Ender Dragon

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Ender Dragon
Health points

200 (Heart.svg × 100)

Attack strength

Peaceful: 0 (Empty Heart.svg)
Easy: 6 (Heart.svgHeart.svgHeart.svg)
Normal: 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hard: 15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Breath attack: 6 (Heart.svgHeart.svgHeart.svg) after a half-second
Exploding fireball attack: 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) after a half-second


The End

First appearances

See History


First: 12,000
Subsequent: 500

Network ID


Savegame ID


The Ender Dragon is a boss mob that appears in The End, and is the first boss mob to be added to Minecraft.


Initial spawning

A single ender dragon spawns naturally in the End, immediately as the first player enters the dimension. It will spawn on any difficulty, including Peaceful, but will be unable to harm a player in Peaceful mode.


Players can re-spawn the ender dragon once the fight is completed, by placing four ender crystals atop the exit portal, one on each side.


The /summon EnderDragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag, for instance by issuing /summon EnderDragon ~ ~ ~ {DragonPhase:0}, will create a normal ender dragon, though with no health bar since the bar is managed by the End's dragon fight status rather than by the dragon entity itself.


Once defeated, the Ender dragon will appear to have beams of light spontaneously erupting from its body. It will then explode, dropping enough experience to bring a player from no experience to level 78 (12000 - 10 drops of 1000 experience, one drop of 2000 experience). Subsequent ender dragons (ones re-spawned via the Ender crystals) only drop 500 experience.

It will also activate the exit portal, and drop a dragon egg onto the top. This portal is found at X=0 and Z=0, at the Y-coordinate of the surface of the island. The dragon egg is only dropped by the first dragon, and never by subsequent dragons.


The dragon "bathing" Endermen with its acid breath attack.

The dragon has four main states of behavior:

  • Circling - the dragon begins in this state. When circling, the dragon will circle outside the ring of pillars if Ender crystals remain, or inside the ring of pillars if not. With increasing chances as crystals are destroyed it will land on the empty portal or strafe a player within 64 blocks of the portal.
  • Strafing - the dragon will fly towards the target player. When it is within 64 blocks, it will fire Ender charges and resume circling.
  • Charging - the dragon will fly rapidly towards the target player's position at the start of the charge, then resume circling whether or not the player was actually hit.
  • Perching - the dragon flies towards the empty portal (approaching from the side opposite the player, if possible) and lands on the highest block of (X:0,Z:0). The dragon is immune to arrows in this state; if the player attempts hit the dragon with arrows, the dragon will immediately charge at the player. After 1.25 seconds, if a player is within 20 blocks of the portal, the dragon will roar and use its breath attack for 3 seconds, which damages players similarly to a lingering Potion of Harming. If no player is near enough to the portal within 5 seconds, the dragon will charge at a player within 150 blocks. After four consecutive breath attacks, or if it does not find a player within 150 blocks, the dragon will take off and begin circling again. When cumulative damage while landed exceeds 50 (Heart.svg × 25), it will take off to start circling, and reset the damage accumulator. The accumulator is not reset if the dragon does not take enough damage.

The purple clouds emitted from the Ender dragon's breath attack can be collected in an empty bottle to obtain Dragon's Breath.

Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks to its current target, it will attempt to choose a new target. When damaged it will target a point just behind itself, causing it to turn away and choose a new target.

The dragon is not hostile towards any other entities except the player. However, other mobs may turn hostile to the Ender dragon if struck. Any entities hit by the dragon's wings will be dealt 5 (Heart.svgHeart.svgHalf Heart.svg) damage (10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage when hit by its head) and thrown into the air, sometimes to fatal heights or even off the island. Neither of these effects is applied for 12 second after the dragon takes damage.

If it takes fatal damage, the Ender dragon will fly to within 10 blocks of the portal before actually dying, unless it is over 150 blocks away or inside blocks. When the dragon is respawned, a series of explosions resets the obsidian pillars, iron bars, and Ender crystals.

The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is periodically healed by nearby ender crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an ender crystal while the ender dragon is being healed by it will cause the ender dragon to take 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage. The ender dragon can only take damage from explosions and player based damage. The ender dragon takes 14 normal damage when hit in any part that is not its head. The dragon does not take damage from snowballs, eggs, or other attacks that normally deal no damage. Suffocation is ineffective, as the ender dragon will destroy almost any block it comes into contact with and doesn't get damage from blocks that the dragon cannot destroy. There are several exceptions, which the dragon simply passes through:

Ender charge

Ender charge

The ender dragon will periodically fire ender charges while strafing. Ender charges are special fireballs that emit purple clouds similar to a lingering Potion of Harming II. Like the dragon's close-ranged breath attack, these clouds too can be collected in a bottle to obtain Dragon's Breath. In Console Edition, charges come from the sky rather than the dragon itself.

Data values

See also: Chunk format

Ender dragons have entity data associated with them that contain various properties of the mob. Their entity ID is EnderDragon.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  DragonPhase: A number indicating the dragon's current state. Valid values are: 0=circling, 1=strafing (preparing to shoot a fireball), 2=flying to the portal to land (part of transition to landed state), 3=landing on the portal (part of transition to landed state), 4=taking off from the portal (part of transition out of landed state), 5=landed, performing breath attack, 6=landed, looking for a player for breath attack, 7=landed, roar before beginning breath attack, 8=charging player, 9=flying to portal to die, 10=hovering with no AI (default when using the /summon command).

Fireballs fired by ender dragons also have entity data associated with them that define various properties of the entity. Their entity ID is DragonFireball.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

    •  direction: List of 3 doubles. Should be identical to Motion.

