Status effect

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Status effects are various conditions that affect an entity, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, most commonly from use of food, potions and beacons.

The /effect command allows players to inflict effects upon themselves and other players and entities.

Behavior[edit | edit source]

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the level, the stronger the effect is.

Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value rather than the level. The amplifier is one less than the level, for example Strength II has an amplifier of 1.

Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours [655200 seconds], it will display as "**:**", but will still continue ticking down and eventually expire.

All of these status effects can be removed by drinking milk. Singleplayer users with cheats enabled and operators in Multiplayer servers can use command /effect with the time of the effect set to 0 or /effect <playername> clear to achieve the same goal.

Summary of effects[edit | edit source]

ID Icon Name Effect
1
Speed Increases walking speed
2
Slowness Decreases walking speed
3
Haste Increases mining and attack speed
4
Mining Fatigue Decreases mining and attack speed
5
Strength Increases melee damage
6 Instant Health Heals entities, damages undead
7 Instant Damage Damages entities, heals undead
8
Jump Boost Increases jump height and reduces fall damage
9
Nausea Wobbles and warps the screen
10
Regeneration Regenerates health over time
11
Resistance Reduces most damage
12
Fire Resistance Immunity to fire, etc.
13
Water Breathing Prevents drowning
14
Invisibility Grants invisibility
15
Blindness Impairs vision
16
Night Vision Negates darkness
17
Hunger Increases food exhaustion
18
Weakness Decreases melee damage
19
Poison Inflicts damage over time (but can't kill)
20
Wither Inflicts damage over time (can kill)
21
Health Boost Increases maximum health
22
Absorption Adds damage absorption
23 Saturation Restores hunger and saturation
24
Glowing Outlines entities (can be seen through blocks)
25
Levitation Floats entities upwards
26
Luck Increases chances of high-quality loot
27
Bad Luck Reduces chances of high-quality loot

List of effects[edit | edit source]

See also: Data values#Status effects
Sources
Blocks, items, and mobs which can produce the effect legitimately in Survival mode. The /effect command can produce all status effects so is not repeated below.
Particle
Color of status effect particle in RGB hexadecimal notation, with a common color name.
ID
Status effect identifying number, used in commands and third-party tools.
Name ID
Status effect identifying name, used in commands and third-party tools.

Absorption[edit | edit source]


Absorption
Sources


Enchanted Golden Apple


Golden Apple

Particle


#2552A5 (azure)

ID

22

Name ID

minecraft:absorption

Absorbs damage.

Effect
Adds 4 (Absorption Heart.svgAbsorption Heart.svg) × level "absorption health". Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends.
Negative levels do nothing initially, but give 4 (Absorption Heart.svgAbsorption Heart.svg) × −level (that do not vanish) when the effect ends.
Notes
Absorption hearts of a mounted mob can be seen while riding it.

See also: Fire Resistance, Resistance.

Bad Luck[edit | edit source]


Bad Luck
Sources

n/a

Particle


#C0A44D (khaki)

ID

27

Name ID

minecraft:unluck

Decreases chances of high-quality loot.

Effect
Subtracts 1 × level from attribute generic.luck, making loot table entries with a high quality score less likely, and entries with negative quality more likely. Currently, only fishing uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck).
Negative levels increase luck.

See also: Luck.

Blindness[edit | edit source]


Blindness
Sources

n/a

Particle


#1F1F23 (dark gray)

ID

15

Name ID

minecraft:blindness

Impairs vision.

Effect
Impairs vision as if a thick black fog were surrounding the player. Also prevents sprinting and critical hits.
Notes
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog. The radius of the fog around the player is 4.5 blocks.

See also: Nausea, Night Vision.

Fire Resistance[edit | edit source]


Fire Resistance
Sources


Arrow of Fire Resistance


Enchanted Golden Apple


Potion of Fire Resistance

Particle


#E49A3A (amber)

ID

12

Name ID

minecraft:fire_resistance

Grants immunity to fire, lava, and the direct impact of blaze fireballs.

Effect
No futher effects.
Notes
Most Nether mobs (excluding chickens and skeletons) are naturally resistant to fire and lava without requiring the Fire Resistance status effect. However, Nether mobs can still be damaged by the direct impact from a blaze fireball, while Fire Resistance grants immunity to that.

See also: Absorption, Resistance.

Glowing[edit | edit source]


Glowing
Sources


Spectral Arrow

Particle


#94A061 (olive)

ID

24

Name ID

minecraft:glowing

Outlines entities.

Effect
Causes entities to glow with an outline that can be seen through opaque blocks.

