ]] [[zh:物品展示框]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}} {{Block | image = <gallery> Pitcher Crop Age 0 JE1.png| Age 0 Pitcher Crop Age 1 JE1.png| Age 1 Pitcher Crop Age 2 JE1.png| Age 2 Pitcher Crop Age 3 JE1.png| Age 3 Pitcher Crop Age 4 JE1.png| Age 4 </gallery> | image2 = Pitcher Pod.png | transparent = Yes | light = Yes | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common | flammable = No | lavasusceptible = No }} A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s. == Obtaining == [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. Sniffers can only dig for pitcher pods in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Pitcher Crop === {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}} Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. === Taming === Pitcher pods can be used to tame [[parrot]]s. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |id=-574 |form=block |translationkey=-}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |id=297 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past}} == History == {{History|java}} {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}} {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} {{History|bedrock}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}} {{history|foot}} == Notelist == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:kannenpflanzentrieb]] [[es:Vaina de planta odre]] [[ja:ウツボカズラのさや]] [[pt:Muda de planta-jarro]]</li></ul> | 22w44a | Added the game rule snowAccumulationHeight . | |||
1.20.2{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity |renewable=No |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |image=Minecart with Command Block.gif |image2=Minecart with Command Block BE.gif |invimage1=Minecart with Command Block |networkid=10 |drops={{drop|Item|Minecart|1}} |health={{hp|6}} |rarity=Epic }} A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]]. == Obtaining == The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost. == Usage == {{main|Command Block}} The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result. == Sounds == {{Edition|Java}}:<br> Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with command block is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with command block is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=entity |nameid=command_block_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |id=563 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritename=minecart-with-repeating-command-block |spritetype=entity |nameid=command_block_minecart |id=100 |foot=1}} === Entity data === Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History|java}} {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}} {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}} {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}} {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}} {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}} {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}} {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|pocket}} {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}} {{History|console}} {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]]. File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]]. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[de:Befehlsblocklore]] [[fr:Wagonnet à bloc de commande]] [[it:Carrello da miniera]] [[ja:コマンドブロック付きのトロッコ]] [[nl:Mijnkar met opdrachtblok]] [[pl:Wagonik z blokiem poleceń]] [[pt:Carrinho de mina com bloco de comando]] [[ru:Вагонетка с командным блоком]] [[uk:Вагонетка з командним блоком]] [[zh:命令方块矿车]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item | image = Magenta Dye.png | renewable = Yes | stackable = Yes (64) }} '''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]]. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |showname=0 |Allium |Output=Magenta Dye |type=Material }} {{Crafting |Lilac |Output=Magenta Dye,2 |type=Material }} {{Crafting |Purple Dye |Pink Dye |Output=Magenta Dye,2 |type=Material }} {{Crafting |Blue Dye |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material }} {{Crafting |Lapis Lazuli |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material |description={{only|bedrock|education}} }} {{Crafting |Blue Dye |Red Dye |Red Dye |White Dye |Output=Magenta Dye,4 |type=Material }} {{Crafting |Lapis Lazuli;Lapis Lazuli;Blue Dye |Red Dye;Red Dye;Red Dye |Red Dye;Red Dye;Red Dye |Bone Meal;White Dye;Bone Meal |Output=Magenta Dye,4 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 magenta dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Magenta Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magenta Dye |spritetype=item |nameid=magenta_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magenta Dye |spritetype=item |nameid=magenta_dye |aliasid=dye / 13 |id=408 |form=item |translationkey=item.dye.magenta.name |foot=1}} == Video == {{yt|IkaIFDQJNUU}} == History == {{History|java beta}} {{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}} {{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]]. |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}} {{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}} {{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}} {{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]]. |Magenta dye can now be used to craft magenta wool.}} {{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}} {{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}} {{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s. |Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s. |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|PS4}} {{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Purpurové barvivo]] [[de:Magenta Farbstoff]] [[es:Tinte magenta]] [[fr:Teinture magenta]] [[hu:Bíborvörös festék]] [[ja:赤紫色の染料]] [[ko:자홍색 염료]] [[nl:Magenta kleurstof]] [[pl:Karmazynowy barwnik]] [[pt:Corante magenta]] [[ru:Сиреневый краситель]] [[zh:品红色染料]] [[Category:Renewable resources]]</li></ul> | 23w31a | The rate of snow accumulation is now affected by the game rule randomTickSpeed . | |||
Pocket Edition Alpha | |||||
Pre-release{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}} {{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}} {{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}} {{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}} {{distinguish|Disk}} {{Item | image = Music Disc 13.png | extratext = View [[#Gallery|all renders]] | renewable = * '''Pigstep, otherside, 5, Relic''': No * '''All others''': Yes | stackable = No | rarity = Rare }} '''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es. ==Obtaining== ===Crafting=== Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]]. {{Crafting |A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5 |A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5 |A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5 |Output=Music Disc 5 |type=Aesthetic }} === Chest loot=== {{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}} ===Archaeology=== {{LootChestItem|disc-relic}} ===Mob loot=== When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic. Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref> ==Discs== {{missing information|the Relic music disc}} {{C418 agreement}} {| class="wikitable sortable" style="width:100%" data-description="Disc listing" !Item !<span class="nowrap">In-game</span> name ! class="unsortable" scope="col" style="width:150px" |Composer ! class="unsortable" scope="col" style="width:10000px" |Description ! class="unsortable" scope="col" style="width:200px" |Soundtrack title !Soundtrack ! class="unsortable" scope="col" style="width:150px" |Track preview ! class="unsortable" scope="col" style="width:50px" |Length |- |style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}} |13 |C418 |A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark. |"Thirteen" |''[[Minecraft - Volume Alpha]]'' No. 16 |[[File:13.