Chest loot

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This table summarizes the average quantity of each item that can be found in a naturally-generated chest, depending on its location.

show all columns

Values represent the number of items expected per chest, averaged over a large number of chests.

Bonus
(1, 1, 3, and 4 stacks)
Desert temple
(2–4 and 4 stacks)
Dungeon
(1–3, 1–4, and 3 stacks)
End city
(2–6 stacks)
Igloo
(2–8 and 1 stacks)
Jungle temple
(2–6 stacks)
Mineshaft
(1, 2–4, and 3 stacks)
Nether
fortress
(2–4 stacks)
Stronghold Village
(3–8 stacks)
Woodland Mansion
(1–3, 1–4, and 3 stacks)
Altar
(2–3 stacks)
Library
(2–10 stacks)
Storeroom
(1–4 stacks)

Apple
2.045 2.381 0.758 1.210 1.755

Wooden Axe
0.750

Wooden Pickaxe
0.750

Stick
6.500

Wood Planks
6.500

Acacia or Dark Oak Wood
2.000

Oak, Spruce, Birch or Jungle Wood
2.000

Bread
1.227 0.400 1.084 0.758 1.210 1.755 0.400

Raw Salmon
1.227

Stone Axe
0.250 0.159

Stone Pickaxe
0.250

Paper
10.385

Book
4.615

Rails
7.200

Bone
5.216 3.375 5.479 3.375

Rotten Flesh
5.216 3.375 0.794 4.384 3.375

Torch
7.650

Gunpowder
3.600 3.375 3.375

Sand
3.600

String
3.600 3.375 3.375

Gold Nugget
1.587

Wheat
1.000 1.984 1.000

Name Tag
0.315 0.423 0.315

Spider Eye
0.647

Coal
0.750 2.976 1.988 2.218 0.750

Redstone
0.750 1.175 0.821 1.310 0.750

Activator Rails
0.750

Detector Rails
0.750

Powered Rails
0.750

Oak Sapling
1.463

Enchanted Book
[note 1]
0.259 0.157 0.141 0.157

Saddle
0.259 0.315 0.141 0.164 0.411 0.025 0.176

Golden Apple (Normal)
0.259 0.236 1.000 0.282 0.025 0.236

Ender Pearl
0.253

Music Disc (13)
0.236 0.236

Music Disc (Cat)
0.236 0.236

Diamond Hoe
0.236

Nether Wart
1.027

Flint and Steel
0.205

Golden Sword
0.205

Golden Chestplate
0.205

Beetroot Seeds
0.600 1.294 1.084 0.600

Melon Seeds
0.600 1.084 0.600

Pumpkin Seeds
0.600 1.084 0.600

Bucket
0.200 0.200

Gold Ingot
0.873 0.250 3.176 3.699 0.361 1.233 0.253 0.403 0.585 0.250

Iron Ingot
0.582 0.500 2.824 1.644 1.084 0.616 0.758 1.210 1.755 0.500

Emerald
0.388 0.376 0.079 0.219

Nothing
[note 2]
0.194 0.070

Iron Horse Armor
0.194 0.236 0.047 0.055 0.205 0.025 0.059

Lapis Lazuli
1.175

Chainmail Chestplate
0.157

Enchanted Iron Pickaxe
[note 3]
0.141

Enchanted Iron Shovel
[note 3]
0.141

Enchanted Iron Sword
[note 3]
0.141

Enchanted Iron Helmet
[note 3]
0.141

Enchanted Iron Chestplate
[note 3]
0.141

Enchanted Iron Leggings
[note 3]
0.141

Enchanted Iron Boots
[note 3]
0.141

Enchanted Diamond Pickaxe
[note 3]
0.141

Enchanted Diamond Shovel
[note 3]
0.141

Enchanted Diamond Sword
[note 3]
0.141

Enchanted Diamond Helmet
[note 3]
0.141

Enchanted Diamond Chestplate
[note 3]
0.141

Enchanted Diamond Leggings
[note 3]
0.141

Enchanted Diamond Boots
[note 3]
0.141

Gold Horse Armor
0.129 0.157 0.047 0.055 0.329 0.025 0.059

Iron Sword
0.126 0.293

Iron Helmet
0.126 0.293

Iron Chestplate
0.126 0.293

Iron Leggings
0.126 0.293

Iron Boots
0.126 0.293

Compass
0.115

Empty Map
0.115

Obsidian
0.247 1.463

Diamond Chestplate
0.079

Iron Pickaxe
0.070 0.126 0.040 0.293

Diamond
0.129 1.059 0.329 0.163 0.411 0.152 0.351

Diamond Horse Armor
0.065 0.079 0.047 0.055 0.123 0.025 0.059