See also: Invisibility.

Haste[edit | edit source]


Haste
Sources


Beacon

Particle


#D9C043 (yellow)

ID

3

Name ID

minecraft:haste

Increases mining and attack speed.

Effect
Increases mining speed by 20% × level and attack speed by 10% × level.
Negative levels cause blocks to be mined slower and the player's arm to move more slowly, and decrease attack speed.
Notes
At levels 3 or higher, the player's arm will not move while mining.
Alternative methods of increasing mining speed include: the efficiency enchantment.

See also: Mining Fatigue.

Health Boost[edit | edit source]


Health Boost
Sources

n/a

Particle


#F87D23 (orange)

ID

21

Name ID

minecraft:health_boost

Increases maximum health.

Effect
Increases maximum health by 4 (Heart.svgHeart.svg) × level. Added hearts will initially appear as damaged until healed.
Negative levels reduce base health, however the entity's actual health is not decreased to the new maximum until damaged or healed.
Notes
Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of a mounted mob can be seen while riding it.

See also: Instant Health, Regeneration.

Hunger[edit | edit source]


Hunger
Sources


Husk


Pufferfish


Raw chicken
(30% chance)

Rotten Flesh
(80% chance)

Particle


#587653 (dull green)

ID

17

Name ID

minecraft:hunger

Increases hunger.

Effect
Increases food exhaustion by 0.025 × level per game tick (removes Hunger.svg per 16/level seconds if target has no saturation).
Turns the hunger bar yellow-green (Poisoned Hunger.svg).
Negative levels will decrease food exhaustion. This does not increase saturation or the hunger bar.

See also: Saturation.

Instant Damage[edit | edit source]

Instant Damage
Sources


Arrow of Harming


Potion of Harming

Particle


#430A09 (maroon)

ID

7

Name ID

minecraft:instant_damage

Damages entities, heals undead.

Effect
Instantly inflicts damage of 3 (Heart.svgHalf Heart.svg) × 2level.
Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.

See also: Poison, Wither.

Instant Health[edit | edit source]

Instant Health
Sources


Arrow of Healing


Potion of Healing

Particle


#F82423 (red)

ID

6

Name ID

minecraft:instant_health

Heals entities, damages undead.

Effect
Instantly heals 2 (Heart.svg) × 2level.
Undead mobs (including the wither) are damaged as if with Instant Damage instead. If the effect is forced to last longer than one tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.

See also: Health Boost, Regeneration.

Invisibility[edit | edit source]


Invisibility
Sources


Arrow of Invisibility


Potion of Invisibility

Particle


#7F8392 (light gray)

ID

14

Name ID

minecraft:invisibility

Grants invisibility.

Effect
Causes the entity to disappear.
The eyes of an invisible spider.
Armor, held items, certain features of entities (for example, the eyes of endermen and spiders), and any particles emitted by mobs do not disappear with the entity.
Notes
Mobs will not attack/sense the player until the player is much closer than normal. A player with no armor will be detected at 7% of the usual detection distance. Any one piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5 percentage points. After detecting the player, a mob will continue to follow as it does when the player is not invisible.
Additional methods of reducing detection by mobs include:
  • Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
  • Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to half of usual, and stacks with Invisibility.

See also: Glowing.

Jump Boost[edit | edit source]


Jump Boost
Sources


Arrow of Leaping


Beacon


Potion of Leaping

Particle


#786297 (bright green)

ID

8

Name ID

minecraft:jump_boost

Increases jump height and reduces fall damage.

Effect
Increases jump height by about level/8+.46 (jump height is (level+4.2)^2/16, ignoring drag). Reduces fall damage by 1 (Half Heart.svg) each level.
Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
Notes
At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.

Levitation[edit | edit source]


Levitation
Sources


Shulker

Particle


#CEFFFF (sky blue)

ID

25

Name ID

minecraft:levitation

Floats entities.

Effect
Causes the affected entity to float upwards at a rate of 0.9×level blocks per second.
Does not affect swimming or flying. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity. Fall damage is not affected.
Notes
Additional methods of moving upwards include: flying with elytra, and jumping on a slime block.

Luck[edit | edit source]


Luck
Sources


Arrow of Luck


Potion of Luck

Particle


#339900 (avocado green)

ID

26

Name ID

minecraft:luck

Increases chances of high-quality loot.

Effect
Adds 1 × level to attribute generic.luck, making loot table entries with a high quality score more likely, and entries with negative quality less likely. Currently, only fishing uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck).
Negative levels decrease luck.
Notes
Using a fishing rod enchanted with Luck of the Sea increases the chances of high-quality loot but doesn't actually grant the Luck status effect.

