dec: 426 hex: 1AA bin: 110101010
Spawning[edit | edit source]
Natural generation[edit | edit source]
End crystals are found atop the many obsidian pillars in the End.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Eye of Ender +
Skeleton trap horses[edit | edit source]
Usage[edit | edit source]
Healing the ender dragon[edit | edit source]
Their primary purpose is to recharge the health of the ender dragon, who will charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed 1 () each half-second. If multiple ender dragons are spawned, an ender crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
Respawning the ender dragon[edit | edit source]
As items, end crystals may be placed on bedrock and obsidian, if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. If one is placed on each of the four sides of the end exit portal (the central bedrock block of each side or the ones adjacent to it), the crystals will respawn the original End crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding.
Explosions[edit | edit source]
The end crystal can also be used as an explosive with the unique property of making all crystals near it explode at the same time, which can be used to quickly (after placing the crystals) blow up large areas or as an unusual trap mechanism.
When attacked, even by attacks that normally do zero damage, or otherwise damaged in any way, they will explode. The ender crystal's explosion is the same power as a charged creeper, 50% more powerful than TNT. Any ender dragon charging from the crystal when it is destroyed will take 10 () damage.
Properties[edit | edit source]
The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal will continually generate fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is not capable of spreading. The end crystal entity is not solid and can be walked through freely. An ender dragon cannot destroy the crystal simply by going near it.
End crystals can be pushed by pistons, but if they are moved while in live fire they will explode.
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|The End... Again...||Respawn the ender dragon||—||No||Yes||Yes||Yes||Yes||30G||Silver|
Data values[edit | edit source]
- See also: Chunk format
End crystals have entity data which defines various properties of the entity. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
ShowBottom: 1 or 0 (true/false) – if true, EnderCrystal will show the bedrock slate underneath. Defaults to false when placing by hand and true using
BeamTarget: The block location its beam will point to.
History[edit | edit source]
|1.0.0||Beta 1.9-pre6||Added end crystals.|
|1.2.1||12w04a||Previously, end crystals could be spawned using spawn eggs with ID 200 (in a server, these were created using
|1.7.2||13w36a||End crystals can now be spawned with the
|1.8||14w06a||End crystals now generate one block lower. The fire they generate destroys the bedrock block that is supposed to be underneath (see MC-47526).|
|1.9||15w31a||End crystals generate at the correct Y-level again.|
|15w33c||Respawning the ender dragon will also respawn the crystals on the pillars.|
|End crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam will point to.|
|15w44a||It can now be obtained as an item, and renamed end crystal, that drops from skeleton trap horses, that can only be placed on obsidian or bedrock. Placing several of them atop the end exit portal will respawn the Ender Dragon.|
|15w44b||End crystals are no longer dropped by undead horses.|
|Added crafting recipe for end crystals.|
|15w49a||Now require air/replaceable blocks and lack of entities for placement.|
|1.11||16w32a||The entity ID is changed from
|1.0||build 1||Added end crystals.|
|TU9||CU1||1.0||Patch 1||Added end crystals.|
|TU31||CU19||1.22||Patch 3||End crystals now generate one block lower. The fire they generate destroys the bedrock block that is supposed to be underneath.|
|TU46||CU36||1.38||Patch 15||It can now be obtained as an item, and renamed end crystal, that drops from skeleton trap horses, that can only be placed on obsidian or bedrock. Placing several of them atop the end exit portal will respawn the Ender Dragon.|
|Added crafting recipe for end crystals.|
Issues[edit | edit source]
Issues relating to “End Crystal” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- According to Jeb, the reason behind the current crafting recipe is as a means for player to craft the end crystal in older world that the dragon has been killed already. 
- Placing water above an end crystal using a bucket will cause a looping effect, where the fire is continuously put out and reinitialized as the water attempts to flow down and is stopped. The water will not spread, as it can flow downward, but is prevented by the reoccurring fire instantly taking its place.
- Unlike the similarly-explosive TNT, normally hitting an Ender Crystal will make it explode. However, they can be removed safely if they're immersed in water first.
- Since fire is only checked when an entity moves, end crystals do not normally take damage from their own fire.
- Oftentimes, the fire will stay after an end crystal blows up.
Gallery[edit | edit source]
An end crystal in the Overworld spawned using