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Enderman

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Enderman
Enderman normal.png
Enderman.png
Health points

40 (Heart.svg × 20)

Attack strength

Easy: 4 (Heart.svgHeart.svg)
Normal: 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Spawn

In the Overworld or the End in light level of 7 or less

First appearances

See History

Common drops
Experience

5

Network ID

58

Savegame ID

Enderman

Endermen are black, neutral mobs from the End that have the ability to teleport.

Spawning[edit | edit source]

Endermen spawn on solid blocks at light level 7 or less. They spawn commonly in the End in groups of 4; however in the Overworld they spawn in packs of 1-4 and are rarer than most other mobs.

Drops[edit | edit source]

Endermen may drop 0-1 ender pearls (or up to 4 with the Looting enchantment), and 5 experience orbs when killed by a player or a tamed wolf.

In 1.9,[upcoming] endermen also drop the block they are holding, if any.

Behavior[edit | edit source]

Endermen do not attack unless provoked by a player attacking them or looking at their bodies or upper legs from up to 64 blocks away. When provoked, endermen will open their mouths and shake with rage; when provoked by being stared at, they will also make a lengthy, loud, threatening sound and will run towards the player to attack. If an aggravated enderman is hit by another mob, it will cease attacking the player.[1]

They can also step up one full block without having to jump.

Endermen are damaged by water and rain and will teleport away when they take damage from either of these. However, endermen do not take damage while standing in a filled cauldron.

Endermen will continue chasing a player until they are either killed, sustain several hits, or become distracted by exterior elements like rain, fire, or sun; they are likely to teleport away to underground locations, such as caves and mineshafts, at day break. If the player sleeps in a bed, it is possible for an enderman to teleport on it and knock you off, however the player will continue sleeping.

Endermen cannot be provoked by players looking through transparent blocks, minecart, or wearing a pumpkin on their head. However, they may become aggravated with a player in a minecart from some angles.

If you throw a splash potion of invisibility at an enderman, the enderman will be invisible, but you can still see its eyes. In the End, an invisible enderman at a distance will become visible as a pale purple figure.

Teleportation[edit | edit source]

When teleporting, for each attempt a random destination is chosen within 32 blocks along each axis (i.e. a 64×64×64 cuboid centered on the current position). It then seeks downwards (regardless of distance) from the chosen destination until the block below is made of a movement-blocking material. The teleportation attempt will succeed to that location as long as no liquid or solid blocks prevent them from standing there. Thus endermen typically need at least three non-solid blocks above the destination to successfully teleport. Exceptions are carpet that is not above a block made of a movement-blocking material and snow layers stacked 10 deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so.

Endermen always attempt to teleport upon taking damage, such as from water. Most ordinary melee attacks are successful, but are usually followed by an immediate teleport to a few blocks behind the attacking player. When directly attacked by the player, enderman have a chance not to open their mouths. Endermen cannot be attacked with projectiles in the PC version (including splash potions of harming), as they will always teleport away just before being hit. However, in the Console Editions, it is possible to hit an enderman with a projectile by arcing a shot onto the enderman without placing the crosshairs on them directly. When teleporting due to damage, an enderman will make up to 64 attempts to teleport.

An enderman cannot teleport when it is in a minecart, though in rain and water it will attempt to do so, always teleporting back into the minecart repeatedly until death.

Endermen will not teleport in the daytime while on soul sand unless they are damaged. They will also not teleport if attacked on their legs or by wolves, as wolves attack at the legs.

It is possible for an endermen to teleport at death. The ender pearl and/or xp will be dropped in the location the endermen teleported to.

Moving blocks[edit | edit source]

Endermen have a unique ability to pick up certain block types and move them around. They will pick up blocks in a 4×4×3 region horizontally centered on the enderman and vertically at the same level as the enderman itself. They can pick up a block even if it is surrounded by other blocks. Endermen will not drop the block they are holding when enraged or killed. As of 1.9[upcoming], endermen will drop the block they are holding.