See also: Bad Luck.

Mining Fatigue[edit | edit source]


Mining Fatigue
Sources


Elder Guardian

Particle


#4A4217 (dark khaki)

ID

4

Name ID

minecraft:mining_fatigue

Reduces mining and attack speed.

Effect
The effects on mining speed are shown in the table below:
Level Speed Breaking time ×
1 30% 13
2 9% 11 19
3 0.27% 370 127
4+ 0.081% 1234 4681
Attack speed decreases by 10% × level.
Negative levels increase attack speed, but still act as level 4 with respect to mining.
Notes
The effect does not affect block breaking in Creative mode, or blocks that are broken instantly.
Other conditions which reduce mining speed include: sneaking; being underwater; riding a horse, pig, or minecart.

See also: Haste.

Nausea[edit | edit source]


Nausea
Sources


Pufferfish

Particle


#551D4A (purple)

ID

9

Name ID

minecraft:nausea

Wobbles and warps the view.

Effect
Besides the effect on vision, there are no other effects. The effect on vision builds up over the first two seconds of the effect, and then declines over the last two seconds.
Notes
After a zombie villager is cured, the villager gets Nausea for 10 seconds.
Standing in a nether portal affects vision similarly but doesn't actually grant the status effect.

See also: Blindness, Night Vision.

Night Vision[edit | edit source]


Night Vision
Sources


Arrow of Night Vision


Potion of Night Vision

Particle


#1F1FA1 (medium blue)

ID

16

Name ID

minecraft:night_vision

Improves vision in darkness.

Effect
Allows player to see as if light levels were 15 everywhere. Also, increases ability to see underwater.
Notes
Screen flashes for 10 seconds before the effect wears off. If used in the End everything will appear pink. If combined with Blindness, the screen will be covered by fog. If used in the Void, the player will see nothing other than black.

See also: Blindness, Nausea.

Poison[edit | edit source]


Poison
Sources


Arrow of Poison


Cave Spider
(on Normal and Hard difficulty)

Poisonous Potato
(60% chance)

Potion of Poison


Pufferfish


Spider Eye

Particle


#4E9331 (green)

ID

19

Name ID

minecraft:poison

Inflicts damage over time (but cannot kill).

Effect
The amount of damage inflicted to the affected entity is shown in the table below:
Level Ticks per Half Heart.svg Heart.svg per second
1 25 0.4
2 12 0.8
3 6* 1.66*
4 3* 3.33*
5+ 1* 10*
* Due to damage immunity, the effective rate is 12 ticks (Heart.svg × 0.8 per second) at levels 3 and 4 and 10 ticks (Heart.svg × 1 per second) at level 5.
The player's hearts turn yellow-green (Poisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svg).
Damage is suppressed while the player or mob is already at Half Heart.svg health, but can resume if healing occurs before the effect expires. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Undead mobs and spiders are unaffected.

See also: Instant Damage, Wither.

Regeneration[edit | edit source]


Regeneration
Sources


Arrow of Regeneration


Beacon


Golden Apple


Enchanted Golden Apple


Potion of Regeneration

Particle


#CD5CAB (pink)

ID

10

Name ID

minecraft:regeneration

Heals damage over time.

Effect
The amount of health healed over time is shown in the table below:
Level Ticks per Half Heart.svg Heart.svg per second
1 50 0.2
2 25 0.4
3 12 0.8
4 6 1.66
5 3 3.33
6+ 1 10
Undead mobs are unaffected. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Notes
When a villager opens a new tier of trade, it gets Regeneration I for 10 seconds.

See also: Health Boost, Instant Health.

Resistance[edit | edit source]


Resistance
Sources


Beacon


Enchanted Golden Apple

Particle


#99453A (mahogany)

ID

11

Name ID

minecraft:resistance

Reduces most damage.

Effect
Reduces all incoming damage, except void damage and /kill, by 20% × level.
Negative levels increase damage taken.
Notes
Level 5+ gives the player full immunity to all damage, with the exception of the void and the /kill command.

See also: Absorption, Fire Resistance.

Saturation[edit | edit source]

Saturation
Sources

n/a

Particle


#F82423 (red)

ID

23

Name ID

minecraft:saturation

Reduces hunger.

Effect
Instantly replenishes 1 (Half Hunger.svg) × level and 2 × level points of saturation. If the effect is forced to last longer than one tick, it will increase hunger and saturation each tick.
Negative levels decrease hunger and saturation.
Notes
All foods replenish food saturation, but they don't actually add the Saturation status effect.

