|“||Oh, it's more magical than that! It automatically opens up and turns towards players who get close to it. When nobody is around, the book is closed and spins slowly.||„|
|~ Notch |
|Tile Entity ID||
dec: 116 hex: 74 bin: 1110100
An enchantment table is a block that allows players to spend their experience point levels to enchant tools, books and armor. Enchanting works in three stages. The sprites and icons of enchanted items have a purple luminescence.
The table will enchant all tools and armor except the hoe, shears, and horse armor. The hoe and shears cannot be enchanted by the enchantment table and require an anvil and an appropriate enchanted book.
If the table is surrounded by bookshelves, with one block of air in between, arcane glyphs float from the bookshelves into the book (if particles are turned on). Having bookshelves near an enchantment table will increase the potency of enchantments.
The enchantment table is 3⁄4 blocks high.
The ingredients for an enchantment table can also be found in villages. Obsidian and diamonds can sometimes be found in village chests. A blacksmith's shop contains two lava source blocks, which can be converted into obsidian. Books can be obtained by breaking bookshelves in a library or stronghold.
When the player right-clicks on an enchantment table a blank enchanting screen is presented with a slot to receive an item and three rectangular buttons. Once an item is placed into the slot the three buttons display cryptic runes and numbers; the runes have no effect on the enchanting process. The numbers represent experience level costs that are randomly chosen based on the number of bookshelves placed around the enchantment table. The more bookshelves, up to a maximum of 15, the more potent an enchantment hence greater experience level cost. Removing the item and replacing it in the slot will re-randomize the enchantment and cost.
To enchant the item the player chooses one of the three buttons, paying the displayed experience level and one or more random enchantments are placed on the item. The higher the cost, the more likely that multiple enchantments will be added.
- See also: Enchantment mechanics
 Standard Galactic Alphabet
The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchantment table's interface are written in the Standard Galactic Alphabet, which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.
The runes are randomly constructed from the following list of words:
the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. The words chosen are random and are purely cosmetic: they have no relation to the enchantments that will be applied to the item and are not saved on the enchanted item (meaning they will tell you nothing about what the resulting spell will be), and they are only displayed in the enchantment table. They are just decoration for a choice among random enchantments, for each of which only the cost is known.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Trophy type|
|Enchanter||Use a book, obsidian and diamonds to construct an enchantment table||DIAMONDS!||Pick up an Enchantment Table from a Crafting Table.||PC & PS3||Silver|
|September 30, 2011||First mention of the enchantment table.|
|September 30, 2011||According to a picture Notch posted of the enchantment table, they were originally crafted with cobblestone instead of obsidian.|
|October 1, 2011||The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates onto "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.|
|1.0.0||1.9pre3||Basics of enchanting added, along with the enchanting table. It did not require bookshelves to get maximum enchantments. Many enchantments were not yet in the game. Enchantments were and continue to be labeled in the enchanting table as random words written in the Standard Galactic Alphabet.|
|1.9pre4||Fixed a bug where all enchantments would show up as Feather Falling I.|
|Properly enabled enchanting on SMP. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.|
|Enchantment tables drops the block only when mined by a pickaxe.|
|1.1||Added four bow enchantments: Power, Flame, Punch, and Infinity.|
|1.2.1||12w05a||Enchanting no longer requires experience in Creative mode.|
|12w06a||Bows and Golden Swords now have a small chance of being already enchanted when dropped by their respective mobs.|
|1.3.1||12w17a||Ice and glass panes can again be collected with a Silk Touch-enchanted tool.|
|12w22a||The maximum enchantment power was lowered from 50 to 30|
|Experience is collectable with mining and cooking in furnace.|
|12w23a||Glow on Enchanted tools and armor is now visible on multiplayer.|
|1.4.2||12w34b||Flame enchanted bows now ignite TNT blocks.|
|12w41a||Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.|
|1.4.4||1.4.4pre||Enchantments can now be applied using /enchant, however Protection is unavailable due to a bug.|
|1.4.6||12w49a||/enchant now works with ID 0, meaning it can be used to apply protection.|
|You can enchant books to then be used to enchant a tool.|
|12w50a||Added a new armor enchantment: Thorns.|
|You can now add the Silk Touch enchantment to Shears and the Unbreaking enchantment to anything that has durability.|
|Efficiency is nerfed a bit so that enchanted tools that don't match the block you're breaking will no longer work as quickly as before (e.g. Efficiency V Pickaxes no longer instantly break dirt).|
|1.7.2||13w36a||Added two Fishing Rod enchantments: Luck of the Sea and Lure. The fishing rod can now be enchanted without the use of books. Armour can now receive unbreaking without the use of books.|
|1.8||14w02a||Enchanting receives a major overhaul where there is now a secondary cost, which is Lapis Lazuli.|
|When enchanting an item, one enchantment will now appear in the tooltip when selecting an enchantment (e.g Looting III?...).|
|Levels are hard to obtain again (like pre-1.3 settings.)|
|Level 5 enchants (Sharpness, Power, Smite & Bane of Arthropods) can be applied without the use of an anvil.|
|14w04a||Looting Now gives an extra 1% chance of getting rare loot per level.|
|TU7||Added the enchanting system and enchanting tables. It is based on the enchanting system from 1.3 - maximum level for enchantment is 30 instead of 50. Experience is collectable from smelting and/or mining ores, breeding and killing mobs.|
- Only 15 bookshelves are now required to achieve the maximum enchantments (lowered from 30 prior to update 1.3). Creating these bookshelves from scratch will require a total of 45 pieces of leather, 135 pieces of sugar cane (two stacks plus 7), and 23 logs of wood (with 2 planks left over) — not including the 1 leather and 3 sugar cane for the book on the enchantment table itself. 
- Although the bottom texture would at first glance appear to be the obsidian texture, it is in fact slightly different.
- Clicking on an item in the enchantment slot, with an identical item or any stack of two or more items allows you to quickly cycle through available spells without the item being removed from the enchantment slot. This keeps you from having to click twice.
- A convenient way to block the effect of nearby bookshelves to obtain low-level enchantments is to place torches between the bookshelves and the enchantment table. Any other block will also work.
- Breaking the enchantment table without using a pickaxe will not yield a block.
- When sneaking on the Enchantment Table, you can walk off its edge, due to being less than 1 block high.
- The enchantment table actually produces the particles emitted from the bookshelves. These particles originate inside the Enchantment table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same "letter", but the ones traveling into the bookshelves are black.
- Enchantment tables are mostly made of obsidian, and thus have a blast resistance of 6,000 and cannot be destroyed by TNT.
- Strangely, even though it is made of obsidian, it doesn't require a Diamond Pickaxe to mine. In fact, it can be mined with any pickaxe.
- Enchantment tables cannot be moved by pistons.
- If an enchantment table is placed on ice, the player will slide on it as though it is an ice block, just like slabs.
- An easy way to list enchantments faster if you only have one item to enchant is to place the item you want to enchant into the enchanting table, then right- and left-click on it at the same time. This will pick the item up and place it immediately back down, resulting in a new list of possible enchantments. This also works by using a non-enchantable item such as food.
- Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors
- Even though a book is visible when placed and when crafted, the enchantment table shows no book as an item.
- If you place carpet between an enchantment table and a bookshelf, the bookshelf will not enhance the enchantments.
- In an enchanting gui you can duplicate enchantable items by quickly clicking on the slot with something. What you clicked might have doubled but clicking the item will get rid of it.