|Block Entity ID||
dec: 116 hex: 74 bin: 1110100
|“||Oh, it's more magical than that! It automatically opens up and turns towards players who get close to it. When nobody is around, the book is closed and spins slowly.||„|
Enchantment tables can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing.
|Breaking time (seconds)|
The enchantment table is 3⁄4 blocks high. Players can walk off its edge when sneaking on it.
The enchanting table's main purpose is to enchant items. Bookshelves surrounding the table, with a block of air in between, will increase the maximum enchantment level. The table will enchant all tools and armor except the hoe, shears, flint and steel, lead and horse armor. The hoe and shears cannot be enchanted by the enchantment table and require an anvil and an appropriate enchanted book.
- See also: Enchantment mechanics
Standard Galactic Alphabet
The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchantment table's interface are written in the Standard Galactic Alphabet, which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.
The runes are randomly constructed from the following list of words:
the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. The words chosen are random and are purely cosmetic: they have no relation to the enchantments that will be applied to the item and are not saved on the enchanted item (meaning they will tell you nothing about what the resulting spell will be), and they are only displayed in the enchantment table. They are just decoration for a choice among random enchantments, for each of which only the cost and one of the enchantments is known.
Enchantment tables have the ID name
minecraft:enchanting table, and a data value of 116.
Block entity data
x: X coordinate of the Block Entity.
y: Y coordinate of the Block Entity.
z: Z coordinate of the Block Entity.
CustomName: Optional. The name of this enchantment table, which will display in its GUI where the default name ordinarily is.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
||Enchanter||Use a book, obsidian and diamonds to construct an enchantment table||DIAMONDS!||Pick up an enchantment table from a crafting table output.||PC & PS||N/A||Silver|
Note: This video is outdated, as the enchanting process has been changed.
|September 30, 2011||First mention of the enchantment table.|
|September 30, 2011||According to a picture Notch posted of the enchantment table, they were originally crafted with cobblestone instead of obsidian.|
|October 1, 2011||The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates onto "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.|
|1.0.0||Beta 1.9-pre3||Basics of enchanting added, along with the enchanting table. It did not require bookshelves to get maximum enchantments. Many enchantments were not yet in the game. Enchantments were and continue to be labeled in the enchanting table as random words written in the Standard Galactic Alphabet.|
|Beta 1.9-pre4||Fixed a bug where all enchantments would show up as Feather Falling I.|
|Properly enabled enchanting on SMP. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.|
|Enchantment tables drops the block only when mined by a pickaxe.|
|1.1||Added four bow enchantments: Power, Flame, Punch, and Infinity.|
|1.2.1||12w05a||Enchanting no longer requires experience in Creative mode.|
|12w06a||Bows and Golden Swords now have a small chance of being already enchanted when dropped by their respective mobs.|
|1.3.1||12w17a||Ice and glass panes can again be collected with a Silk Touch-enchanted tool.|
|12w22a||The maximum enchantment power was lowered from 50 to 30.|
|Experience is collectable with mining and cooking in furnace.|
|12w23a||Glow on Enchanted tools and armor is now visible on multiplayer.|
|1.4.2||12w34b||Flame enchanted bows now ignite TNT blocks.|
|12w41a||Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.|
|1.4.4||1.4.4-pre||Enchantments can now be applied using /enchant, however Protection is unavailable due to a bug.|
|1.4.6||12w49a||/enchant now works with ID 0, meaning it can be used to apply protection.|
|You can enchant books to then be used to enchant a tool.|
|12w50a||Added a new armor enchantment: Thorns.|
|You can now add the Silk Touch enchantment to shears and the Unbreaking enchantment to anything that has durability.|
|Efficiency is nerfed a bit so that enchanted tools that don't match the block you're breaking will no longer work as quickly as before (e.g. Efficiency V Pickaxes no longer instantly break dirt).|
|1.7.2||13w36a||Added two fishing rod enchantments: Luck of the Sea and Lure. The fishing rod can now be enchanted without the use of books. Armor can now receive unbreaking without the use of books.|
|1.8||14w02a||Enchanting receives a major overhaul where there is now a secondary cost, which is lapis lazuli.|
|When enchanting an item, one enchantment will now appear in the tooltip when selecting an enchantment (e.g Looting III?...).|
|Levels are hard to obtain again (like pre-1.3 settings.)|
|Level 5 enchants (Sharpness, Power, Smite & Bane of Arthropods) can be applied without the use of an anvil.|
|14w04a||Looting now gives an extra 1% chance of getting rare loot per level.|
|14w25a||Added a new enchantment for boots: Depth Strider.|
|TU7||Added the enchanting system and enchanting tables.|
- The enchantment table actually produces the particles emitted from the bookshelves. These particles originate inside the Enchantment table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same "letter", but the ones traveling into the bookshelves are black.
- Enchantment tables are mostly made of obsidian, and thus have a blast resistance of 6,000 and cannot be destroyed by TNT.
- Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors
- When you place a light block (such as glowstone or a lit redstone lamp) and place an enchantment table on it, the light stays.
- When the player is invisible, the enchantment table can still "see" the player and open up.