Endermen can only pick up the following blocks:

When carrying a block, the enderman may randomly place it, in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself, if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

While endermen may breach walls, bridge fences, break redstone circuitry, and even construct golems by removing or placing blocks, such actions are entirely random and not purposeful.

One can summon an enderman holding any block using the {carried:Block ID} NBT tag.

Video[edit | edit source]

History[edit | edit source]

Beta
? At first, when Notch was still designing the endermen, he thought they were not “creepy” enough, coming with the idea that having a situation which the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman’s face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, he or she would have to face a consequence for that action.[3]
According to Burnie Burns of Rooster Teeth Productions, the endermen’s weakness to water was suggested by Burnie’s son when Notch mentioned that he needed to come up with a way to kill a group of endermen.[2]
? In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
1.8 pre1 The enderman was officially introduced in Beta 1.8. Endermen were able to pick up any block, including bedrock. They had green eyes and emitted black smoke.
1.8 The enderman eye color is changed to purple.
Endermen now emit portal particles, rather than smoke.
Official release
1.0.0 Beta 1.9-pre1 Before this update, endermen could be killed with the use of a bow. Afterwards, arrows, snowballs, eggs, and negative splash potions will not hit them due to the fact that they teleport away before impact.
Enderman will teleport away and become neutral if they are in water.
Beta 1.9-pre3 Notch stated “Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this.”[4] Because of this, endermen were modified in this update to have 20 hearts instead of 10.
Beta 1.9-pre4 Endermen now have a realm of their own: the End, where they spawn frequently.
Endermen used to burn in sunlight, but as of this update, they will instead teleport away when the player walks up to them in the daytime, making it extremely hard to get close enough to kill them.
RC1 Before the Sound Update, endermen used the sound effects of zombies as a place holder. Then in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying “Hi” and “What’s Up” backwards and distorted.[5][6]
1.3.1 12w22a The enderman’s behavior was modified slightly. Now, it stops in front of the player. When the player swings his/her sword, it teleports behind the player.
1.4.2 12w38a The enderman’s sound now plays the full length sounds instead of shortened, now if you look at them (or they open the jaw), a static sound will play, similar to Slenderman.
1.7.2 1.7-pre Endermen are no longer provoked when attacked by the player in creative mode
1.8 14w06a Endermen can now pathfind as a result of their update to the new AI system.
14w11a Now walk slightly faster.
Endermen can now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned.
pre1 Endermites no longer spawn from endermen.
Upcoming
1.9 15w31a Endermen will now remain aggravated towards the player despite being in contact with water.
Endermen will now drop the block they are holding when killed.
Pocket Edition Alpha
0.9.0 build 1 Added endermen.
build 2 Endermen now have sounds.
Endermen now teleport out of the way of projectiles.
build 8 Attack strength is now the same as the PC edition.
Upcoming Pocket Edition
0.12.1 build 10 Endermen will now avoid water.
Console Edition
TU5 Added endermen.
TU14 Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings his/her sword, it teleports behind the player.

Issues[edit | edit source]

Issues relating to "Enderman" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Notch claimed in public that the enderman is a “subtle” reference to “the Slenderman”, a similar looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[7]
    • In the Halloween texture pack for the Xbox 360 Edition, the enderman is re-skinned to look like the Slenderman.
  • Enderman sounds seem to be reverse audios:
    • The "idle1" sound is a reversed “here”
    • The "idle2" sound is a reversed “hiya”
    • The "idle3" sound is a down-pitched “what’s up?” or “this way!”
    • The "idle4" sound is a down-pitched reversed “forever!”
    • The "idle5" sound is a reversed “uh oh!”
  • The collective noun for a group of endermen is “a haunting of Endermen”, as stated by Dinnerbone.[8]
  • Switching to spectator mode and taking an enderman’s camera adds the invert shader, suggesting that they see the End as an island of blue cobblestone (because end stone is a yellowish inversion of cobblestone) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon.

Gallery[edit | edit source]

Beta 1.8 pre-release[edit | edit source]

Beta 1.8+[edit | edit source]

.

References[edit | edit source]