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Enderman

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Enderman
Enderman normal.png
Enderman.png
Health points

40 (Heart.svg × 20)

Attack strength

Easy: 4 (Heart.svgHeart.svg)
Normal: 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Spawn

In the Overworld or the End in light level of 7 or less

First appearances

See History

Common drops
Experience

5

Network ID

58

Savegame ID

Enderman

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Endermen are unique neutral mobs that can teleport.

Spawning[edit]

Endermen spawn on solid blocks at light level 7 or less. They spawn commonly in the End, while in the Overworld they are rarer than most other mobs.

Drops[edit]

Endermen may drop 0-1 ender pearls, and 5 experience orbs when killed by a player or a tamed wolf.

Behavior[edit]

Endermen have a height of 3 blocks and are damaged by water and rain[1].

Endermen don't attack unless provoked by a player attacking them or looking at their bodies or upper legs from up to 64 blocks away. When provoked, endermen will open their mouths and shake with rage; when provoked by being stared at, they will also make a lengthy, loud, threatening sound and will not move until the player looks away or approaches too closely. If an aggravated enderman is hit by another mob, it will cease attacking the player.[2]

They can also step up one full block without having to jump.

Endermen will continue chasing a player until they are either killed, sustain several hits, or become distracted by exterior elements like rain, fire, or sun; they are likely to teleport away to underground locations at day break.

Endermen can't be provoked by players looking through transparent blocks, from within a boat or minecart, or wearing a pumpkin on their head.

Endermen will be hostile towards endermites spawned by a player using ender pearls. Endermen will not attack endermites if a player is too close.

Teleportation[edit]

Endermen always attempt to teleport upon taking damage, such as from water. Most ordinary melee attacks are successful, but are followed by an immediate teleport (unless the player looks at the enderman's feet), usually to a few blocks behind the attacking player. Endermen cannot be attacked with projectiles in the PC version (including Splash potions of Harming), as they will always teleport away just before being hit. However, in the Console Editions, it is possible to hit an enderman with a projectile by arcing a shot onto the enderman without placing the crosshairs on them directly.

When teleporting, endermen search for an air block within 32 blocks along each axis; if there is a solid block below that air block, they can teleport to it regardless of the downward distance. An enderman can teleport onto nearly any solid block, except blocks directly underneath water or lava or blocks with less than 3 vertical spaces above. Endermen will never teleport into water or lava.

An enderman cannot teleport when it is in a minecart, though in rain and water it will attempt to do so, always teleporting back into the minecart repeatedly until death.

Endermen will not teleport in the daytime while on soul sand unless they are damaged.

Moving blocks[edit]

Endermen have a unique ability to pick up certain block types (but not entities) and move them around. They will pick up blocks in a 4×4×3 region horizontally centered on the enderman and vertically at the same level as the enderman itself. They can pick up a block even if it is surrounded by other blocks. Endermen will not drop the block they are holding when enraged or killed.

Endermen can only pick up the following blocks:

When carrying a block, the enderman may randomly place it, in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself, if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

While endermen may breach walls, bridge fences, break redstone circuitry, and even construct golems by removing or placing blocks, such actions are entirely random and not purposeful.

One can summon an enderman holding any block using the {carried:Block ID} NBT tag.

Video[edit]

History[edit]

Beta
At first, when Notch was still designing the endermen, he thought they were not 'creepy' enough, coming with the idea that having a situation which the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, he or she would have to face a consequence for that action.[4]
According to Burnie Burns of Rooster Teeth Productions, the endermen's weakness to water was suggested by Burnie's son when Notch mentioned that he needed to come up with a way to kill a group of endermen.[3]
In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
1.8 1.8-pre1 The enderman was officially introduced in Beta 1.8. Endermen were able to pick up any block, including bedrock. They had green eyes and emitted black smoke.
The release of Beta 1.8 changed the eyes to purple and black smoke has been replaced with purple particles similar to the particles emitted from nether portals.
Official release
1.0.0 Beta 1.9-pre1 Before this update, endermen could be killed with the use of a bow. Afterwards, arrows, snowballs, eggs, and negative splash potions will not hit them due to the fact that they teleport away before impact.
Enderman will teleport away and become neutral if they are in water.
Beta 1.9-pre3 Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[5] Because of this, endermen were modified in this update to have 20 hearts instead of 10.
Beta 1.9-pre4 Endermen now have a realm of their own: the End, where they spawn frequently.
Endermen used to burn in sunlight, but as of this update, they will instead teleport away when the player walks up to them in the daytime, making it extremely hard to get close enough to kill them.
1.0.0-RC1 Before the Sound Update, endermen used the sound effects of zombies as a place holder. Then in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying 'Hi' and 'What's Up' backwards and distorted.[6][7]
1.3.1 12w22a The enderman's behavior was modified slightly. Now, it stops in front of the player. When the player swings his/her sword, it teleports behind the player.
1.4.2 12w38a The enderman's sound now plays the full length sounds instead of shortened, now if you look at them (or they open the jaw), a static sound will play, similar to Slenderman.
1.7.2 1.7-pre Endermen are no longer provoked when attacked by the player in creative mode
1.8 14w06a Endermen can now pathfind as a result of their update to the new AI system.
14w11a Now walk slightly faster.
Endermen can now spawn Endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned.
1.8-pre1 Endermites no longer spawn from endermen.
Pocket Edition Alpha
0.9.0 build 1 Added endermen.
build 2 Endermen now have sounds.
Endermen now teleport out of the way of arrows.
Console Edition
TU5 Added endermen.
TU14 Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings his/her sword, it teleports behind the player.

Issues[edit]

Issues relating to "Enderman" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • Notch claimed in public that the enderman is a "subtle" reference to "the Slenderman", a similar looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[8]
    • In the Halloween texture pack for the Xbox 360 Edition, the enderman is re-skinned to look like the Slenderman.
  • Enderman sounds seem to be reverse audios:
    • the "idle1" sound is a reversed “here”
    • the "idle2" sound is a reversed "hiya"
    • the "idle3" sound is a down-pitched “whats up?” or "this way!"
    • the "idle4" sound is a down-pitched reversed "forever!"
    • the "idle5" sound is a reversed "uh oh!"
  • If a monster spawner is tweaked to spawn endermen, the model inside will have its head jutting out the top of the frame. In Pocket Edition, however, the model is shrunk to fit within the block.
  • The purple color of the particles that endermen emit are hard-coded into the game, so they cannot be re-colored without mods.
  • Amusingly, if an enderman is set on fire, they may try to put it out by teleporting into water, and therefore committing 'suicide', because they take damage from it. However they usually teleport back out, fresh and clean and ready to fight again.
    • Using spawn eggs, enderman continuously spawned into lava will humorously teleport - in the Nether, they will often teleport in circles for lack of room due to the lava oceans.
  • If you throw a splash potion of invisibility to an enderman, the enderman will be invisible, but you can still see the eyes. This is because the eyes, like spiders, are in a separate texture file.
    • In the End, an invisible enderman at a distance will become visible as a pale purple figure.
  • If you go to sleep in a bed it is possible for an enderman to teleport on it and knock you off. You will still continue to go to sleep as if you were in a bed.
  • Switching to spectator mode and taking an enderman's camera adds the invert shader, suggesting that they see The End as an island of blue cobblestone (because end stone is a yellowish inversion of cobblestone) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon.
  • The collective noun for a group of endermen is "a haunting of Endermen", as stated by Dinnerbone.[9]

Gallery[edit]

Beta 1.8 pre-release[edit]

Beta 1.8+[edit]

.

References[edit]