Enchanted Book
[note 4]
0.055 0.025 1.154 0.040

Golden Apple (Enchanted)
0.026 0.031 0.014 0.031

Notes[edit | edit source]

  1. All enchantments are equally probable, and any level of the enchantment is equally probable.
  2. 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator will not add any loot on a single roll.
  3. a b c d e f g h i j k l m n Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.
  4. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.

History[edit | edit source]

Infdev
Seecret Friday 2 Added dungeons with their chests.
Alpha
1.0.4 Added redstone dust to dungeon chests, sometime between its introduction in alpha 1.0.1 and 1.0.4.
1.0.14 Added the newly introduced 13 and cat music discs to dungeon chests.
Beta
1.4 Cocoa beans could be found in dungeon chests.
1.8 pre1 Added abandoned mineshafts with their chests.
Added strongholds with library and storeroom chests.
1.8 Bread is now found in dungeon chests in larger stacks (previously unstackable).
Official release
1.0 Beta 1.9-pre3 Strongholds now also have chests in corridor altars.
1.1 Village blacksmith houses now generate with chests.
1.3.1 12w16a Bonus chests introduced.
12w21a Added jungle and desert temples with their chests.
1.4.6 12w50a Enchanted books added to dungeon, temple, mineshaft and stronghold chests.
1.6.1 13w16b Name tags are added to dungeon chests.
13w18a Cocoa beans are removed from dungeon chests.
Dungeon chest probabilities were adjusted.
Chests now generate in Nether fortresses.
Recently introduced horse armor can now be found in jungle & desert temple, dungeon, Nether fortress, stronghold altar and village chests; iron horse armor can additionally be found in mineshaft chests.
1.7.2 1.7-pre Acacia wood can now be found in bonus chests.
1.8 14w30a Obsidian can now be found in nether fortress chests.
Music discs were made more rare in dungeon chests.
1.9 15w31a Added end cities with their chests.
15w43a Added igloos with their chests.
Reduced nether fortress loot from 2–5 stacks to 2–4.
Increased stronghold library loot from 1–4 stacks to 2–10.
Changed enchanted books rate in stronghold libraries, from groups of 1–5 with weight 2, to single books with weight 10.
Wood in bonus chests can now be of any type, rather than just acacia and oak.
Planks in bonus chests can now be of any type, rather than just oak.
15w43b Changed golden apples in igloo chests to a 100% chance.
15w44a Chests in mineshafts, desert pyramids, simple dungeons and bonus chests pull loot from multiple pools, and their items were heavily rebalanced.
Saddle and iron horse armor were removed from mineshaft chests; name tag, torch, normal and enchanted golden apples and powered, detector and activator rails were added.
Spider eyes, gunpowder, string, sand and normal and enchanted golden apples were added to desert chests.
Salmon was added to bonus chests. This chest now always contains one axe, one pickaxe, some food and some wood items. Sticks and planks were made more plentiful.
Bone, rotten flesh, gold ingots, coal, enchanted golden apples, melon, pumpkin and beetroot seeds were added to simple dungeon chests.
1.11 16w39a Added woodland mansions with their chests.