End gateway portal
Yes, when an ender dragon is killed.
Generation[edit | edit source]
A new end gateway portal generates near the edge of the main island each time the ender dragon is defeated. On the main island, a maximum of twenty portals can be generated for each world, arranged in a circular fashion around the island at Y-level 75, approximately 70 to 100 blocks away from the center (0,0). Killing the ender dragon after twenty portals are generated will not generate further portals.
An additional end gateway portal will generate in the outer End regions after activating one at the main island. These gateways generate at Y-level 66 to 69. If there are no blocks within a five-block radius from the gateway below these Y-coordinates however, then it generates above the usual level until there is a block below the structure within the radius. The exact X-Z position where the gateway generates in the outer islands is random, but it is always within ~1000 blocks from the center and relative to the X-Z coordinates of the first gateway portal and (0,0).
They also generate randomly among the outer islands. These teleport the player back to the location of the original obsidian platform at the central island, though it does not regenerate the platform.
Structure[edit | edit source]
Behavior[edit | edit source]
A purple beam shoots out vertically from the top and bottom of the gateway portal when generated, which disappears after about 5 seconds. When an entity enters the gateway, it emits a purple beam momentarily.
Throwing an ender pearl directly into the end gateway block will teleport the player to the outer End islands. Any entity that moves into the end gateway block are also teleported. The bedrock arrangement prevents the player from directly doing so however. Entities riding on another entity (e.g. pigs and minecarts) are unable to be teleported until they dismount.
Once teleported, another end gateway portal generates near where the player landed in the outer end islands; this portal teleports the player back to the original gateway portal, providing a way to return to the main island.
The position that the player or entity lands after teleporting is based on an systematic algorithm; the gateway searches for a non-transparent block starting from the north-west corner at the topmost height (Y=255) within a 5 block radius around the gateway portal block. If there is a block at that position, then the entity is teleported on that block. If there is no block, then the next position along the Z-axis is searched (shown as the lapis lazuli block on right). This continues along each column in an 11 × 11 area at the same Y-level with the exception of blocks above, below, or directly adjacent (including diagonals) to the portal block. If there are no blocks, it moves one Y-level down and repeats the sequence from the north-west corner again. It will continue doing this until every height is checked, and if there are no non-transparent blocks within any of these points it will always teleport the entity exactly two blocks above the gateway portal block.
History[edit | edit source]
|1.9||July 05, 2015||End gateway portals were previewed during Minecon 2015.|
|At the time, they were structured in the shape of small cubes.|
|15w31a||Added end gateway portals.|
|They now take on their modern bi-pyramidal shape.|
|15w33a||Changed the texture and rendering of the end gateway block.|
|Changed the beam to use a separate texture from the beacon beam.|
|1.11||16w39a||End gateway portals now generate randomly throughout the End outer islands, that return the player to the obsidian platform on the central island.|
|They now emit magenta beams (previously yellow) when teleporting entities.|
|1.0||build 1||Added end gateway portals.|
|TU46||CU36||1.38||Patch 15||Added end gateway portals.|
Issues[edit | edit source]
Issues relating to “End gateway portal” are maintained on the issue tracker. Report issues there.