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Wooden Door.pngSpruce Door.pngBirch Door.pngJungle Door.pngAcacia Door.pngDark Oak Door.pngIron Door.png
Oak DoorSpruce DoorBirch DoorJungle DoorAcacia DoorDark Oak DoorIron Door

Solid Block







Blast resistance

15 (Wood)
25 (Iron)


3 (Wood)
5 (Iron)


This block can be broken with any tool, but an axe is the quickestGrid Wooden Pickaxe.png




Yes (64)



First appearances

See History



Data values

See Data values


See Data values

A door is a block that can be used as a switchable barrier.

There are seven different kinds of doors: six types of wood doors, as well as an iron door. In console and pocket editions, there is only one type of wooden door.


Doors can be obtained by crafting, and can be found in villages and strongholds.


To break a door, attack it. An iron door removed by hand will not drop itself as an item.


Hardness 3 5

Breaking time[note 1]
Hand 4.5 25
Wooden 2.25 3.75
Stone 1.125 1.875
Iron 0.75 1.25
Diamond 0.5625 0.9375
Golden 0.375 0.625
  1. Times are for unenchanted tools in seconds.

A door will also be removed and drop itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space


Name Ingredients Crafting recipe Description

Any wood Door

Any Wood Planks

Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks
Grid layout Arrow (small).png Oak Door3Spruce Door3Birch Door3Jungle Door3Acacia Door3Dark Oak Door3
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksAcacia Wood PlanksDark Oak Wood Planks

In the console edition, all types of wood craft the oak door.

Iron Door

Iron Ingot

Iron Ingot Iron Ingot
Grid layout Arrow (small).png Iron Door3
Iron Ingot Iron Ingot
Iron Ingot Iron Ingot

Natural generation[edit]

Oak wood doors are generated on buildings in villages, forming the entrances to the majority of buildings. Oak wood doors and iron doors generate naturally in strongholds, with the latter having a stone button to open.


Wood doors can be opened and closed by players and villagers, and can be broken by zombies in Hard mode. Iron doors can only be opened with redstone power.

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

When placed, a door will occupy the side of the block towards the placing player's back — if a player places a door in front of them, the door will occupy the side of the block closest to them (and open away from them); if a player places a door in their own space, the door will end up behind the player (and open through them).

By default a door's "hinge" will be on the left side and its "handle" on the right side (from the placing player's point of view), but the hinge can be forced to the right side by:

  • placing a door to the right of another door (creating a double door where both doors open away from each other)
  • placing a door to the left of a full solid opaque block (top or bottom), making the hinge appear to attach to the side block.

Water and lava will flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors will not burn up (and can't be burned by other methods either).


A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow will stop a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

Doors are 0.1875 (316) blocks thick. The rest of a door's space can be moved through freely and provides a breathable space if placed underwater. A door occupies two block spaces and both halves normally act as a single barrier, but if a player is occupying the space a door moves to, the player can jump up to land on the bottom part of the door and then again to land on top of the door.

To open or close a wood door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving doors don't push entities the way that pistons do.

Villagers can open and close wood doors, but only do so with doors they consider part of their village.

Some zombies can break wood doors in Hard mode, but only do so to reach targeted players or villagers. Zombies have only a 5% chance to spawn with the ability to break doors, and will only attempt to break wood doors which are in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can only be opened with redstone power (a button, a redstone circuit, etc.). Villagers and zombies cannot affect an iron door except by accidentally stepping on a pressure plate.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

Redstone component[edit]

See also: Redstone circuit

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door will immediately "rotate" around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager, and won't re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Data values[edit]

A door's type is defined by its ID name, and its orientation and status are stored in the block data of its top and bottom halves. A door also has a block state which is expected to replace the functionality of block data in a future version.


A door's ID defines what type of door it is.