    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 600, the projectile despawns.

    •  power: List of 3 doubles that acts like direction but without resistance


Icon Achievement In-game description Prerequisites Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
PC Xbox PS Pocket Wii U
The End. Defeat the Ender Dragon The End? Enter the end exit portal. Yes Yes PS4 No Yes 40G Bronze
Alt Alt PS3, PSVita Gold



June 18, 2011 Originally, dragons were a possible planned mob, hinted at by Notch during the Spider Jockey update.
He also mentioned that dragon lairs may be an addition in the video description of this video They remained a potential work-in-progress until the Ender Dragon was announced.
June 18, 2011 Notch has stated in the past that if dragons are added, they will not be mountable as it would put too much pressure on SMP servers.
September 1, 2011 Notch stated that "dragons will be added eventually."
October 7, 2011 Notch revealed the existence of the Ender Dragon.
October 10, 2011 Notch released a video showing a small clip of the End that also shows the Ender Dragon fly into the top of the frame. Brightened version here
October 12, 2011 In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[2]
Notch stated in a twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[1]
Official release
1.0.0 Beta 1.9-pre4 The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cypher, translating to "enderdragon".[3]
Added Ender Dragon. The Ender Dragon existed in the code, mostly functional, however the dragon had not been enabled ingame yet and players were unable to damage it. Certain mods would allow the spawning of the Ender Dragon, but again, no physical interactions were available.
Beta 1.9-pre5 Added the ability for players to damage Ender Dragons. They required mods or a mob-spawner to be brought into the game however. The ender dragon's health was changed to 1 (Half Heart.svg) to test its new death animation.
Beta 1.9-pre6 Officially implemented Ender Dragons into the game. This includes a single Ender Dragon as a boss battle, spawning naturally when the player first enters the End.
April 28, 2012 Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the Ender Dragon "more fun first". Despite this, the Wither was added before any major changes were made to the Ender Dragon.
1.3.1 Fixed the bug where after being damaged once, Ender Dragons would do no contact damage.
Experience drop reduced from 20,000 to 12,000
1.4.2 12w34b "Boss Health" now says "Ender Dragon".
1.4.2 Before this update, Ender Dragon used the same damage sound from the Player. Ender Dragons now have their own sound.
1.5 Fixed a bug where swords take no damage when used on the Ender Dragon.
1.5.1 13w11a Before this snapshot, the gamerule mobGriefing doesn't prevent the Ender Dragon from destroying blocks when they fly through them. Now, mobGriefing from the /gamerule command prevents the Ender Dragon from destroying blocks at their sight.
2013 Music Update A music track now accompanies the Ender Dragon boss fight.
1.8 14w20a The Ender Dragon no longer breaks barriers.
1.9 15w31a Revamped boss fight to be similar to the console version.
No longer destroys iron bars.
15w32a Dragon fireballs now give off Ender Acid particles upon exploding and no longer light ground on fire
Dragon charge/knockback attack is back
Dragon wings now damage the player, prevent side and back melee attacks when the dragon lands on the portal
Dragon breath now shoots out farther
Dragon will now immediately charge at you after finishing the ender acid attack
Ender acid attack now goes around the whole portal
Dragon will not stop attacking from single hits
Will now fly back to portal before finishing the death animation.
No longer takes damage from snowballs, eggs, or other attacks that normally do no damage.
15w32b When fatally damaged, flies to the portal and dies rather than resetting to 1 (Half Heart.svg) and landing.
15w33a Wings no longer deal damage while the Ender Dragon is landed.
Is now immune to arrows while landed.
No longer destroys end portal blocks, end portal frame blocks, or end gateway blocks.
Breath attack lasts longer.
Fireball attack is now more or less equivalent to a Lingering Potion of Harming II.
15w33c Respawned Dragons now drop 500 experience.
Respawning the dragon will also respawn the pillars and ender crystals.
15w44b Respawning ender dragons now requires placing 4 ender crystals near the exit portal.
15w49a No longer travels through portals.
No longer rides rideable entities such as minecarts or boats.
No longer affected by status effects.
Console Edition
TU9 CU1 1.0 Patch 1 Added the Ender Dragon. This Ender dragon has two exclusive new attacks (Ender Acid & Ender Charges) and a new behavior being that she will float over the exit portal spewing out the acid towards the player for a short time then fly off again.[4]


Issues relating to “Ender Dragon” are maintained on the issue tracker. Report issues there.


  • Name tags cannot be used on an ender dragon.
  • The ender dragon's hitbox is larger than the ender dragon itself, causing players to be pushed away from it.
  • If you kill a summoned dragon in the Overworld or Nether, it will not create a portal, nor an egg.
  • In spectator mode, you cannot view the perspective of the ender dragon, unlike any other mob.
  • Using F3+b to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to that which its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.


  • On Reddit, Notch referred to the ender dragon as a she, and suggested her name to be "Jean?" in the same manner he called the Player "Steve?".[5]
    • Dinnerbone later stated that he thinks the name is officially "Jean?"[6]
    • The Xbox avatar item 'Ender Dragon Pet' has the description 'A cuter, friendlier version of his bigger, less playful Minecraft sister.'- revealing that the ender dragon is female.
  • Before it was textured, Notch reported that he was afraid to texture it as it was a complicated model.[7] In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack.[8][9]
    • Notch joked about how Minecraft was "going next gen" when deadmau5 mentioned this.[10]
  • Notch has uploaded a video showing why ender dragons will not spawn in the main world, as they would destroy any block they come into contact with.[11]
    • On Reddit, Notch explained why ender dragons destroy matter.[12]



  1. http://pastebin.com/0AcY6YV2 link to the texture packer