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Chicken Jockey

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Chicken Jockey
Chicken Jockey.pngVillager Jockey.pngPigman Jockey.png
Health points

Baby Zombie: 20 (Heart.svg × 10)
Chicken: 4 (Heart.svgHeart.svg)

Armor points

Baby Zombie: 2 (Armor.svg)
Chicken: 0 (Empty Armor.svg)

Attack strength
Chicken Jockey

Easy: 2 (Heart.svg)
Normal: 3 (Heart.svgHalf Heart.svg)
Hard: 4 (Heart.svgHeart.svg)

Pigman Chicken Jockey

Easy: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Spawn
Chicken Jockey
Light level of 7 or less
Pigman Chicken Jockey
Any 2 block high space in any light level in the Nether

Randomly spawns instead of a Baby Zombie or Baby Zombie Pigman.

First appearance

1.7.4 (13w49a)

Drops

See Drops

Experience

12 upon Baby Zombie's death
10 upon Chicken's death

Network ID

Baby Zombie: 54
Baby Zombie Pigman: 57
Chicken: 93

Savegame ID

Baby Zombie: Zombie
Baby Zombie Pigman: PigZombie
Chicken: Chicken

A Chicken Jockey[1] is the fairly rare appearance of a baby zombie or baby zombie pigman riding a chicken.

Spawning[edit]

Each baby zombie or baby zombie pigman that spawns has a 5% chance to spawn riding a chicken (including baby zombie villagers). There is an additional 5% chance of it mounting any existing chicken within a 10×6×10 box centered on the baby zombie's spawn location. In a chicken-free environment, this gives each spawned zombie a 0.25% chance of becoming a chicken jockey; if chickens are present, the chance increases to 0.4875%.

Chicken jockeys may spawn with items equipped. Baby zombie pigmen versions of the chicken jockey will always have their golden sword equipped. Provoking the zombie pigman chicken jockey will cause it to attack, like a normal zombie pigman.

Drops[edit]

Chicken[edit]

Chickens drop 0-2 feathers, 1 raw chicken (1 cooked chicken if killed while on fire) and 1-3 experience if killed by a player or tamed wolf.

Baby zombie[edit]

Baby zombies drop 0-2 rotten flesh, and rarely carrots, potatoes and iron ingots.

Baby zombies also have a 8.5% chance each of dropping their iron shovel, iron sword or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment will usually be badly damaged, and may be enchanted.

If killed by a charged creeper, it drops a zombie head.

They drop 12 experience when killed by a player or tamed wolf, +1-3 extra experience if the zombie has equipment.

Baby zombie pigmen[edit]

Baby zombie pigmen drop 0-1 rotten flesh, 0-1 gold nuggets and rarely a gold ingot.

Baby zombie pigmen also have a 8.5% chance each of dropping their golden sword. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. It will usually be badly damaged, and may be enchanted.

Like baby zombies, they drop 12 experience when killed by a player or tamed wolf.

Halloween[edit]

If a baby zombie/zombie pigman wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Behavior[edit]

  • Chicken jockeys generally run around, behaving like the zombie, instead of using the chicken AI.
  • The chicken does not lay eggs, and will despawn in the same manner as hostile mobs.
  • Chicken jockeys fall slowly and do not take fall damage, like normal chickens.
  • The chicken moves at the speed of the baby zombie, which is much faster than a normal chicken.
  • The chicken will run through 1 block high gaps. If the above block is solid, the baby zombie will suffocate.
  • Chicken jockeys can pick up/equip items.
  • Chicken jockeys that aren't already targeting a player will follow a player holding seeds like a normal chicken, but cannot be fed.
  • Chicken jockeys have difficulty hurting a player in water.

Video[edit]

History[edit]

Official release
November 29, 2013 A two-image gallery was uploaded to Imgur, and showed a Baby Zombie inside a Chicken. It was also posted to Reddit.
November 30, 2013 Dinnerbone tweeted the link to an image of Chicken Jockeys, after seeing the image on Reddit.
1.7.4 13w49a Chicken Jockeys were added.
1.7.5
Chickens that are part of Chicken Jockeys now despawn with the Zombie riding them.
1.7.8
Chicken Jockeys no longer lay eggs.
1.8 14w02a Chicken Jockeys no longer lay eggs.

Issues[edit]

Issues relating to "Chicken Jockey" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • The baby zombie's hitbox is larger than the chicken's.
    • Attacking the chicken may harm the zombie instead, unless the player carefully attacks its feet.
    • If the chicken moves too close to a wall two blocks high, the zombie will take suffocation damage unless the upper block is transparent.
  • Since pigman chicken jockeys spawn in the Nether, chickens can as a result spawn in that dimension.
  • When a splash potion of harming is tossed at a chicken Jockey, the chicken dies, but the baby zombie gains some health. If a splash potion of healing is thrown at a chicken jockey, the chicken is healed, but the baby zombie takes damage.
  • Chicken jockeys, like spider jockeys, cannot pass through portals.
    • Zombie pigman chicken jockeys can spawn from portals in the Overworld.
    • A normal chicken jockey may spawn in the Nether if a zombie pigman calls a normal zombie as reinforcement.
  • If the zombie happens to be a zombie villager, curing it will separate the cured villager from the chicken.
  • Name tags will prevent the chickens from despawning, and they can be bred to produce normal egg-laying, non-despawning chickens.
  • Chicken jockeys can spawn from zombie spawners.
  • The wither will attempt to attack the chicken being ridden by the zombie, however the zombie will also take damage even though it is an undead mob.
  • Adult zombie and zombie pigmen can also control a chicken while riding on it, though they do not naturally spawn on chickens.

Gallery[edit]

References[edit]