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}} | cat |C418 |A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony. At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays. The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog". |"Cat" |''[[Minecraft - Volume Alpha]]'' No. 19 |[[File:Cat.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}} |blocks |C418 |An upbeat chiptune-style piece with a shuffling waltz rhythm. |"Blocks" |''[[Minecraft - Volume Beta]]'' No. 28 |[[File:Blocks.ogg|noicon]] | 5:45 |- |style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}} |chirp |C418 |A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall. |"Chirp" |''[[Minecraft - Volume Beta]]'' No. 20 |[[File:Chirp.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}} |far |C418 |A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords. |"Far" |''[[Minecraft - Volume Beta]]'' No. 29 |[[File:Far.ogg|noicon]] |2:54 |- |style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}} | mall |C418 |Serene music played on a kalimba along with other instruments. |"Mall" |''[[Minecraft - Volume Beta]]'' No. 27 |[[File:Mall.ogg|noicon]] |3:17 |- |style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}} |mellohi |C418 |A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. |"Mellohi" |''[[Minecraft - Volume Beta]]'' No. 22 |[[File:Mellohi.ogg|noicon]] |1:36 |- |style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}} |stal |C418 |A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes. |"Stal" |''[[Minecraft - Volume Beta]]'' No. 23 |[[File:Stal.ogg|noicon]] |2:30 |- |style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}} |strad |C418 |A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. |"Strad" |''[[Minecraft - Volume Beta]]'' No. 24 |[[File:Strad.ogg|noicon]] |3:08 |- |style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}} |ward |C418 |Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone. |"Ward" |''[[Minecraft - Volume Beta]]'' No. 26 |[[File:Ward.ogg|noicon]] |4:11 |- |style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}} |11 |C418 |A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends. |"Eleven" |''[[Minecraft - Volume Beta]]'' No. 25 |[[File:11.ogg|noicon]] |1:11 |- |style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}} |wait |C418 |An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref> |"Wait" |''[[Minecraft - Volume Beta]]'' No. 21 |[[File:where are we now.ogg|noicon]] |3:58 (Fades at 3:51) |- |style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}} | otherside |Lena Raine |Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end. |"otherside" |''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 |[[File:Otherside.ogg|noicon]] |3:15 |- |style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}} |5 |Samuel Åberg | A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends. |"Five" |''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4 |[[File:Five.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}} |Pigstep |Lena Raine |An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio. |"Pigstep - Mono Mix" |''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4 |[[File:Pigstep.ogg|noicon]] |2:28 |- |style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}} |Relic |Aaron Cherof |The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song. |"Relic" |''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5 |[[File:Relic.ogg|noicon]] |3:38 |} ==Usage== The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox. The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}. If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values: {| class="wikitable" !Disc ! Intensity |- |(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0 |- |{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1 |- |{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2 |- |{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3 |- |{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4 |- |{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5 |- |{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6 |- |{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7 |- |{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8 |- |{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9 |- |{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10 |- |{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11 |- |{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12 |- |{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13 |- |{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14 |- |{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15 |} ==Data values== ===ID=== {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |itemtags=music_discs |form=item}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |itemtags=music_discs |form=item}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |itemtags=music_discs |form=item}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |itemtags=music_discs |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |firstcolumnname=Track |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |aliasid=record_13 |id=541 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |aliasid=record_cat |id=542 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |aliasid=record_blocks |id=543 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |aliasid=record_chirp |id=544 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |aliasid=record_far |id=545 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |aliasid=record_mall |id=546 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |aliasid=record_mellohi |id=547 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |aliasid=record_stal |id=548 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |aliasid=record_strad |id=549 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |aliasid=record_ward |id=550 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |aliasid=record_11 |id=551 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |aliasid=record_wait |id=552 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |aliasid=record_otherside |id=634 |form=item |translationkey=item.record.name}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |aliasid=record_5 |id=644 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |aliasid=record_pigstep |id=628 |form=item |translationkey=item.record.name}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |aliasid=record_relic |id=702 |form=item |translationkey=item.record.name |foot=1}} ===Raw music files=== {{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}} {{in|be}}, it can be found in: *Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}} *Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}} All music disc files are in {{w|Vorbis|Ogg Vorbis}}. {{fnlist}} ==Achievements== {{load achievements|sound of music}} ==Advancements== {{load advancements|sound of music}} ==History== {{History|java alpha}} {{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}} {{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''. |Records are officially named "music discs". |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}} |Music discs have been added to [[dungeon]] chests. |Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}} {{History|java beta}} {{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}} {{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}} {{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s. |All music discs now have the same probability of being [[drops|dropped]].