Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock) and the ability to fly. The only possible ways to die without the use of external tools are to use the
/kill command, or to fall into the Void. Players are given an infinite number of blocks to build with and no health or hunger bar thus rendering the player immune to all damage. Taking advantage of this, players can create large constructions more easily. Creative mode is also often used in mini-sports, such as Spleef.
Gameplay[edit | edit source]
Once a singleplayer Creative mode world is created, if cheats are enabled, it can be changed to a Survival or Adventure world (or vice-versa) with the
/defaultgamemode commands. In multiplayer, players can be individually changed between game modes with the
/gamemode command available to operators. This means that individual players can play Creative mode (at the operator's discretion) on a Survival map, or vice-versa. The game mode can be changed to Creative by typing
/gamemode c or
In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items in a tabbed interface. There is also a search feature. One tab provides a Survival-like inventory, including armor slots (but is missing the crafting grid). Other tabs include foodstuffs, building blocks, Decorations, etc. Some items behave differently than in Survival mode; for example, empty buckets will never fill with water or lava, and water and lava buckets never empty, no matter how many times they are used.
Dropped items can be picked up by the player, but if the hotbar is already full, the items will go in the Survival inventory.
Flying is enabled, activated by double tapping the jump key (default is Space). Use the jump key to go up and the sneak key (default is ⇧ Shift) to go down and the movement keys (default is WASD) to move. The player can disable flying in mid-air by double-tapping Jump again, causing them to drop to the ground. Touching the ground when flying also disables flying. However, getting into a minecart or bed while flying will not disable flying when the player gets out.
Flying very close to the top of a block without touching it will generate footsteps sounds. As flying is much faster than walking, it will generate a lot of footsteps at once. It is also possible to hear wood footstep sounds when hovering right over some non-solid blocks like torches or signs.
When on creative putting an item in a frame or on an armor stand doesn't cause it to disappear from your hand, instead duplicating the item. It is the same for putting on armor by right-clicking it from your hotbar.
Mobs will still spawn like in Survival (including from monster spawners), but all are neutral and will not try to attack the player, even if the player hits them. If the player enters The End while in Creative mode, the Ender Dragon will still attempt to attack the player, but cannot cause any harm. Zombies and zombie pigmen summoned by others calling for backup will attempt to attack the player even if the player is in creative mode but still cannot cause any harm.
Normally indestructible blocks like bedrock and end portal frame blocks can also be destroyed. Going too far into the Void will still kill the player in Creative, but the player can fly around in the Void provided they do not descend below the y coordinate of -64. This, other than the
/kill command, is the only way to die in Creative.
Blocks that are destroyed by means other than clicking on them (destroying a block it is attached to, or, if it is sand, red sand, an anvil, gravel, or a dragon egg and it falls onto any non-solid block) can still be picked up.
If the player is holding a sword in Creative mode, they cannot break blocks.
In Pocket Edition before 0.12.1, if the player is in creative mode, they cannot activate nether reactors.
If the player flies very high above the clouds, it will seem as if there are two suns, when in fact, both the sun and the moon are visible. This is due to the game's limited render distance; changing it will only increase/decrease the height needed to see this.
Some items and blocks are only available in Creative mode, such as spawn eggs.
In the Console Edition, creating a new Creative world or opening an existing world in Creative will permanently disable achievements and Leaderboard updates for that particular game, but have no other effects on gameplay. In other words, achievements and leaderboard only work in games that have always been in Survival. The inventory in Console Edition is the same as the PC version, albeit with slightly different tabs and its own set of items.
Pick block[edit | edit source]
The player can obtain items using pick block. Unlike Survival, the block selected will appear in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block will move out of its former slot and replace the block/item in the active hotbar slot, with the size of the stack preserved, If the hotbar is full then the selected block will replace the block/item in the active slot.
Most blocks will give the player a copy of itself when using pick block. Using it on an item frame gives the player the item held inside. Using it on a mob will give the player a spawn egg of that mob. Using it on a head will give the mob type that it is; using it on custom heads will only give the mob type that was used in the command, not the custom skin.
If you hold Control and press pick block, in addition to obtaining the item, it will also preserve the block's NBT tags, allowing you to place an identical copy of the block.
