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The End (also known as the Sky) is a dimension with a stark, empty plane containing a single floating island. In upcoming version 1.9, the End may consist of more than one floating island, and the player can reach the outer islands through naturally-generating portals distributed throughout the main island. (See below.)
Accessing[edit | edit source]
The player must collect up to 12 ender pearls by killing Endermen, then, using blaze powder, craft them into eyes of ender. They can then use these eyes of ender to locate a stronghold by tossing them into the air and following the direction the eye flies. The player is advised to craft a few spare eyes, as they will occasionally disappear or shatter to pieces. To activate the End Portal, the player must insert an eye of ender into each of the empty End portal frame blocks. Up to 12 eyes may be needed to reconstruct the portal.
An activated end portal will allow the player to enter the End immediately. They will appear on top of a 5×5×1 obsidian platform in the End, generated either on or within the island, or at a relatively small distance from it.
Environment[edit | edit source]
The starless sky and the Void of the End are both composed of a blank, static pattern. The day-night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light. Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:
- Beds will explode and cause fires when one attempts to use them
- Lava flows faster in the End as it does in the Nether, but only to a distance of 3 as in the Overworld.
- Water flows at the same speed as in the Overworld.
- Compasses are unable to find the original spawn point, as it cannot be set to a place within the End.
- Clocks are unable determine the position of the Sun and Moon.
- Maps made in the End show the same red and gray pattern as in the Nether
- However, the direction indicator does work properly here.
- Nether portals will not activate in the End.
- Fire burns indefinitely on bedrock, but will not naturally spread onto bedrock.
Once one enters the End, the only way out is to defeat the ender dragon, or die. The dragon will spawn naturally and fly around above a number of obsidian pillars, atop of each lies an ender crystal, which will regenerate the ender dragon's health. To destroy these crystals, one must either climb the pillars, or shoot the crystals from afar with a bow or other projectiles, such as snowballs or eggs. Once defeated, the ender dragon will explode, and create an exit portal, atop of which lies a dragon egg. The dragon will also drop up to 70 levels of experience orbs upon death.
The player then re-spawns in the Overworld and may return to the End through the same portal. The End remains in the same state after the ender dragon has been slain.
Upcoming[edit | edit source]
The ender crystals now sit on top of a set amount of differently-sized pillars arranged in a circular fashion. The tallest pillars have iron bars around their ender crystal, which will require the Player to climb some of the pillars. The exit portal is pre-generated, but will only activate and place the dragon egg after the ender dragon's death. The battle with the ender dragon itself has changed, and once defeated, the dragon can be respawned an unlimited number of times by placing four ender crystals upon the exit portal.
The player will also have the ability to enter one of the several End gateway portals that spawn each time the dragon is defeated. These gateways can only be entered through the use of ender pearls. They will teleport the player to the outer End islands, which generate infinitely among a forest of Chorus trees. One may find End cities on these islands, which hold extremely valuable loot.
Generation[edit | edit source]
|I||Has a different ID as an inventory item.|
|D||Use the item's Damage field to define its durability.|
|S||Requires additional data from the saved game's Data array to fully define the block.|
|B||Requires additional data in the item's Damage field to fully define the inventory item.|
|E||Requires a block entity to store additional data.|
|Red||Cannot be legitimately obtained. Only available using the
|Light Blue||Cannot be obtained no matter what.(Some can be placed using
|Blue||Available in Creative mode by item list.|
|Purple||Available in Creative mode by block picking.|
|Teal||Can be obtained by trading with villagers or in Creative mode.|
|Green||Only available by having Enchanted tools or in Creative mode.|
|Lime Green||Only available by having Enchanted tools or via use of
Blocks[edit | edit source]
Naturally generated[edit | edit source]
Naturally generated includes blocks that are created through the world seed.
Upcoming[edit | edit source]
Naturally created[edit | edit source]
These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.
|119||77||minecraft:end_portal||End Portal E|
Upcoming[edit | edit source]
Structures (upcoming)[edit | edit source]
These blocks are generated as part of end cities, but only when the "generated structures" option is on.
|54||36||minecraft:chest||Chest S E|
|95||5F||minecraft:stained_glass||Purple Stained Glass S B|
|117||75||minecraft:brewing_stand||Brewing Stand I S E|
|204||CC||minecraft:purpur_double_slab||Purpur Double Slab|
|206||CE||minecraft:end_bricks||End Stone Bricks|
Technical information[edit | edit source]
The End is saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files for the End are stored separately in
.minecraft/saves/*world name*/DIM1. Note that DIM1 does not contain its own level.dat file; the level.dat in the parent folder is used for all dimensions.
Deleting the DIM1 folder will reset the End: all of the buildings there will be deleted and the ender dragon will respawn.
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
|The End?||Locate the End||Into Fire||Enter an end portal.||PC, Xbox and PS||20G||Gold|
|The End.||Defeat the Ender Dragon||The End?||Enter the end exit portal.||PC, Xbox and PS||40G||Bronze (Gold on PS3)|
History[edit | edit source]
|?||In an earlier stage of development, the third playable dimension was known as the Sky Dimension, and had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.|
|Notch first mentioned the End with his comment regarding the theoretical name-change of the Endermen - some players complained that the name was too similar to that of "the Slender Man", a fictional cryptid created online, and petitioned Mojang to have the mob renamed "Far Landers", a reference to the area of every generated map nicknamed the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End". In later Beta versions, the Far Lands were removed and the End was revealed as the native land of the Endermen.|
|1.0.0||Beta 1.9-pre4||Added the End. Notch tweeted "raqreqentba," which could be decoded using the ROT13 cypher, translating to "enderdragon." A Reddit user under the name of "cptqwashi" posted the idea that the new dimension accessed by the new "Crystal Block Portal", would be called "the Ender", and would be home to the Endermen and Ender Dragons. Notch soon gave more information and said that cptqwashi was "100% correct," mentioning that it would be called "the Ender" and that there would be ender dragons. However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there. In 1.9pre4, an ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.|
|1.3.1||12w23a||Added end portal frames to the creative inventory.|
|12w25a||The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.|
|2013 Music Update||Ambient music track added for the End.|
|1.8||14w17a||The End's biome name is now "The End" instead of "Sky"|
|1.9||15w31a||A set amount of differently-sized pillars are arranged in a circular fashion|
|The tallest pillars have iron bars around their ender crystal|
|The exit portal is pre-generated, but without the dragon egg and portal blocks|
|Infinite number of islands in the end, separated from the central island by a gulf of about 1000 blocks.|
|15w33c||Replaced pumpkin with hopper with book written by searge in it.|
|TU9||1.00||Added the End. Obsidian pillars are generated in a spiral circling. The bedrock shell of the Exit portal spawns when you enter the End but is only activated when the Ender Dragon is killed.|
|TU14||1.04||The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.|
Issues[edit | edit source]
Issues relating to “The End” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The End—an endless noised sky with a central mass of end stone—appears to be an inversion of the Nether, an endless cave filled with masses of air.
- Occasionally, smaller islands generate along with the main island. These small islands can even include an Obsidian Pillar.
- The End has its own soundtrack that you can only hear in the End.
Gallery[edit | edit source]
What happens when you attempt to use a bed in the End.
The exit portal, with the dragon egg, created directly below the Ender Dragon on its death.