Desert temple

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Desert Temple
Desert Temple.png
Biome

Desert

Consists of

See Blocks

Can generate
post-generation

No

First appearances

See History

Desert temples are generated structures.

Generation[edit | edit source]

Desert temples naturally generate in desert biomes. Desert temples always generate with their floor at y=64. This may cause the desert temple to be partially buried.

Structure[edit | edit source]

Inside view of a desert temple.

Desert temples are constructed from sandstone (all 3 variants), orange and blue hardened clay, sandstone slabs, and sandstone stairs.

In the center of the temple's ground floor is a single block of blue hardened clay. Underneath this hardened clay is a 'booby-trapped' hidden chamber with four chests that can each contain very valuable loot. The trap consists of a stone pressure plate (located directly under the blue hardened clay), connected to a 3x3x1 grid of TNT.

Preview of the 4 hidden chests with the TNT Trap under the desert temple.

Desert temples look yellow on maps, similar to sand and sandstone, but with a distinctive shape.

Loot[edit | edit source]

See also: Chest loot

Each desert temple chest contains 2 groups of 2–4 and 4 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
2–4× 2–4×

Bone
4–6 1–8 25232 1050 5.216 70.9% 1.4

Rotten Flesh
3–7 1–8 25232 1050 5.216 70.9% 1.4

Gunpowder
1–8 1050 3.600 59.0% 1.7

Sand
1–8 1050 3.600 59.0% 1.7

String
1–8 1050 3.600 59.0% 1.7

Spider Eye
1–3 25232 0.647 29.0% 3.5

Enchanted Book
[note 1]
1 20232 0.259 23.7% 4.2

Saddle
1 20232 0.259 23.7% 4.2

Golden Apple (Normal)
1 20232 0.259 23.7% 4.2

Gold Ingot
2–7 15232 0.873 18.2% 5.5

Iron Ingot
1–5 15232 0.582 18.2% 5.5

Emerald
1–3 15232 0.388 18.2% 5.5

Nothing
[note 2]
1 15232 0.194 18.2% 5.5

Iron Horse Armor
1 15232 0.194 18.2% 5.5

Gold Horse Armor
1 10232 0.129 12.4% 8.1

Diamond
1–3 5232 0.129 6.3% 15.8

Diamond Horse Armor
1 5232 0.065 6.3% 15.8

Golden Apple (Enchanted)
1 2232 0.026 2.6% 39.0
  1. All enchantments are equally probable, and any level of the enchantment is equally probable.
  2. 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator will not add any loot on a single roll.

Blocks[edit | edit source]

Block Amount

Sandstone
3078

Smooth Sandstone
189

Orange Hardened Clay
59

Chiseled Sandstone
34

Sandstone Stairs
16

TNT
9

Chest
4

Sandstone Slab
2

Blue Hardened Clay
1

Stone Pressure Plate
1

Video[edit | edit source]

History[edit | edit source]

Official release
1.3.1 12w21a Added desert temples.
1.4.6 12w50a Enchanted books now generate in desert temple chests.
1.8 14w03a Desert temples now generate with hardened clay instead of wool.
1.9 15w44a Chest loot is changed.
Added gunpowder, sand, string, spider eye, and normal and enchanted golden apples.
Average yields of diamond, gold ingots and iron ingots are decreased.
Average yields of horse armor, enchanted books, rotten flesh, saddles and emeralds are increased.
Pocket Edition Alpha
0.13.0 build 1 Added desert temples.
0.15.0 build 1 Enchanted books now generate in desert temple chests.
Console Edition
TU14 CU1 1.05 Patch 1 Added desert temples.
TU31 CU19 1.22 Patch 3 Desert temples now generate with stained clay instead of wool.

Issues[edit | edit source]

Issues relating to “Desert temple” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • The desert temple's basement is 21 blocks by 21 blocks.
  • The orange symbols on the outside resemble the Ancient Egyptian symbol for Life,[1] an Ankh.[2]
  • Desert temples have a rare chance of generating improperly causing some blocks to be lost or added.
  • As there is no light in the lower chamber, mobs can spawn inside and trigger the TNT trap, destroying the chests and loot before any player can reach it. Also, rarely a lava lake might generate next to TNT, potentially setting the trap off as well.
  • A desert temple will not generate fully if generated partially on water. When generated on lakes, they are only half-generated.
  • The top hole in the temple's ceiling is almost always generated above ground, so buried temples will be accessible, but fall damage is likely.
  • When a desert temple generates above a ravine, it will not have a deeper foundation the way village buildings do; rather, its shaft will be left hanging. There will always be a one-block floor under the TNT.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. http://www.perankhgroup.com/education.htm
  2. Ankh on Wikipedia.