Representation in level.dat[edit | edit source]
To change the GameType in the
level.dat it has to be opened with something like NBTedit:
As of 1.2.1, the code is now different. You'll find the String "GameType" in clear text followed by 0x000000:
Survival: 0 Creative: 1 Adventure: 2 Spectator: 3
Missing blocks and items[edit | edit source]
There are several blocks and a couple items that do not appear in the item select menu. Using Pick Block on these blocks doesn't give them except where noted. Using it on huge mushroom blocks gives the respective small mushroom, farmland gives dirt; using Pick Block on a mob spawner does nothing. However, all the blocks and items listed here can be obtained with
/give. Other blocks, such as portals and off-state redstone torches, do not have corresponding items. All of such blocks had item forms in versions before 1.7.2 or 1.8, depending on which version removed their item form.
|Barrier||Can be obtained via Pick Block.|
|Command Block||Can be obtained via Pick Block. (/give <players name> command_block)|
|Minecart with Command Block||Can be obtained via Pick Block|
|Farmland||Using Pick Block gives dirt.|
|Firework Rocket||Can be crafted.|
|Huge mushroom block||Can be obtained with the following command: /give @p minecraft:red_mushroom|
|Monster Spawner||Does nothing on Pick Block.|
|Grass Path||Can be obtained via Pick Block.|
Video[edit | edit source]
Note: This video states that hostile mobs are provoked by players who attack them. This is no longer true.
History[edit | edit source]
|May 10, 2009||From the beginning, Minecraft was a sandbox creative building game.|
|0.24||Removed creative mode, added survival features.|
|0.28||Creative mode update, restored creative mode to Classic.|
|0.31||Removed creative mode again, was replaced by Survival.|
|1.8||Separate Creative mode released in the Adventure Update alongside Survival.|
|1.3.1||12w16a||Cheats allow switching between Survival and Creative modes without mods or editors.|
|12w21b||The tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks).|
|12w22a||Armor slots, crafting grid, and a delete item feature are added to the survival inventory.|
|Potions are added to the creative inventory. However, the potion of healing is missing.|
|1.3.1-pre||The crafting grid was removed from the survival inventory tab because of a duplication bug.|
|1.4.2||12w38a||Added Healing and Harming potions to the creative inventory.|
|1.5||13w09c||All potions have been categorized in the Brewing menu.|
|1.6.1||13w17a||Added extra tooltip info in the search tab for the creative inventory.|
|13w18a||Hostile mobs no longer follow players when hit in Creative mode.|
|Creepers do not explode when hit in Creative mode.|
|13w25b||It is no longer possible to break blocks with a sword in Creative mode.|
|13w26a||Experience levels no longer appear in Creative. Previously, experience would be hidden but experience levels would show.|
|1.7.2||13w36a||The displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a peony flower.|
|1.7-pre||Spiders, cave spiders, zombie pigmen and endermen are no longer provoked when attacked by a player who is in Creative Mode.|
|2013 Music Update||Six ambient music tracks are added that play in Creative mode.|
|1.8||14w06a||Players in Creative mode can make barriers visible by holding a barrier in their hand.|
|14w07a||Players can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.|
|14w10a||Players in Creative can now damage entities even if they are flagged invulnerable.|
|Pocket Edition Alpha|
|0.2.0||Added creative mode.|
|0.10.0||build 1||Creative now has the day/night cycle.|
|0.11.0||build 1||Creative mode worlds can now be converted to Survival.|
|build 10||Increased interaction range for players in Creative.|
|build 11||Players in Creative are no longer killed by the void.|
|build 12||Players in Creative mode no longer catch fire.|
|0.12.1||build 1||Mobs will no longer become hostile towards Creative mode players.|
|External inventories can now be interacted with in Creative.|
|?||External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.|
|It is no longer possible to break blocks with a sword in Creative mode.|
|0.14.0||build 1||Added survival inventory tabs to the creative inventory.|
|External inventories can now be interacted with in Creative.|
|TU5||CU1||1.0||Patch 1||Added creative mode.|
|TU6||Added a quick command to clear the hotbar in Creative mode. (X Button)|
Issues[edit | edit source]
Issues relating to “Creative” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The void in Creative mode is impenetrable, except if you were to fall through a mined hole in the bedrock layer.