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Farmland

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Farmland
Farmland.gif
Farmland
Type

Solid block

Requirements

None

Physics

No

Transparency

Partial (Blocks light)

Luminance

No

Blast resistance

3

Hardness

0.6

Tool

This block can be broken with any tool, but a shovel is the quickest

Renewable

No

Stackable

Yes (64)

Flammable

No

First appearances

See History

Drops

1
Dirt

Data value

dec: 60 hex: 3C bin: 111100

Name

farmland

Farmland is a technical block on which seeds can be planted and grown.

Obtaining[edit]

To make a block of farmland, use a hoe on dirt or grass block.

Farmland can only be gathered in the inventory using commands. When mined (even with a Silk Touch tool), it drops dirt.

Block Hardness Tool Breaking time (seconds)
Hand Wooden Stone Iron Diamond Golden Shears Sword

Farmland
0.6
0.9 0.45 0.225 0.15 0.1125 0.075

Natural generation[edit]

Farmland occurs naturally in villages where wheat, potatoes and carrots are grown. Patches of farmland are surrounded by logs or sandstone.

Usage[edit]

Farmland is required to grow five of the game's types of crops (6 in Pocket Edition).

Plants such as saplings, ferns, tall grass and flowers may be planted on farmland. Mushrooms, sugar canes and cactus cannot be planted on farmland.

Hydration[edit]

Conditions in which farmland is and is not hydrated.

A farmland block will be created dry. It will become hydrated if the following conditions are met:

  1. Water up to four blocks away horizontally, including diagonals.
  2. The water must be on the same level or 1 block above farmland block level.

The blocks between the farmland block and the water make no difference.

There is nothing the player can do to affect the rate at which farmland becomes hydrated. Each farmland block within a 9x9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.

Farmland can also be hydrated by rain.

Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland will yield a fully developed wheat crop in a little over a single day/night cycle.

Decay[edit]

Under certain conditions, a farmland block will "decay" becoming a dirt block, regardless of its state of hydration. This will happen if any of the following occur:

  • If the farmland block is dehydrated and nothing is planted on it for too long.
  • If the player or any mob jumps on the block too many times.
  • If a piston arm is extended over a farmland block.
  • If a piston pushes a farmland block down.
  • If a solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear.
  • If an Enderman teleports directly on top of a farmland block.

When farmland decays, crops at the top are dropped as items, as if they were harvested.

Data values[edit]

Bits Values
0x0 Dry land
0x1 to 0x7 Increasing levels of wetness.
The wetness value counts down to 0x0 while the farmland
does not have access to water. The wet texture is only used on level 0x7.

Block state[edit]

Name Value Description

 moisture
0–6
Not fully-hydrated.
7
Fully-hydrated.

Video[edit]

Notes:

  • The video states that wheat and melons can be grown on farmland. This was before the introduction of potatoes, pumpkin seeds, carrots and beetroot seeds (Pocket Edition exclusive) which can also be grown on farmland.
  • The video states that sneaking is a good way to avoid trampling crops. This was prior to 1.1, where it was changed so that walking on farmland does not damage it.

History[edit]

Indev
February 6, 2010 Added farmland.
Beta
1.2 There was a bug which would allow players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This would cause the block above the tilled dirt to disappear without giving a resource.
1.6 Farmland could not be dug faster using a shovel. Saplings couldn't be planted onto farmland; however, if a sapling was planted, and the block below was tilled, the sapling would remain. This was changed and now the player can plant saplings onto farmland, but they will not grow until the land reverts to dirt.
Official release
1.0.0 Beta 1.9-pre5 When the player tilled a dirt block, the top layer was removed, but due to the way tilled dirt blocks were textured, it appeared as if the block sank into the ground. The texture for the sides shifted down instead of the top pixels being removed.
Beta 1.9-pre6 Fixed placing fences below farmland blocks making the farmland and crops immune to decay caused by players or animals walking on them.
Passive mobs could spawn on nearby and lit grass, trampling the crops.
1.1 11w48a Farmland can now only be trampled if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can similarly trample farmland by jumping on it, but not by walking.
Items and particle effects would destroy farmland upon falling on it.
11w49a Fixed item and particle bug.
Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt or grass blocks.
Pocket Edition Alpha
0.4.0 Added farmland.
0.9.0 build 1 Farmland now naturally spawns in villages.
Console Edition
TU1 Added farmland.

Issues[edit]

Issues relating to "Farmland" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • Tilling a dirt block which has a dirt block on top of it will change it to farmland even though it cannot be used. If a hoe is used on a block horizontally adjacent to such a block, the first block will revert to dirt and the selected block will not be tilled.
  • Ladders and trapdoors cannot be attached to the side of a farmland block, but signs can.
  • Farmland will not be trampled when walking off of a slab next to it.
  • Farmland will not decay if the player 'jumps' onto it, with a block two blocks above the farmland being jumped on.
  • Grass that has water flowing over it cannot be tilled, however dirt that has water flowing over it can.
  • The flowing water that comes off of a source block hydrates farmland just as source blocks do.

See also[edit]