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Dungeon

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Dungeon
Minecraft Dungeon.png
Biome

Any

Consists of

Cobblestone, Moss Stone and Monster Spawner

Can spawn
post-generation

No

First appearance

Infdev (Infdev Seecret Friday 2)

Dungeons are naturally generated structures that appear in the Overworld.

Generation[edit]

Dungeons generate naturally in the Overworld, at any level. For each chunk, 8 attempts are made to spawn a dungeon; it's possible but unlikely for multiple attempts to succeed.

For each attempt, a location and size (an open area of 5×5×3, 5×7×3, or 7×7×5) are chosen. The attempt succeeds if the following conditions are met:

  • The floor area (including under the walls) of the potential dungeon must be entirely solid.
  • The ceiling area (including over the walls) of the potential dungeon must be entirely solid.
  • The walls of the potential dungeon must have 2–5 openings (2-high air blocks) at floor level.

If the location passes, air and cobblestone are placed, then 3 attempts are made to spawn each of 2 chests. To spawn a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The spawner is placed at the center of the dungeon.

Structure[edit]

Dungeons are small rooms made of cobblestone and moss stone and contain a monster spawner and up to 2 chests. Finding a dungeon without a chest is very unlikely, but possible. Occasionally, a dungeon will spawn with its chests in such a way as to create a double chest. Dungeons generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. The spawner is always in the center of the dungeon room, with chests located around the walls of the room (large chests can connect with the short side against the wall) Each block of the floor has a 25% chance of being cobblestone, and a 75% chance of being moss stone. Dungeons will still generate if the 'generate structures' option is toggled to off.

Loot[edit]

Each dungeon chest block contains up to 8 item stacks, with the following distribution:

In Pocket Edition, cocoa beans and ink sacs can be found in chests.

Item stack Chance
to spawn
Chance of at least
one stack in a chest
Number
in one stack

Saddle
10108 54.0% 1

Iron Ingot
10108 54.0% 1-4

Bread
10108 54.0% 1

Wheat
10108 54.0% 1-4

Gunpowder
10108 54.0% 1-4

String
10108 54.0% 1-4

Bucket
10108 54.0% 1

Golden Apple (Normal)
1108 7.2% 1

Redstone
10108 54.0% 1-4

13 Disc
4108 26.1% 1

Cat Disc
4108 26.1% 1

Name Tag
10108 54.0% 1

Iron Horse Armor
5108 31.6% 1

Gold Horse Armor
2108 13.9% 1

Diamond Horse Armor
1108 7.2% 1

Enchanted Book
[note 1]
1108 7.2% 1
  1. Enchanted books in the same chest will have the same enchantments. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table, but the chance of multiple enchantments is not reduced.

This information was obtained from Minecraft's code. The generation algorithm places one of these items in a random slot in the chest eight times, possibly overwriting items already placed.

Video[edit]

Note: This video was created before the release of 1.3. Since then, mossy cobblestone can be found in Jungle Temples (12w22a) and Mega Taiga biomes (13w36a).

History[edit]

Infdev
Seecret Friday 2 Added dungeons.
Beta
1.4 Added cocoa beans to dungeons.
1.8 Bread can appear in groups of 2, because food became stackable in 1.8
Official release
1.3.1 12w22a Breaking the spawner of a dungeon gives experience.
1.4.6 12w49a Added enchanted books to dungeons.
1.6.1 13w16b Added name tags to dungeon loot.
13w18a Added horse armor to dungeon loot and removed cocoa beans. Probabilities were also adjusted.
1.7.2 13w36a Changes in cavern generation make dungeons considerably rarer.[1]
1.8 14w30a Chances of music discs reduced.
Pocket Edition Alpha
0.9.0 build 1 Added dungeons.

Issues[edit]

Issues relating to "Dungeon" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • Dungeons are always connected to a cavern or other structure, although it's possible for the dungeon itself to overwrite most of a very small cave.
  • It is possible, though rare, to find connected dungeons with multiple spawners and extra chests. It is also possible for a dungeon to spawn over another, replacing the chests and spawner of the first.
  • It is possible, though almost impossibly rare for a dungeon to be generated at bedrock level, thereby deleting the bedrock. In which case digging through the moss stone can lead into the Void.[citation needed]
  • Double-chest dungeons as shown below may have chests that form a perpendicular barrier between the wall and spawner (an exception to this would be in 7x7 dungeons, in which the chest cannot reach the spawner):


































































































Gallery[edit]

Surface dungeons[edit]

Multiple dungeons[edit]

Intersections[edit]

References[edit]