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Enchantment Table

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Enchantment Table
Enchantment Table.png
Enchantment Table
Type

Solid Block

Requirements

None

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

6,000

Hardness

5

Tool

A wooden pickaxe or better is required to mine this block

Renewable

No

Stackable

Yes (64)

Flammable

No

First appearances

See History

Block Entity ID

EnchantTable

Data value

dec: 116 hex: 74 bin: 1110100

Name

enchanting_table

Notch-twitter.png Oh, it's more magical than that! It automatically opens up and turns towards players who get close to it. When nobody is around, the book is closed and spins slowly.
Notch [1]

An enchantment table is a block that allows players to spend their experience point levels to enchant tools, books and armor.

Obtaining[edit]

Enchantment tables can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing.

Block
Enchantment Table
Hardness 5
Tool
Breaking time (seconds)
Hand 25
Wooden 3.75
Stone 1.875
Iron 1.25
Diamond 0.9375
Golden 0.625

Crafting[edit]

Ingredients Crafting recipe

Diamond +
Obsidian +
Book


Book
Grid layout Arrow (small).png Enchantment Table
Diamond Obsidian Diamond
Obsidian Obsidian Obsidian

Usage[edit]

The enchantment table is 34 blocks high. Players can walk off its edge when sneaking on it.

They cannot be moved by pistons. If an enchantment table is placed on ice, the player will slide on it as though it is an ice block, just like slabs.

Enchanting[edit]

Enchanting interface.

The enchanting table's main purpose is to enchant items. Bookshelves surrounding the table, with a block of air in between, will increase the maximum enchantment level. The table will enchant all tools and armor except the hoe, shears, flint and steel, lead and horse armor. The hoe and shears cannot be enchanted by the enchantment table and require an anvil and an appropriate enchanted book.

See also: Enchantment mechanics

Standard Galactic Alphabet[edit]

Glyphs flowing from the bookshelves animation.

The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchantment table's interface are written in the Standard Galactic Alphabet, which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.

Standard Galactic Alphabet.png

The runes are randomly constructed from the following list of words:

the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale

Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. The words chosen are random and are purely cosmetic: they have no relation to the enchantments that will be applied to the item and are not saved on the enchanted item (meaning they will tell you nothing about what the resulting spell will be), and they are only displayed in the enchantment table. They are just decoration for a choice among random enchantments, for each of which only the cost and one of the enchantments is known.

Data values[edit]

Enchantment tables have the ID name minecraft:enchanting table, and a data value of 116.

Block entity[edit]


  • Block entity data

    •  id: EnchantTable

    •  x: X coordinate of the Block Entity.

    •  y: Y coordinate of the Block Entity.

    •  z: Z coordinate of the Block Entity.

    •  CustomName: Optional. The name of this enchantment table, which will display in its GUI where the default name ordinarily is.

Achievements[edit]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Achievement-plain.png
Grid Enchantment Table.png
Enchanter Use a book, obsidian and diamonds to construct an enchantment table DIAMONDS! Pick up an enchantment table from a crafting table output. PC & PS N/A Silver

Video[edit]

Note: This video is outdated, as the enchanting process has been changed.

History[edit]

Official release
September 30, 2011 First mention of the enchantment table.
September 30, 2011 According to a picture Notch posted of the enchantment table, they were originally crafted with cobblestone instead of obsidian.
October 1, 2011 The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates onto "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
1.0.0 Beta 1.9-pre3 Basics of enchanting added, along with the enchanting table. It did not require bookshelves to get maximum enchantments. Many enchantments were not yet in the game. Enchantments were and continue to be labeled in the enchanting table as random words written in the Standard Galactic Alphabet.
Beta 1.9-pre4 Fixed a bug where all enchantments would show up as Feather Falling I.
Properly enabled enchanting on SMP. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
Enchantment tables drops the block only when mined by a pickaxe.
1.1 Added four bow enchantments: Power, Flame, Punch, and Infinity.
1.2.1 12w05a Enchanting no longer requires experience in Creative mode.
12w06a Bows and Golden Swords now have a small chance of being already enchanted when dropped by their respective mobs.
1.3.1 12w17a Ice and glass panes can again be collected with a Silk Touch-enchanted tool.
12w22a The maximum enchantment power was lowered from 50 to 30.
Experience is collectable with mining and cooking in furnace.
12w23a Glow on Enchanted tools and armor is now visible on multiplayer.
1.4.2 12w34b Flame enchanted bows now ignite TNT blocks.
12w41a Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.
1.4.4 1.4.4-pre Enchantments can now be applied using /enchant, however Protection is unavailable due to a bug.
1.4.6 12w49a /enchant now works with ID 0, meaning it can be used to apply protection.
You can enchant books to then be used to enchant a tool.
12w50a Added a new armor enchantment: Thorns.
You can now add the Silk Touch enchantment to shears and the Unbreaking enchantment to anything that has durability.
Efficiency is nerfed a bit so that enchanted tools that don't match the block you're breaking will no longer work as quickly as before (e.g. Efficiency V Pickaxes no longer instantly break dirt).
1.7.2 13w36a Added two fishing rod enchantments: Luck of the Sea and Lure. The fishing rod can now be enchanted without the use of books. Armor can now receive unbreaking without the use of books.
1.8 14w02a Enchanting receives a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment will now appear in the tooltip when selecting an enchantment (e.g Looting III?...).
Levels are hard to obtain again (like pre-1.3 settings.)
Level 5 enchants (Sharpness, Power, Smite & Bane of Arthropods) can be applied without the use of an anvil.
14w04a Looting now gives an extra 1% chance of getting rare loot per level.
14w25a Added a new enchantment for boots: Depth Strider.
Console Edition
TU7 Added the enchanting system and enchanting tables.


Trivia[edit]

Black-textured particles are "fired" into the bookshelves, which later emit the corresponding particle to the enchantment table. (Visible on the red book on the top-left bookshelf, and above the green book on the bottom-left bookshelf, and in the animation farther up the page as a brief flicker).
  • The enchantment table actually produces the particles emitted from the bookshelves. These particles originate inside the Enchantment table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same "letter", but the ones traveling into the bookshelves are black.
  • Enchantment tables are mostly made of obsidian, and thus have a blast resistance of 6,000 and cannot be destroyed by TNT.
  • Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors
  • When you place a light block (such as glowstone or a lit redstone lamp) and place an enchantment table on it, the light stays.
  • When the player is invisible, the enchantment table can still "see" the player and open up.

Gallery[edit]

References[edit]