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Custom servers/MCLawl/Commands

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Command list[edit]

Commands are listed below, along with parameters and descriptions.

  • abort (shortcut = a) [Builder+] - Cancels every personal self-set toggle or block-action (e.g., /water, /cuboid, /paint).
    • Also stops any ongoing megaboid.
    • Does NOT stop fly.
  • about (shortcut = b) [Guest+] - Shows the details of the block selected.
    • Also shows the last several players who created or destroyed the block and when.
  • afk <message> [Guest+] - Toggle: adds self to the AFK list with an optional <message>.
  • ban [#/@] <player> [OP+] - Bans <player> without kicking them.
    • /ban # <player> stealth bans.
    • /ban @ <player> total-bans (undoes and IP bans).
  • banip <ip/player> (shortcut = bi) [OP+] - Bans <ip> or the IP of <player>.
    • Must have @ before the player's name to IP ban.
  • bind <block1> <block2> [Advbuilder+] - Binds <block1> to <block2>.
    • "/bind clear" clears all bound blocks.
    • Cuboids and similar will use <block2>, if there is a block bound.
  • blocks [Guest+] - Lists all basic block types.
    • "/blocks all [0-4]" shows every block type, divided into pages.
    • "/blocks <basic block>" will list all complex blocks that look like <basic block>.
    • "/blocks <complex block>" gives information regarding <complex block>.
    • "/blocks <rank>" tells all blocks <rank> is allowed to use.
    • "/blocks count <block>" displays total number of <block> on the current map.
  • blockset <block> <rank> [OP+] - Sets the <rank> allowed to build <block>.
  • botadd <bot> [SuperOP] - Adds <bot> of the name specified.
    • Bots that share a name with a player will have that player's skin.
  • botai [add/del] <AIname> <extra> (shortcut = bai) [Advbuilder+] - Adds or deletes <AIname>.
    • Using [add] on an existing AI will append the next instruction.
    • "/botai del last" will remove last action added.
    • <extra> includes:
      • walk - Bot walks to current coordinates (default).
      • teleport - Bot will teleport to set location after completing current action.
      • wait [time] - Bot will wait.
      • nod [time] [speed] - Bot will nod.
      • spin [time] [speed] - Bot will spin.
      • reset - Resets bot to original position.
      • remove - Removes bot after finishing previous action.
      • reverse - Bot will go backwards.
      • jump - Bot jumps at location. - ALPHA
      • linkscript - Uses an existing script as next parameter.
      • speed - Sets bot speed for next waypoint. - ALPHA
        • [time] is measured in 0.1 seconds.
        • [speed] is set as a percentage of normal speed.
  • botremove <bot> [SuperOP] - Removes <bot>.
    • "/botremove all" will remove all bots."
    • Specified bot(s) must be on the same level as you.
  • bots [Builder+] - Lists all bots, their AIs, and current levels.
  • botset <bot> <script> [Advbuilder+] - Sets <bot> to perform <script>.
    • Bots spin in place when not moving.
    • "/botset <bot>" with no script will remove current script(s).
    • Premade scripts: "hunt" and "kill", which tells <bot> to hunt (chase) a nearby player and kill users it's near.
  • botsummon <bot> [SuperOP] - Summons <bot> to the current spot.
    • Specified <bot> must be on the same level as you.
  • clearblockchanges <mapname> (shortcut = cbc) [SperOP] - Clears the MySQL table for <mapname>, making /about much faster for that map. Default is current map.
  • click <x> <y> <z> (shortcut = x) [Guest+] - Simulates a click at the coordinates given.
    • If no value is assigned to any of he coordinates, the last used will be used.
      • Example: "/click 123 24 z" will click at (123, 24, [last z value clicked]).
      • If click has not yet been used, x, y, and z will default to 0.
  • clones <player> [Advbuilder+] - Shows everyone on the same IP address as <player>. Default is for self.
    • Searches the Player Database for everyone matching.
  • cmdbind <command> [0-9] (shortcut = cb) [Builder+] - Binds <command> to the number.
    • Bound commands can be used with /[0-9].
    • Accepts extra parameters.
      • example: "/cmdbind cuboid wood 1" => "/1" = "/cuboid wood" => "/1 walls" = "/cuboid wood walls".
    • "/cmdbind [0-9]" shows stored command.
    • "/cmdbind" alone lists all stored commands.
  • cmdcreate <command> [SuperOP] - Creates a custom command file "Cmd<command>.cs" in the "extra\commands\source" folder. From there the file may be edited.
    • The file must be edited with a text editor or other program.
    • After editing, compile the file with the "/compile" command.
  • cmdload cmd<command> [Nobody] - Loads custom command file "Cmd<command>.dll" in the "extra\commands\dll" folder.
    • Once loaded, the custom <command> will work like any other (e.g., /<command>, /help <command>, /cmdset <command>).
  • cmdset <command> <rank> [SuperOP] - Sets the <rank> allowed to use <command>.
  • cmdunload <command> [Nobody] - Unloads the custom <command>.
    • The command is not deleted, merely disabled.
  • compile cmd<command> [SuperOP] - Compiles the custom command file "Cmd<command>.cs" from the "source" folder to create "Cmd<command>.dll" in the "dll" folder.
    • After compiling, load the file into the server with the "/cmdload" command.
  • color <player> <color> [OP+] - Changes the color <player>'s name and title.
    • Colors include black, navy, green, teal, maroon, purple, gold, silver, gray, blue, lime, aqua, red, pink, yellow, and white.
    • "/color <player>" will remove that player's custom color.
  • copy [@] (shortcut = c) [Advbuilder+] - Copies the selected area between two points (except air).
    • "/copy [@] cut" will cut the object you wish to copy.
    • "/copy [@] air" will copy the air in the area given, as well as any objects there.