Name ID Name Block ID Item ID
Oak Door wooden_door 64 324
Spruce Door spruce_door 193 427
Birch Door birch_door 194 428
Jungle Door jungle_door 195 429
Acacia Door acacia_door 196 430
Dark Oak Door dark_oak_door 197 431
Iron Door iron_door 71 330

Block data[edit]

A door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.

Upper Door
Bits Description
0x1 0 if hinge is on the left (the default), 1 if on the right
0x8 Always 1 for the upper part of a door.
Lower Door
Bits Description
Two bits storing a value from 0 to 3 specifying the direction the door is facing:
  • 0: Facing west
  • 1: Facing north
  • 2: Facing east
  • 3: Facing south
0x4 0 if the entire door is closed, 1 if open.
0x8 Always 0 for the lower part of a door.

Block state[edit]

See also: Block states
Name Value Description

The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east will occupy the west part of its block when closed.

Identifies which part of the door the block is.

Identifies the side the hinge is on (when facing the same direction as the door's inside).

True if the door is currently open (may differ from powered).

True if the door is currently activated (may differ from open).



June 7, 2010 Olddoorsprite.pngAdded wooden doors. Side used wooden planks texture and inventory texture did not have holes.
June 8, 2010 Doors got smarter rotation logic.
1.0.1 Door iron old.pngAdded iron doors. Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left was replaced with the iron door texture; doors now reverse the facing right texture for other directions.
Door wood old.pngInventory texture changed to make it match with the actual door in general.
1.6 Fixed being able to hit through doors.
1.7.3 Doors no longer make the particle effect.
1.8 Doors would not make a sound when opened or closed.
Doors occur naturally in villages and strongholds.
Official release
1.0.0 1.0.0-RC1 Doors got a new sound effect.
1.0.0-RC2 Wooden doors could not be opened by hand, but by redstone.
Wooden doors can be opened by hand again.
Introduced a new bug with redstone.
1.1 Redstone bug fixed.
1.2.1 12w06a Zombies can break wooden doors.
Fixed double doors.
1.7.2 Block IDs 64 (wood door) and 71 (iron door) were removed from the /give command.
1.8 December 13, 2013 Jeb tweeted an image showing that the crafting recipes for doors will be changed so that 3 doors are crafted at once. Doors will also be stackable to 64.
14w02a Doors are stackable to 64.
Crafting recipe now yields 3 doors instead of 1.
August 8, 2014 TheMogMiner tweeted an image showing new types of wood doors.
14w32d Door Spruce First.pngDoor Birch First.pngDoor Jungle First.pngDoor Acacia First.pngDoor Dark Oak First.pngNew types of wood doors added: spruce, birch, jungle, acacia and dark oak.
14w33a Original wooden door (Door) renamed to Oak Door.
Door spruce old.pngDoor birch old.pngDoor jungle old.pngDoor acacia old.pngDoor dark oak old.pngItem textures of new doors changed to match the dimensions of oak and iron doors.
Jungle and acacia door block textures no longer have inner faces in the holes in their models.
14w33b Grid Spruce Door.pngGrid Birch Door.pngGrid Jungle Door.pngGrid Acacia Door.pngGrid Dark Oak Door.pngGrid Oak Door.pngGrid Iron Door.pngAll item textures changed, now have hinges on the left and handles on the right.
Pocket Edition Alpha
0.2.0 Added oak and iron doors, the latter only obtainable through inventory editing. It appears to have a broken bottom half texture.
0.8.0 Iron doors now have PC texture.
Console Edition
TU1 Added doors.
TU14 Doors being broken by zombies now show damage.
Pi Edition
0.1.1 Added wooden doors.


Issues relating to "Door" are maintained on the issue tracker. Report issues there.


  • In Pocket Edition, standing in the center of a door will mean that you can punch blocks on the other side of the door without any interference.
  • If you punch a door in the Xbox 360 Edition, it will open.
  • Iron doors have a scar where the handle would be, as they are merely a resprited oak door.