}} {{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref> |The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}} {{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}} {{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s. |Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}} {{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}} {{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }} {{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}} {{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs. |All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}} {{History||?|The music disc "11" can now be dropped by creepers.}} {{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}} {{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}} {{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}} {{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}} {{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}} {{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}} {{History||?|The "where are we now" music disc has been renamed to "wait".}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}} {{History|foot}} ==Gallery== <gallery> Music Disc 13.png|Music Disc<br>C418 - 13 Music Disc Cat.png|Music Disc<br>C418 - cat Music Disc Blocks.png|Music Disc<br>C418 - blocks Music Disc Chirp.png|Music Disc<br>C418 - chirp Music Disc Far.png|Music Disc<br>C418 - far Music Disc Mall.png|Music Disc<br>C418 - mall Music Disc Mellohi.png|Music Disc<br>C418 - mellohi Music Disc Stal.png|Music Disc<br>C418 - stal Music Disc Strad.png|Music Disc<br>C418 - strad Music Disc Ward.png|Music Disc<br>C418 - ward Music Disc 11.png|Music Disc<br>C418 - 11 Music Disc Wait.png|Music Disc<br>C418 - wait Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside Music Disc 5.png|Music Disc<br>Samuel Åberg - 5 Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic </gallery> ==Issues== {{issue list}} ==Trivia== * Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available. * The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. ** Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used. **C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref> *Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game. *"chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref> *The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]]. *The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''. *The music disc "11" is the only visibly damaged music disc. **If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic". **Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played. **There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece. ** C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> ** "11" causes jukeboxes to output a redstone signal strength of 11. ** Before [[Java Edition 1.13]], the [[data value]] of "11" was 11. **[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref> *The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time. **"wait" used the original title "where are we now" in older versions of the Legacy Console Edition. *"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat. *"Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref> *“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft. **In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}. ***Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}. ==See also== *[[Music]] *[[Daniel Rosenfeld|C418]] **''[[Minecraft - Volume Alpha]]'' **''[[Minecraft - Volume Beta]]'' *[[Lena Raine]] **''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' **''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' **''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' *[[Samuel Åberg]] *[[Aaron Cherof]] ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021 {{Items}} {{Soundtrack}} [[de:Schallplatte]] [[es:Disco de música]] [[fr:Disque de musique]] [[ja:レコード]] [[ko:음반]] [[nl:Muziekplaat]] [[pl:Płyta muzyczna]] [[pt:Disco musical]] [[ru:Пластинка]] [[tr:Müzik Diski]] [[zh:音乐唱片]]</li></ul> | Added snow to the world generation. | ||||
v0.4.0{{Extension DPL}}<ul><li>[[Glow Stick|Glow Stick]]<br/>{{stub}} {{education feature}} {{Exclusive|Bedrock|Education}} {{Item | image = White Glow Stick.png | extratext = View [[#Gallery|all renders]] | renewable = No | durability = 95 | stackable = No }} '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time. == Obtaining == {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]]. === Crafting === {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick |description={{only|bedrock|education}} |type= Miscellaneous }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Bone Meal; Lapis Lazuli; Cocoa Beans |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick |description={{only|bedrock|Education}} |type= Miscellaneous }} </div> == Usage == While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes. == Sounds == {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=While a glowstick is being activated |id=fire.ignite |volume=1.0 |pitch=0.5/0.7 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Stick |spritename=glow-sticks |spritetype=item |nameid=glow_stick |id=601 |form=item |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name |foot=1}} ===Metadata=== {{/DV}} ===Item data=== See [[Bedrock Edition level format/Item format]]. == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}} {{History||?|Making a glow stick results in correct items again. |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}} |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}} {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}} {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}} {{History|education}} {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History|foot}} == Gallery == <gallery> White Glow Stick.png| Orange Glow Stick.png| Magenta Glow Stick.png| Light Blue Glow Stick.png| Yellow Glow Stick.png| Lime Glow Stick.png| Pink Glow Stick.png| Gray Glow Stick.png| Cyan Glow Stick.png| Purple Glow Stick.png| Blue Glow Stick.png| Brown Glow Stick.png| Green Glow Stick.png| Red Glow Stick.png| </gallery> == Trivia == * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes. * Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]]. * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}} == Issues == {{issue list}} {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Knicklicht]] [[ja:ケミカルライト]] [[ko:발광봉]] [[pt:Graveto Brilhante]] [[ru:Химический источник света]] [[zh:荧光棒]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}} {{Item | image = <gallery> Lingering Water Bottle.png | Water Bottle Uncraftable Lingering Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br> All others: Yes | stackable = No }} '''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]] }} == Usage == === Creating area effect clouds === Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds. For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. Lingering potions can also be thrown out of [[dispenser]]s like splash potions. === Lingering water bottle === Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud. ==== Mud ==== Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Crafting ingredient === {{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}} === Filling cauldrons === {{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable lingering potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Lingering Potion|link=none}} ! Uncraftable Lingering Potion |} == Custom effects == {{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Lingering potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a lingering potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a