    • "/copy [@] ignore <block1> <block2>...etc" will ignore any blocks listed when copying (air is ignored by default).
    • Using the @ tag gives a third point from which to paste relative to the object copied.
      • In other words, a cube selected from opposite corners will normally be pasted relative to the first corner. Using @ allows any point to be used as reference for the paste.
  • ctf <setup> [SuperOP] - Begins, ends, or sets up a game of capture the flag.
    • <setup> incldes:
      • (default) - begins a game based on settings, or ends if one is in progress.
      • team create <color> - initializes a team with that <color>.
      • team add <player> <color> - adds <player> to the <color> team.
      • team remove <player> - removes <player> from their team.
      • flag <color> - allows placement of the <color> team's flag.
      • spawn <color> - allows placement of the <color> team's spawn.
        • If no spawn is set, players will go to the map's default spawn upon death.
      • points [1-2147483647] - sets number of points required for victory.
      • clear - removes all CTF data.
    • Team <color> may be red, blue, green, yellow, purple, gray, or white.
    • Up to seven teams may play at once, one for each color.
    • Games are independent of level, so multiple games may be hosted simultaneously on a single server.
    • Source and more detailed information.
  • cuboid <block> <type> (shortcut = z) [Builder+] - Cuboids the area between two points.
    • Default <block> is the one currently selected.
    • <type> includes:
      • solid (default) - a solid block.
      • hollow - outer shell of the block
      • walls - like shell, but no ceiling or floors
      • holes - a checkered pattern
      • wire - a wireframe of the area
      • random - randomly fills in area
  • delete (shortcut = d) [Advbuilde+] - Toggle: deletes any special block clicked (MBs, portals, tnt, etc).
  • deletelvl <mapname> [SuperOP] - Deletes the level specified, also deleting the database entries for the level.
    • A backup of the deleted map will be stored in the "levels\deleted" folder.
  • devs [Banned+] - Shows the list of MCLawl developers.
  • emote (shortcut = <3) [Banned+] - Toggles whether or not emoticons are shown for the player using it.
    • This setting is saved for the player.
    • Emotes are still shown when encased in parentheses.
    • Check out the emote list here.
  • fill <block> <type> (shortcut = f) [Advbuilder+] - Replaces blocks of the same type that are touching clicked block with <block>.
    • Default <block> is the one currently selected.
    • <type> includes:
      • (default) - all blocks.
      • up - all blocks at the same horizontal layer and above.
      • down - all blocks at the same horizontal layer and below.
      • layer - all blocks at the same horizontal layer.
      • vertical_x - all blocks in the same x-coordinate vertical layer.
      • vertical_z - all blocks in the same z-coordinate vertical layer.
    • Imagine Flood fill.
  • fixgrass <type> [SuperOP] - Fixes dirt and grass based on <type>.
    • <type> includes:
      • (default) - all grass with opaque blocks on top become dirt, and all dirt with transparent blocks on top become grass.
      • light - only dirt in sunlight become grass.
      • grass - only grass with opaque blocks on to become dirt.
      • dirt - only dirt with transparent blocks on top become grass.
    • Blocks that are considered transparent include leaves, glass, air, and their corresponding complex blocks.
  • flipheads [OP+] - Toggle: flips all players' heads into their bodies. A gag.
  • fly [Guest+] - Toggle: enables flying by placing a 5x5x2 glass block beneath player's feet, which moves to follow the player.
    • The glass block is invisible and intangible to other players.
    • It will only appear in place of regular air, and does not affect any blocks.
  • follow [#] <player> [OP+] - Toggle: hides, then follows <player>. Appears jittery, unless fly is on. Then it works fine.
    • Typing # will follow without hiding.
  • freeze <player> [OP+] - Toggle: freezes <player> so they cannot move. Appears jittery, but does the job.
  • give <player> <amount> (shortcut = gib) [SuperOP] - Gives <player> <amount> of money.
  • goto <mapname>(shortcut = g) [Guest+] - Goes to the specified map.
    • Map must be loaded unless the "Load on /goto" setting is enabled.
  • gun <type> [Advbuilder+] - Toggle: makes a 4x4x4 glass targeting cube for firing a gun and killing players.
    • <type> includes:
      • destroy (default) - fires a bullet.
      • explode - fires a bullet that explodes on contact.
      • laser - fires a beam that explodes.
      • tp - fires a bullet that does not kill, but rather teleports self to impact location.
    • The aiming cube follows the player's sight and is invisible and intangible to other players.
    • It will only appear in the place of normal air, and does not affect normal blocks.
    • Explosions only occur on physics 3 or 4, but the bullet/beam is always fatal.
  • hacks [Banned+] - WIN MINECRAFT.
  • hasirc (shortcut = irc) [Banned+] - Tells whether the server has IRC active. If so, the server and channel are given.
  • help <type> [Banned+] - Lists commands in a structured manner.
    • <type> includes:
      • ranks - Lists all ranks with their colors and command limits.
      • build - Lists all Building commands.
      • mod - Lists all Moderation commands.
      • information - Lists all Information commands.
      • other - Lists all other commands.
      • short - Lists all shortcuts.
      • old - Uses the old format for Help.
    • "/help <command> - Gives detail on <command> and tells the rank required to use it.
    • "/help <block> - Tells what <block> appears as and the rank needed to place it.
  • hide [OP+] - Toggle: hides the user from the players.
    • Only SuperOPs may teleport to a hidden player.
  • highlight <player>