||This page is part of the Czech translation project.|
Kreativní mód umožňuje stavit a ničit bloky takovým způsobem, že si můžete vytvořit jakýkoliv druh konstrukce.
Hráči mají nekonečné množství bloků ke stavbě, bez jakékoli obavy ze ztráty zdravý . Taking advantage of this, players can create large constructions such as castles, roads, water fountains, and much more along with forms of artwork called pixel art. Not only have users designed buildings, pixel art and caves, but also mini-sports, such as 'Spleef'. Using the current in-game features, users have put them to clever use.
Beta Creative allows the player to access unlimited flying and access most of the blocks in Beta. Once a Singleplayer Creative Mode level is created, it can not be changed to a Survival world (or vice-versa) within the game, but it can be changed by editing the level.dat file inside the saves folder. In multiplayer, players can be individually changed between creative and survival mode with the /gamemode <player> <0|1> command available to Operators. 0 being survival, 1 being creative. This means that individual players can play creative mode (at the Operator's discretion) on a survival map, or vice-versa.
In Beta Creative the inventory screen is replaced by the Item Selection Screen, which is similar to Classic Creative's item selection screen, and shows all blocks and items except Fire, Water, Lava, Mob Spawners, layers of snow and Giant Mushroom Blocks. (However, water and lava can be placed by their respective buckets infinitely, the buckets will never empty.) Dropped items can be picked up by the player, but if the hotbar is already full, the items will go in the "invisible" inventory. Even though the regular inventory where these blocks are stored cannot be accessed using any keys, it can still be accessed from the inventory box of a chest, furnace, dispenser, or brewing stand.
There is flying pre-enabled, activated by double tapping Space (default) and using ⇧ Shift to go down, Space to go up, and the WASD keys (default) to move. You can disable flying in mid-air by double-tapping Space again, causing you to drop to the ground.
You can pick blocks into your hotbar by pressing middle-click (default).
Mobs will still spawn like in survival (including monster spawners), and will still try to attack the player, but will do no damage. Creepers are still a hazard, as they might do damage to your structures. The player can attack mobs from a much greater distance (about 32 blocks away). Sometimes in SMP, there is a bug that makes the player unable to place blocks in the inventory, though this can be fixed by restarting Minecraft. As of Beta 1.9 Pre-release 5, aggressive mobs other than Spiders and Ghast now act as neutral to the player. Also as of the aforementioned version, the player's ability to attack far away mobs has been removed.
Normally indestructible blocks like bedrock and portals can also now be destroyed. Going too far into the Void will still kill the player, but the player can still fly around in the void provided they do not descend below the y coordinate of -64.
Before Beta 1.8 Pre-release 2, in Singleplayer, the player could control the time of day with F6 and F7. However, pressing F6 will now let you stay on the same level and gives you the ability to walk through blocks.
Blocks that are destroyed by means other than clicking on them (destroying a block it is attached to) can still be picked up (However, TNT, paintings, minecarts, powered minecarts and storage minecarts can be picked up when destroyed by punching).
For obvious reasons, any blocks added in Beta that were not in Classic at the time can not be accessed. You also have to use different buttons on the keyboard to fly. For Classic Creative to start and stop flying you have to double tap the space bar. You also must increase altitude by holding down the space bar and decrease altitude by holding down the shift button.