lingering potion is thrown by a player |id=entity.lingering_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a lingering potion is dispensed by a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |form=item |translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lingering Potion |spritetype=item |nameid=lingering_potion |id=562 |form=item |translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Thrown potion === {{Entity | title = Thrown lingering potion | networkid = '''[[JE]]''': 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Lingering Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Lingering Potion |spritetype=entity |nameid=lingering_potion |id=101 |foot=1}} ==== Entity Data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Lingering potions when thrown have entity data that define various properties of the entity. {{:Splash Potion/ED}} === Area Effect Cloud === {{Entity | title = Area Effect Cloud | image = Area Effect Cloud.png |imagesize=290px }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Area Effect Cloud |spritetype=entity |nameid=area_effect_cloud |id=95 |foot=1}} ==== Entity data ==== {{see also|Chunk format}} The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity. {{/ED}} ==Advancements== {{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}} == History == {{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}} {{History|java}} {{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions. |[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}} {{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}} {{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}} {{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from lingering potions.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). == Gallery == <gallery> Lingering Water Bottle.png|Water Bottle Lingering Potion of Night Vision.png|Night Vision Lingering Potion of Invisibility.png|Invisibility Lingering Potion of Leaping.png|Leaping Lingering Potion of Fire Resistance.png|Fire Resistance Lingering Potion of Swiftness.png|Swiftness Lingering Potion of Slowness.png|Slowness Lingering Potion of the Turtle Master.png|Turtle Master Lingering Potion of Water Breathing.png|Water Breathing Lingering Potion of Healing.png|Healing Lingering Potion of Harming.png|Harming Lingering Potion of Poison.png|Poison Lingering Potion of Regeneration.png|Regeneration Lingering Potion of Strength.png|Strength Lingering Potion of Weakness.png|Weakness Lingering Potion of Slow Falling.png|Slow Falling Lingering Potion of Luck.png|Luck Lingering Potion of Decay.png|Decay Uncraftable Lingering Potion.png|Uncraftable </gallery> === Screenshots === <gallery> Transparent Area Effect Cloud Image.png|Just area affect cloud particles </gallery> == See also == * {{ItemLink|Glass Bottle}} * {{ItemLink|Potion}} * {{ItemLink|Splash Potion}} {{Items}} {{Entities}} [[Category:Combat]] [[de:Verweiltrank]] [[fr:Potion persistante]] [[ko:잔류형 물약]] [[ja:残留ポーション]] [[pl:Trwałe miotane mikstury]] [[pt:Poção prolongada]] [[ru:Оседающие зелья]] [[uk:Осідаючі зілля]] [[zh:滞留药水]]</li></ul> | The model of snow has been changed. | ||||
v0.8.0{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item | image = Heart of the Sea.png | stackable = Yes (64) | rarity = Uncommon | renewable = No }} A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]]. == Obtaining == The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]]. A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]]. === Chest loot === {{LootChestItem|heart-of-the-sea}} == Usage == === Crafting=== {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |id=571 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}} {{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}} {{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}} {{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|education}} {{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files. == External Links == *[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023 {{items}} [[Category:Non-renewable resources]] [[de:Herz des Meeres]] [[fr:Cœur de la mer]] [[es:Corazón del mar]] [[it:Cuore del mare]] [[ja:海洋の心]] [[ko:바다의 심장]] [[nl:Hart van de zee]] [[pl:Serce oceanu]] [[pt:Coração do mar]] [[ru:Сердце моря]] [[uk:Серце моря]] [[zh:海洋之心]]</li><li>[[Axe|Axe]]<br/>{{For}} {{Item | image = <gallery> Wooden Axe.png | Wooden Stone Axe.png | Stone Iron Axe.png | Iron Golden Axe.png | Golden Diamond Axe.png | Diamond Netherite Axe.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''Others''': Yes | durability = '''Bedrock Edition''' * Golden: 33 * Wooden: 60 * Stone: 132 * Iron: 251 * Diamond: 1562 * Netherite: 2032 '''Java Edition''' * Golden: 32 * Wooden: 59 * Stone: 131 * Iron: 250 * Diamond: 1561 * Netherite: 2031 | stackable = No }} An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits. ==Obtaining== ===Crafting=== {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool }} {{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Axe |Netherite Ingot |Netherite Axe |tail=1 }} ===Repairing=== ====Grinding==== {{Grinding |showdescription=1 |ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description=The durability of the two axes is added together, plus an extra 5% of max durability. }} ====[[Anvil mechanics#Unit repair|Unit repair]]==== An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down. ===Mob loot=== ==== Equipment ==== {{Main|Drops#Equipped items}} A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted. A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]] ====Raids==== {{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops. ===Trading=== Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}} Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}} Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Villager gifts === [[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}} [[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}} ===Structure loot=== {{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe. {{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}} ==Usage== ===Chopping=== An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability. ====Durability==== Each tier of axe has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Axe|Wood|link=Axe}} | 59 |- | {{itemLink|Stone Axe|Stone|link=Axe}} | 131 |- | {{itemLink|Iron Axe|Iron|link=Axe}} | 250 |- | {{itemLink|Diamond Axe|Diamond|link=Axe}} | 1561 |- | {{itemLink|Golden Axe|Golden|link=Axe}} | 32 |- | {{itemLink|Netherite Axe|Netherite|link=Axe}} | 2031 |} ====Speed==== The following table summarizes the speed at which axes of different qualities perform. {{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}} {{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}} {{breaking row|Barrel}} {{breaking row|Cartography Table}} {{breaking row|Chest}} {{breaking row|Trapped Chest}} {{breaking row|Crafting Table}} {{breaking row|Fletching Table}} {{breaking row|Lectern}} {{breaking row|Loom}} {{breaking row|Smithing Table}} {{breaking row|Bamboo Mosaic}} {{breaking row|Block of Bamboo}} {{breaking row|Campfire}} {{breaking row|Fences}} {{breaking row|Fence Gates}} {{breaking row|Jukebox}} {{breaking row|Logs}} {{breaking row|Planks}} {{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}} {{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}} {{breaking row|Bookshelf}} {{breaking row|Chiseled Bookshelf}} {{breaking row|Banners}} {{breaking row|Jack o'Lantern}} {{breaking row|Melon}} {{breaking row|Pumpkin}} {{breaking row|Sign|sprite=oak-sign}} {{breaking row|Hanging Sign|sprite=hanging-oak-sign}} {{breaking row|Note Block}} {{breaking row|Mangrove Roots}} {{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}} {{breaking