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Map

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Map
Map.png


Type

Tools

Durability

N/A

Renewable

Yes

Stackable

Yes (64)

First appearances

See History

Data values
Drawn
dec: 358 hex: 166 bin: 101100110
Empty
dec: 395 hex: 18B bin: 110001011
Name
Drawn
filled_map
Empty
map

The Map is an item used to view explored terrain.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Ingredients Crafting recipe Description

Paper +
Compass












When you first create a map, it is blank. Hold the empty map and press use item to transform the empty map into a map item which gradually begins filling with information.

Natural generation[edit | edit source]

Empty maps can be found in 5.6% of stronghold library chests, in stacks of 1.

Console Edition[edit | edit source]

In the Console Edition, the player spawns with a map in their inventory upon creating a new world.

Usage[edit | edit source]

See also: Tutorials/Mapping

Crafting a map creates an empty map. The map will be drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map, East to the right, South is down, and West is to the left. An oval pointer indicates the player's position on the map, and will move in real time as the player moves across the terrain shown on the map.

To record the world on a map, that specific map item must be held in the player's hands while the player moves about the world. The world will be recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map in order to update the map's view. Maps can also be cloned. A map's parameters are fixed when the map is first used, meaning the map does not remain centered on the player--the drawing snaps to a pre-set grid.

When the player leaves the area shown on a specific map, the player pointer will transform into a white dot on that map. Note that this indicator is not shown if the player is too far from the map's center: the radius is 320 blocks per level of zoom. The dot will move along the edge of the map to show the relative location of the player. When placing a map into an item frame, the map will display with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing.

While maps in the Nether work, all that will be shown is a red and gray pattern. The only useful function is finding where you are in relation to where you made the map (the center), or have placed framed maps (green pointers). Additionally, the player pointer rapidly spins and is not a good indicator of direction. As long as the map was created near a portal, that map's center will always be that portal. Maps made in the End show the same red and gray pattern as the Nether. The direction indicator does work properly in the End.

A player can make a large piece of pixel art facing upwards, center a map on it, and place that map in an item frame to create a custom picture.

Map display[edit | edit source]

Each pixel of a map corresponds to a variably-sized area of the world, and is always aligned to X and Z coordinates that are multiples of 8. Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

Maps will also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, so you can see where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map will record the surface even as you move below the surface.

Maps are 128×128 pixels in size, giving coverage varying from 128×128 to 2048×2048 blocks (8×8 to 128×128 chunks) depending on their zoom factor.

Some relevant distances: 128 blocks (8 chunks) is the update radius from a player in the overworld. However, it is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a Nether Portal, at which you can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

Zoom out[edit | edit source]

Ingredients Crafting recipe Description

Paper +
Map












The output will be a zoomed-out version of the input map.
Please note: shift-clicking to retrieve a zoomed-out map will cause the eight extra sheets of paper to be consumed, but the map will be unchanged. The data from the old map will not be carried over to the new one. This is Minecraft Bug MC-87.

The zoom functions from the time you center the map (zoom level 0) to the largest size (zoom level 4).

Zoom step 0 Zoom step 1 Zoom step 2 Zoom step 3 Zoom step 4
1 map pixel represents 1 block 2×2 blocks 4×4 blocks 8×8 blocks 16×16 blocks
(1×1 chunk)
Map covers an area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
8×8 chunks 16×16 chunks 32×32 chunks 64×64 chunks 128×128 chunks
The total amount of paper needed to craft is 8 sheets 16 sheets 24 sheets 32 sheets 40 sheets

Maps are always aligned to a grid at all zoom levels. That means zooming out any map in a specific area covered by that map will always have the same center, regardless of where the map was originally centered. As such maps will be aligned by map width (1024 blocks for a level 3 maps) minus 64. As such a level 3 map generated at spawn will cover X and Z coordinates from -64 to 960. All maps generated in this area will zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall.

Zoom in[edit | edit source]

In 1.9,[upcoming] maps can be zoomed in as well as being zoomed out.