See also: Hunger.

Slowness[edit | edit source]


Slowness
Sources


Arrow of Slowness


Potion of Slowness


Stray

Particle


#5A6C81 (gray-blue)

ID

2

Name ID

minecraft:slowness

Decreases walking speed.

Effect
Decreases walking speed by 15% × level. Contracts FOV accordingly.
Negative levels increase speed.
Notes
Spiders, cave spiders, silverfish, and endermites get the effect when attacked with a weapon enchanted with Bane of Arthropods.
At levels 7–127, the player will be unable to move unless they jump while moving or throw an ender pearl.
Alternative methods of reducing travel speed include: walking on soul sand or slime blocks, or through cobwebs; swimming; riding a boat on land; sneaking; eating; drinking milk or a potion (travel speed is reduced while drinking any potion, regardless of the effects of the potion after drinking is finished); aiming a bow; blocking with a shield

See also: Speed.

Speed[edit | edit source]


Speed
Sources


Arrow of Swiftness


Beacon


Potion of Swiftness

Particle


#7CAFC6 (electric blue)

ID

1

Name ID

minecraft:speed

Increases walking speed.

Effect
Increases walking speed by 20% × level. Expands field of view (FOV) accordingly.
Negative levels decrease speed.
Notes
At high levels, the player may walk faster than chunks can load.
Alternative methods of increasing travel speed include: sprinting; throwing ender pearls; riding a horse, pig, or minecart; walking on ice or packed ice; and riding a boat on ice or packed ice.

See also: Slowness.

Strength[edit | edit source]


Strength
Sources


Arrow of Strength


Beacon


Potion of Strength

Particle


#932423 (dark red)

ID

5

Name ID

minecraft:strength

Increases melee damage.

Effect
Increases melee damage by 3 (Heart.svgHalf Heart.svg) × level.
Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
Notes
While a zombie villager is being cured, it will have the Strength I effect in Normal difficulty or Strength II in Hard difficulty.
Alternative methods of increasing melee damage include: critical hits.

See also: Weakness.

Water Breathing[edit | edit source]


Water Breathing
Sources


Arrow of Water Breathing


Potion of Water Breathing

Particle


#2E5299 (blue)

ID

13

Name ID

minecraft:water_breathing

Prevents drowning.

Effect
Prevents the oxygen bar from decreasing completely. Also slightly increases visibility while underwater.
Notes
Alternative methods of slowing or preventing drowning include: the Respiration enchantment.

Weakness[edit | edit source]


Weakness
Sources


Arrow of Weakness


Potion of Weakness

Particle


#484D48 (gray)

ID

18

Name ID

minecraft:weakness

Reduces melee damage.

Effect
Melee damage inflicted by the affected entity is reduced by 4 (Heart.svgHeart.svg) × level.
Negative levels increase melee damage dealt.
Notes
Zombie villagers can be cured of zombification using a golden apple if they have the weakness status effect on them.

See also: Strength.

Wither[edit | edit source]


Wither
Sources


Wither
(on Normal and Hard difficulty)

Wither Skeleton


Arrow of Decay
[upcoming 0.16.0]

Potion of Decay
[upcoming 0.16.0]

Particle


#352A27 (bistre)

ID

20

Name ID

minecraft:wither

Inflicts damage over time (and can kill).

Effect
The amount of damage inflicted to the affected entity is shown in the table below:
Level Ticks per Half Heart.svg Heart.svg per second
1 40 0.25
2 20 0.5
3 10 1
4 5* 2*
5 2* 4*
6+ 1* 10*
* Due to damage immunity, the effective rate is 10 ticks (Heart.svg × 1 per second) at levels 4 and up.
The player's hearts turn black (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg).
Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Notes
Death is reported as "<player> withered away".

See also: Instant Damage, Poison.

Achievements[edit | edit source]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
PC Xbox PS Pocket Wii U
Achievement-plain.pngGrid Lava.png Stayin' Frosty Swim in lava while having the Fire Resistance effect. No Yes Yes Yes Yes 20G Bronze

Video[edit | edit source]

This video is outdated, as 6 status effects have been added between 1.6.1 and 1.9.