row|Beehive}} {{breaking row|Ladder}} {{breaking row|Bee Nest|drop=0}} {{breaking row|Composter}} {{breaking row|Bamboo}} {{breaking row|sprite=red-bed|Bed}} {{breaking row|Cocoa}} {{breaking row|Daylight Detector}} {{breaking row|Mushroom Block|sprite=mushroom-blocks}} {{breaking row|Vines|drop=0|foot=1}} === Stripping === {{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe. ===Weapon=== An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ==== {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game. {| class="wikitable" style="text-align:center" data-description="Bedrock damage" ! Material !! Damage |- | {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}} |- | {{ItemSprite|Golden Axe}} Golden |- | {{ItemSprite|Stone Axe}} Stone ||{{hp|5}} |- | {{ItemSprite|Iron Axe}} Iron ||{{hp|6}} |- | {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}} |- | {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}} |} ====Java Edition==== Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Material ! {{ItemSprite|Wooden Axe|text=Wooden}} ! {{ItemSprite|Golden Axe|text=Gold}} ! {{ItemSprite|Stone Axe|text=Stone}} ! {{ItemSprite|Iron Axe|text=Iron}} ! {{ItemSprite|Diamond Axe|text=Diamond}} ! {{ItemSprite|Netherite Axe|text=Netherite}} |- ! Attack Damage | {{hp|7}} | {{hp|7}} | {{hp|9}} | {{hp|9}} | {{hp|9}} | {{hp|10}} |- ! Attack Speed | 0.8 | 1.0 | 0.8 | 0.9 | 1.0 | 1.0 |- ! Recovery time | {{convert|1.25|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1.25|sec|tick|sep=}} | {{convert|1.11|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} |- ! <abbr title="Damage/Second">DPS</abbr> | 5.6 | 7.0 | 7.2 | 8.1 | 9.0 | 10.0 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref> | {{hp|210}} | {{hp|112}} | {{hp|594}} | {{hp|1125}} | {{hp|7029}} | {{hp|10160}} |} {{notelist}} === Enchantments === An axe can receive the following enchantments: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group=note name=exc/> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref> |V |{{Inventory slot|Anvil}} |- |[[Smite]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Bane of Arthropods]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref> |II |{{Inventory slot|Anvil}} |- |[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Anvil}} |- |[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |II |{{Inventory slot|Anvil}} |- |[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe. ===Smelting ingredient=== {{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{el|je}}: {{Sound table |sound=Axe strip1.ogg |sound2=Axe strip2.ogg |sound3=Axe strip3.ogg |sound4=Axe strip4.ogg |subtitle=Axe strips |source=block |description=When an axe strips a log or wood block |id=item.axe.strip |translationkey=subtitles.item.axe.strip |volume=0.9 |pitch=1.0/0.85 |distance=16}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |subtitle=Wax off |source=block |description=When an axe unwaxes a [[block of copper]] |id=item.axe.wax_off |translationkey=subtitles.item.axe.wax_off |volume=1.0 |pitch=0.9/1.1/1.0 |distance=16}} {{Sound table |sound=scrape1.ogg |sound2=scrape2.ogg |sound3=scrape3.ogg |subtitle=Axe scrapes |source=block |description=When an axe deoxidizes a block of copper |id=item.axe.scrape |translationkey=subtitles.item.axe.scrape |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When an axe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Wood hit1.ogg |sound2=Wood hit2.ogg |sound3=Wood hit3.ogg |sound4=Wood hit4.ogg |sound5=Wood hit5.ogg |sound6=Wood hit6.ogg |source=block |description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref> |id=use.wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Stem step1.ogg |sound2=Stem step2.ogg |sound3=Stem step3.ogg |sound4=Stem step4.ogg |sound5=Stem step5.ogg |sound6=Stem step6.ogg |source=block |description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/> |id=use.stem |volume=1.0 |pitch=0.8}} {{Sound table |sound=Bamboo wood step1.ogg |sound2=Bamboo wood step2.ogg |sound3=Bamboo wood step3.ogg |sound4=Bamboo wood step4.ogg |sound5=Bamboo wood step5.ogg |sound6=Bamboo wood step6.ogg |source=player |description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/> |id=step.bamboo_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Cherry wood step1.ogg |sound2=Cherry wood step2.ogg |sound3=Cherry wood step3.ogg |sound4=Cherry wood step4.ogg |sound5=Cherry wood step5.ogg |sound6=Cherry wood step6.ogg |source=player |description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/> |id=step.cherry_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |source=neutral |description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}} |id=copper.wax.off |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an axe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |id=311 |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |id=315 |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |id=298 |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |id=319 |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |id=325 |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |id=607 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements == {{load advancements|Oh Shiny;Wax off}} ==History== {{History|java indev}} {{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes. |An axe is used to gather [[log|wood]] 400% faster than by hand. |When starting in a new world, the [[player]] is given one of each [[tools|tool]].}} {{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}} {{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead. |A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added. |[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed. |An axe held by the player is now rendered to appear more 3D. |They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}} {{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}} {{History|java beta}} {{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}} {{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}} {{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}} {{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}} {{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}} {{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}} {{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously. |Axes now have an attack speed of 0.85. |Axes can now temporarily disable [[shield]] use.}} {{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}. |The speed of axes has been increased to 0.9.}} {{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively. |Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}} {{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}} {{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}} {{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}} {{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}} {{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}} {{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}} {{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}} {{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect. |Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes. |Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}} {{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed. |Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2. |All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}} {{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]]. |Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks). |Axes now take 1 damage when attacking instead of 2. |The [[Sweeping Edge]] enchantment can now be applied to axes.}} {{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}} {{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. |Survival players no longer start with an infinite durability stone axe in the inventory.