Ingredients Crafting recipe Description

Shears +
Map













The output will be a zoomed-in version of the input map. The shears will be damaged by one use.
Please note: As with shift-clicking to retrieve a zoomed-out map, shift-clicking to retrieve a zoomed-in map will cause the shears to be damaged by one use, but the map will be unchanged. The data from the old map will not be carried over to the new one. This is Minecraft Bug MC-87.

The area of the zoomed-in map is the lower-right quadrant of the original map.

Cloning[edit | edit source]

Ingredients Crafting recipe Description

Map +
Empty Map





























































2

3

4

5

6

7

8

9

The output will have the same name and the same map center as the input map. Cloned maps are stackable.

The parts of the world that have already been explored and mapped will be copied, and newly explored areas will appear on both instances. In Creative Mode, cloned maps can be obtained by pick blocking on the map displayed on item frames (make sure the map is out of your inventory when using pick block, or else that map will just be moved into your active hotbar slot).

Data values[edit | edit source]

ID[edit | edit source]

Item Numerical ID Name
Empty Map 395 map
Map 358 filled_map

Video[edit | edit source]

History[edit | edit source]

Beta
1.6 Added maps.
On April 27, 2011, Notch unveiled screenshots of the map.[1]
1.6.6 The ability to auto-craft using shift-click was disabled.
1.8 Auto craft restored. Map cloning was therefore unavailable for a period of time.
1.8.1 The map will work both while walking and flying.
3 new symbols were added to the mapicons.png in minecraft.jar/misc.
Official release
1.0.0 Beta 1.9-pre5 Prior to this update, the Minecraft sun rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, Jeb asserted (and Notch agreed) that the Sun rose in the north.[2][3] Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map).
1.4.2 12w34a Crafting a map now creates an empty map. The map will be drawn for the first time when it is held and right clicked, and will be centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
Previously, in order to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
The pointer no longer disappears when leaving the map, but will transform into a white dot, indicating on what side of the map the player is located.
Notch said that he would try to make maps place-able on walls.[4] This feature was added with the addition of the item frame, making it possible to place maps on the wall. When placing a map into a item frame, the map will be shown and a green pointer will be placed at the location of the item frame.
Maps now align to a grid, making it easier to create adjacent maps.
Maps can be zoomed out (but not zoomed in)
Maps can be cloned and scaled.
12w34b Maps now have a zoom level, which was fixed at 1:8 prior to snapshot 12w34a,[1] but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
Maps are no longer numbered on the top-left corner and is labeled through the tooltip.
12w36a New maps are crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of paper on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.
1.7.2 13w38a Increased map size when placed on a wall using the item frame.
Added more colors for different blocks.[5]
1.8 Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.
1.8.1 pre1 Changed some colors to more accurately represent their respective block.
Upcoming
1.9 15w31a Maps now display as a mini map when held in the off hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with both hands free.
15w34a New maps are crafted at a scale factor of 1:4.
Added crafting recipe for zooming in maps.
Console Edition
TU1 Added maps.
TU21 Crafting a map now produces an empty map.

Issues[edit | edit source]

Issues relating to "Map" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Use of the F1 key can allow the player to hold a map without blocking their view at all.
  • There can be no more than 65536 (216) unique maps per world.[6] If there are too many maps, when trying to craft one it will relay the message "Can't craft map: too many maps".[7][citation needed]
    • The highest possible Map-ID is 32767
  • A map created using /give can be any map by using the data parameter to specify the map number desired. If no data value is supplied it will default to map_x", where x is the number of the map. The first one will be map_0. If Map_0 has not ever been crafted, it will be centered on the original spawn point (not moved with beds).
    • If the damage value is larger than the numbers of maps created then it will give you a 1:8 map in that area (which used to be the default map in previous updates). E.g. /give [player] minecraft:filled_map 1 100 <dataTag> assuming that you have not already exceeded 100 maps it will give you a default map.
  • The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
  • Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
  • Since all copies of a map are links to the same file, copying an unfinished map will keep it synchronized with the copy as you fill it in. Thus, a copy stored in a chest can act as a remote backup.

Gallery[edit | edit source]

Nether/End[edit | edit source]

Maps in item frames[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. a b