Eye of Ender
dec: 381 hex: 17D bin: 101111101
To locate End Portals (and the Strongholds that house them):
- When held and right-clicked, an Eye of Ender will fly in the direction of the nearest End Portal, traveling through any blocks necessary, and leave a trail of purple particles in its wake.
- In the PC edition, the eye will lead to the portal room when the stronghold is first generated in the world. If the world is exited and reloaded, the eye will instead lead to the spiral staircase that was the first room generated.
- In the Xbox 360 Edition and PlayStation 3 Edition, a thrown eye will lead to a stronghold, but not exactly to an end portal frame.
- While far away from an End Portal, the Eye always travels upwards to offer an easily-visible indication of the horizontal direction the player must travel.
- When the player gets close to the End Portal's horizontal coordinates, the Eye floats in a more precise direction that takes the y-axis into account. This often means the Eye will travel downwards, to indicate the player is above a Portal and must mine downwards.
- After two or three seconds of travel, the Eye floats in the air briefly, then either falls (becoming collectable again), or shatters in mid-air. The Eye has a 1:5 chance of shattering.
Tip: One effective means of finding End Portals is to triangulate their location by throwing eyes from a few locations.
Once an End Portal is found, Eyes of Ender will also be required in order to activate it. End Portals require a total of 12 Eyes of Ender in order to activate, though they will generally already contain 1-5 Eyes naturally. Eyes can be placed in empty End Portal frame blocks by right-clicking on them until the entire ring of 12 is filled, thereby activating the Portal.
 As a crafting ingredient
|1.0.0||1.9pre3||First added Eye of Ender, which had no use. Initially, Eyes of Ender were oddly large from third person or other players view in multiplayer. It also appeared to be held at a 90 degree angle from the original orientation. This was due to a programming error, which specifies that Eyes of Ender should be wielded as a "tool" in third person. This error was shared by Sugar.|
|In older worlds, generated before 1.9pre3, the eyes may mislead you to a place where there isn't a Stronghold at all. This is most likely because the eyes lead to where a Stronghold should be based on the seed, and seeds generate worlds differently in older versions. Therefore, if you saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, you could travel to those same coordinates and find a stronghold.|
|1.9pre4||Each Eye could now be placed in a portal block or used to home in on a Stronghold. Jeb demonstrated the new uses for an Eye in his livestream. An End Portal within a Stronghold could be seen in the stream with two Eyes inserted into blocks.|
|1.9pre5||In 1.9 Pre-release 5, there was a bug when, if the eye is thrown, it would make both the arrow shooting sound and the egg throwing sound.|
|Fixed size and sound bug.|
|1.3.1||12w22a||Eyes of ender can be bought from villagers.|
|TU7||Added eyes of ender.|
- If the world is generated with the "Generate structures" option disabled, the Eye of Ender will lead you to the place where the Stronghold would have been generated.
- The Eye of Ender's right-click function only works in the Overworld in normal worlds. It does nothing in the Nether, the End, or in Superflat worlds, as there are no Strongholds in those places. If the Superflat world has strongholds in its preset, the ender eye will lead to them.
- When in 3rd person view, the Eyes of Ender go out of The Player's forehead instead of from their hand.
- When thrown, it makes the same sound as throwing a Snowball or an Egg.