}} {{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}} {{History||v0.4.0|Removed stone axes from the creative inventory.}} {{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|All axes have been removed from creative.}} {{History|||snap=build 13|All axes have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]]. |Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s. |Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}} {{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe. |[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]]. |Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table. |Stone axes can now be crafted using blackstone. |Golden axes now generate randomly enchanted in [[ruined portal]] chests. |Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}} {{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}} {{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}} {{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}} {{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref> }} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref> *Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}} == Gallery == <gallery> Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]]. </gallery> === Enchanted axes === <gallery> Enchanted Wooden Axe.gif Enchanted Stone Axe.gif Enchanted Iron Axe.gif Enchanted Golden Axe.gif Enchanted Diamond Axe.gif Enchanted Netherite Axe.gif </gallery> ==See also== *{{ItemLink|Pickaxe}} ==References== {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020 {{items}} [[Category:Combat]] [[cs:Sekera]] [[de:Axt]] [[es:Hacha]] [[fr:Hache]] [[hu:Balta]] [[ja:斧]] [[ko:도끼]] [[nl:Bijl]] [[pl:Siekiera]] [[pt:Machado]] [[ru:Топор]] [[th:ขวาน]] [[uk:Сокира]] [[zh:斧]]</li></ul> | build 1 | Added snow to the Creative mode inventory. | |||
v0.12.1{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Orange Dye|Orange Dye]]<br/>{{Item |image = Orange_Dye_JE2_BE2.png |renewable = Yes |stackable = Yes (64) }} '''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]]. == Obtaining == === Crafting === {{Crafting |head = 1 |showname = 0 |Orange Tulip; Torchflower |Output=Orange Dye |type=Material }} {{Crafting |Red Dye |Yellow Dye |Output = Orange Dye,2 |type = Material |foot = 1 }} === Loot chest === {{#invoke:LootChest|base3|orange-dye}} === Trading === [[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Orange Dye}} === Trading === Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Orange Dye |spritetype=item |nameid=orange_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Orange Dye |spritetype=item |nameid=orange_dye |aliasid=dye / 14 |id=409 |form=item |translationkey=item.dye.orange.name |foot=1}} == Video == <div style="text-align:center">{{yt|25t7uNMOFS8}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}} {{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}} {{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}} {{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}} {{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow. |Orange dye can now be used to craft orange [[wool]].}} {{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}} {{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||unknown|The above recipe for orange dye has now been removed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s. |Orange dye can now be used to dye white [[carpet]]s. |[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}} {{History|ps4}} {{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[cs:Oranžové barvivo]] [[de:Oranger Farbstoff]] [[es:Tinte naranja]] [[fr:Teinture orange]] [[hu:Narancssárga festék]] [[ja:橙色の染料]] [[ko:주황색 염료]] [[nl:Oranje kleurstof]] [[pl:Pomarańczowy barwnik]] [[pt:Corante laranja]] [[ru:Оранжевый краситель]] [[zh:橙色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | build 1 | Stacked snow layers have been added. They can be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision. | |||
Snow is now affected by gravity, so that unsupported snow layers show falling dust particles. | |||||
Snow can now be placed inside flowers, mushrooms and tall grass. | |||||
Snow is now obtained by using a shovel on it. Previously, snow was mined like any dirt-type block. | |||||
Snow now melts in any non-snowy biome. | |||||
? | Snow now only melts in dry/hot biomes. | ||||
Bedrock Edition | |||||
1.2.0{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item | title = Amethyst Shard | image = Amethyst Shard.png | renewable = Yes | stackable = Yes (64) }} An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]]. == Obtaining == === Mining === An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards. If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards. === Chest loot === {{LootChestItem|amethyst-shard}} == Usage == === Crafting ingredient === {{Crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard |Any Armor Trim Smithing Template |Netherite Chestplate |Amethyst Shard |Amethyst Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|amethyst shard}} === Allay duplication === If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again. == Sounds == {{Edition|Java}}: {{Sound table |sound=Amethyst shimmer.ogg |subtitle=Amethyst chimes |source=neutral |description=When an amethyst shard duplicates an allay |id=block.amethyst_block.chime |translationkey=subtitles.block.amethyst_block.chime |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Amethyst shimmer.ogg |source=block |description=When an amethyst shard duplicates an allay |id=chime.amethyst_block |volume=1.0 |pitch=0.5-1.7 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |id=625 |foot=1}} ==History== {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}} {{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}} {{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}} {{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}} {{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}} {{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}} {{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable. * besides netherite, amethyst is the only or to be attempted not from an ore in caves == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021 {{Items}} [[Category:Renewable resources]] [[de:Amethystscherbe]] [[es:Fragmento de amatista]] [[fr:Éclat d'améthyste]] [[it:Scheggia di ametista]] [[ja:アメジストの欠片]] [[lzh:紫水玉片]] [[pl:Odłamek ametystu]] [[pt:Fragmento de ametista]] [[ru:Осколок аметиста]] [[uk:Уламок аметисту]] [[zh:紫水晶碎片]] [[Category:Ore]]</li><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}} {{ItemEntity |image=Firework Rocket.png |renewable='''Trail Effect''':No<br>'''All Others''':Yes |stackable=Yes (64) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |networkid=76 }} A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition. == Obtaining == Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Paper |; ; Gunpowder |; Gunpowder; Gunpowder |Gunpowder |Output=Firework Rocket,3 |description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]]. |type=Miscellaneous }} {{Crafting |Any Firework Star |Paper |; ; Gunpowder |; Gunpowder; Gunpowder |Gunpowder |Output= Firework Rocket,3 |description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates. |type=Miscellaneous |foot=1 }} == Usage == === Launching fireworks === To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects. === Elytra === {{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes. === Crossbow === A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow. {{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim. == Behavior == {{see also|Firework Star#Effects}} Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously. The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands. There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance. If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are: {| class="wikitable" data-description="Particle counts per firework star" |- ! Ball Type !! Plain !! Trail |- | Small || 98 || ~1300 |- | Large || 387 || 4000+ |- | Star || 122 || ~1600 |- | Creeper || 266 || ~3500 |- | Burst || 72 || ~930 |} Twinkle effect adds 2 particles to the count. Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened. === Duration and direction === Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration". The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}}) When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04. Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally. Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight. ==Village Raids== After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets. ==Boosting elytra== Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes. Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3. ==Sounds == {{Edition|Java}}:<br> Firework rockets use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Firework blast.ogg |subtitle=Firework blasts |source=ambient |description=When a non-large firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.blast |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework blast far.ogg |subtitle=Firework blasts |source=ambient |description=When a non-large firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.blast_far |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework large blast.ogg |subtitle=Firework blasts |source=ambient |description=When a large firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.large_blast |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework large blast far.ogg |subtitle=Firework blasts |source=ambient |description=When a large firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.large_blast_far |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework twinkle.ogg |subtitle=Firework twinkles |source=ambient |description=When a twinkle firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.twinkle |translationkey=subtitles.entity.firework_rocket.twinkle |volume=20.0 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Firework twinkle far.ogg |subtitle=Firework twinkles |source=ambient |description=When a twinkle firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.twinkle_far |translationkey=subtitles.entity.firework_rocket.twinkle |volume=20.0 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Firework launch.ogg |subtitle=Firework launches |source=ambient |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket |id=entity.firework_rocket.launch |translationkey=subtitles.entity.firework_rocket.launch |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Firework launches |source=neutral |description=When a dispenser fires a firework rocket |id=entity.firework_rocket.shoot |translationkey=subtitles.entity.firework_rocket.launch |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Firework blast.ogg |source=ambient |description=When a non-large firework rocket explodes |id=firework.blast |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework large blast.ogg |source=ambient |description=When a large firework rocket explodes |id=firework.large_blast |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework twinkle.ogg |source=ambient |description=When a twinkle firework rocket explodes |id=firework.twinkle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework launch.ogg |source=ambient |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket |id=firework.launch |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=ambient |description=''Unused sound event'' |id=firework.shoot |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=item |nameid=firework_rocket |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=entity |nameid=firework_rocket |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=item |nameid=firework_rocket |aliasid=fireworks |id=519 |form=item |translationkey=item.fireworks.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=entity |nameid=fireworks_rocket |id=72 |foot=1}} ===Item data=== {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Rockets}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. ===Entity data=== {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Advancements == {{load advancements|Bullseye;Ol' Betsy}} ==History== {{History|java}} {{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}} {{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}} {{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}} {{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets cannot be obtained within the [[Creative inventory]].}} {{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}} {{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}} {{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius. |Firework rockets can now boost [[player]]s while flying with [[elytra]].}} {{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>. |The fade effects on fireworks can now be added by combining the firework star with [[dye]]s. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}} {{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}} {{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}} {{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s. |[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}} {{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}} {{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug |MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}} {{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in five types in the Creative inventory. The presets are as follows: * Duration 1, small ball, light blue, twinkle * Duration 2, creeper shaped, green * Duration 2, burst, red, fade to orange * Duration 3, burst, magenta, fade to blue, twinkle * Duration 2, star shaped, yellow, fade to orange, trail}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}} {{History|PS4}} {{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History|foot}} ==Issues== {{issue list}} == Trivia== * Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate. * New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref> *If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]]. *There are around 2×10{{^|136}} distinct fireworks. ==Gallery== <gallery> File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers. File:1.4.6 release image.png|1.4.6 Release image. File:Flatexplosion.png|An example of a flattened firework explosion. File:Creeper firework.png|Creeper face shaped firework. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[cs:Rachejtle]] [[de:Feuerwerksrakete]] [[es:Cohete de fuegos artificiales]] [[fr:Feu d'artifice]] [[hu:Tűzijáték rakéta]] [[ja:ロケット花火]] [[ko:폭죽 로켓]] [[nl:Vuurpijl]] [[pl:Fajerwerk]] [[pt:Fogo de artifício]] [[ru:Пиротехническая ракета]] [[th:ดอกไม้ไฟ]] [[zh:烟花火箭]] [[Category:Renewable resources]]</li></ul> | ? | Snow layers can now generate in extreme hills biomes. | |||
1.10.0{{Extension DPL}}<ul><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''. [[Category:Items]] [[Category:Minecraft Earth|Items]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li></ul> | beta 1.10.0.3 | The texture of snow has been changed. | |||