History[edit | edit source]

Beta
1.8 Status effects were introduced.[1] No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders.
Official release
1.0.0 Beta 1.9-pre2 Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects.
1.3.1 12w21a An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect.
12w26a Monster spawners could be customized using third-party world editors and set to spawn mobs with status effects.
1.4.2 12w32a
Night Vision
now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode.
Beacons were also added (to Creative only) and could be used to give status effects to players around it, and several potion effects without a potion could be induced.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
12w34a
Invisibility
now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect was added, and it is inflicted by the wither's wither skulls.
12w39a Using external programs, potions can be changed to give different or multiple effects for any length.
1.5 13w09b Using /effect you can now apply potion effects to players, with a maximum value of 4
13w09c /effect now has a level limit of 255.
1.6.1 13w23a
Regeneration
and Instant Health were slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.
13w23b Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration was increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24a Spiders have a rare chance to spawn with status effects on hard difficulty.
13w24b Added Absorption effect.
Health Boost no longer is activated after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
1.6.1-pre Added Saturation effect.
1.6.2 Extra health from Absorption effect no longer reappears every 30 seconds.
1.7.2 13w36a Water Breathing potions added.
1.8 14w06a Added the ability to disable effect particles.
14w25a
Mining Fatigue
mechanics adjusted, no longer a 20 percentage point reduction per level.
14w27a Potion of Leaping was added.
Jump Boost now has bright green particles.
14w28a Effects now accept named IDs as well as numerical IDs.
1.9 15w31a Added Levitation status effect, received when the player is hit by a shulker projectile.
Added Glowing status effect, received when players or mobs are hit by spectral arrows.
Status effects are now displayed on the HUD, instead of just in the inventory.
15w33a Strength and Weakness effects altered.
15w34b Haste and Mining Fatigue affect the new attackSpeed attribute.
15w44b New status effects, Luck and Bad Luck.
Tipped arrows will now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in survival.
15w49a
Absorption
and
Health Boost
icons have now changed to look different. Old texture:
Pocket Edition Alpha
0.11.0 December 2, 2014 Jeb tweets an image of status effects in progress.
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014 Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected.
build 1 Added status effects.
Currently, since potions have not been implemented, the only effects available are:
-
Poison
from cave spiders, rotten flesh and pufferfish
-
Hunger
from raw chicken
-
Nausea
from pufferfish.
build 4 Drinking milk will now remove all status effects.
build 12 Armor no longer decreases damage from status effects.
0.12.1 build 1 Status effects now can be applied with potions.
Rotten foods now cause Hunger rather than Poison due to the addition of hunger.
The hunger status effect functions correctly now due to the addition of hunger.
? Fixed bug where the touch radius was offset for the status effect tab.
Console Edition
TU5 Patch 1 Status effects were introduced. No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders.
TU7 Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects.
TU14 1.04 An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect.
TU19 CU7 1.12 Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode.
Beacons were also added and could be used to give status effects to players around it, and several potion effects without a potion could be induced.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect was added, and it is inflicted by the wither's wither skulls.
Added Absorption effect, triggered for 2 minutes when consuming either tier of the golden apple.

Issues[edit | edit source]

Issues relating to “Status effect” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal. This is because the game uses the same effect for Nausea as it does for the nether portal.
  • If you put Speed and Slowness together, you'll be able to sprint.
  • If you put Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible.
  • The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
  • If you get max health using the method above, and put regeneration level of 255, while healing to 1034 hearts, your view will jolt, even in Creative mode, like getting hurt. You are not getting hurt though.
  • If you have at least Resistance 5, then you are practically invincible. (Apart from the /kill command and the void)
  • Endermen inflicted with Invisibility can still be seen due to the fact that the eyes still glow and a slight outline can be seen from a distance. Similarly, spider eyes will glow.
  • The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
  • If you have Regeneration 7 or higher, the void cannot kill you.
  • The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
  • Speed allows slimes to jump farther. High levels of speed can take slimes out of view with just one jump.
  • The Levitation status effect will normally rise you into the air. However, if you go into water, you will just flow along with the water, while not floating.
  • When having multiple status effects, their timer's seconds will always decrement by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player takes one potion and another potion (different so that they don't reset the timer) 5.5 (or any non-integer amounts) seconds later, their timers will subtract 1 second from both of them simultaneously.
  • You can walk/run while having the Levitation effect, especially on level 254.
  • Although the Wither effect is given to the player by being hit by wither skeletons or the wither boss, the icon shows a normal skeleton head instead of a wither skeleton head.
  • Using /effect <player> minecraft:levitation (Time In Second) 255 will make you fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause you to shoot into the air, then the player will most likely die.

Gallery[edit | edit source]

References[edit | edit source]

  1. http://www.reddit.com/r/Minecraft/comments/ks5ag/code_for_potions_in_minecraft_18/

External links[edit | edit source]