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Minecraft Dungeon.png


Consists of
Can generate


First appearance

Infdev (Infdev Seecret Friday 2)

Dungeons are naturally generated structures that appear in the Overworld.

Generation[edit | edit source]

Dungeons generate naturally in the Overworld at any level. For each chunk, 8 attempts are made to spawn a dungeon; it's possible but unlikely for multiple attempts to succeed.

For each attempt, a location and size (an open area of 5×5×3, 5×7×3, or 7×7×5) is chosen. The attempt succeeds if the following conditions are met:

  • The floor area (including under the walls) of the potential dungeon must be entirely solid.
  • The ceiling area (including over the walls) of the potential dungeon must be entirely solid.
  • The walls of the potential dungeon must have 2–5 openings (2-high air blocks) at floor level.

If the location passes, air and cobblestone are placed, then 3 attempts are made to spawn each of 2 chests. To spawn a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The spawner is placed at the center of the dungeon.

Dungeons will still generate if the 'generate structures' option is toggled to off.

Structure[edit | edit source]

Dungeons are small rooms made of cobblestone and moss stone and contain a monster spawner and up to 2 chests. Finding a dungeon without a chest is very unlikely but possible. Occasionally, a dungeon will spawn with its chests in such a way as to create a double chest. Dungeons generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. The spawner is always in the center of the dungeon room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone, and a 75% chance of being moss stone.

Loot[edit | edit source]

Each dungeon chest contains 8 item stacks, with the following distribution:

Stack Size Weight / 108 # Items Chance # Chests

1–4 10 1.852 54.0% 1.9

1–4 10 1.852 54.0% 1.9

1–4 10 1.852 54.0% 1.9

1–4 10 1.852 54.0% 1.9

Iron Ingot
1–4 10 1.852 54.0% 1.9

1 10 0.741 54.0% 1.9

1 10 0.741 54.0% 1.9

Name Tag
1 10 0.741 54.0% 1.9

1 10 0.741 54.0% 1.9

Iron Horse Armor
1 5 0.370 31.6% 3.2

Music Disc (13)
1 4 0.296 26.1% 3.8

Music Disc (Cat)
1 4 0.296 26.1% 3.8

Gold Horse Armor
1 2 0.148 13.9% 7.2

Enchanted Book
[note 1]
1 1 0.074 7.2% 13.9

Golden Apple (Normal)
1 1 0.074 7.2% 13.9

Diamond Horse Armor
1 1 0.074 7.2% 13.9
  1. Enchanted books in the same chest will have the same enchantments. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table, but the chance of multiple enchantments is not reduced.

In Pocket Edition, cocoa beans and ink sacs can be found in chests.

Video[edit | edit source]

History[edit | edit source]

Seecret Friday 2 Added dungeons.
1.4 Added cocoa beans to dungeons.
1.8 Bread can appear in groups of 2, because food became stackable in 1.8
Official release
1.3.1 12w22a Breaking the spawner of a dungeon gives experience.
1.4.6 12w49a Added enchanted books to dungeons.
1.6.1 13w16b Added name tags to dungeon loot.
13w18a Added horse armor to dungeon loot and removed cocoa beans. Probabilities were also adjusted.
1.7.2 13w36a Changes in cavern generation make dungeons considerably rarer.[1]
1.8 14w30a Chances of music discs reduced.
Pocket Edition Alpha
0.9.0 build 1 Added dungeons.
Console Edition
TU1 Added dungeons.

Issues[edit | edit source]

Issues relating to "Dungeon" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Dungeons are always connected to a cavern or other structure, although it's possible for the dungeon itself to overwrite most of a very small cave.
  • It is possible, though rare, to find connected dungeons with multiple spawners and extra chests. It is also possible for a dungeon to spawn over another, replacing the chests and spawner of the first.
  • It is possible, though almost impossibly rare, for a dungeon to be generated at bedrock level, thereby deleting the bedrock. In that case, digging through the moss stone can lead into the Void.[citation needed]
  • Double-chest dungeons, as shown below, may have chests that form a perpendicular barrier between the wall and spawner (an exception to this would be in 7x7 dungeons, in which the chest cannot reach the spawner).

Gallery[edit | edit source]

Surface dungeons[edit | edit source]

Multiple dungeons[edit | edit source]

Intersections[edit | edit source]

References[edit | edit source]