1.16.0{{Extension DPL}}<ul><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}} {{Education feature}} {{Exclusive|bedrock|education}} {{Item | image = <gallery> Antidote.png | Antidote Elixir.png | Elixir Eye Drops.png | Eye Drops Tonic.png | Tonic </gallery> | renewable = Yes | stackable = No }} A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it. == Obtaining == === Brewing === Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions. {| class="wikitable" style="text-align: center;" data-description="Remedies" ! Potion ! Reagent, base ! Effect ! Notes |- ! {{Inventory slot|Antidote}}<br>Antidote | {{Brewing Stand |Input= Silver |Output2= Awkward Potion }} | Cures [[Poison]] | Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties. |- ! {{Inventory slot|Elixir}}<br>Elixir | {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }} | Cures [[Weakness]] | |- ! {{Inventory slot|Eye Drops}}<br>Eye Drops | {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }} | Cures [[Blindness]] | |- ! {{Inventory slot|Tonic}}<br>Tonic | {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }} | Cures [[Nausea]] | In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment. |} == Usage == Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back. == Sounds == {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks medicine |id=random.drink |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Medicine |spritetype=item |nameid=medicine |id=599 |form=item |notshowbeitemforms=y |translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|education}} {{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|foot}} == Issues == {{issue list|Cures|Medicine}} == See also == * [[Potion]] * [[Splash Potion]] * [[Lingering Potion]] {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Medizin]] [[it:Medicinale]] [[ja:治療薬]] [[lzh:藥]] [[pl:Leki]] [[pt:Remédio]] [[zh:药物]]</li><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}} {{Joke feature}} {{Item | image = | renewable = Yes | stackable = Yes (64) }} '''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]]. == Obtaining == One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected). Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=Le Tricolore |spritetype=item |nameid=le_tricolore |form=item |foot=1}} == History == {{History|java}} {{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}} {{History|foot}} {{Items}} {{Jokes}} [[Category:Joke items]] [[ja:Le Tricolore]] [[pt:Le Tricolore]]</li></ul> | beta 1.15.0.51 | Snow now drops itself when mined with a Silk Touch shovel. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added snow. |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Snow can now be placed on top of upside-down stairs. |
TU69 | CU57 | 1.76 | Patch 38 | Snow is now affected by gravity. | |
1.90 | The texture of snow has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}} {{Item | title = Raw Mutton | image = Raw Mutton.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed. == Obtaining == === Mob loot === An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead. === Chest loot === {{LootChestItem|raw-mutton}} == Usage == === Food === To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Mutton |Cooked Mutton |0.35 }} === Wolves === Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |aliasid=muttonraw |id=550 |form=item |translationkey=item.muttonRaw.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|PXlW-sZygTs}}</div> == History == {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}} {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}} {{History|java}} {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}} {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}} {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}} {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}} {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|PS4}} {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]]. </gallery> == References == {{reflist}} {{items}} [[de:Rohes Hammelfleisch]] [[es:Cordero crudo]] [[fr:Mouton cru]] [[ja:生の羊肉]] [[ko:익히지 않은 양고기]] [[nl:Rauw schapenvlees]] [[pl:Surowa baranina]] [[pt:Carneiro cru]] [[ru:Сырая баранина]] [[zh:生羊肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}} {{Item | image = Coal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]]. == Obtaining == === Chest loot === {{see also|Coal Ore#Natural generation}} {{LootChestItem|coal}} === Mining === [[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III. === Mob loot === [[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring. === Crafting === {{Crafting |showname=1 |Block of Coal |Output=Coal,9 |type=Material }} === Smelting === {{Smelting |head=1 |Coal Ore |Coal |0,1 |foot=1 }} == Usage == === Crafting ingredient === {{crafting usage|Coal}} === Fuel === When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each. === Trading === Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]]. {{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald. {{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald. [[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Coal |spritetype=item |nameid=coal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Coal |spritetype=item |nameid=coal |aliasid=coal / 0 |id=302 |itemtags=minecraft:coals |form=item |foot=1}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}} {{History|java indev}} {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}} {{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}} {{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}} {{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}} {{History|java}} {{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}} {{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}} {{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}} {{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}} {{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}} {{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basement [[chest]]s.}} {{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}} {{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}} {{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal. |Coal can be used to craft [[torch]]es.}} {{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed. |Coal can now be crafted to make a [[block of coal]].}} {{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}} {{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s. |Coal may now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]]. |Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}} {{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}} {{History|foot}} == Issues == {{issue list|Coal}} {{Items}} [[Category:Renewable resources]] [[cs:Uhlí]] [[de:Kohle]] [[es:Carbón]] [[fr:Charbon]] [[hu:Szén]] [[it:Carbone]] [[ja:石炭]] [[ko:석탄]] [[nl:Steenkool]] [[pl:Węgiel]] [[pt:Carvão]] [[ru:Уголь]] [[th:ถ่าน]] [[tr:Kömür]] [[uk:Вугілля]] [[zh:煤炭]]</li></ul> | Added snow. |
Issues[]
Issues relating to "Snow", "Snow layer", or "Top snow" are maintained on the bug tracker. Report issues there.
Trivia[]
- Snow can be stacked to a full block beside a cactus without destroying the cactus.
- Snow layers of 2 to 7 thickness prevent hostile mobs from spawning.
- In Spectator mode, a player positioned at the correct height can see the snowy texture of the top of the grass blocks.
Gallery[]
Java Edition[]
Bedrock Edition[]
Notes[]
References[]
- ↑ a b MC-134408 — Breaking 8-level snow layer with Silk Touch drops snow block
- ↑ MCPE-59729 — Snow layers don't drop themselves when mined with a silk touch enchanted shovel
- ↑ MC-198006 — resolved as "Works As Intended".
- ↑ MC-240697 — It snows in the stony shore biomes from Y = 118 and above
- ↑ MCPE-142225 — Dripstone Caves biome temperature is too cold
- ↑ MCPE-12277
- ↑ MC-1483
- ↑ MCPE-32637
- ↑ MCPE-21688
- ↑ MCPE-29695
- ↑ MC-174639
- ↑ "Minecraft Beta 1.5, and some thoughts on this blog" – Notch, Tumblr
- ↑ MC-1875 — " Snow layers don't drop themselves when harvested with a silk touch tool" — resolved as "Fixed".